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Little & not so little requests for pve improvements in no particular order. (Edited to include additional posts in thread by myself & others). 1. Auto Closing Doors. Seriously. 2. Revisit Vitamins. Everyone hates them. So now there's a do-stuff-til-you-die mini-game going on. We all do it. At a minimum, the timers for berries and greens need to as long as the ones for meat, and all the feed-your-face timers need to be longer. Alternatively, please consider focusing negative deficiency effects to things like stamina, along the lines of old age effects. No players should be dieing from scurvy in just a few game days. 3. Please consider adding a real "Transfer ALL" to the HUD (inventory + hot bar + equpped), in addition to the current one that just transfers inventory. A double arrow icon above the current one works. 4. Consider reducing Sea claim sizes around islands, or altogether. The current situation is just ridiculous. 5. More balance on decay rates (e.g. earthworms decay b4 they can be used 4 taming) 6. Change "Join Now" to "Delete Your Character and Reroll" or some such 7. Consider reclassifying eggs as protein. 8. Shipyards: a) while building allow unlimited moving around pieces like sails and wheels until the ship is launched. b) allow launched ships to snap back into the shipyard / drydock for repairs & such along with c) an option to repair "all" from the shipyard. 9. Ships: Add a "gangplank", like the rope ladder, that can be extended to land or bldg's to help with loading, unloading. A 2 tile extension to a shipyard would do it. walking-the-plank, and keel-hauling animations at your discretion. 10. Dye's - Consider adding "dye color" to the description of any dyed item. 11. Add tooltip to improved recipes so we can tooltip over the recipe to see exactly what the particular missing ingredients are. 12. Please add an option to increase the tooltip and chat text size. 2x the current size at a minimum 13. Please consider adding "auto-repair" task option to ship crew 14. Add 'Transfer All" to ship resource box 15. Add "Edit Pet Name" to pet options Thanks for the info Firzt! 16. Please adjust/normalize sound effects for food trough and mess table containers - currently way too loud vs. other effects 17. Breeding - show the sex of the pet in the dialogue box asking us to name them. 18. Either increase animal food stacks, decay time, preserving times, or all of the above. Unless it's the intent to force players to stay awake for 40+ hours at breeding pets, a stack needs to last though the 8 hours between imprinting. 19. We sorely need a respec recipe, potion, food, or quest location. (thanks for adding that to the patch) 20. Tarot/Voodoo idea - A short "fill my sails" effect for a little scoot when the wind's just not working for ya. 21. Especially at sea, add an option for a confirmation dialogue box before demolishing items. The current nested wheels with options that rotate between layers is a recipe for disaster. 22. Add auto on off for lanterns when day and night cycles, AND change repairing lantern to refilling with oil. 23. Please bring back the compost box. Poop/fertilizer detail needs to be shared amongst the entire company. 24. Fix strawberries - they are not harvestable again 25. Increase heat effect range of grills and campfires to at least a radius of one full tile. 26. Consider replacing preserving salt with raw salt for making salted meats. Currentlly, raw meat cannot be preserved in a preserving bag because it eats up the preserving salt. 27. Add option to see Company members on map. 28. For the love of Peet, change the color of player location crosshair on the map to something other than the red claim flag color. Players are getting nose prints on their monitors. 29. Back to the Ship function dialogue wheel. Please pull Ship Properties to the top layer. Move Demolish to bottom layer (with a confirm) 30. Stone Water Reservoir - Increase storage capacity to 2x large plot boxes, or 1200 units. Right now they drain before the plot box ever needs it. 31. Fix old Ark engine plot box bug where they stop functioning and need to be replaced for no apparent reason. 32. Not Little at all - Fix losing pets when loading to ship asap. In many cases they are loading under ship on the sea floor, and then die. 33. Add more bed styles - captains bed and hammocks for starters. 34. Improve Fishing. Add more fish types and turn-ins at Freeports for prize fish. Add treasure maps to fishing loot pool. 35. Add a mounting bolt to ship decks to literally tie pets down to ship decks. 36. - Make ladders always allow you to climb them by hitting "E"! And keep always "Hold E" for all other actions like demolish, extend, retract etc. 37. - Fix "Forest" color dye. It doesn't work (and never was). 38. Fix "Demolition allowed" to Lighthouses in Lawless. Right now it's "Decay time 02:00:00:00" and "demolition allowed" at the same time. 39. - Add a "players in region" somewhere so any1 could see - who is on your gird, what company he belongs to and where is he right now (island/open seas?) 40. - Add "group gathering" feature so any1 could "join the party" and head to groups adventures like golden age, kraken, high SotD's hunting, treasure etc. 41. - REMOVE RAINS from Tundra/Polar. At least when temperature is below zero. Right now you can see -27'C and RAIN? What kind of rain is that? 42. - Peaceful fluffy snowfall and heavy snowstorms in Tundra/Polar would be nice tho... 43- I wish to see st. Elmo's fire before thunderstorms and rainbow after a rain. Falling stars would be nice too. 44.- What if you find all discoveries in a grid and then you get info about all resources you can find there? 45. - Add stern, nose and open deck gunport and limit guns placement to just gunports : ) 46. Would be nice, if from the captain's wheel you had a speed indicator and depth indicator. Maybe even an onscreen compass across the top. 47. Add a button to a storage, that UNITE all same stuff to a stack. 48. some civil human beings NPCs at least on some islands would be really nice (not sure how to do that tho... maybe some travelers with random camps or... even small villages). 49. Would be nice, if from the captain's wheel you had a speed indicator and depth indicator. (and % opening sails). 50. Add some kind of collision detection to player ship do not collide with SotD when entering a new server. 51. Allow players to pick up and move swivel cannons, like a water barrel. 52. Consider allowing players to use swivel cannons from their hot bar directly (with some kind of movement penalty?)
Snowmannumbertwo posted a topic in Feedback and SuggestionsMore ship styles two more types of single sailor style ships, not just a raft a speeder type ships low health low weight available but high speed with a rudder for travel between islands that dont have fast travel a "defense" type ships again solo ship has high weight limit but limited deck size to hinder stacking of items, allow for a cannon on swivel and ammo storage and storage chest many many more sloop and schooner level ships, following same as previous a travel/speeder ship and a defense ship. at schooner level add a barge cargo/trade style ship high durability high weight, sail-able by three players brig and galleon level needs to be from 10x to 30x harder to build. the galleon should be 100 to 300x harder to build, not just a resource count but maybe have to use items from Golden age or kraken or other boss type fights. again have multiple ship styles at these levels.\ Claims Claims need to have a timeout/maintenance mechanic if want to keep it storyline viable make it a sacrifice to the "GODS" for example 500 of each meat type (red meat, fish) needs to be placed at each flag every 5 days. but not a continuous deposit, instead every 5 days you have 24 hrs to place enough meat. once that threshold is met the 5 day claimed counter resets. This is outside the normal contested mechanic, but cleans up abandoned claims and adds a resource sink the "anyone" even those not in the defending claims alliance or company can reset a claim flag timer is not fun and makes no sense. dropping a claim in water making it 2x the size is such a cheese mechanic just keep them same size as land based claims. do not allow for contesting claims to over lap add blue color for allied claims add flashing claim circle or other visual UX indicators on the map for claims being challenged. can even tie this to a skill mechanic Resources very very very inconsistent. M9 for example is the best freeport to start, it has all mats easily accessible except salt make a decision either make resources biome locked or have a type of each resource class on each sector. sure tundra should be harder and not have fiber on land, but the seaweed spawns are super inconsistent, and the lack of sap and inconsistency of sap on the map in general makes little sense. more clearly label resources in flavor text. what is medical plants? what are herbs for cooking? this is not intuitive NPC add more to liven up the game, adding npc trade ships back is a start, but there should also be regular npc pirates not just ship of damned and ghost ships. like random traveling NPCs on rafts, sloops and schooners would add to the life of the game and give content to smaller ops and solo players. have NPCs be mission spawners, that create mini events randomly on the map, open ocean and lawless areas. MAP keep lawless areas these are good "med sec" land areas and the middel ground rule set is nice, it allows those who do not want to join mega corps the ability to play the game make map 3x to 5x bigger the game is not big enough, we are too compacted and the level of conflict is higher that should be this makes the resource/trade game very limited as the biome sphere for certain specialized items is so sporadic or limited to 2 islands. COMPANIES/ALLIANCE need better role/access choices need to be able to see allied lands dynamic map needs to show top level alliance not top guild need a mecanic that makes super corps and super alliances detrimental, allow them but make the upkeep harder (see claim mechanic, ships balance). That's what i have for now to try and make this more of a mmorpg and not a darkfall game. the game its self is fun. the daily or twice a day updates are great. you all have set yourselves a super high bar to keep at, if this is the level of commitment given during holiday, what will rest of year look like. Final questions, Devs, will there be wipes? should we expect them quaterly, yearly, only when offical launch happens? only when very major changes to game happen? Is there going to be a test server to have guided testing sprints to help development? what is your aim? mmorpg? ARK online? there is many POIs in game but they are empty.. what is road map plan? Thanks