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Showing results for tags 'babies'.
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OK, first off i posted this in discord but it was first cut and then deleted. Kudos tho for recovering the pictures. Here i start with the conclusion, then with the facts. When a server wakes up from statis, it first spoiles all meat/food for the time in stasis, then spoiles the spoiled meat, then let the baby eat from the remaining food. I had this happen: I left them with 6 stacks for 50 raw meat, they had 3h45min to the first imprint, so less then 1h45m to go to become juvenile. I went to sleep for 6 hours. this was the server time about 10 min after logging in. The tigers therefore got killed when I woke up the server. Tow of the tigers (one 78 and the 79) left a bag (cache), here is the containing of one So i do some math here: A super young tiger eats on raw meat every 33 seconds, i allways calcuate with 30 seconds. So in 10 min 20 meat are consumed. In this 10 min one meat spoiles per stack. So 26 meat are consumed at max every 10 min. 300/ 26 ~ 11,5. So the meat was about to last nearly 2 hours. Tigers should have been fine, and would have been fine when the server hadnt gone into stasis. But waking up from stasis, the server does this: (here with meat, it is the same with veggies and berries, but bc of longer spoil time /stacksize, it doesnt matter to much there) It spoiles meat for 6 hours, so 36 meat per stack. then it spoiles the spoiled meat 8 times 6 stacks (48) spoiled. so it leaves 216-48 = 168 spoiled meat. Ofc the logic is not fully, but near enough and in the end it checks out. Then the server let the baby eat from the remaining food. 14 times 6 is food for about 42 minutes, so the baby died about half way. Here a picute showing the bags plus the FT they would have eaten from: Now the mods in discord think this is not valuable information for the QA team. Here i go overboard and make a suggestion with the bug report: How about doing the same method in 10 min increments (for babies, and FT), so in intervals of the shortes spoilt time. If it kills performance to much, just increase spoil time (in babies maybe), the crabs and vulture tamer will be fine
So after our very first attempt at breeding and spending 12 hours (yes, 12 hours) trying to care for and raise our little foal and having it die to an extended heat wave I personally think there should be some changes to breeding or at least raising of the babies. it's hard enough spending 8 hours getting the baby from baby to juvenile I think once you get to that point the temperature part of the raising of the baby should go away so you don't have to spend the rest of the next couple days non-stop caring for the baby. Grapeshot stated that animals would not be the focus of the game so why not shorten baby raising times or at least remove the temperature mechanic so you aren't stuck for several days non-stop caring for baby. I mean gestation takes 13 hours for a horse then baby-juvenile is another 8 hours and lord knows how many more hours from juvenile to adolescent since Juvenile hits at 10%. taking away the temperature mechanic from breeding (at least for after babies are born) would make it much simpler while still making it take time to raise the baby. Please devs work on the breeding/temperature mechanic for babies, spending 12 hours of non-stop baby horse care just to watch it die to a super long/double heat wave was super heartbreaking RIP Lucifer, our first foal
So I wont say I even slightly understand how this works. Can someone help explain it? From what I've been picking up; You die at age 100? Are somehow reborn as a baby? How do you restart as a child? Do you play as a toddler? Does it skip all that and just thrust you to age 20? If so what's the point? Is pregnancy even a thing, like random people just sexing it up to reset their characters? If so how are males reborn? What if you wait too long to be reborn, do you just lose your character? If so how do we get readded to companies and will all our stuff be lost due to character ID changing? I know we have the chance to attempt to find the FOY, but let's be honest theres a good portion of people who dont like to travel too far so I'm ignoring that mechanic for now. I know it's a lot to ask, I'm sure no one knows for sure yet. But what are your guys' gathering on it?