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Showing results for tags 'animal'.
Found 10 results
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I think this will make horses more customizable.
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I need a starter kit, that is: elephant, giraffe and rhino. preferably somewhere around me (K12) I pay with gold or silver. It is not necessary for all animals to come from one seller. Lvl does not matter, just over 10. Offers any?
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How is it that a player on a trolley hooked to a horse or a bear can shoot people and ships in water or under water, just as it is possible that being in the ocean can fire by being almost completely submerged, today we have the situation with the players who so drowned us ships in this galleon as a player with a horse on swivel, sailed under the ship, then moved him inside the ship and being inside on this horse burned the whole ship, you should seriously nerf, all carts and canons on them because they are too OP. And on land the player, even on the animal has no chance to fight pvp with a person on such a cart, the carts should have a block of water shooting or under it the same should have blocked placing on them npc, because npc with auto aim, kill everyone even in armor naa of one arrow, even through structures, And this spoils the game and causes that a lot of people resign from further play by such mistakes you should completely turn off the animal carts system until you fix it and prevent shooting from water or killing on one shot, and npc never misses the player and his animal too . Poco in the game are ships, white or firearms if the player on the cannon kills everything and no weapon is effective against him, trolleys should have something like durability, or if someone jumps a horse and a cart from a high cliff, the trolley should fall apart as he rides pllugo and shoots it should be broken so that the bug is done again and the carts are immortal and op from npc they kill everything on the soil and in the water
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Title says it all I have lost boxs and now a very full resource box through various walls at various bases, realised that at my tropical base was tigers and snakes trying to get to my tamed parrrots and have moved them, in the desert its animals trying to reach our sleeping bodies again we have moved higher into the base but surely animals should not be able to clip through stone walls and destroy all your gear and hours of farming while your offline.
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Alpha Creatures I can understand the idea of having rare and powerful creatures roaming the islands, giving players a chance for good experience and an abundance of their normal materials, however at the moment, they seem way too powerful. They outright do obscene amount of damage compared to the members of their normal species, often killing you in one or two hits. The health they possess is so great that most weapons are effectively useless against them, and the only thing I've experience consistently works are fire arrows, and often a few of them. Always having to rely on the same tactic; Find the alpha, if it did not find you Make fire arrows Find a spot close to its location, where you can climb/jump an object it can not Bait the alpha there and then finally burn it to death. You can't really contest them in the open world, and this in combination with the fact that they spawn so frequently you can end up with multiple within the same view-distance just makes them tedious content. Suggestion I would love the scenario where, you encounter an alpha and experience a small sense of joy, because in front of you there is this rare creature, which you do not see every day, which if killed will give you a good chunk of experience and some sort of loot. So you call in some friends and together you go hunt for it, starting at its last seen location. I want to fight an alpha, a stronger than normal individual of their type, not a deity possessing an animal. I assume that one of the reasons the alphas are so absurdly strong is due to their level, but I can't know for sure, so my suggestion is; Reduce alphas strength to be around a level 50 - 75 "wild animal" of their species. They would still be strong individuals but not overly powerful Reduce their spawn rate, so it aligns with 5-10% of the current one, making them more elusive and rare Increase the experience you receive from attacking and killing them by 200-250%, due to lower spawn rates the reward goes up. These changes would still make keep the alphas stronger, than the normal spawning animals, of their species, but not in a way where an alpha rabbit can take on a wolf. Remember its still just a rabbit.
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Helo guys! And sorry for my bad english! The wolfs are so strog,,,but why? I have full plate armor and shield , lvl 1 wolf hit me hard AND KNockback... how? Fix is pls ...
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Crocodiles shouldn't be able to damage ships. 1. They do three dmg per attack (against a brig) at the moment and this is just not even a strategical factor because you can't tame them. 2. They try to attack crewmates on ships and damage the ships while you are offline. Just logged in and was lucky to see three crocodiles attacking our brig and a plank which had only 3k hp left. If you are not careful they can and will sink your ships without a reason, because they won't reach the crewmates inside the ship or on the deck. There is no potential aspect of those guys doing damage to ships, correct me if I'm wrong.
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it is impossible to dock on any island. crocodiles can be faster than the ships inside the water, and are with an absurd damage !. one of them managed to sink my newly built Ship, simply biting it as I tried to escape. with all the wind in my favor. It's absurd, you can not play like that.
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I think it would improve the immersion a lot if animals like the jellyfish and the rattlesnake didn't pursue you. They should definitely attack if you got too close but it just doesn't make sense to have a jellyfish chasing you. Also, please remove mean whales, make them regular whales and just add aggressive orca whales to the arctic regions.