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Found 32 results

  1. I've not dived into Atlas yet, but enjoy watching twitch streamers as of late. I see stacks of 10,000 berries.. 10,000 this that and the other of fiber, thatch, wood, stone, metal, etc. resources in such HIGH quantities seems to devalue the effort in gathering resources. is there a meaningful way to use them?
  2. Make the warehouse so it can be used in water or on land, and will collect resources from all the farmhouses and the bank on one island. When interacting with the warehouse, add an option to transfer its contents to containers on a ship, inside of a base, or pulled by a tame. The concept is to give a "T" option for putting the warehouse in the water where it would become a port. Add the ability to collect from banks as well as farms and have it cover the entire island. This will reduce lag from too many structures while also allowing players to avoid having to transfer the contents by hand to the containers where it can be used.
  3. Hello Pathfinders and hopefully Grapeshot games Please make metal more common for a company sized about 1-8 metal is so difficult to get you either have to travel to every island looking for 2 nodes or mine regular rocks getting like 5 metal per rock this makes it very difficult to get cannons make ships and make stone bases ect the only companies that can succeed is the company's with over like 30 members cause of this Please share this to help this reach developers thanks
  4. Ahoy! We've now reinstated the Resource / Creature Navigator with enhancements for ExploreAtlas V2.0 - Choose your current Grid / Resource or Creature. Then we'll show you the closest option and the alternative grids. We hope you enjoy this feature! You can find this here - https://exploreatlas.co.uk/explore/ Explore Atlas Dev Team
  5. We are a small group of friends willing to sell resources, tames of our own. We also run an auctioneer section where we sell other companies BPS, tames, resources, ship parts and equipment. So what are you waiting for get on over and say hello and meet our fantastic community weve built. https://discord.gg/uXnHyAz
  6. I know that by upgrading tames damage they will collect more resources. I am wondering if this is the same for a player. As there is no stat to upgrade for melee damage do melee damage multipliers increase resources gathered by a player? Example. A fine metal pick with x1.25 melee damage. Would items like this increase resources gathered? To what extent is it needed to be significant (should i not bother until finding legendary blueprints)? With that is upgrading the tool or armor piece in the melee damage multiplier worth it?
  7. Not sure if this is by design or not. If it is, it is beyond stupid. I placed a ship resources box and placed 982 gold in it. I didn't like the placement so I picked it up before the timer expired. I had thought the gold would be in a bag on the floor where I picked the box up. It was not. So, I had hoped it was like a water barrel and would be inside the box when I put it down again. It was not. The gold is just gone. I do not belong to a large company. We do not own an island. We play lawless. 982 gold represented a lot of farming for me. This is a broken mechanic and needs to be hotfixed. I will chalk my loss up to a learning experience, but it should not ever happen. There was in no way anywhere that I can find where this has ever been broadcasted as an issue. So, here it is. DO NOT EVER UNDER ANY CIRCUMSTANCES PICK UP A SHIP RESOURCES BOX WITH GOLD STILL IN IT!!
  8. The V.O.C trading company runs a marketplace in grid E4 (EU PvP server). You can find our Goods and Wares stall on the beach next to the Freeport harbor of the Southern island in E4. We currently sell (for gold at the marketplace) - Seeds (wheat, pepper etc) - Ship parts (large speed sails) - Personal Weapons and ammo - Ship/base items (preservation bags, diving attachments, water barrels) - Cooking items (grills, water barrels) - Taming gear (saddles up to tier 3) - Vegetables (wheat, rice, chilli etc) - Personal buffs (rum, beer) And much more (no tames atm btw). Feel free to drop by and look at our wares on display (items can be sold out of course). However we are willing to craft or provide stuff on demand for gold or resources of our interest. If you want to contact us, please reply in this thread so we can arrange a transaction.
  9. Implement rails as a way to transfer resources fast. This must be a mid to late game way for enstablished companies not to waste much time getting overecumbered do the tidious resource transports from vaults to harbors, from heavy nodes( like metal farms) etc. This is a way to make logistics way easier
  10. Ahoy m'artys! Over the last couple of months, we have been working hard on the Explore Atlas V2. The aim of this was to bring all of our code base into one language as we previously had two. This meant maintaining two sites essentially which was not ideal. Now we're under one roof, we can concentrate on bringing meaningful and powerful updates to the community! For users who are new and don't know who we are, welcome! - Explore Atlas is a website that aims to deliver a convenient and resourceful way of finding creatures and resources throughout ATLAS. We also have sections for Taming calculators! (Similar to Dododex if you're familiar with ARK). One of our more recent features has been the introduction of Unofficial servers to map their resources and creatures! Check it out - https://exploreatlas.co.uk Back to V2 talk... V2 also meant we could re-write the code from the ground up. This allowed us to ensure that we increase speeds drastically throughout the site. Especially with the introduction of XBOX; we needed to ensure that console browsers & other devices could load the site quickly. We would like to share some of the enhancements to our Unofficial Servers section of the website. We're thrilled that the door has been opened to allow both XBOX and PC players to share the same seas and lands. To accommodate for this; we've completely re-approached the way we look at data for Unofficial servers. Checkout the new front end and admin management screens https://imgur.com/a/xuNbRYu We can't wait to see you in the Atlas! Fair winds ExploreAtlas Dev Team
  11. I would like to see power stone islands only contain a certain type of resource, that cannot be found anywhere else on the map. This would promote players to actively go to the power stone islands to not only SOTD farm but to resource farm as well. It would greatly promote pvp in this grid (for not only BPs but good resources). It would also require companies to bring shipment ships which would require protection. The stakes will always be high in this grid, which they should be.
  12. Hello, we have some trouble on our new island in I8. already, it is badly positioned on the map, all our beds are in open sea. But our most important problem is not there. Like FGRIASA on his post (about the other new island on I8), we have NO resources on our island. Wood, thatch, fiber, stone and flint are ok (in "normal" quantity), but we have NOTHING else. We can not even feed our animals. We really think of a bug, we had the case on E5 with strawberries, there is the texture on the ground, but impossible to harvest, but as the problem is still not resolved on E5, I am very scared for our new island.
  13. They are also pillaring whole islands and blocking off resources on a few islands I've been to! Please share.
  14. After the server maintenance today all the salt on our island (K13 EU PvP) dissapeared. We used to have red rocks with pink salt spawn in the same zone as the metal. I haven't read anything about it in the patch notes, so i found it strange that it was gone. I also can't seem to find any on the grids thats surrounding K13 either. J13 had flake salt on the beaches before but i can't find any there either.
  15. The names of plants and mineral resources are mostly mixed up. As if names are pulled randomly from a database for any given resource node regardless of visuals. E.g. A grey metal node that visually looks like a genuine piece of granite is named "Stone (Pure Copper)" and yields Cobalt(metal). Expected behavior would be: Node looks like granite, displayed name is "Stone (Granite)", yields granite(stone) Another metal node looks like an piece of iron ore (grey with red streaks) but only yields stone, flint and cobalt. expected: node that already looks like iron ore, is respectively named "Metal(Iron Ore or Pure Iron)", yields Iron(metal) Another stone node is bright white and looks like calcite but is labeled as "pure radiolarite" yields only that but no calcite. Same with wood types: Trees that very much look like oaks and acorns yield softwood or lightwood, while a palm sapling returns strongwood. resource bark looks like rushes. an obvious cotton plant yields rushes while visually recognizable rushes or fronds yield cotton. fronds yield hemp, bamboo yields jute and so on... Very few truly obvious nodes are named right, like strawberries or coconuts. You got all the pieces available already (graphics, text, resource source code) you only have to put them together in the right order, connect the text strings with the right objects. I know this is quite a minor issue since it doesn't break anything but immersion, BUT it would enrich the game somewhat if what you see is what you get. PS: I tried to attach a screenshot but it wouldn't let me.
  16. Just thought it might be an idea to have locations of resources as the Wiki is no longer accurate. I'm trying to find Straw Hemp B6 Iron B6
  17. Since the release of the PTR and 1.5 mega-update, plants will spawn through foundations. This makes any large buildings practically impossible, since trees will spawn through the building, making it look bad and hard to navigate.
  18. Just picked up a coconut. it turned out to be a wild cactus. daysies yield parsley. and so on . funny for a while but weird in the end. Did you guys have to much grog ? Duh!
  19. I'd like to break down tools and armor that are no longer being used. I believe this would be a good QOL feature
  20. Here is my list of improvements after a fair amount of playtime. Please consider the critics. The game have good potentials but you really need to step away from the copy paste all mechanics ARK had. You need to bring more new stuff. Specially how to interact with objects. Your E menu interface is not fun at all. Noticeable when sailing. My list of suggestions: 1. Cold = Death: If you decide to be on cold islands well fortitude won't save you, spent 8 points into it still freezes to death unless near 3 campfire with cloth armor. Also standing in houses require a lot of fire to keep warm. Increase fortitude resistance to elements House give resistance to all elements 2. Acid Rain: Rain comes together with cold fronts, as mention cold was already a huge issue and kills you a lot, being wet makes it even worse. I died in a warm freeport because a cold front with rain came. It is savage. Also spawning in rain 100% wet, 1 nano second in rain 100% wet. Make wetness scale linear instead of 100% wet when outside. The skill tree for resistance to coldness in water should apply to the coldness applied by the wetness bar. If wet you resist the extra coldness a lot better. Right now it is not even noticeable. 3. Building: It was not nice in ARK and since the game is more or less an exact copy it is still a pain. The use of T and Q to bring snap points and so forth barely noticeable and sloped half wall has a right and left config and it is pain in butts to pay attention to when to use the right one. Automate the half sloped walls to fit for left and right. Either make better visual for the use of T and Q instead half opacity white in left bottom corner or bring back old ARK building with blueprints instead of T Loom is huge scale it down! looks like a big shop. Longer time to pick up or always able to pick up. 4. Vitamine: So yes super cool idea but don't really work? I guess you want cooking to be a huge thing although the vitamine destroys it. You eat one source to the rim of overeating and vitamine overeating. The deplition of vitamine is far less than hunger. You get hungry much much quicker and whopsie daysie you are poisoned for eating to much of same vitamine. This can kill you. Remove damage from overeating same source of vitamine Sync vitamine depletion together with hunger depletion Make skill of lesser vitamine depletion to also make hunger deplete lesser. 5. Boats: They are bad, it is so hard to sail them! Anchor is impossible, you need to find that hidden spot with small text, sails well you need to navigate through the worst interface menu of all games to find rotation and sail lower and raise buttons. Instead you could bound them to the actual buttons. After pressing E on sails use W and S to raise and lower sails. Hold E to get Massive interface where you can quick lower or quick raise. Will make it more easier to sail. Afer pressing E use A and D to turn around sail to Left and Right. Will make it much easier. Sloops hole in middle totally useless unless hiding from acid rain. Can't build anything down there or take part of fire warmth. Add visual anchor spot to press E on, If stuck on land have sound effect and increase the turn speed for easier unstuck. When sailing instead of only a small picture of showing wind and sails, add some sort of wind blowing in a certain direction. Make a fancier picture. More animation and sounds during sailing. Like more water splashing against the boat when more rough seas and more bounce up and down on the waves with sounds of boat splashing down after a big wave. 6. Death: So there is a lot of glitches when it comes to death. If you die many times it clips through environment and you cant reach it. Fix the body clipping through building, minerals, boats and ground. Transfer all items button for all inventory management Make the death beam smaller and more centralized. Death beam animation of skull need improvement. 7. Resources: Well it is not that bad but some remarks here. When using sickle you get berries from berry bush and fiber from fiber bush. Why not get fiber from all bushes increase the rate of fiber gathered. Specially in the cold biome from cotton bushes barely noticeable. Increase fiber gain from using Sickle. When you harvest stone as an example you can hit anything near that stone. I got killed by a pack of elephants because I harvested stone on the opposite side of where an elephant stood. Spears also hits everything in its surrounding even behind you. Once again elephants killed me because I tried to kill a chicken! As a last mention please be sure to at least try to optimize things. 100 GB disk space and computers can barely run it. My friend gets black skyboxes and I run below 60 fps with GTX 1060 3GB where I could run ARK with almost 60 FPS with much higher settings in graphics. To me it seems to be the water causing a lot of problems.
  21. Our entire company is running into an error where we cannot build ANY ships. We've tried different grids, new and old shipyards, doubling the resources required, using old resource requirements for ships, and scuttling useless ships. When we insert the materials into the shipyard we get the following error, "Not Enough Resources!" We suspect it may be an issue with the limit of ships not properly counting per grid, but rather the entirety of all ships on all servers. Has anyone encountered this and have a potential fix?
  22. Anyone know where to find each and every type of Metal I know Iron is in temperate and Copper is in Desert. Any help?
  23. Not a huge priority, just wanted to pass along in case it has not been mentioned yet. The "Tin" nodes down in the B15 region on Pasland Island (Northwest island) are labeled as Pure Copper and give Tin resource which is what it says it should give. This also seems to happen in other regions i have seen with Cobalt being labeled as Pure Copper as well. Again, not a priority just a naming bug to be added to the list of "to do later" fixes.
  24. Resources such as stone and trees aint respawning for us... Quite cumbersome.
  25. Pillars should have no effect on resources. You go through the time and effort of carefully building a modest network of catwalks and ziplines, only to have a pillar 50 metres away from the nodes ruin the respawn. Am I seriously meant to ignore the building system and break two picks climbing the sheer cliff each time I need metal? And then death march the metal back with my pathetic weight cap.
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