Since Grapeshot has told us that they plan to overhaul the Company/Alliance system at some point in early access, I figured it would be a good time to start collecting ideas for what we want in that new system.
Personally I've always been a huge proponent of games heavily emphasizing their guild/clan systems, especially MMOs. In the long-term, MMOs as well as most other games live or die based on the strength of their communities more so even than the strength of the game itself. Making it
Since Grapeshot has told us that they plan to overhaul the Company/Alliance system at some point in early access, I figured it would be a good time to start collecting ideas for what we want in that new system.
Personally I've always been a huge proponent of games heavily emphasizing their guild/clan systems, especially MMOs. In the long-term, MMOs as well as most other games live or die based on the strength of their communities more so even than the strength of the game itself. Making it