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Found 85 results

  1. My company and I play on xbox. We are trying to figure out the grouping to switch crew members from left to right and front to back. It is not working because we are unable to deselect the right and back groups. We click the button to deactivate those two groups, but the slot stays highlighted purple and nothing happens. Is there something we are missing? We use to be able to deselect them.
  2. When I first started playing the game I was able to spawn at the beds I place on ships. Now spawning on beds in ships does not work, they do not even show up on the map whether spawning after a death or quick traveling the option to use the bed is no longer available. I am scared to explore because if I die for any reason I have to spawn at a land based bed build a ship the go and try to find the one I was on. I fell off a ship due to some dumb mermaids and lost everything I had on my person plus I could not spawn on my ship and my nearest bed was like 5 zones away. This really needs to be fixed. I've only been playing single player on PC but all the more reason there should not be any issues of this sort. It would be nice to have fast traveling by sea set up for single player as well, when it takes an entire real day over 12 real hours to sail from m7 to f15 that is not fun at all.
  3. Hello everyone, Soon after the game came out on xbox, myself and a few of my friends purchased the game in order to give it a try. We all started with Ark when it comes to similar games, and I run a cluster of maps that I have been coding for with the Nitrado Crossplay function for over a year with their expert settings. And after giving Atlas a try, we decided to give running a few grids a try. Because we do not have the funds to run the massive grid itself and wanted a chance to see all the creatures and items we could, we chose to use the Server Grid Editor to create the grids. Up to that point, we are good. I even managed to increase character & creature levels and stats without many issues at all. The problem I have run into however, is the weight the ships can carry. We typically play on slightly boosted servers due to all of us on the cluster/grids having families are full time jobs - it makes it easier for us to enjoy the gameplay and accomplish more than we would on official settings. And with having those boosts, we have noticed that our ships can not carry much. If we applied straight weight sails we may have a chance, but then we wouldn't get anywhere fast - let alone avoid the SOTD as we would like. So my question is, does anyone know of a code I can apply to the configuration file in order to increase the weight per stat point limit for the different boats? I have searched the wiki, the home page, and the internet for anything I could find and thus far, the only methods I have found that seem to have worked are those that apply mods - which I cannot with the crossplay set up. Any help or guidance would be appreciated. -Thank you-
  4. Can the ships be more real to life looking? They're flat, fat, and look awful. The galleon looks like the Wright Bros made an aircraft carrier and the smaller ships just look like floating bubbles. Only the Brigantine looks half decent and even then it's way too round, has no height to it at all. Maybe I'm just picky, but some visual overhauls would be great.
  5. I have lost ships from shipyard because there was some sand nearby. Or a ship being tossed around like a ball on a string until it is sunk. Not complaining I understand it's in development stages. Can we fix the affect that hitting sand has?
  6. Ive recently come across a bug where i cant move any ships! Ive tried moving my brig in every way and all i can do is turn it, no forward movement. I tried using dinghys to move it but they wont move either, even when crafted new. If anyone knows whats going on please let me know
  7. When in 1st person view when at the helm of you're ship you are limited to look left and right 60 degrees , should be able to look behind when at the helm at least 150 degrees , and please add an option when in 1st person view on you're ship so the camera view moves with the ship pitch and roll as if it is attached to the ship.
  8. I was thinking that for the ship icon in the top right, it would streamline much of the hassle of repairing if the hull was show as 2 dotted outlines for upper and lower planks, where each line segment represented one of the planks.They could be white or green when greater than 80% hp, orange between 30-80% hp, and red below 30%. something like this would be awesome for pve. Also, the short arrow wind speed mechanic is such a lame way to create fake content. fix that. Making something take more time than necessary isnt content, its a sham
  9. first @ all nice game it have potential. but this game wants you on the sea but why there are only 7 ships with 3 of them you can only go in combat, 2 off them dont count (raft, dinghy) where are the Pinas ship , karawelle and more. pirats like edward teach sails a Pinasship/Fluyd (queen anne´s revenge) i think nearby every pirat sails a pinasship. further im shocked about the knowlege from the guys who programmed the game i never saw a galion with 6 masts, ships with 6 masts are freight sailors like the wyoning from 1906. how i can feel on the sea at home if i have so less configuration choices i canot config the hull on the galion i can only put 2 types of sails. where are the headsails, topsail, coursesail and more and i wound talk about how difficult it is to get a ceiling on a large ship deck when he alwas says no foundation nearby lol. with diffenent kind of sails and Ships the game will be more interest. grz burn
  10. FALSE ALARM. I fixed it. Network: Non-Dedicated Multiplayer session AND Single-player on the ATLAS Map Grid: Any Description: So, my girlfriend and I were streaming the Xbox One version of ATLAS today from 2PM EST until 4PM EST, and during the entire stream, whenever i went to pilot the ship from the wheel as normal, the camera would only allow me to see in first person. Now, I resorted to troubleshooting options. I demolished the wheel, the sails and any lanterns on the sails/ship itself. Everything that could clip the view box was gone...placed a wheel and the bug was still there! Now keep in mind, that not 2 hours earlier, the problem was NOT there for both my galleon and my brig. The problem only arose when i started adding dyed lanterns and wall hooks onto the brig and the galleon. It was then that i noticed that the problem was starting. After no success with taking off the sails, lanterns and wheel, I restated the game AND my Xbox...and the bug persisted. Now here is the kicker. My girlfriends character had 0 problems with the view while steering the ship AND standing at the podium. Anytime she as at the wheel, she had the aerial third person view. That was the peculiar part of this bug. The other problem that goes along with this bug is I even switched from the regular atlas to blackwood with a brand new character in single player and the bug was STILL there! No matter if i'm in a non dedi multiplayer session or single player, the bug persists. Recording/Stream Of It Happening: https://youtu.be/ZJkpYco-WZY Footage From Today's Stream Repro: Haven't been able to reproduce. All I know is that the bug started in a non dedi multiplayer session once i began adding white dyed lanterns to my brig. I placed lanterns on all 5 of the medium handling sails, the railings that would take them, and so on. After that, i added a smithy, grill and cargo box to the brig and it stayed the same. As for the galleon, i replaced all the lanterns with white dyed lanterns. CCC: Not applicable
  11. Hello, I was thinking since we have a multitude of ingots that can be made with the forge what if we had a "Top Tier" ship like an Ironclad? I know the Galleon is a top tier ship and is very large but to make more use of these ingots and move into more of an "industrial era" type warship that can utilize steam or coal engines and still utilize the NPC crew for sails, loading coal/water for engines, as well as cannons would be awesome. We would still be able to put the submarine and all other side attachments on due to it's large size like a galleon. Also, having a "metal" tier of building parts would allow for better base defense, bigger raids, more difficult ship battles, and better use of ingots. I know that's a pretty far fetched idea but I thought I would just throw it out there. Thanks for your time, JVGaming Here's an example of an old Ironclad... ,
  12. Hello fellow pirates! I have decided to pick all your brains for some ideas about playing alone. This does not mean that I play alone but in case of other being out or difference in time etc. Just an FYI, I play on an awesome server and you all more than welcome to come and hang out with us. So, let's get to it. As I have mentioned in the title above, please let me know what you all do when you are alone whether waiting for friends to log on or playing on single player. I for example like to build, do low-level maps, farm blueprints, and farm possibly going to farm damned as we are getting ready to kill the Kraken. Here is a photo of my animal pen
  13. Recently I got back into Atlas and I've had an honest look at what is in the game atm and what could be done to the game to improve it for everyone. This includes new ship types and designs that could be added, as of this moment there are like 6-7 types of ships you can build, this is a game about sailing and piracy and adventure and yet there are only 6-7 build able ship designs. Like What!? New designs of ships could vary such as those ships we all know and love, say something influenced say by, the British Man O War or the Dutch Bark's we're so used to seeing in the movies "Looking at you Disney" Another thing you could also add a new type of ship as well, something completely new, one of those early ships crossed with sails and steam engines, this of course could become the next top tier level line of ships instead of factions, these ships might also take more damage as some were made of Iron Hulls and some were crossed breeds between iron and wood hulls. Something like these for example, cause yes whilst needing to stick with the theme of low-tech piracy ages these ships would technically fit the theme, these would need to be a whole new level of unlock-able ships however, but given the teams vigor I'm sure something could be done! (Also as a disclaimer I did just yank these off of Google Images, don't shoot me yet thanks) So Really I've just suggested a few things: TL:DR Having more choice makes things interesting and fun in the long run, add some more choices in ship design and new types of movement. Personally I will admit I would love to see something from Above into Atlas cause I think it would fit the game perfectly. If you like what I've said leave a comment and talk about what you want!
  14. People are still worried about their ships so here is an idea. What we need: - 1x claimed island - 2x new structures - 1x ship The claimed island could be the island of any company with a good amount of gold in their bank (or flag?) They will build a new structure, which also solves the need for a requested feature. The Dock I imagine docks like they are done at DarksideRP they have a mod for that but thats about the cosmetic part So you have a dock structure that you can build and snap onto each other so we don't have to use wood structures. The Bollard This snaps to a dock and you can attach a ship to it. They could look fancy. You can set a gold price per hour that a ship has to pay to stay attached to this structure. As long as a ship is attached to a bollard it is invincible no matter what phase the island is in. The gold is payed from the ships resource box. And the gold doesn't vanish into nowhere. The gold goes directly into the bank of the land owner. The ship could be any ship. If it is a ship of the same company as the bollard it costs nothing. Or you can make some settings in your claim flag what enemies, allies and company members have to pay. But why? This is an easy way to make gold. Every single player wants to have its ship protected. As solo player or just a group of new players you could anchor in the harbor of another company. The ships would be invincible as long as they have gold. This would give players who build their harbor a meaningful decision about how to build it. You can protect it with automated NPC cannons but then nobody that isn't part of your alliance can anchor there. So less gold for you. Or you make it open to everyone entirely and provide a safe option for traders and player shops. This would also lead to more gold on ships because they don't have to pay only the crew. And that could lead to more piracy in open waters. If you know a famous port where many players park their ships you could patrol this area. The big advantage I see here is that if that works and players open their ports to others. You don't need a base on your own to protect your stuff. You could just play with your ship as a base. Other thoughts The question is whether the bollard and the dock it is attached to becomes invincible as well or not. Because you could destroy it. Does the effect for the ship still stay as it was? Just details
  15. PLEASE fix, this is nearly game breaking for people who pvp. Sail max velocity doesn't do a damn thing on speed sails. Sailed 2 brigs, one with 120% speeds and one normal, same speed, this has been mentioned many times now and still no response? Dev's please at least reply and let us know you are going to fix this? Thank you.
  16. Twice now on NA PvE I've had cases where a ship and/or shipyard as spontaneously self-destructed. The first case was a Brig anchored in an lawless region. When I logged in about 8 hours later the only think left of the ship was frame. Company log just said it "was destroyed". Lost about 20 crew, 1000 gold, and all the associated cargo and mats. Oh, and my pathfinder was not able to harvest any mats. The sound and texture effects were all present but nothing accumulated in my inventory. So I was basically stuck. No way to do anything. So, yeah, thanks for that. So....I started a new pathfinder, and (oh, you're going to love this), traveled from the NW temperate freeport to an adjacent lawless region. Built a small base, and a small shipyard, and started a Schooner. Logout. Log back in about 8 hours later and the shipyard was GONE, and of course because my Schooner was half built it was left in pieces as well. Company log just says both were "destroyed". Note though that my starter Sloop was still anchored right next to base I had built, and the base itself was intact. Why do you keep destroying my ships? and shipyards? Seriously? What on earth could kill a shipyard in a PvE environment in under 8 hours (more like 3 hours given the time of the log entries). Grapeshot: you get one more chance. Fix this asinine bug or I'm outta here. Permanently.
  17. There should be an option to change the ownership of a ship without the necessity to claim. An option where you give away your ship voluntarily. Wit that option you could sell ships to other players or tribes. Why should you do that? Well for gold or for roleplay. You could banish people from your tribe and set them out in the ocean on a raft that they can actually interact with.
  18. Ahoy! I would like to introduce you to the A1 Unofficial Atlas Server the absolute best Unofficial Atlas Server in the World! A little bit about A1: A1 is an amazing community full of friendly and awesome people where we have a lot of fun, laughter and good times. With over 3+ years of Ark Server experience and 13+ years of various other server experience we have been rooted in game server hosting for over a decade! We strive to provide a great unofficial server experience that strikes a perfect balance between fun and difficulty. A stress-free environment where you can play your own way, with a community where everyone helps each other. Good news Sailors! January 25th 2019 we launched our brand new and improved 6x6 Unofficial Server! What does this mean for you? On Jan 25th 2019 we started fresh!! A great opportunity for new adventurers to join our ranks, find themselves an island and enjoy this amazing custom made server in either a PVE or PVP zone 6x6 Atlas Grid provides a large playing surface for many players to enjoy together Newly Custom Built 6x6 Map: Map Info: 6x6 Atlas Grid Fully Integrated PVP & PVE Zones Contains 100% of Islands from the Official servers Rates: PVE High Security 2x, PVP Null Security 3x, PVP Low Security 4x (Sotd's PVP Area) All Power Stones on the Map Center Maw End Game Location All NPC Ship Traders Much much more to explore! Fully Integrated PVP & PVE Zones Explained: With the A1 Unofficial Atlas Server we want to cater to a wide audience of players and with our integrated PVP & PVE server set up we can do just that. Taking a note from the successful EVE Online PVPVE mechanics we have decide to separate zones for both PVP & PVE servers called High Sec PVE, Low Sec PVP, and Null Sec PVP. The more dangerous the zone the higher the harvesting rates. The Low Sec PVP zones have wondering Ships of the Damned separating the PVE & PVP zones, companies/sailors should cross with caution! For more Server Info or How to Join: Hop on and get to know us in the Atlas Chats on our Official Discord: https://discordapp.com/invite/srRjA9Y More Information can be found on our Reddit: https://www.reddit.com/r/A1Atlas/ UPDATE: A lot of things have been going on with [A1] recently so I want to give everyone a quick summary of everything.1. Atlas- Administration (gold + patrons) and leadership have been working on designing a well balanced 7x7 map- We are trying to launch these changes to line up with the next major patch that should come to Atlas- We are currently working closely with @ghazlawl to develop a specific A1 mod that will come with the new 7x7 map, we are very excited about this. We are also working with him closely to develop and alpha test the Pirate Quest mod.
  19. So far we have 4 possible ship options. One of those options being a HUGE jump and none of the ships having any specialized use. Given the current naming, it would be possible to add a few classes of ships in between what we already have access to. Currently we have: Sloop Schooner Brigantine Galleon For a wider range of ships (both cost wise and having some specialty ships) you could add the following ships: (Specialized) Bilander Barque (Specialized) Windjammer (Specialized) Man-o-war What you would have for your new list now would be as such: (Breakdown of newer ships below) Sloop (Unspecialized, wartime/merchant ship) **Unchanged from current** Schooner (Unspecialized, wartime/merchant ship) **Unchanged from current** Bilander (Specialized merchant vessel) Brigantine (Unspecialized, wartime/merchant ship) **Unchanged from current** Barque (Unspecialized, wartime/merchant ship) Galleon (Unspecialized, wartime/merchant ship) **Unchanged from current** Windjammer (Specialized merchant vessel) Man-O-War (Specialized Wartime vessel) To break down the new ships a littler further we'll look at base stats and current costs: (Max gunports combined for both broadsides) Sloop: Base Stats: Weight: 3300 Crew: 3 Sail Units: 2.0 Decks: 1 Schooner: Base Stats: Max 10 gunports (28 planks total) Weight: 9000 Crew: 14 Sail Units: 4.0 Decks: 2 Bilander (Specialized Small merchant vessel): Medium Planks Base Stats: Max 8 Gunports (36 planks total) Weight: 17500 +300 Crew: 16 Sail Units: 6.5 Decks: 2 Brigantine: Base Stats: Max 12 Gunports (40 planks total) Weight: 15000 +200 Crew: 16 Sail Units: 8.6 Decks: 3 Barque: Large Planks Base Stats: Max 32 Gunports (54 Planks total) Weight:22000 +250 Crew: 38 Sail Units: 14 Decks: 5 Galleon: Base Stats: Max 52 Gunports (74 Planks Total) Weight: 30000 +300 Crew: 59 Sail Units: Decks: 6 Windjammer (Specialized Large merchant vessel): Large Planks (giant shipyard) Base Stats: Max 20 Gunports (86 Planks Total) Weight: 55000 +500 Crew: 29 Sail Units: 22 Decks: 5 Man-O-War (Specialized wartime vessel): Large Planks (giant shipyard) Base Stats: Max 102 Gunports (138 Planks Total) Weight: 45000+400 Crew: 112 Sail Units: 25 Decks: 7 This in our crews opinion, would add to the diversity of ships as your traverse through atlas, giving a more immersive feeling of the game.
  20. A lever for ships. For operating lights. So you don't have to manually run around and turn them all on/off.
  21. I know this is an issue for most people but my server been fine for over 2 months and since this update all my players including my map went black. I personally can still see the claim flags circles and the boats we have in the circles (not the ones outside of a claim flag circle). I re-uploaded the cell images and mapimg files to the server, tried clearing my image cache map from my client but none of this worked. Actually when I cleared my map image cache from the client it didn't re download the files from the server which leads me to believe it's a port issue. Since we didn't change any ports on the server and don't have access to it cos it's rented from a hoster this leads me to believe your so called optimization of the server has messed some ports up. We also have the many reported bug where we get stuck on the steering wheel of our ship. Also invisible and partially invisible AoD ships (floating cannons and some parts of the ships) AND I've also been attacked by an invisible wild animal. Thanks for the optimizations, they really improved our gameplay....
  22. ■ Air limit - In admin mode and using "Cheat Fly", when it rises enough and touch 'the roof of the game', the admin dies. It is not normal. ■ Damage of wild animals to structures, when they are born inside the base - Wild animals of normal level, do too much damage to stone structures. - It is not normal for wild animals to be born within bases. That does not happen in Ark. Restricting spawn in player structures has not been contemplated? - See for example: ■ Broadcast - No sound is produced when a note is broadcast (cheat broadcast blablabla). That makes many admin messages go unnoticed. I can not find the place to configure that option if it exists! ■ Destroy / Killaoe - The "Destroystructures" command is very dangerous. If the admin is wrong at the time of executing it it deletes the entire server. The "killaoe structures 2500" was more practical (killaoe <type> <radius>) - I had two great scares when typing that command. Please enable the KILLAOE command. It is much more effective and better control can be exercised. ■ Boats (Ship) - The boats sink for no apparent reason and without the reason being seen in the LOG. ■ Player bug (he is very serious!) - When a player leaves the server and leaves his body lying somewhere normal, when he returns to the server his body is underground without the possibility of recovering his loot. It is very annoying and the administrators are in the need to continually compensate the aforementioned players. It is a very important theme. Thank you for your attention. Regards
  23. I know there are a few other posts about this, but none of them seem to match my issue. I was sailing home after scouting some treasure and deciding I wouldn't be able to get it. I was on my sloop, with just me and my lion. Some basics: The ship had been anchored for at least 12 hours of real time when I started sailing, giving it plenty of time to be at full health. I had been sailing for maybe five minutes when the sink occurred. My ship was well below its weight limit. With only two "crew" aboard - me and my lion - it was also below the crew limit, thus not over-encumbered in any way. I received NO indication that my ship was taking on water, or damaged, or sinking. There were no enemy ships in sight, no Damned, not even any player vessels. I was sitting there checking my other treasure maps, when the ship just fell to pieces around me, stranding me in the middle of the ocean, miles from any island. In a desperate bid to save my level 42 lion, I tried swimming to the shore anyway, but ended up running out of water and getting attacked by a shark. Sob story aside, there is no conceivable reason why my ship sank, so I'm a little bit peeved. Other bugs I can handle - not being able to turn or walk after respawning? Sure. Die again and it's fixed. Get trapped on a boat sail, unable to stop manning it, but also unable to interact with it? Log out and back in, problem solved. But these boat glitches are destroying huge amounts of property that took a lot of work to obtain.
  24. The system sucks. It's currently impossible to capture a ship unless it's abandoned. Selling captured ships was the main source of income for pirates. The piracy tree end tier skill sucks too. One minute off the capture timer with a ninety second cool down. The whole system needs to be replaced. Alternate system one: Each deck of a ship has a capture zone that must be held for X time. You can capture them in any order, but must hold all of them at once for Y time to claim the ship. The zones can be re-captured by the ship owners. Alternate system two: All enemy NPC's and players must be off the ship. Claim flag like the current system, but much shorter timer (30 minutes or less). You must remain on the ship to capture. Enemies stop countdown, but do not revert it until all claimants are off the ship. Anchored ships have an additional separate claim requirement that ends in a minigame to break the anchor before the main claiming process can begin.
  25. Welcome to JetEye Paradise! We host gaming servers for various different games! Currently our servers are running Atlas on a 7x7 grid which is split between two servers located in Thailand and central USA. You can seamlessly sail between these servers and venture across the entire grid. The rates are 10x Tame, 5x Harvest, 3x XP for PVP and 5x Tame, 2x Harvest, 2x XP for PVE. Power Stone quests have been implemented and tested fully. If you have any questions or issues, use either the reporting channel here or on the Facebook group JetEye Gaming Servers. There are currently 50 slots per server. To Join, Search for JetEye 7x7 PVPVE Modded. The direct connect info is 173.218.175.149:26002 for one of the US servers and 146.88.54.96:26552 for one of the Asia servers. Feel free to invite as many as people as you would like!
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