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Found 5 results

  1. Nice touch with the notes and the bookshelf ^.^ However, i have a little issue, figuring out how to read the contents of a note :S .... I can write quite a lot in it, place it in a container, and after that, the only text anyone can ever read, is the hover text description, missing 99% of the rest of the note contents :S Anyone who can point me in a direction that i'm missing, or is this an issue with the note that is global ? :S IF it is global, might i suggest to add the option "Read Note" in the options menu when right-clicking the item ^.^
  2. It would be cool if you could add new types of ships for a change. For example Egyptian or Viking ships. To keep it fair, the different types should have only minimal differences in values, but different buffs. For example, the Egyptian ship should provide better protection from heat, or have more speed in shallow waters. The Viking ship, on the other hand, would be better protected from cold. It would also be interesting if the Viking ships could only be built in the North Pole or in the tundra. just for fun: adds chinese ships. More crew = cheaper
  3. As far as I am aware, at the moment there is a set list of plants to farm and cultivate. I would like to suggest that herbs be given the same. My thought is that it is not in the game so as to facilitate trade and limit healing. I am currently enjoying the need for specialization in the skill tree, and suggest that be the limiting factor on herb cultivation. The way I envision it is by separating the ability to plant and harvest herbs and medicinal herbs into several skills. One grants an herb pot for growing herbs such as mint, another allows for the cultivation of seeds from the herbs themselves. The next allows a larger pot, or more refined pot to permit medicinal herb to be farmed, then an additional skill allowing seeds to be obtained from medicinal herbs, or a recipe to turn the herbs collected into the seeds. These skills could be locked behind the Farming tree, or split between the Medicine tree and the Farming tree so as to further limit specialization and create Medicinal farmers. The ability to harvest the medicinal herbs can also be locked to a final tier, giving a set of gardening gloves which grant the user--who also has the relevant skill--the ability to cultivate their herb crop. Stay healthy, ye scallywags Scrubtimus
  4. The pianoforte was an Italian invention around the year 1700, just in time for the later portion of the Golden Age of Piracy. Before that the harpsichord was an established instrument existing for hundreds of years, on which the pianoforte was based. I understand it would be a tall task, but the notion of playing a piano--or form of stringed keyboard instrument--either after a long sea voyage or on a ship is captivating. I hope down the line that it could be a mod that becomes official. May your travels be filled with joy and song Scrubtimus
  5. I have been fiddling around with the accordion free play. I couldn't help but learn some songs and make the long sea voyages with my friends more vibrant and nostalgic with He's A Pirate. I think the free play and sheet music of the accordion could be added onto with role playing content in allowing individuals to turn their sheet music blank and have a customization feature. This would simply be a guide for someone to play a specific set of keys, and would destroy the buff of the previous sheet music which it was written over. I think if the sheet music buff carried over this would be an issue in that it nullifies the mini game and allows individuals to simplify their songs should they choose to, hence why I purpose the blank sheet be void of buff as well. The customization of sheet music could be locked behind a skill tree or could be accessible to all and used as a RP feature since it gives no benefit to the player. The blank sheet could then be used in a free play fashion to make the sheet music key presses by taking note of the relevant key presses as they are played. It could even have 2 options, one to make the song and the second to set up the key presses for the sheet music mini game so as to make varying difficulties. Separating the mini-game keys from the actual song played would permit more advanced users to simplify their pieces for others to enjoy, for example the piece can contain octave changes but the mini-game could simplify to remove the octave changes for a steadier flow--there is currently a minor delay in free play on octave changes with the accordion. A key limit on each sheet should be in place as a safeguard in case issues might arise with the feature. TLDR, Custom sheet music. This would simply be a guide for someone to play a specific set of keys created by another player. It would destroy the buff of the previous sheet music which it was written over. Thank you for reading, May your travels be filled with shanties and tall tales, Scrubtimus
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