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Found 15 results

  1. https://steamcommunity.com/sharedfiles/filedetails/?id=1743269809 Mod ID 1743269809 - Total Structures .Part of the "Total" Range of Mods, which include: - Total Ships- Total Sails- Total Tames- Total People- Total Foresightand the combination of the above (including Total Structures) to:- Total EverythingThis addition to the Total family will provide additional structure types, larger gates for ships to pass through as an example. The full list of additions will be added as they are built.Purpose:To overhaul the current in game building parts - and of course to add new ones!!!- Thatch, increase HP and craft from Smithy- Wood, increase HP and craft from Smithy- Stone, increase HPAdd custom workstationsAdd NPC\\\'s buildings for automation of resource gatheringAdd push and pull inventory management (player and tames)Add Glass structuresAdd Castle structuresAdd Clay (Adobe type Structures)Add custom stacking options (via ini)Add larger, bigger foundations, ceiling and wall pieces for quicker buildsAmend the meshes for server performance gainsAND MUCH, MUCH MORE as ideas come in we have already had loads of requests for this mods development so do keep the ideas coming! This will be a rapid build and you are welcome to view our Trello on this one! Total Structures Trello[trello.com] https://discord.gg/grWVRpK
  2. I have been playing the game now for 100 hours or so. I am level 80 and have pretty much-unlocked everything needed/wanted to further progress. My issue is the prebuilt buildings that are in ports/in-game. Why aren't we allowed to have the same size pillar or just in general items used to build those buildings? I mean the current wooden/stone pillar is a joke, I don't even want to use them as supports. The game is so awesome and there is so much to do even if you are alone, but not being able to build certain items that are clearly used by you in your videos/posts is damaging to those of us who love that aspect of the game. Here is an example of pillars that are in your builds but not available to us. Another great example would be little things like the ledge over the wall between the pillars. That little ledge is not available to us, Why? I have tried to recreate it and no matter what I do it does not work. The hanging bit of a roof over the door? Even the windows, there aren't double windows, you can place an entrance for the door but why can't we place two window latches. It will make it look very similar. Please add more building parts, stone and wooden!
  3. THE FIX: Change interior water pipes so we can place them without an adjacent watered pipe. EXPLANATION: Interior water pipes are the only plumbing structure that snaps to the center of a floor tile. Interior water pipes cannot be placed without a straight water pipe running to the exact center of the floor tile. But it is next-to impossible to set up a perfectly centered straight water pipe this way. So as a quick fix, let us place the interior water pipe first-- without the rule requiring a connected straight pipe filled with water-- and then run straight water pipe from the interior pipe, out to the exterior. Thanks for reading.
  4. I had to run water lines again because for some reason my water seemed to have broken. I ran complete new lines (since I had to demolish the old ones since getting underwater lines in range of an existing pipe doesn't connect it). I started running lines around the base, put 2 different taps up. They both worked for drinking water. Ran pipes up to the garden and then irrigated pipes. Noticed that the plots were still listed as Not Irrigated. Broke all the pipes back down to the underwater pipe. Re-ran the pipes again, checking for connection with a water tap at each step of the way. All good so far. Once I put an irrigated water pipe, it was still listed as Not Irrigate. But now also all of my pipes that were working to the taps no longer work. So twice now, the moment that I put an irrigated water pipe on, it breaks all of the water pipes connected to the underground. It just started today (since the last patch). Please fix!
  5. I understand that from a balance perspective metal was added to make stone structures difficult to make, but from a realism perspective - it's not realistic at all. Now i understand the game isn't a 1:1 copy of what was actually available to pirates but at the same time there is some forms of realism in there and they are important. So i suggest the following: Replace metal with the need to use stone bricks. Stone bricks would be made from stone in a new crafting table called "Hammer and Chisel" and they would take a while to make. Then with the stone bricks, regular stone, fibre and thatch (and if you really must add it, wood) the stone structures are made in the smithy.
  6. Over 300 hrs and been playing since day 1. Oh Atlas I want to love you but you make it so damn hard. The learning curve for a small company is brutal. I'm playing PVE NA and I made through loosing a dozen ships to griefers and glitches in the beginning but I rebuilt, managed to find and grab land, acquired and leveled tames and bought some crew, it looked like things were finally getting better. I even made a successful naked run to the FOY. 3 days ago Galleon was sunk by a kited sotd crew was eaten by sharks, ok no big rebuild keep crew indoors until needed. I have learned to put tames in an elevated pen on passive, in the middle, not close to the walls, also double layer the walls with a foundation between. Yesterday I log on and kill an Alpha cobra had eaten all my company's tames though it is still a mystery how. And the icing on the cake? This morning I log in to find that the crew of 10 who were seated around the table in the middle of a stone castle have all been eaten by a lvl 3 lion. How in the actual ****?! Yes I'm whining an yes I'll probably still play cause I love the idea of this garbage game and wish I could fast forward 2 yrs to when its good. Alas for now it's back to square one.
  7. Why in the world would you ever make it a requirement to use organic paste for stone structures? You're basically telling people who don't have any time of sugar on their island to fuck themselves. 18 per floor is ABSURD, that is a decision that WILL make people quit the game, I am personally not playing it so isn't my clan. That idea is so stupid, LIKE WHY IN HELL WOULD YOU DO THAT?
  8. Every time I play ATLAS, I click "Return to Atlas", wait a moment, and then have to destroy 1 or more structures immediately after spawning into the game. This is because, without fail, every time I spawn in I am stuck inside my structures foundation. I'm not sure if the game is loading my position as a player incorrectly (eg, marking the origin of my sleeping model as the origin of my standing model, thereby placing my feet beneath the ground level), too early (eg. loading the origin before it loads the structures surrounding it, and in the process of loading said structures applying gravity, causing me to fall to the lowest point on the baked map), or just with incomplete data (eg only marking my lat/long, and not my altitude, resulting in the game placing my character at the lowest point on the map and building structures around me), but the result is a base which is looking more and more like Swiss Cheese with every log-out cycle: https://imgur.com/a/Yn0pYzK Now, I'm in PvE, and the damages are relatively low for me. No one is coming to demolish my base in my sleep, for instance. But I don't think the devs intended for us to start making pillboxes jut to be able to log out. But recently, its been happening upon server-switch when traveling from a bed on one server to another, as well, to the point that we now build our beds and log-out points on thatch ceilings suspended above the ground: https://imgur.com/a/b9dDIZI I doubt the devs intended for this to be the solution to what I assume is a loading error-- especially when it ends up resulting in a bunch of 1x2x1 pillboxes. and I'm even more sure that they didn't intend for players who fall asleep in more costly locations, such as on the foundation holding up their tower's ceilings, to have to destroy all supported structures (smithy's, storage boxes, ship resource boxes...) all because they fell asleep next to their valuables. Isn't sleeping in a pile of treasure the entire point of being a dragon pirate? What's the point in building a base if I'm just going to have to rebuild it every single time I log in [note: thank you for the nomination of "Most PvE Statement of 2019," please send the award and check to me via post]? Any info needed to help solve this issue on my end will be happily provided. Below is everything I thought might be helpful in weeding out client-side/user-specific issues: CCC: cheat TP N6 -126906 -267383 135 System specs: Mobo: MSI x399 Creation CPU: 1950x Threadripper GPU: Nvidia 2080 TI RAM: 4x16 DDR4 2666MHz Corsair Vengance RGB Storage: 2TB Samsung 970 EVO NVMe PCIe m.2 2280 SSD Network specs (via Speedtest.net): Ping: 27 ms Download: 118.45 Mbps Upload: 11.75 Mbps In Game Settings: Custom, Epic plus everything epic forgets to enable (eg high level LOD streaming, sky quality maxed, etc.)
  9. When a player left our company without telling anyone, we had to wait 3 days to capture all the flags that he owned after leaving the company and joining a new company elsewhere. Any structures or foundations that were his... we are unable to demolish, eventhough "Demolish Allowed" is available. I tested this by leaving the company... I placed down a small structure with a bed. Rejoined the company. I was unable to demolish my own placements! I had to wait 3 days before Demolish was allowed. You click Demolish and nothing happens. We can't build anywhere because of this! We own the land! We own the structures that were built before the player left! WE HAVE BEEN WAITING WEEKS FOR THIS ISSUE TO BE RESOLVED! WHEN!? Note: I am the owner of the company. My admins have also tried to demolish... and they get the same result! Nothing happens when you click demolish and you can't build anything anywhere near the foundations or structures until they are removed! Please UPVOTE this issue!
  10. OK so in the game with this new update I know what the devs were trying to solve: They were trying to make it so that superstructures in PVP were very hard to make. People using tames were making massive structures easily in a matter of days. These structures were very hard to raid and easy to defend which is why the newest feature is the stone structure nerf. As a person who loves building in this game for PVP I believe along with many others that the devs handled it in the worst possible way that they could. they made it so an entire structure tier AKA stone is useless and not viable for actual pvp. Since they require things like paste and their defensibility Is WORSE than wood atm and wood is still very bad. Wood unlike stone can be torn through with a pickaxe easily, although it is cheaper and resistant to explosives THAT FACT DOES NOT CHANGE; not in the slightest. that means that wood which is the only viable building material will be attacked by guys with picks and no one will build stone to deal with that because the players will just blow it away without effort. In simple terms building anything is now pointless. To compound the issue many players will have to travel for sap or metal in order to build these crappy stone buildings. (side note: before anyone says “But Calaranis NPCs are now invulnerable behind a puckle gun” that buff to puckle guns is irrelevant the devs did not and could not make the emplacement itself invulnerable. Thus, they are vulnerable to cannon fire which makes puckles useless even with the buff for outside defenses.) So now you devs and players who might read this know the problem if you didn’t already. So what should the fix be? It I think and you should to that another tier of structure should be made, something like reinforced stone structures which have difficult mats. The stone buildings needed to be nerfed but they were nerfed so hard that they simply are not viable in PVP. This new tier would make stone more viable while at the same time building an unstoppable defense VERY hard. It would solve the problem that the devs were trying to solve while simultaneously making structures useful. As for the wood changes they need to revert to their previous form and be bad because the crafting requirements for them are very cheap. If you the devs wanted to make wood stronger then make it an optional thing for more resources. For example, there could be the option to pitch wood in saps so that it is stronger and more resistant to fire. As for attacking if you, the devs want to make it take less time and be more viable add more effective raiding methods. At the moment we are limited to grenades, cannons, siege weapons, and pickaxes for destroying enemy structures. There should be more and they need to be more effective and expensive. One good idea that I think would fit the bill is a big armored battering ram. Something that is very slow to get to structures and is quite expensive. This thing could be pulled by horses or even players into position. The drawbacks in game to using a battering ram would be the resources required and the speed at which the thing moves. I think that should something like this be made it should cause a slowing debuff to whatever is moving it around. That way the defenders can be given the opportunity to defend and fight it off. However conversely this ram should hit like a truck and shatter even those high tier walls I spoke of above once it is put into position. As for offline defense, we all know and agree that holding what you have built while offline unless you are with a clan is impossible. That is the facts when you are one or even five guys making anything last is impossible. You devs have implemented the change to npcs that make them invulnerable on puckle guns. First off that is very unoriginal you have simply made auto turrets but in atlas. Not only that it is ineffective. The puckle is not invulnerable, cannons will shred it in very few shots making this change pointless. All one has to do is get a cannon cart and get an angle on the gun the blow it away. A better solution which fits better in the game can be found in conan. These NPCs these mercenaries are not animals they are people. Why are you treating them like they are? I mean they are basically a tiger that can man a gun or sail THAT IS IT. Why not make them smarter and allow them to do things like patrol your defenses with a gun and or a sword, or perhaps take over guns when they are under attack to shoot at enemies of their own free will. This game is not ark not at all it is atlas, a pirate game that is intended to have primitive style things like sailing ships and swords and muskets. Why do you devs insist on adding in ineffective auto turrets? Fighting Npcs while raiding would be so much cooler than dealing with what truly amounts to auto turrets. All it would take is a structure that acts as a checkpoint for NPC crew that they walk to in sequence. So, you set down one marker and set down another then another and assign armed npcs on them. They will then move from marker to marker along that route and, depending on their settings, attacking any enemies they encounter on that path. Perhaps you could even add in a system that causes nearby npcs to join the fight when one gets agroed on an enemy kind of like an alarm system. Honestly there are a great many possibilities with a system like that it could become a whole skill tree called maybe something like commanding or generaling. As for the aging process in Atlas personally, I don’t think that it should be a feature at all due to the debuffs and things to that nature but others and you the devs disagree. At the very least this “feature” needs a massive overhaul and I KNOW that everyone agrees on that. The current system penalizes the player if they do not spend sometimes in upwards of 48 hours of time hunting down the Fountain of Youth (FOY). These debuffs are not as bad as they once were but they are still debilitating especially for the casual players who don’t have the time to go and do the FOY. This creates an environment in which us the players either spend very nearly our every waking moment on atlas, create a new character, or play for only a month at a time. All of which are very bad. To fix this without getting rid of the whole system I think the ageing system needs to be a one-time problem. What I mean is that the players only must do the Fountain of youth once per character and then they no longer need it again. This makes sense logically to me because it makes the players immortal and youthful with regards to old age just like the actual mythic fountain could do according to legend. With regards to the fountain itself in its current state it is not an interesting difficult dungeon. It is what we ark survival evolved players call a suicide cave. Basically, the cave is so difficult and overpopulated with creatures that there is no point in doing it with gear. You will inevitably lose it simply because of the death hoard that blocks the cave. So, you get a spawn point outside of the cave and create a bed spawn point and run in naked and hope that you grab the fountain. Any other way is a waste of resources because you a guaranteed many deaths before accomplishing you mission. THIS IS BORING, THIS IS A MASSIVE DEPRESSING GRIND. Not only do you have to get through the cave itself you also have to go through the chore of browsing reddit to even find the current location of the fountain. This is not adding anything fun into the game it feels like it is there for no reason. So I think that you should make a dedicated DETAILED dungeon for the FOY not a cave filled with hoards of unstoppable or nearly unstoppable beasts. For good performance at this dungeon you could even make it a separate instanced area that gets loaded in. That way it isn’t lagging to the point of unplayability at the entrance to these things. For variety you could even make the cave in part randomly generated. Another idea is making it so players have the choice to do it whenever they are over age 90 to “renew their strength and get another stack of fountain buff. all I know In its current state aging thing is terrible please fix it. I would like to say that I am hard on this game because I enjoy it and see its potential. I do not want to insult the developers of this game; rather I want to see change in this game that sends it in the right direction for greatness before the player base dies. I hope that any dev that reads this gives my ideas thought and implements at the very least the structure fix. Players of ATLAS who read this Upvote if you believe this is good and spread the link to this the more attention this gets the more likely things change. Maybe what I said isn’t the end all solution but we at the very least need to get the conversation going and fast. In the comments tell me what you think, tell me any solutions to these issues that you think would work.
  11. I would like to recommend increasing the sap stack size for the sanity of builders to 100 minimum, 1000 max. As it currently is you can only make 220 organic paste in the mortar and pestle at once and that amount only produces enough for 11 stone structures. To be able to efficiently craft a 100 stack size of any stone you currently need to have about 10 mortar and pestles going at once. As a side note, many islands do not have sap so this change makes it so most players pretty much can not build stone anymore. At least not nearly as easy as islands with sap. It's an incredibly difficult balance change that makes the game significantly harder for some players, and it feels like it wasn't tested. Feels like someone just said we need to increase the stone cost to be more in line with metal from Ark and then items were randomly thrown in with no internal testing. I get the change, but it still needs further balancing.
  12. Since Tuesday when I logged on, I have not been able to pick up any kind of structure that I just placed day. This was during the 30 seconds that after first placing the structure down. Then even after the initial 30 seconds, I could not destroy any structure that I or any of my company members. My company members are able to pick up the structure during the initial 30 seconds when I or they place something down, but I still was not able too. They were able to destroy structures without problems. I have checked the file integrety and uninstalled and reinstalled the game and the problem was still there.
  13. Hello there. Is there a ini setting to make it so structures craft faster? Like, Forges smelting ingots faster, Smithys crafting structures and bullets faster and mortar and pestles crafting the Organic Paste and its other craftables much faster then normal? A server I was on had crafting speed increased for forges, but I couldn't get info, nor could I find any info on how they did it / how it's done. If anyone knows of a ini setting, config or whatnot to get this to happen, would be great Also has anyone found a way to increase ship weight?
  14. I don't know if this was intended or not, but ceilings can snap to the tops of gates in the center where there is no visual support, but cannot snap to the slot beside them where the Gateway pillars are. This creates a problem when trying to close off your building. Screenshots provided. https://gyazo.com/f52d33103468ca75d23e6ae32ce4be6b https://gyazo.com/ded7dc485646299553406cb28a4f4cf4
  15. Could we get one more option on gates for a "medium" version please? As it is now the small gate is fine, but elephants and rhinos cannot fit through it. So this means you have to use the large gate, which can fit at least four elephants through it side by side at the same time, and it's extremely taller than needs to be. A medium sized gate that is something like four foundations wide and as tall or slightly taller than the small gate would be great.
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