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  1. The game needs some serious new content. 5 ships, 3 types of fire arm and 3 melee weapons doesn't cut it. Players need variety and more choices. I'd like to suggest the following: Flagship A new ship type - larger then a galleon or alternatively the same size as a galleon with some visual changes One per company A large powerful and extremely expensive ship that has an aura around it that benefits friendly ships nearby Would have 2 types of aura that the flagship captain could activate. The first would be an offensive aura that would increase the damage of cannons on nearby ships and a defensive aura that would reduce the damage taken. Only one type could be activated at a time. Cannons: Do away with this medium and large cannon concept. instead rate cannons by size and caliber. Real life cannons in that era ranged from 6 pounders up to 42 pounders. Suggested sizes: 6pdr, 8pdr, 12pdr, 18pdr, 24pdr, 32pdr, 36pdr, 42pdr (taken from wikipedia) Add the size with a barrel length system. Short, medium and long. The end result would be 8 cannon sizes with 3 lengths per size = 24 possible variations. Larger cannons would do more damage, but reload slower. Cannons with a longer barrel would have more range and velocity at the expense of increased weight. These different cannon sizes would be balanced by the fact that the larger cannons would weigh significantly more, the ammo would cost and weigh more. The barrel length would affect how much room it takes up on the ship as well as weight. Ships: Add variations to ships. For instance you would have a base class ie Galleon, Sloop so on and then under that you would have a bunch of variations of that class to choose from each giving unique bonus/disadvantages. Examples: Transport variation. Increases the base weight of a ship but makes it weaker. Ie for the Galleon which comes with an extra 10k base weight but at the expense of all planks only having 50% hp. Speed variation. Increases the base speed but significantly reduces carrying capacity and moderately reduces plank health. Tank variation. Increases the base plank health but significantly reduces speed. Handling variation. Increases the turning speed of a ship but reduces speed. Damage variation. Increases the damage of cannons but significantly reduces plank health. Range variation. Increases cannon range but all cannons fire much slower. Ship Balance: The weigh distribution on a ship should affect its handling with more even weighted ships having far better handling to designs which place a lot of concentrated weight in one part of the ship. Sails/Masts: Separate the sail from the mast. Sails could now be torn from cannon balls without actually hitting/damaging the mast itself. Damaged sails could be replaced in combat with some manual effort and time required. Figureheads: Provide a small stat bonus to the ship it is affixed to depending on the type Ie Weight Figurehead gives a small weight bonus, speed figurehead grants speed so on. The bonuses would be no more then say 5-10%. Would allow for further customization of ships. Weapons: Variations for weapons + guns: Reload faster, do more damage, are more accurate, have more durability, swing faster. These changes on the whole wouldn't require on the whole much work dev wise but would provide real and meaningful changes to PVP that would spice up the gameplay by quite a large amount.
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