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Found 2 results

  1. Presently farming is permitted only for cooking purposes, with limited scope. Berries, cooking herbs and medicinal herbs are off the table for farming. This requires importing herb and berry supplies, as well as regional vegetables or fruits that cannot grow in certain soil types. I propose an additional skill be available for herbal farming. For folks without herbs, cooking and medicine are import heavy. Though not an inherent issue, I wonder why not give folks interested in specializing an outlet for their interests and build onto the current farming system. Soil types permitting, this would open these skills up to more players of different parts of the map that wish to specialize.
  2. As far as I am aware, at the moment there is a set list of plants to farm and cultivate. I would like to suggest that herbs be given the same. My thought is that it is not in the game so as to facilitate trade and limit healing. I am currently enjoying the need for specialization in the skill tree, and suggest that be the limiting factor on herb cultivation. The way I envision it is by separating the ability to plant and harvest herbs and medicinal herbs into several skills. One grants an herb pot for growing herbs such as mint, another allows for the cultivation of seeds from the herbs themselves. The next allows a larger pot, or more refined pot to permit medicinal herb to be farmed, then an additional skill allowing seeds to be obtained from medicinal herbs, or a recipe to turn the herbs collected into the seeds. These skills could be locked behind the Farming tree, or split between the Medicine tree and the Farming tree so as to further limit specialization and create Medicinal farmers. The ability to harvest the medicinal herbs can also be locked to a final tier, giving a set of gardening gloves which grant the user--who also has the relevant skill--the ability to cultivate their herb crop. Stay healthy, ye scallywags Scrubtimus
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