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  1. Weather Balloons = A weather or sounding balloon is a balloon (specifically a type of high-altitude balloon) that carries instruments aloft to send back information on atmospheric pressure, temperature, humidity and wind speed by means of a small, expendable measuring device called a radiosonde. To obtain wind data, they can be tracked by radar, radio direction finding, or navigation systems (such as the satellite-based Global Positioning System, GPS). Ok So hear me out guys, a fellow guildie was thinking what if there was an item in the game similar to a weather balloon that could A. Forecast the Weather, and B. Give the direction of wind for a zone. Sometimes I get frustrated when planning a trip 3 zones away only for the grid winds to look like this <----- then ---> before I get to my destination. I was thinking not something that Shows the entire Grid but one that at least shows its own grid and the surrounding ones as well. Thoughts??? Sources: https://en.wikipedia.org/wiki/Weather_balloon Credit: Unclesid25
  2. We've invited multiple people to play the game on our private server- and they quit after a couple of hours. The reason? Chain death due to extreme heatwaves of 143 Fahrenheit. This happens every time at mid-day and every single player dies. Even those who come to mentor new players with 40+ in fortitude die of heat stroke. Getting into water doesn't cool the player. Drinking doesn't cool the player. Shade doesn't cool the player. Cloth clothing doesn't insulate in extreme heat. High fortitude is seeming inconsequential. Wasted points. This is a game breaking mechanic on a temperate island. It deters people from playing by disrupting their game at regular intervals and for no reason within their control. Between vitamin management, hunger, hydration and aggressive wildlife, unreal temperatures should not be a game stopper. Several players we encouraged to join us have quit because the window of actually being able to do things like build, explore ect. is so small. Please reduce these unrealistic temperatures an make fortitude more effective. Thank you.
  3. Dying because of a sudden extreme heat or cold snaps doesn't make this game more fun. It just feels like a poor design choice. Here are some legitimate reasons to change or remove this: Freeport Zones -- in the Arctic or Desert are subject to extreme weather all the time, and as a result, anyone that is unfortunate enough to begin there journey at one of these Freeports dies over and over. There is no way to progress your character fast enough to survive past the first day -- as a first impression of Atlas, this is nothing but frustration and disappointment. I know of several solid gamers that wrote off Atlas for this reason alone. Fortitude -- has to be leveled to a ridiculous degree to survive even the basic elements, which means you cannot use these attribute points to specialize your character, and expect to live. the majority of points currently go to Weight and Fortitude to even function in Atlas. Immersion breaking -- I'm in the middle of particularly intense (sea battle, beast tame, building spree, crafting session... etc,.) all of a sudden I have a broken leg, I can barely move, and my health is nearly depleted... why? It's hot/cold out!! -- This just sucks... Every single time. Early game -- Through at least level 15, and in some cases beyond, if you have not invested the majority of your attribute points in to Fortitude, you will just randomly die because of the weather. This happens WAY TO OFTEN, and discourages exploration early on. This is where those of us that played a lot of Ark have an advantage -- But I didn't come to this game just to play with my old Ark pals -- I'd like to be able to recommend this game to other friends, and not have to explain to them how to survive for more than three minutes. in ARK there were areas that you could escape extreme temperatures -- only when you CHOSE to go to the arctic or desert regions did you need to prepare, but this was a choice, and not randomly dropped on the player. In Atlas, there is no escape -- During a heatwave, no amount of swimming in the water, hiding in your house or inside your boat, or getting naked will save you -- If you don't have enough points in Fortitude, or have the ability to tame high level parrots or penguins, or make special armor <-- which doesn't even work unless your stats are high enough. YOU WILL JUST DIE!! Please consider either removing extreme weather, or tuning it to be more localized to dangerous areas that you need to prepare for. And don't get me started on Cyclones... there is already another post about that. (see forum link below) https://www.playatlas.com/index.php?/forums/topic/44310-weather-and-zcyclones/
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