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Found 2 results

  1. How about a new cannon type with a higher range and projectile speed than a Medium Cannon but lower damage? The Demi-Culverin! Basing this suggestion off of the real Demi-culverin (Effective range of 1800 ft according to Wikipedia), A weapon with a greater range than a Demi-cannon (Effective range of 1600 ft) but a lighter projectile (Demi-Culverin shot was often between 8lbs and 10lbs where the Demi-cannon fired 32lb shot) What would such a cannon be used for however? Outranging other types of cannons, naturally, with a lower damage output to not outshine Large cannons or Medium cannons, however they would share the Mediums ability to pivot. They would share the same fire rate as Mediums, however the projectile speed would be faster. The same firing rate and lower damage point I feel would suffice as the balancing points for this gun compared to the other two whilst not outperforming either of them. But why? The Demi-Culverin, introduced as suggested, would allow for players to field ships with front facing guns (Imagine that!). Giving ships that find themselves constantly in the firing arc of a rear-gun-heavy ship the ability to ward away their attacker. The damage would be low enough (Pre-ship states and Blueprint increases) to bother a kiting ship without tearing them a new one - This is where the increased range and projectile speed comes into play. What Else? It would open the doors for new naval tactics, allowing people who prefer to fight with a more skirmishing mindset flexibility in how they play the skirmish game whilst allowing people to defend themselves from those who want to do nothing but kite all day.
  2. I'm assuming this isn't possible at the moment but just incase I'm being ignorant, is there a way to see timers on your companies flags? Reason why I'm asking is we have no clue if its 10 hours, 5 hours, or 5 days.
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