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Found 6 results

  1. Looking for general and specific information about seaforts. Taxes/Collecting: Do I collect taxes from the bank itself that I placed on the fort, or do I collect them from the flag? (Console players cannot be within about 8-12 meters of the bank without crashing the game, then needing to log in about 67 times “on average” for their character to die or waiting for someone with a grappling hook to pull them away) Also, it was possible to demolish one of the walls on the seafort to access the flag and its inventory until this past week. Do I have to blow up the wall every time now to access the inventory? Spires/Towers: (Buffs for ships) I placed a SOTD tower on one of my forts and when I went back about 2 hours later it was gone along with all of my defense towers, and nothing was in the company log regarding any destruction of anything on the fort. Now when I try to place any other tower or spire It shows up blue like I’m able to place it but then goes back into my inventory. Is there something I’m not doing to allow them to be placed or is this a bug?
  2. I'm posting this suggestion that a critical change that could help the progress of smaller companies, and help make the game more fun in general. Currently no one knows if the Freeport settings on live are on purpose or an accident. Tames, last 8 days in the Freeport, only requiring that you render them in, and feed them to keep them pretty safe, other than players trying to gather wild Freeport animals to kill them. Mine have been safe at least. You can keep anything on their inventory safely essentially saving your progress in the game. Ships in the Freeport, at first seems unmanageable to keep them floating until you increase resistance levels, my brig at 220% resist has been fine, and would take about 16hours to sink. So currently if you dont want a claim you can manage keeping everything besides a farm in the freeports. Saving my progress this way, knowing other players cant ruin it has been FUN. Knowing that if I steal something cool, or do something difficult in the game, I can save it. I cant be online for 9 hours everyday to keep a claim. This is the only way I can play atm as a small company, there are still huge advantages to having a claim like infinite non decaying ship storage, so that you can have more than one or two ships. So what I'm proposing is that you make the Freeport more of a sanctuary for small companies. Introduce a Freeport bank npc that can hold like 25 slots, no weight limit, for small companies. Do not link the bank npc together, we dont want people teleporting resources across the atlas. All this would be is a small cache of items that is personal to each pathfinder, and has nothing to do with the company. Not enough to save everything but enough to pick what's important to you to save. You have already introduced a nice trading, and shop system, which has little merit to small companies that have no where safe to keep their items, except for Freeport tames right now. I do like the settler system, however big companies aren't struggling with upkeep, so while they probably wont mind having settlers, the settlers arent of much value, so there's not much incentive to protect their stuff on your island, also bigger companies will just push that you merge with them rather than be your own company, while they cant MAKE you do this, they CAN however, evict you and wipe all your progress. However this small personal Freeport bank could fix alot for solo/small company players allowing them to do buisiness with big companies without fear that the big company will decide to wipe all their progress. I LOVE YOUR GAME, and I hope you can consider a Freeport bank a possibility for its future. That way each fight/ battle doesnt have to end in someone wanting to quit, or realizing big companies are the only way to play it at all.
  3. Hello, I am rather new to Atlas and so forgive the question as it may seem obvious to a lot of you veterans. We just started out some friends and I and we are trying to figure out how taxation works. We have claimed an island and so are able to set the taxation rate on the flag itself. However not sure exactly how it works. I tried to look around for answers but have a hard time finding out how it functions and am getting confused between it and the bank that people talk about which I assume is another structure. So figured I would just break down and ask. Here are some questions: Basically what is the difference between the flag taxation rate and this bank I keep reading about. Do you have to have the bank for the setting on the flag to work or is there a difference between the Taxation Bank and the Taxation rate you can set on the flag. How does the flag taxation work. Does it pull gold from people settled on your island you have claimed or just a percent of their resources? I assume it stores it in the flag? Building and I think we have this figured out but wanted to get it confirmed. If we set building to just company then others cannot build unless they are added to an exception list correct which if I understand this correctly you can either ad a company or an individual to this exception list? Do your company members get taxed as well or do you have to add them to the exception list or is there even an exception list for taxation And one question. If you have the flag can someone destroy this flag or is your claim safe till you stop paying for it. Also we are on a PVP server (Thanks @BOOMERVONCANNON) Thanks in advance for any help. So far really enjoying a lot of aspects of the game.
  4. So at this moment. The bank is kind of weak for company’s with only one island. Also is the upkeep for crew a good thing in general. Having to go from resource box to resource box is not so great. the bank could very easy fixthis whole issue to pay the crew you have for the island it is placed on. the same could be done with food if you would add a new building for that. Maybe make the buildings have a small upkeep to balance things out. having to learn certain engrams to be able to use better gear, is okay but having all those engrams in different skilltrees is a bit too much. i would make it in the survival tree or a new one in general. kinda would be like this: 4 points for tools till masterwork/legendary tree split into 2 options 1: 4 points for armor till masterwork/legendary 2: 4 points for melee weapons till masterwork/legendary 1:4 points for armor till mythical. 2: 8 points for guns till masterwork/legendary. back to one skill in the end all of the above have to be unlocked to get this one. 10points for all items till mythical
  5. @Jatheish (At first: sorry for my bad english, i am just a woman from germany, trying my best to write down my opinions in english) I see what the online player count is dropping down. I talked with a lot of people in different ark/atlas communitys about - why they dont log in. And i tryed to find some solutions for bigger problems. So just some brainstorming ideas. Let the players create a usefull city, a trading routes, habours and so on Bank System: Let the people up- and download gold to the own account, let them use every tribe-bank or ally bank for this. Taverne Food selling. Lets craft every tribe NPCs whos is only able to sell food, so a tavern makes sence. And buff the cooked food to something its worth shipping resources from around the world... and don´t down them to a 5-stack. Habour and growing citys Everyone can build a nice habour but for what? Look who is the bigges tribe or wich tribe hast the most landclaims in a sector. So THIS tribe, is able to place NPC Vendors or Auction buildings. If a tribe is able to create a player-friendly habour ... it will start to become a big trading habour /center. If there is enaugh space to land /anchor with ur ships, if u finde a lot of trade stuff and maby u will finde some land to rent from the tribes, for a small outpost, storage... something great can grow. Crafting a nice habour and make ships anchor. Give us a component for a quay wall, where ships can anchor. It is a pain in the ass to build a harbor and at the end the ships can not anchor. Dont let us waste tonns of struktures in the deep water to get the ships anchored. Landclaims (Idea is just for PVE. i dont know enaugh about PVP Server to make a suggestion there) U need a better system. Its not ok to run all the time to save ur claim (PvE) but also just loging in all 3 Weeks to make ur land save, its also not ok for the rest. So make some stats to check, how aktiv a tribe is/was last 24 hours / last week. Check up how many ingame hours a tribe has last 24 hours, last week. Check how many ships moving hours they have, how many ships released, how many tames got used and so on. Dont tell us exaktly wich faktors are how importent, so people dont find to much easy ways to use the mechanic in a wrong way. If u know how aktiv a tribe is and how many players are aktiv in real.... use that informations to manage how many flags they need = can hold easy and drop down the save-time for the flags. Use something like online hours or tribe aktivity points. Maby a tribe can have 1 Tribe Flag wich is save for 2 Weeks. Then set up more flags (save time 7 days) per 8 hours playtime/aktivity ... no mather 4 persons play 2 hours a day or one play 8 hours a day. If the tribe has 48 hours playtime / day - they have 6 more flags with 7 days savetimer. If they drop down the playtime to 24 hours / day ... drop down the savetime of each flag (not the one main tribe flag) to 3,5 days savetime... so they need to be more aktive or remove some flags to have more savetime. Land for rent Lets talk about why rent land/space to other players. If an enemy try to claim ur land. The tenant get an information also. The tenant has a kind of right to claim the land as first. He can take over the land before the enemy gets it. Maby let it cost an amount of 1000 Gold. (First renter on the flag, has the first right) Give this renter a chance to say "save the claim for the owner" - so flag stay save, without beeing claimed and for no money. Old ships standig around for weeks , blocking ur habour. If a Ships isnt moved for 3 days - let player klick on it to say "remove ur shit". The owner tribe get an information in a new log (tribe log is to full to find this info) , or mark it in an other color on the map). The owner tribe has 3 more days now, to just move it 1 meter (or just anchor it again) to show... its not and un-loved ghost ship, its in use. If they pass the 3 day timer... lets decay it between 1-3 more days, depents on how big the ship is. Let the people removed compleatly. If a player dont logged in for 4 Weeks. Remove them from the server. Compleatly... also from tribes and so on - clear that shit. Look into their stuf, so the tribe dont have bad penalitys cause of that. Ships - personal owner. Give the option "personal owner" to ships. Let the Ship Creater choose, its an tribe ship or an personal owner ship. And as an personal owner, u can unclain a ship, so everyone else can claim it and can choose claim as personal owner or as tribe. So we can build and SELL ships! TRADE SYSTEM! We realy need something like a trade window for an save share. Without taxes, or something like an auktions house. Just to say "take this and give me that", without the need to drop stuff on the ground. If i wanna sell a ship: I need something like a ownership notice, put it into a trade window and if the buyer put the right amount into the window, everyone can klick "ok", so we have a save deal. Same like resources. Use a selling box, put in the stuff u wanna sell and close it (say ready) ... buyer put his payment into the other side of the box and say ready, and if both klick a last "ok", the deal is done. Breeding 48 hours is a way to much. Temperatur... its to heavy to manage the breed, the babys dying to fast cause of the normal changes of the temperatur and u cant do anything against the warm/hot. Having 20 pinguins and 30 fires and looking into it for 15 - 48 hours - that cant be the right way. Sorry, but our tribe needs to work in real live. We can do it as a tribe, of cause - but if everyone needs to sleep or work... there is nobody who can manage it ... so we need some people without a work to be able to breed? In Ark i loved to be a breeder, but in atlas, its not possible if u have a real life. Ship Autopilot. I can put an npc on a ship weel and use the auto pilot. But why the hell it stop working, so far i leave the ship - so its useless? Of cause i know, it will just drive forward... yes i know, it will drive into an isle , will do nothing agains ghost ships (ok, i can set the npc on auto fire with cannons!) and will be a blind pilot. But if there is an autopilot - lt me use that! I wanna set it on drive strait forward and i can jump onto the bed on board if i think the npc need help. (i can see my ship on the map). If i loose the ship... its happed... let it be MY risc. There are a lot more ideas, but i am not sure if any one importend will read and think about it - and i dont wanna waste my time
  6. Hi, now gameplay is flagging islands and building base anf ships. Most of time you are gathering resources. This supposed to be a pirate game, not farmville or reallife tax simulator. Instead if you could use coins to buy ships in freeports. Then upgrading ships maybe resources or coins. Now you could just go and exploring things even when just started playing game. Picking crap or finding a treasures. Then went to back freeport and buy a new ship This needed bank too, where you can save your money if your ship sunk. Then maybe some day when you grew old and want to retire you could rent a piece of land and start fishing and farming. What you think?
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