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Found 7 results

  1. Ahoy! We've now reinstated the Resource / Creature Navigator with enhancements for ExploreAtlas V2.0 - Choose your current Grid / Resource or Creature. Then we'll show you the closest option and the alternative grids. We hope you enjoy this feature! You can find this here - https://exploreatlas.co.uk/explore/ Explore Atlas Dev Team
  2. Animals are the best at moving quickly, fighting on land, carrying, tanking, *and* harvesting (by far) There are 17ish skill categories, you should not make any of them required in order to be successful I could travel the world collecting materials and mythos and super rare blueprints, then finally make legendary or mythic tools... then completely waste time by using those tools to harvest instead of animals Once you acquire an animal they take almost nothing to care for (which may be fine if there are other ways to be successful) Animals already carry so much more than people that the trade off would be fine if they don't harvest so quickly
  3. Hi guys, I was thinking, what if we would have "tool fixing" craft. Basically you craft it in smithy and take to the trip. You use your axe, pickaxe, sword or whatever it is and when it brakes, in place of going home to fix it in the smithy or take 5 axes with you, you use this "item" to fix whatever you have been using. They could be different and useable only few times (3 times for example each) and then disappears. They can be different for armor, tools and weapons. In this case we won't take 5 axes with us. It will be easier to take 3 "tool fixers" and just fix whatever we need. Usually I have to take a lot axes and pickaxes which is annoying.... I think a lot of people would like to have it. :)
  4. This is mmo-like suggestion. In the biggest mmo's chat has item linking system. Its simple, you can share your items name and description on chats. This would also give meaning to a new chat tab: Trade If the new freeport shop is online a Trade tab is needed to more effective.
  5. It's not really a suggestion, it's a question. After the rework, the grapling hook will be one-handed and i can use other tool when i use a hook? I can accept, even with the part of piracy skill tree.
  6. I'd like to break down tools and armor that are no longer being used. I believe this would be a good QOL feature
  7. Please create an item to use when sailing so that you can gauge speed. For example, a knotted rope that you can throw into the water to see how fast you are going. ;
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