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Showing results for tags 'glider'.
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A thought occurred regarding Catapults, and how they are only used when people are bored enough to launch themselves somewhere. How do you make these worth using? Give them the ability to launch Explosive Barrels, with a set detonation timer similar to the Spike Shot. At the same time, to help promote this new use, disable the ability to glide with them and slow people who carry them. Catapults (as far as I know) can be fitted to carts like Cannons and Ballista. So this enables them to be used still whilst attacking an island, with the means to counter them like normal with cart based weaponry. It would also enable players to launch these barrels into the sea like a timed mine. It also helps combat the barrel gliding problem (which in turn might provide performance increases as people aren't building superstructures in attempt to stop these flying bombers) In regards to slowing people carrying them, perhaps just prevent sprinting, assuming it doesn't already (I've never carried one personally) means that you can still carry and bomb people using them, but an attack or defense won't get overrun quickly by a bunch of barrel carrying lunatics in their pants. Alternatively you could remove the ability to pick them up, with players having to make use of the suggested Catapult launching method to use them for fighting, but still allowing the initial placement in order to create traps.
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- catapult
- explosive barrel
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Nerfing vertical flight has taken a lot of enjoyment out of the game for me. Not sure how much whining and complaining it took for the devs to cave in to considering it an exploit, as I don't want to waste anymore time with this digging though a bunch of posts reading about people not understanding the mechanics of the game. This was the closest to an updraft mechanic they had, and once mastered, it was so much fun to use. Especially for scouting and transporting supplies. I'd be really curious to see the actual number of players who actually had a problem vs. the entire playerbase. Unfortunately, nobody bothers going to the report/bug posts when they don't have an issue with anything, so then devs only see a select few of posts complaining and take that as the mass opinion. I understand that flying across the sea/grid(s) to another island and then destroying ships is frustrating, but anyone had the ability to achieve this and retaliate with the same tactic. The real issue is that the vertical climb was finicky and took a bit of skill, and not everyone had the time or patience to try, so to them it was considered witchcraft. But it wasn't... There is literally a command bind for W and S to climb or dive. Because a vast majority of players didn't understand this, it became another means to bitch about the game after getting attacked. Instead of learning from the situation and redesigning defenses, they take to the forums to change the game itself. After all the prior nerfing to the gliders, there was no reason to go further. It was so risky to fly as is since the change to it's ability to open back up mid flight was adjusted. Plus, the glider's durability is the game's natural deterrent for abusing prolonged flight since you can only glide for as long as the suit lasts. I hope this game will settle on a decently sized playerbase, but unfortunately after this particular change I don't feel that I'll be apart of it. The glam of the new-ish ARK aesthetics of the game wore off pretty quick, and I played plenty of Sea of Thieves to have had my fix for sitting on a boat sailing to an island and back for 2 hours. Achieving the vertical glide was a fun accomplishment and I was really excited to explore its possibilities. The nerf today made me realize it was glider that was keeping me interested. But whatever, it's been done. I'll be pretty damn shocked if they reverted it back since it's way more difficult to take than give. I'm not saying I'm done with the game and that it's shit now. It's a great game, but my interest in playing up to this point was teetering and is now gone. The daily grind is more than likely going to turn to a weekly or monthly grind, if that. Unfortunately, I know another game will drop and what little was left pulling me to Atlas isn't going to be strong enough now. But that's how it goes. So for now, good luck everyone. I hope whatever aspect of the game you've come to enjoy doesn't get completely shat on because a bunch of n0obs took to the interwebs to complain about being n0obs
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Hello, I will cover 3 exploits that on their own are benign but combined with invulnerable players in PvE, exploiters are able to sink ships without repercussion. 1. User is able to carry an unlimited amount of weight and still glide, climb, and walk. 2. Players are able to die with an unlimited amount of weight and their corpse can be carried at normal jogging speed and taken up ladders. 3. Players are able to walk off cliffs and glide onto ships while grossly overwweight and therefore sinking other players ships with no way to stop them. They can also climb ladders and possibly use climbing picks / grappling hooks To to further explain, it is incredibly easy to have 20 thousand weight on your character within 20 minutes. 2 or more players head over to a forest, metal, or stone resource areas. My crew of 6 was able to feed me 40,000 kg of metal by gathering and dropping for me to pick up. I had one kill me and carry my corpse to base. This can easily be used to carry a corpse to a cliff. Then they would drop all the resources and have someone with a glider suit pick it up and then glide onto a ship to sink it in PvE. Thank you for your time, Clark Kent