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Found 3 results

  1. The fire elemental is everything wrong when it comes to design a monster . It can fly , very large agro range , have 40K hp , have super armor that reduced both piercing and explosion attack along with a homing waterproof fireball AOE attack that burn through 20% HP regardless of armor and will kill 1k HP animal within 6-7 hits . The stun mechanic that supposed to help when fighting it won't work most the time , tried spam arrows , canister shot ,balista , boulder but it won't get stun and you usually can't outrun its homing fireball , also you only deal a little more damage during rain which is nothing cus his HP pool just so large . If you ever want an impossible boss fight , throw all player inside a room with a single Fire elemental and watch it roast the entire crew . Most people just opt for luring it away instead of fighting head on but Fire elemental have fixed patrol route and will always try to fly back to where it was . Compare to other minor monster on Power Stone island : +Cyclop : can hit its eye easily and actually killable with some coordinate along with balista if you are near shore . +Gorgon : killable . +Rock elemental : Armor that resistance even to explosives but at least can kite away so you won't have to deal with it . Fire elemental is just in the league of its own . Suggestion : make stun more consistent , for example when it forms the fireball and you shoot at it , it will be stunned and cancel its attack . Remove the homing fire ball , replace with a fireball that travel faster . Remove the super armor because it already have such large HP pool . Thank you for taking your time reading through this whining drunkard feedback .
  2. Why did you basically make a game that you dont want people to stay and play or buy? We are on the NA PVE server and everything is empty of players now. Your game is so shitty and unbalanced its ridiculous. I cannot get sap in the cold to make fur. I cant sail to get it because I get sunk by super fast Giant whales and ghost ships on a raft. I have cleared the beach on my island to make a dock and as soon as i killed the wolf 5 more wolves and 2 giant snakes spawned right on-top of me. WE killed your gay ass Hydra boss last night on D12 and got the crystal and went into the cave to get the powerstone but surprise surprise. %0 giant bats that respawn immediately and 20+ army of the damned or more. If you are specifically making this game for large groups to only have a shot you are morons and ill be glad to watch your game die. If you plan on actually keeping this game alive you better make it playable in small groups or all your servers will be empty in a month except PVP. Also your game is super broken atm, glitchy, laggy, the animals hit boxes are so screwed up where hits dont even register but you will still put 100 of the respawning all over a single player. Fix your shit you morons. This could be a great game if you got your heads out of your asses. I've never seen such incompetence and lack of thought put into something this big. You need to clean house at that company and get some new intelligent people to work for you. I made excuses for laying this game up until now because it looked promising and I thought it was fun but its just so broken and overly hard for no reason. I had to get on an island with 1000 cyclops, wolves, dinosaurs, to kill a Hydra as big as 10 houses, on an island i cannot lay anything down on. Adn then after all that you make me go into a cave that I have no chance of getting to the altar without a large heavily armed team?? WTF is wrong with you people. You are basically begging me to quit your stupid game. On the M12 island there is literally 700 crocodiles in 1 fucking spot. Have you ever head of two simple words, Balancing and play-ability. You have neither. And your player base has spoken. I started with a 10 man squad and am down to 2 because they all quit because of how unbalanced this game is. Id love a refund but im sure that will never happen.
  3. Spawning in Atlas is very ill-thought out; you cannot spawn in lawless land, and it cannot be claimed. The majority of playable area is currently in lawless land as the freeports are overcrowded, and you have to build a ship somehow just to get around. Without the ability to spawn easily near your structures in a lawless land, as you cannot spawn on a bed there, actually building that ship is nearly impossible solo, and still extremely difficult in relatively small groups; all because you will inevitably die before reaching that goal and spend at least 10 minutes per death swimming back and then another 10 just to reach where you died (hint: you die a lot in this game) so the time really adds up. Please, Atlas Devs, allow spawning in lawless lands even if it is unclaimable, it'd really help.
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