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Found 7 results

  1. Ny company have a island but the flag is down on the beach and we want to move the flag to a more secure area on the island. How do you move the flag? On xbox
  2. Due to the scrabble to gain Leaderboard recognition, we have megacompanies forcing far smaller companies off their land and out of the game. If the devs don't find a way to curb this, the game will end up being 7 - 10 megacompanies vying for top spot with fewer and fewer scraps of land for the majority of smaller and more independent players. Most people don't want to play as a megacompany drone. As the devs have discovered, making room for 40,000 players who can't get a sliver of land to stay in the game is a BIG problem. Eventually it may become a game-breaker. What if we limited the number of land claims, and then directed the leaderboard companies who reach the claim limit to prey upon other leaderboard companies instead of on the little guys? Make it the Battle of Giants. The devs are fond of mini-games, so this might just fit in with their development philosophy. Other suggestions?
  3. I have been thinking about possible solutions to the problem that exists on the PvE servers of no places to claim land to build a base. I think the best solution would be implementing a land claim limit on PvE servers to prevent massive map claims that exist in the game now according to my personal experience and the dynamic map available on this website. This would require breaking the land claim system into 2 pieces, a personal/individual land claim, and a company land claim. A potential limit would be a single land claim for an individual's claim. Individual land claims would be for the players who want to play the single player experience that was available in ARK: SE but not available in ATLAS. Moving your base from one location to another on the map as you complete your personal goals would abandon your old base automatically to free up territory for new players as you venture further and further from the freeports and allow PvE to actually be non-competitive. The major downside for these types of claims is that you would not be eligible for taxation and other company exclusive features. Personal land claims should be very small. Large enough that if you claim on the coastline you have enough space to build a medium sized building and a shipyard. For company land claims I think you would have to use a formula to determine what the cap should be. The formula I came up with would be a company gets 5 company land claims as a base number and then they can gain an additional land claim for every 5 members of the company who are active (more of my thoughts on active players later). Company land claims should be larger than personal claims and have access to all features of the land claim mechanic including taxation and welcome messages as well as upcoming features that are yet to be added. This would allow groups of players to build ports, shipyards, personal and public buildings, and otherwise facilitate whatever emergent gameplay that is associated with large groups of players working together. Contesting land claims would work similar to how it does now with some tweaks to be more conducive to the more laid-back nature of PvE players. When you log out as the owner of a personal land claim it would start an inactive counter to track if you are an active player or not. I would suggest a 24-48 hour timer and if the player does not log back in before the timer counts down that land claim becomes available for someone to contest it which starts another timer so that if the player does not log in within the contested time frame the land claim is handed over to the squatter. The next time you log in you would wake up on your boat or at a free port with a popup message that explains that your land claim was taken while you were offline. Company land claims would not have the inactive timer but would have a longer contested timer. This would encourage smaller groups that are in the same time zone to play out of personal land claims for the offline protection while missing out on the company features and encourage joining a larger company. The inactive timer that I described above could be included on every player when they log off and cause companies to have 2 population numbers, the active population and total population of their company. The active population would determine the maximum land claims. Depending on how the devs want to take it they could have the land claims ranked by which one was visited most recently by a company member and remove the land claims from the bottom of the list (which would indicate least used). The other option could be leaving it up to company leaders to determine the rankings of land claims so that home ports and the like can be artificially elevated in the rankings and have new claims added to the bottom of the list. Obviously, these are my personal suggestions and refinement would be appreciated by other members of the PvE ATLAS community. ATLAS is a very promising game and a solid start for an early access title. With refinement and rebalance the game could easily become one of the greats. PS. I am fairly new to ATLAS with only about 5 hours played so far but am clocking over 800 hours in ARK: SE so I feel like I can make suggestions from an informed standpoint. I have so far enjoyed my time with the game with more than half of my time spent outside the free port zone floating along in my raft. I have visited 4 zones so far and I am fairly certain one of them was a zone where claims could not be made and included insanely high-level animals which caused me to turn back and keep sailing. All other zones have had islands that are completely claimed by various companies but are mostly undisturbed with high tax rates on them all. After having this experience I surfed Reddit and the Steam discussion forums and have found that many have given up on the game until the land claim system is better refined and fair for new players starting off in the PvE servers. Overall I am very happy with the changes that have been made to the fundamental gameplay from ARK: SE and will be looking forward to seeing more advances as this game matures.
  4. Been living on a lawless island. It’s been great, things decay more rapidly but I can repair them. The best part is no one can claim my land and steal my house. I think all lands should go back to this If someone doesn’t want someone to build some place then pillar it off like the old days of ark but let the pillars decay over time. If maintenance is not done to upkeep(literally walk up and repair it) each pillar then they auto-demolish. Let land claim still apply but only to taxes. Let it have nothing to do with building or claiming physical property. Nothing is worse than someone placing a claim flag on something you worked you butt off for, only to take it all away in 30 minutes. To all those that say pillars will be everywhere. That might not entirely be true. If the tax thing is done right then you would want people to move into your territory. And if you pillar off a whole island the upkeep of repairing so many pillars would be horrible enough to discourage it.
  5. I got a place down in the tundra with tons of fiber and resources all around. I'm willing to take in players that want to work together to build a home here. I can already make metal and fur armor, and have a small wooden base setup already. If your interested. Just follow and I'll get a discord out today or tomorrow. I'm just trying to be helpful to the players since no one else will share their land.
  6. Instead of just being able to place land claims make it cost money and to upgrade it cost more money .. Take a page out of life is fuduel MMO their claim system is pretty neat ..
  7. If this game supports 40000 players and has 225 regions, thats approx. 177 players per region.. From what ive seen in regard to land claiming is that there is not enough land area in each region to even support half the players land claims. Seems this metric has not been considered properly and leaves many players stuck sailing around in search of unclaimed land that doesnt exist. Perhaps the game needs some rebalancing with one or more: *Number of players per map reduced to 20k or 10k (and add more maps? i.e. NA2 PVP, NA3 PVP, etc) *Limit the number of land claims per player/company (many companies are taking entire islands or large swaths of coastline) *Allow 1 land claim per company in lawless regions I know there is a lot of re-balancing needed in many areas but there are more players sailing around homeless than ones with a land claim.
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