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About Me

Found 18 results

  1. First of all, I really want to like ATLAS, I really do. But it is not easy. I realize that this game is in early access and that is fine. I also understand that it is impossible to please everyone, especially in this time and day. I also want to say that there is a lot of stuff in the game, that I really like, but it mostly ruined by several issues. The official map is huge, literally. On a good ship with good wind, each grid takes roughly between 15 and 25 minutes to travers, and even longer if one need to explore each island in a grid cell. So, lets say 2 hours per grid, in order to properly assess all islands. With 121 grids at 2 hours each, that equals 242 hours just for assessing all islands. This is a good thing, in my opinion. It means that it should be possible, given time, to find a spot for everyone. In theory. Now, I admit, I haven't been to every island, or even every grid. I usually lose my ship long before that. Farmhouses and warehouses I am a late comer to the game, after the last wipe, and it is damn near impossible to find a place to put down even a single farmhouse. Especially if you want any kind of efficiency out of it. It is not really a problem of finding a place to build a base, but the exclusion range on farmhouses and markets are just so huge that at this point it is very very difficult to find a spot. I found one island with 5 or 6 farmhouses, quarries etc. all connected to 1 or 2 warehouses. There was literally nowhere on that island to set down another farmhouse. It had simply been monopolized by two players/companies. I do believe that several things should be done about this. 1. Reduced the number of farmhouses, mines, quarries etc. to a maximum of two per company per island. 2. Reduced exclusion range on farmhouses, to maybe twice the influence sphere of the farmhouse. 3. Remove the exclusion range for warehouses from different companies, or reduce the number of warehouses to one per company per island. Trade Wouldn't know, I haven't been able to find a spot to place a warehouse. So I am unable to get into trading, since the tradepost needs a warehouse. Ships I like building ships, but they have become to damn expensive, and it is too easy to loose a ship to a Galleon of the Damned. It usually goes like this: I build a ship. I set out. Everything is good for a while. At some point I end up lagging, and getting my ship shot out under me. Rinse and repeat. It is survivable when just building sloops, but when you want something large, like a schooner, you ALSO have to find 5,000 gold. I know, it is fairly easy finding gold, but still, 5,000 gold for a schooner, and it just gets more expensive from there. Besides, to find gold, I basically need a ship, so now I have to build a new sloop, unless of course I saved it when I moved to my schooner. Then I have to trawl for wrecks and buried treasure until I have the 5,000 gold. I get that it shouldn't be too easy, but it sure as heck isn't. At least not if you're like me, and prefer to be alone or just a couple of friends in a company. I think that the gold cost should be removed again, maybe except for galleons. Ships are damn expensive to build, especially when soloing or just a couple of friends in a company. Ships of the Damned All too often have I been ambushed by Ships of the Damned coasting around just on the other side of a grid wall. I can't see them through the grid wall, as it is a different server. That is fair enough, but it isn't fair that they can get so close to the wall, that I have no chance of evading them. Even if I manage to turn around and head back to the grid I came from, the bastards can follow me through to the other grid. And I lag whenever I switch grid, they don't. From a cosmetic viewpoint, the Ships of the Damned look more like alien spaceships, than sailing ships crewed by the damned. But maybe that is just me... I like the concept of the SoD, but all too often their cluster in grounds that are too large to fight, and since you are dependent on the wind, it can turn out to be impossible to get away. I really don't know how to improve on them, but maybe smaller spawns? Lower aggro range? Less damage? All I know for sure is, if the wind is weak and you manage to aggro a SoD, you're pretty much doomed. At least if said ship is larger than your. And on top of these issues, there is a lot of minor annoyances, almost too numerous to mention, so I'll just name a few. 1. cobras are way too aggressive and abundant. 2. Character designer. One face per gender? Seriously? The faces are exceedingly ugly. And no matter how much I fiddle with the settings, it is not possible (for me at least) to get something that looks human enough. 3. Randomized crewmembers. Good lord! Same issue as above. Either they are towering overweight giants, or skinny midgets, and not much in between. Maybe one in ten looks relatively normal, the rest are freaks of nature. 4. Age progression. It's a great and fun idea on paper. But in reality it is hugely annoying, especially because it is not particularly easy to get to a fountain of youth. At least make it optional? I know, many players do not concern themselves greatly with how their character looks, but it matters a lot to me. So something like these issues really sticks in my craw. I have returned to ATLAS on several occasions now, but I end up leaving again after a few weeks. This time my departure is caused primarily by the lack of balance in a lot of things. Ship building, farmhouses, warehouses etc. It doesn't seem like the ATLAS crew concerns themselves with the small tribes, or solo players. It certainly doesn't feel that way. I am a software developer myself, so I know about having to add new features and not just correcting bugs. For that matter, I know some bugs are nigh impossible to squash without have to pull a lot of other stuff. So, some bugs will never be fixed, and there are good reasons for that. But a lot of issues seem to be more of a balancing thing than a bug, so I would think maybe of the issue I have, should be fixable. Whether the developers agree or not, is of course another matter. In any event, I am out for this time. Maybe next season?
  2. I was thinking it would be really cool to have a Farm to food larder system. Maybe we could assign an NPC to work the farm and the food automatically goes to the food larder to feed our company.
  3. Ahoy everyone! First off, sorry for the huge font size! I wrote the post in my phone notes to make sure I covered everything and can’t work out how to change it after it was copied and pasted here! So (if you can’t tell) I’m new to the forums, normally I just hide and travel through them and watch with popcorn whenever something big goes off. But with everything that’s happened recently I’ve made an account specifically to create this post addressed to the new community team and pass along a series of questions from our alliance that were all playing The Gorgon’s Gaze. Before the questions though, I’d just like to say welcome to the community to the three new developers who we’ve met so far. I hope you can keep the dream alive while also paying close attention to what your fans are saying, unlike a lot of developers for games which looked promising to begin with but ultimately failed because of breakdowns with fans. Without one you can’t have the other and all that... Also, I have to say that I currently personally class Atlas as my all time favourite game. And as I’m physically disabled, I’ve played a lot of games, but none that have hooked me as much as Atlas has. I become physically absorbed into the game when playing, and I just hope that my PVE based love for it now doesn’t turn to hate as I want absolutely nothing to do with PVP. If I did I’d play other games. I know PVE will still exist before people start blowing off, but let’s just say a lot of us don’t see the need for change when nothing (game mode related at least) seemed broken or in need of change. A lot of us feel we’ve lost everything for no good reason and are eager to see what the cost has bought us. Please note that the following are questions from 12 individuals, and not just all from me. The questions themselves reflect what’s most important about playing the game to each person, and how they’re answered may be the difference between people playing from July or not bothering anymore, something which I’m sure goes far wider than our alliance group. The questions aren’t listed in any kind of order of importance as they are all equally as important as far as we’re concerned. Q1. With the closure of The Gorgon’s Gaze, what is the long term plan on the roadmap for all the PVE players who have now lost their main server? Will there be a brand new server established with the newly released world map active for us to return to or are we all now expected to merge onto one server after July? Q2. As is the case with the majority of people on The Gorgon’s Gaze, we have spent literally months worth of playing time establishing ourselves as a stable company of 10 people, and played as part an alliance. We had several levels from the discoveries, a fleet of 5 schooners (2 of which were mythic), a brig and a mythic galleon. Not to mention the builds and tames (some of which being from Golden Age) spread across 6 grids and countless full days collecting gold to sustain our 58 point island. Will any of this progress be taken into account if we decide to still play? Perhaps at the very least, anyone who had already spent the time helping you develop your game to lose everything literally overnight could have some kind of unique skin on their account to show their continued commitment after losing all progress should they chose to start over? Q3. With the map adjustment, will you still be able to sail over the edges of the world and end up on the other side? Also, while other types of grid have been mentioned on the latest announcement, there is no info yet on where the Freeports will be. Will they still be included or will there be new ways now to recruit crews, buy skins and of course tame cats? Q4. Pathfinders have lost everything. What kind of new content can be expected? Or will we just have the same features with an adjusted map? Even SOME insight to new stations etc might be enough to swing people back to playing from July. For example, a way of taking the salt out of sea water such as a boiling station? Which could require alloy and gems and be far down on the skill tree to make it hard to get? Mechanical Filtering existed in the era the game is set in after all. Q5. Are we going to see any changes to the skill trees in general such as the amount of points it takes to buy skills? Will there be as many quest skills now or have some been lost to a smaller map or bunched together like on Blackwood? Q6. The main difference in base building between PVP players vs PVE is that PVE players build for keeps. We want our structures to be noticed and appreciated and remain as a form of overall progress. Will this be the final wipe? Or should we all just wait until the game is released to start playing again? Q7. Will there be any changes to taming, breeding and pathfinder levelling stats? Will discoveries now count for more points or will the max level be reduced to take into account what definitely appears to be a far smaller map than we had before? Q8. I’m concerned about how farming will now work with the fact that equatorial now only takes up a tiny part of the map (and oddly is not centralised). Are we now going to have to fight for an inch of land in the best planting terrain? Or will farming be easier to do in the other biomes? Also, will there be any new crops? Ark had vegetables AND berries for example but to be honest I really just want to grow my own mint and limes! Q9. Will pathfinders playing on ALL consoles now be able to see custom flags, canvasses and sails? Or will this still be restricted to 1X and PC players who are fortunate enough to be able to afford the higher end tech? Also, will we be able to put images taken on the pathfinder compass camera accessed by holding Y onto canvass now? Q10. Will there be a fix for the big bug where if you own an island and have the settings on COMPANY ONLY, other people can still do what they like and build anyway? We had all 6 of our owned island discoveries constantly blocked by other people setting up travel agencies there, despite us constantly breaking beds and foundations when we noticed they were there from the log. In other words, we were being stopped from building on our own island without any way to correct it as the admin IGNORED all 3 of our tickets on the subject, presumably with the knowledge of the upcoming wipe. Eventually we had to check every day, it would be nice to not have this hassle. Q11. Can we have a dedicated memorial gallery to post our Gorgon’s Gaze images to? That way at least our work has not been completely for nothing and our builds live on. I had a crew member who I temporarily forgot to feed once when I was new to the game and was bugged to be constantly retching. It would be nice if Lady Chuckup could live on as well in some way from our captures of her as she is definitely less replaceable and was our company mascot. Q.12 Possibly the most important question on a lot of people’s minds from both PVE AND PVP...will this be the Legacy update which sees our pathfinders be able to have children? And can we PLEASE have our flying ships now? I know a lot of these questions have likely already been asked, and some may have been answered. If anyone has anything they can answer, please do so. Just please keep your comments CLEAN and more importantly CALM. The Dev’s know we’re mad, but we won’t get anywhere now by freeplaying our war drums. ALSO...I HAVE ADDED THIS SECTION IN TO CLARIFY THAT THIS POST IS NOT INTENDED AS A PLACE TO VENT YOUR RAGE. Feel free to comment, but PLEASE ADD AT LEAST ONE QUESTION OF YOUR OWN OR SOME KIND OF CONSTRUCTIVE FEEDBACK INTO WHAT YOU WOULD LIKE TO SEE IMPROVED. Please chose to be civil with your comments though, as we have in our main post. And remember...THIS POST IS ADDRESSED TO THE NEW DEVS AND NOT THE OLD ONES WHO YOU MIGHT FEEL HAVE LET YOU DOWN. I’m not expecting a direct message response but hopefully at the VERY LEAST, the developers who introduced themselves to us recently will read this (in full preferably) and provide some of the answers with their next major announcement. It may be enough to prevent a full blown mutiny and bring some back to the fold. I tried to include some of the captures we do have from The Gorgon’s Gaze in this post but wasn’t able to add them in for some reason so I’ve put them on my profile instead if anyone wishes to see them. I sincerely hope to see you all on the seas (and land, as that definitely matters too) again from July, pending new info. Perhaps on a new server, appropriately titled “The Phoenix’s Flame” or something equally as worthy. Yours in seamanship, Kingston Towne
  4. ----------Can we get the ability to set specific rules for Folders on our Characters, as Well as our Tames, and Storage Boxes? This would help in so many ways. On a game that takes hours upon hours to do proper upkeep. This would save a bit of tedious actions that no one enjoys doing. Keep the fun stuff and faze out the tedious so that the player base remains large please! (Example: When I create a Folder, I can check off which type of item I want to go automatically into this folder) Food Thatch Metal Fiber Stone Keta Hide Mythos Clothing Weapons Ammo And so on, so forth. -------Please also increase the berry stacks to 500 or 1000!
  5. Hello fellow pirates! I have decided to pick all your brains for some ideas about playing alone. This does not mean that I play alone but in case of other being out or difference in time etc. Just an FYI, I play on an awesome server and you all more than welcome to come and hang out with us. So, let's get to it. As I have mentioned in the title above, please let me know what you all do when you are alone whether waiting for friends to log on or playing on single player. I for example like to build, do low-level maps, farm blueprints, and farm possibly going to farm damned as we are getting ready to kill the Kraken. Here is a photo of my animal pen
  6. One idea, that I can't take credit for, that a member in my company came up with was NPC Lumber yards, mines, and what not that would help companies get out of farming and more on the seas. I really like that idea. I believe that if you made it so they didn't farm like a lot, but say 10,000 a day and then people could farm more if they wanted. That would help people enjoy the game. You could make it cost a bit in gold and a number of NPCs that would give you the max number of resources. A lot of what burns people out is the farming because you gotta do so much of it. Just an idea that could really help people enjoy the seas, which is my favorite part of the game, and less the farming aspect. Thank you for listening
  7. Harvest Boost feat returns around 10x from pure nodes like metal, crystal, flint, etc. It also seems to give about 5x from wood, rocks, etc.
  8. I set up a farm of 56 plots and filled each with 6 fertilizer to prepare to seed, I seeded 2 with beets the rest unseeded. I of course waited 2 hours prior to seeding the rest to allow the rain to collect in my plots. All 54 plots were unseeded, with their 6 fert each left to gather rain water. Upon returning, I found each unseeded plot somewhere around 300-600 water with 0 fertilizer in them, the 2 beet plots were still at ~317k-300k fert. Total, 16,200 thatch, 312 feces worth of gathering lost, as well as my patience. Thanks for your time, I hope I never have to see an animal feces ever again. The Seafaring Scrub
  9. So has anyone been able to actually get some farming up and running? We are located in a desert/temperate biome, and after building a ship and a base we decided it was time to start some farming. So i built a Water Tank + Pipe systems. However i can not place the pipe system in ocean water. Fair enough as it contains too much salt, but i was hoping the tank was able to filter it. Guess not. Then i thought it maybe would be possible to dig a water spring and place the intake there. Nope. Then i read that you could place the tank on the spring. Also a nope. We dont have any lakes or ponds on this island so is it just completely impossible to farm some plants at all the islands that don't have a source of freshwater? If so, i imagine they would all be claimed by now, rendering it completely impossible to do farming? Please tell me i missing something?
  10. Presently farming is permitted only for cooking purposes, with limited scope. Berries, cooking herbs and medicinal herbs are off the table for farming. This requires importing herb and berry supplies, as well as regional vegetables or fruits that cannot grow in certain soil types. I propose an additional skill be available for herbal farming. For folks without herbs, cooking and medicine are import heavy. Though not an inherent issue, I wonder why not give folks interested in specializing an outlet for their interests and build onto the current farming system. Soil types permitting, this would open these skills up to more players of different parts of the map that wish to specialize.
  11. As the topic states, this if about farming, cooking, and food preservation. Starting with Farming: First: Crop plot placement requirements are way to far apart. It’s like a 6 inch gap on all sides as the closest they can be to each other. While wanting to have more space it also doesn’t look pretty (for those of us who like it to look nice and tight). Second: Harvesting. Don’t get me wrong the yield is nice, however it’s the same weather I do it (fully speced), the bonus mini-game, a company member does it (non-spec), making the points I put into the bonus useless, as well as not needing to do the mini-game (which I personally do enjoy). Third: Tundra Rock doesn’t work. When I place a crop plot on wood or thatch I get the “tundra thatch or wood”, on stone it says “tundra rock”, but when I click to plant seed it says “no seeds available”. If it’s not meant to be on stone foundations fine but make it where you can’t place them on stone floors. Fourth: Water Tanks. Where we live it rains enough that we don’t need water tanks, however I made a bunch to be able to fill skins and water jugs, however the water barrels hold I think (500-600 water), where as the tanks only hold 200. Thats not a lot of water for a water tank when I could just make barrels that take up 1/4 of the space and hold 3x the amount. I like the reservoirs because you can pipe them unlike the barrels but it’s not worth the space with such a tiny amount of water it holds. Lastly: Fertlizer. I love that I can just craft it but there are 4 types of poop, human, small, medium, and large. I’d like to be able to take a large poop with like 150 thatch to make a bigger bag of fertilizer than have all the sizes make one size. I don’t mind if it cost more thatch for bigger bags but it makes picking up bigger poops more useful. I have PIGs but still when you feed your tames and they poop might as well use grab it and craft a bag of fertilizer. i think that’s about it on farming. I like the idea of it and that you can’t grow everything in one zone or on one surface but there are a few things that need to be adjusted. Cooking: I know there are plans to work on this and change it. A few things to make sure they aren’t forgotten. First: Meat. Animal meat is used in some recipes however in the grill it autocrafts making you have to put double in the grill so you can make your food while the other half turns into cooked meat. Also, can you make cooked prime fish meat look different in the UI then the raw prime fish meat because currently they look exactly the same, even if it’s just making the cooked a different color on the UI would be nice. Secondly: Water. Unless you live on an island with fresh water, getting water requires tanks and barrels. Not a huge deal because there’s decent rain fall in our area (I can’t speak for all zones), however, the waterskin and the water jug (even though one holds more) gets 1 use per recipe. If I can use the water jug 3 times to drink from why can’t it get 3 uses in cooking? That’s about all I’m going to say right now as it has been said the plans to rework it just a couple of things I hope you consider as well. Finally Food Preservation: Preserving Bags are cute and I love them, however they are small and don’t hold much, you can upgrade to the food lodder that holds more however I can’t put salt in it, and while it does have a decent life span it’s not comparable to the preserving bag, especially on custom foods like hot cocoa, which only stacks to 5 and has a 6 hour life span in the bag. I’d love to be able to put preserving salt in the food lodder to add to the life span or given a bigger preserve bag. Feeding troughs do not have a long enough life span on meat. Berries stack to 100 so it’s not as noticeable how fast they expire, but the meat spoils so fast. If either the time is longer OR we can put preserving salt in there to increase it that would be fine as well. Spoiled Meat has zero purpose in the game, can we make when meat spoils it’s like berries and just vanishes. You spend 5-10 mins a day while playing just chucking rotten meat out of bags, troughs, in your inventory etc. it’s space consuming with no purpose. i think that’s all I have to say as these are important aspects in the game that I enjoy, farming and cooking, plus caring for our animals and ship crew. So I hope you consider some of my ideas. Thanks ChickFabulous! P.s. please make bolas stack! And a bigger storage beside large storage boxes. Even in Pirates of the Caribbean they had vaults lol.
  12. Hello Would it be a major problematic change to either greatly lessen or outright remove the collection of berries on some tames, they simply get in the way and end up tossed on the ground while farming on them I am just wanting our "Tool tames" to feel like they are meant to actually farm specific resources, as opposed to them all being "berry farmers" with a side ability to farm a resource The three major tames in question with this being an issue.... from my understanding are Rhino Giraffe Elephant You swing twice and end up encumbered and having to open inventory and drop stacks upon stacks of berries so this QOL change - remove their berry collecting - we have many other creatures that can farm those (bull to name one)
  13. Kafrom

    CELERY

    CELERY Listed as a cooking herb in offical atlas wiki. Is Celery a cooking herb or vegetable? It have no seeds thus you can't plant it, but when used in cooking, it don't count as a cooking herb but as vegetable. And I thought every vegetable you use in cooking need to be grown in farming to be used in cooking (aka no wild).
  14. ok, I have onion seed, I have grown some - but so far I see no recipe that calls for the specifically - are they just a "generic" vegetable?
  15. Wheat description: Can be planted in any soil except: NO SOIL WTF! Can someone please explain to me how to properly farm wheat? Thanks!
  16. How to irrigate farmland, except using water pipes (there is no fresh water on the island), what tools can be used to irrigate it?
  17. Every farm taht I have only 1 to 4 harvests. Is that intended? Because farming seems pretty useless if it doesn't.
  18. Ok so i have specked into farming since the reset and i have figured out its not beneficial to stack crop plots. It also seems like you should be able to get more then 1 crop from each plot. I have tried small and large crop plots. as well as many fertilizer or only 1 fertilizer and constantly tilling them and i am still only getting one of the "vegetable" per plot it seems a bit ridiculous to me that they dont stack up the longer they are down or not collected from. If this meant to be like this. i do enjoy farming in other games and making better food but it will be impossible unless there is a massive farm made to produce resources
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