Search the Community
Showing results for tags 'structure'.
Found 7 results
-
I am unable to place my ware house after it was destroyed. Prompt says “cannot place structure here”. There are no other warehouses nearby. Does anyone know what could be happening??
-
Here’s a creative idea to play with, how about a Barracks style structure that reduces the food cost for NPCs. Any thoughts?? The Silo is great for our NPCs. We can stash a bunch of gold in there and we won’t have to worry about it for 2 weeks. However, our berries will decompose and run out in a few days. Not bad but it would be cool to have food last longer.
-
There are a bunch of bugs in placing structures on ships, the most annoying is "needs nearby foundation support" for something that's going to land on a deck....... but works for an adjacent square. PLEASE fix these by just removing this check on boats - I'd love it to be accurate and go by some reasonable build rules but if the choice is the current buggy system that is wrong a large percentage of the time or free build and we accept the consequences lets pick the no rules option. I have even tried building from the bottom deck up but to no avail it still gives silly errors. Also I can't help but think much of the problem is caused by what is shown in the screen shot below, a wall placed on a wall that is somehow offset. This should never ever be a thing and shows a fatal flaw in how structures connect. Every structure (wall / ceiling / roof etc) needs to have exactly one, and only one, connection line on each edge. This needs to be separate from whatever is displayed / rendered for that structure so there is no temptation to make exceptions for what it is that results in things like left and right sloped walls.
-
Lever placement says "Cannot be placed on Platform." Is this intentional? I pincoded my ship's wall lanterns so I can turn them on and off at night with ease. It works. I tried it off the ship, but close by, and it works. But it will not let me place the Lever ON the ship. Anywhere.
-
Hi guys, can you please make some sort of stables for our animals, couse right now its looks like this. Ugly af if u ask me. https://imgur.com/a/lzgW05s Or maybe some nps who will keep our animals save for a little payment
-
gameplay Seme Ideas for the DEVS collected by Players
Efariam posted a topic in Feedback and Suggestions
Greetings I am currently playing ATLAS on the official EU PVE Server and would like to give some feedback and ideas based on the experiences I had so far: PVP on PVE I would like to see some way to toggle on PVP on PVE servers (for example to spar with some friends or to allow alliances voluntarily fight against each other). My idea here would be some sort of PVP flag, so that players (or ships) could toggle PVP on, allowing other players or ships to attack them if they have PVP toggled on as well. The change to “PVP on” could have some delay (like 5 minutes) so if a second player decides to engage the first player, the first player can see that PVP flag and ready himself for the fight. For ships, a separate toggle could be made or the PVP status could be set by the last player that has touched / is touching the helm. In order to prevent spamming, players that have “declared to be in PVP” should only be able to turn it back off again after some time or after engaging in a fight (like 10 minutes or so) and also not lose their status immediately after death, in order to allow the other players to actually fight and possibly even looting them. Obviously, if a player has PVP on and a player without PVP hits him accidentally, nothing should happen, so players don’t toggle on (for example when for farming) and can’t be baited into a fight by another player involuntarily. Alliance System It would be great if players could set ranks and permission for other alliance members, so that for example doors or containers could be accessed by freely. Right now, the only benefit is having other alliance members highlighted. Owned Markets or Warehouses I would like to see some sort of company-, alliance- or player-owned markets or warehouses where we can create orders (like “want to buy 10 X for Y” or “want to sell 30 N for M”) to allow some (unattended) trading with other players. I am not speaking of a global auction house, but more something along the line of a local shop or trading post. NPC Pirate Ships The amount and the strength of damned ships feel unbalanced and their appearance somewhat out of place during daylight. It would be great if the damned ships could be confined to night-time and regular NPC pirate-ships could take their place during the daylight instead, also allowing them to be balanced individually in strength and numbers. Underwater Weapons I would love to see some more underwater weapons, like a harpoon or allowing certain melee weapons, so I can defend myself better under water. I guess, that’s all for the time being. I hope that my inputs help to improve this game and would be delighted to hear back from you. Thanks & Best regards - “Efariam Hawkeye” -
In the tundra areas are a few big rocks under the water, which cant be harvested, but if you put pillars on them, you cant build ceilings on the pillars, because they dont count as a foundation. You need to place the pillar on the ocean ground, but the rocks dont count as this.