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Found 3 results

  1. Sheepshooter

    Ship Attribute Level past 40

    Leveled a Galleon from level 1 to 51 all in the 'Accommodations' attribute to see the effect per level on crew payment time. Past level 40 in Accommodations there was no more change in crew payment time. Not tested it for any other ship typ or attribute yet, but it seems that you raised the overall level of ships but not included the additional 10 levels possible for the ship attributes.
  2. EVERYONE ON OUR SEVER STOPPED GAINING exp not even the tick for being alive any one know what happen or how to fix did a sever restart, sever REINSTALL SHIP AND CREW ARE GAINING EXP only thing that worked was deleting the sever
  3. Captain Varghoss

    Skill tree nonsense

    Not really sure it's a "bug" so much as quality of life and failure of logic. The skill tree is confusing anyway, but certain parts make less sense. 1.) Players are unable to even view locked skill branches without spending the points to unlock. This is obviously a problem for planning skill progression. 2.) Spending points just to unlock a tab without gaining any new skills or bonuses seems to be a pointless waste of points. 3.) Some skills locked behind other requirements makes sense but others don't. Example: In order to unlock Beast Mastery I have to spend 2 point on Hand to Hand Combat then 3 more points on Beastmastery JUST to unlock the tab. Why do I need hand to hand combat for this? It's not something I needed at all. So far I'm 5 points into this and haven't gained anything. After that I have to spend another pile of points on taming, commanding, and riding tier 1, just to unlock tier 2 riding so I can ride someone elses tame. This doesn't make any sense at all. Riding skills and maybe command skills, sure, but I have to learn how to tame so I can RIDE something already tamed. Other skill trees have similar restrictions and ridiculous prerequisite skills. What is the point exactly of having people skill up in VERY SPECIFIC ROLES if no one else in the company can use the products of their labor? When everyone in the company has to spend 12+ skill points just to ride a tame, it's not very job specific. There should be some very specific skills in the main tree for basic skills, building thatch, building tools, riding/commanding tames, cooking basic meals, building a raft, etc. BASIC SKILLS. These skills should grant the basic needs AND unlock the associated tab to further enhance that particular skillset. For example, Beastmastery (which has no dependency on something dumb like combat skills) should unlock the tab AND allow you to command and ride tames with saddles. Under the newly unlocked beast mastery tab there would be skill trees for better riding skills (stamina bonus, better speed, more damage/harvesting, etc) as well as a skill tree for taming. This would allow one person in the company to be the "beast master" and tame things with bonuses and better speed, higher levels, etc because he trained for it. Meanwhile EVERYONE can spend 3-4 points in basic riding skill and use the tames he has worked so hard for. The alternate solution is that you double our skill points gained so we can train everything, because that's the only way to actually access the stuff. If we all have to be taming experts to ride something, then we should all have the points to unlock that skill tree while also pursuing shipbuilding or whatever
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