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Found 142 results

  1. Let be honest, no one really like current implementation of storm mechanics, with tornadoes spawning all around you. It doesn't feel fun, nor authentic. Both SoT and AC: Blag Flag had much better storm mechanics IMO. Make instead where you need carefully navigate to avoid killer-waves, which, if not avoided properly both would damage the ship, and possibly will wash away some of crew on top deck.
  2. With the upcoming release of the dev kit, it seems like there should be a place where unofficial Atlas servers can advertise, with information about what kind of grid they have to offer, rates or other tweaks, and potential unique mods. At present either on these official forums or steam, there isn't a dedicated section for this.
  3. Would it be possible to add a header to the forum showing the current release version for the dedicated server files? With the large amount of people working on various private dedicated server configurations/bugs/tools, it could be helpful to quickly see the current release version and date released for the server package. Thank you,
  4. So, clearly. We have claming problems, and I feel like it should work differently than we have now, and even the upcoming "Neutral Zone" update. So, what I was thinking about is; Let people buy premade houses with small shipyards in lawless regions where they can make a small start, hunt treasures get some gold to eventually BUY their own land with limitations, if you want to own multiple islands/land you have to fight for it and pay rent for the islands you have captured, this way you won't capture too much islands which gives new players more chances to buy land. This is just a small idea that you can adjust to your own preferences. But I do think this will fix a lot of the claiming problems we have right now, and it also gives gold more meaning in the game. Let me know your thoughts, if you like it. Or absolutely disgust it.
  5. There are a TON of game breaking issues right now, but I am hoping they are there specifically for data gathering. Something that is needed though is... Pirates need something to pirate.... otherwise you need to rethink the concept here...
  6. I have a suggestion add skill to piracy that allows players to bury chests with gold in them. You migth ask what will that change? 1) People hate that they can be raided offline and lose everything this way you can stock up on gold at least 2) If players have means of saving up a lot of gold it will be used a lot in trading 3) Especially small groups will be incentiviazed to trade their resources before logging off 4) A lot of interesting interactions between playera. Just image you have lets say 5k gold hidden on island and you get offline raided. You will try to come back and get it. Also taking hostages for informantion where treasure is hidden becomes an option. Lets face it nobody want to stay in others company in jail because he doesnt tell about the treasure. 5) When gold becomes main trading currency, and people will hide it no more you will see raids for resources because gold more valuable and probably not in base. You still have sieges but only for taking land. 6) You can scatter your savings accross the world, and this is such a pirate thing to do. 7) Imagine peoples faces stumbling across a treasure they didnt expect to find? Priceless Stealthy attacks on bases become an option if you have info 9) Currency in mmo is crucial and currency has to be covient. Which means everyone has access to it and you can save it up Sowhat you guys think about? Should mention there probably should be a limit of treasure chests per player or crafting this chest should expensive to discourage pointless spamming of chests.
  7. moostiiq

    Tames on passive/neutral

    This has been a problem in Ark for a long time, please please please please don't bring your gamebreaking bugs with you into a new game, it hurts so damn much To clarify, if you leave your tame on passive you're telling it to stand still no matter what and if something attacks it directly: stand still until it dies. HOW do you even teach a TIGER or BULL to follow such a command? It makes NO sense. If you however tells it to be Neutral it will attack anything that attacks any of your tames until the attacker is dead, and go on a cruisade to do so, even across the map. More often that not just running into more dangerous shit in a neverending war of self defense. How about a natural mode somewhere *between* Gandhi and Djenghis Khan. Please. The easiest way to do this would be change the classic passive to the classsic turret. it would keep them in their place, but attacking hostiles within range. even for a tame that has melee attacks only, it would keep us from loosing a tiger, three bulls, some cows, some chickens, and a sheep to a single scorpion overnight within a full circle of large wooden walls. Some of them would survive and most likely kill the scorpion. Just a totally random example of course
  8. Bolognapwny

    2x rates is a huge mistake

    A single person can man a sloop, a single person can farm for a sloop in an hour. A schooner takes at a minimum 3 very skilled people, but more than likely 5 people to man. A schooner is farmable with 5 people in about 2 hours. this 2x rate bs is so dumb... a single person doensnt need to be able to farm a schooner for themselves in 30 minutes.... 2.5x was aids....
  9. Pls add to the elevator the 2 menu Options "Lift to the Top " and " lower to Bottom " , its annoying as Fuck to stand ther and Pull the lift for any elevator track part ... I guess its easy to realize and helps a lot for players whit a Cliff Base
  10. TheeSuperMoose

    Suggestion: Report Feature

    Hi Team, We definitely need some sort of Report Player System in-game. The amount of general toxicity, racism, and homophobic slurs for both in-game chat and voice is unacceptable. These players should have their accounts permanently banned from your game and reported to Steam as well. Furthermore, adding player names when he/she leaves a message on a claim flag needs to be implemented to hold those players accountable for their words. Thanks, Moose
  11. Got few ideas, not all of them will be exacly about on sea life but most of them. Will start with ships, right now the patch says that after monday ships gonna be up to 50% cheaper and also we got that 2x resource bonus (which was not necessary outside of fiber realy as everything needs insane amounts of fiber). What want to suggest is reverse to making ships cheaper, make them much more expensive but make them last longer than 1-2 salvos. Right now all ships are just glass cannons, like 1 minute and one side is over. Medium planks right now have 2x less health than a frickin raft. Wish the ships actualy had a meaning other than suicide spamming them, don't want to build 5 schooners that die in 1 minute, want to build a schooner that survived even up to 10 minutes of bombardment, that's not like ships were sinking from few cannon balls irl, unless they hit the near bottom part of the ship. Basicaly what asking for is make planks have like 5x more health than now if not better. The battle that is won by steamroll in 1 minute is not fun, a battle that exhausted both sides and both struggled evenly matched that included many activities on the ship as reloading, transporting ammo, healing crew, extinguishing fires, boarding, constantly operating sails and the wheel and checking the captains skill of navigation, that would be much more interesting. What's next that want to suggest to the above, different kinds of planks, a light wood plank that would make the ship lighter and faster but at the cost of plank health and negative armor (they would take more damage per hit), the other type of planks would be armored ones, very heavy, more health than normal planks and most importantly would have a positive armor (they would take less damage per hit), such ship with heavy planks also would move very slowly so for the price of being tanky, it would have o take any engagment thrown at it as a tradeoff and could be swarmed by tiny fast ships. Ships could be customized also to have multiple different planks, if someone plans to only fight from one side, they could have those armored planks on that side and normal/light ones on ever other side. The other thing that would like to suggest that is now about on sea living is construction of platform, something like a mega raft, the platforms would have infinite weight capacity but they would not be able to build infinitely, a set cap size so no floating towers or islands. The construction would start in the middle of the sea. They by themselves would claim area arround themselves, however the claim would be barely going outside of the platform to prevent overlapping. The platforms would have alot of helth and maybe possibly even allow different kinds of platforms like with ship suggestion above? The platforms would not be able to build stone, that's too heavy to just make a town out of stone floating on the sea, walls and platforms could either be normal wooden, reinforced with iron or something. The platforms could maybe, just maybe be allowed to have sails?, so such mega rafts could after few real life days travel to another grid with good winds, imagine even having such thing crawling slowly on the horrizon as it gets nearer and nearer to the shore to bombard! There would be no "front" of the platform, the sails would push the platform in the direction they are rotated and the platform won't propably leave the shore for many many days, maybe weeks, considering shallow water slows ships down significantly. The platform would be allowed to build a special kind of small shipyard that allows building sloops insteed of rafts. Addition of this would enhance life on the sea, would create a new "land" to claim for newcomers, would add a new type of playstyle for players. The only problem that can see with this outside of struggles with surviving against whales/SoDs is technical problems as crossing the grids, how would it work?, would server be able to handle a fully developed platform pasing by without crashing? Now something that is not about ships, venom arrows could be nice, killing poisonous creatures and coering arrows with the poison, crafting of them would be somewhere deeper in the archery tree, they would deal extra DoT damage, maybe some other debuffs as slowing target for the duration?, and also add the stun meter or torpor, whatever that is called like when snakes bite. Please add tiny islands all arround with territory for up to like 3 flags max, they could work as an outposts or a territory for small companies or merchants, they would also add to the endless sea between those big clumps of rock and dirt. Please make that traveling is more beneficial, right now islands almost have all resources on them and traveling only for like 1-2 different resources. Before the came went live, imagined self as a merchant of some rare resource aviaible on our island but right now, everyone can do just whatever on their main island without interacting with anyone else in trade. EDIT: Also would like to suggest to devs a possible solution to ppl griefing by putting to much weight on ships or hoping on with too many ppl and sinking them, that's especialy for the PVE part as there is literaly no prevention to that as of right now. Remove the crew limit, make ppl actualy have weight, 60-70 kg per person maybe. And then make so weight doesn't sink ships anymore but just makes them stop in place. With this no one will ever be able to sink ships anymore, especialy that the sinking with metal tools was already patched.
  12. Hi Atlas Dev. I have some suggestion for claiming system. 1. Spamming flag everywhere Trouble: for new comer will have hard time to claim territory because all island fully claimed. suggestion: Once a company created. Owner will receive 1 or 2 claim flag. If you want more claim flag. you need to go freeport to buy another claim flag with gold. 2. Flag protection Trouble: Some people lost they claim when they gone offline. Suggestion: Player need use gold to buy protection via flag for couple hours to prevent they territory got claim. 3. Inactive territory Trouble: (PVE Server) I found an inactive territory but sadly i cannot take over they territory because there is 1 sleeping player that has 4hp n never die. Suggestion: i - if player inactive for long time like 1 week real time. New player can kill the inactive player. ii - Sleeping player can die cause of thirst / hungry iii - (addition from no.2 suggestion) Other player can stole territory when flag protection is expired. can only be contested when territory owner online in the area. Sleeping player cannot contest the claim.
  13. Region Block and Asian servers..... literally stopped playing last night for the first time since launch because I was chasing rubber-banding chinese around while one was invisible sniping everybody somehow.... server also was running fine until we starting killing them.....
  14. Maybe add skills like woodcutting / mining / sailing. You gain exp while doing this task and become slightly better at it. just saw that there is a suggestion section now, can't delete post though. My bad.
  15. Companies on PVE should, if both agree, fighting each others PVE will be a great place to learn how to play without cancer people, but the fun in. As i read it, it was the case in Ark, so let's debate !
  16. LoneSilverWolf

    Suggestion: LOCAL SINGLE PLAYER

    Given this game is made by the ARK developers, I am left baffled as to why this doesn't include a VERY popular and much asked for function in Ark. You would THINK the developers would have learned and had this included from the start. There are a lot of issues in MP right now--including people being able to grief you in PvE, sink your ships, steal from your various crafting tables such as the looms and smithies, etc. Wouldn't have to deal with that crap in a single player mode. Not to mention, the advantage of getting to see how the game works and test out different builds before delving into multiplayer! So please PLEASE add a local single player option like ARK had. You could host your own local session, even invite someone to it (with tethering), but we wouldn't even need that option. Just a simple single player option would make a WORLD of difference, AND give those jaded with the game, a way to continue playing it stress free. This is the very basics of game development here, it should have been present from the start; EA or not, that is something as basic as pressing W to move forward at this point! There is much demand for it, look on the Steam forums! MOST of us want a Single Player option! **edit** Did NOT see the suggestions forum when making this (I feel quite blind now). If a mod would kindly move this topic to suggestions, that would be awesome--and I apologize for not posting this there in the first place. Cheers!
  17. I realize this might be very difficult to implement but it really sucks to cross from one server to another and end up directly in the face of a ghost ship. Especially for unarmed rafts or sloops. Is there someway to see even a fuzzy image of a ghost ship through the server "wall" so we can choose to cross at a different location? Please. Right now it is a pot luck to travel.
  18. I would like to see a Boxing Ring that could be put up and taken down at Captains leisure. It should allow melee combat between the Crew members and give some sort of experience related to Melee Combat. On long trips this would be valuable in keeping morale up in the crew. I do not have the knowledge to create a mod that would allow this but I have hope someone will see this and go with it ! Maybe the Ring could aso double as a respawn point that could be put up as Combat approaches...?
  19. Respeccing should not be once per level but once per hour / day... I have no reason to up / powerlevel cause i'd be wasting respecs.
  20. After playing for 15 or so hours, my only major criticism has to be that Bears and similar aggressive animals are easier to tame than Horses are. It lead me to question why Horses aren't passive tame similar to Chickens and Sheep.
  21. Get rid of the lawless regions and instead add multiple instances of freeports, and add an npc in the freeport town that allows you to freely switch between the instances. Make it very visible on your hud which instance of the freeport you are in, so there's no confusion incase you want to team up with friends in different instances. Some of you might say that it defeats the purpose of a single shard. But it's the damn freeports. These are the starter learning zones where you can't build, can't claim, can't pvp and is supposed to leave soon anyway. For instance, if you are at the North East Tropical Freeport #3 it should say so clearly on your hud, and at any time you can talk to an npc and get the choice to switch between the following: North East Tropical Freeport #1 North East Tropical Freeport #2 North East Tropical Freeport #4 More instances are added automatically as needed to handle the number of players (and removed when not needed). Not only is this a flexible, elegant solution, but more importantly the lawless regions are now normal regions again which can be claimed and built on, which means a lot more territory for everyone!
  22. RedNumbers

    Stuck points

    There are some stuck points i'll be updating here the points I find (You could do like a re spawn for stucked users command / button on menu) A11 Long -93.38 Lat .42.98 The new Atell
  23. Since this game using lots of same assets as Ark, and Ark have decay mechanics for buildings. Set it instead that first its a buildings that should "decay" over time, when owner didn't show up within claim zone recently. Thatch - 1 day, wood - 3day, stone - 7 days. Once buildings hits 0 decay timer - everyone should be able to demolish them. And only THEN claim should be possible to remove. Thus claims without any building should be possible to remove immediatly, and claims with some simple thatch foundation can be removed within one day.
  24. I understand this is EA. I would not expect this all to be fleshed out yet. However i have a few suggestions as someone in a um.. large company? The crew logs need some filters. PLEASE i beg you for this. * A simple search box at the top that worked client side would solve so much to start. * Categories with there own entry limits * logs PER SECTOR (A1,b2 etc). With options to monitor those sectors as being on by default. (including notifications messages see below). A graphical way to switch between sector logs would be nice but im fine with a dropdown list of every sector that has a claim flag from my company. * Notification Messages - If you have several sectors all these messages about claim's going up and down are alarm fatiguing everyone. No one even pays attention to them anymore and everyone just would rather not see all this stuff scrolling across the screen all day. Even if it got put in another chat window that could be toggled on and off on screen that would be even better. * Claim Flags, Right now a notification pops up for 1 second , if you blink you miss it. (see above) . Could we please indicate on the atlas map a yellow or orange contested graphical representation of where. You use gps coords (and maybe its a stand in for something like this already) but theres no way for me to look at my map and say ok, thats where it is. So one of the two if fine with me. If you show me coords on the atlas map AND have a seperate chat window or filterable log or something where i can look at the flag being contested i can then atleast understand whats going on. * Permissions. Please i beg you, use a permission and group allowance based system. The 5 groups with set permissions are not enough control. To explain further.. Allow me to setup simply group names. Assign permissions to the group. Then add players to that group. Players should be allowed to be in mutiple groups not just one. Then when i set permissions on the few objects in the game that need it (storage containers, BOATS PLEASE BOATS, doors , crafting stations etc) i can just have a default group (like basic member) and add other USERS OR GROUPS to allow or deny access. This gives SOOOOOO much more control than you currently do and when there are 100's of people in a company its needed. * Inventory Logging. I understand if every inventory was logged and had inventory adjustment records it would be way to much, but perhaps put safes in the game and allow inventory tracking, who takes and puts what in and out. Even if i have to craft another item or stick an npc in a chair and desk with a log book to RP it up. * Company Tab. This also needs a search. A simple textbox that i can type a name into and have the list of names shrink until its only that person. Giving someone admin or find the persons name and taking it away is to much. im sure there is more but this is what ive spent the time typing out for now
  25. Daggit

    Map waypoints

    Need to be able to put waypoints on the map and share them with our company.
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