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Found 84 results

  1. Ankylos

    Gold Disappeared

    Not sure if this is by design or not. If it is, it is beyond stupid. I placed a ship resources box and placed 982 gold in it. I didn't like the placement so I picked it up before the timer expired. I had thought the gold would be in a bag on the floor where I picked the box up. It was not. So, I had hoped it was like a water barrel and would be inside the box when I put it down again. It was not. The gold is just gone. I do not belong to a large company. We do not own an island. We play lawless. 982 gold represented a lot of farming for me. This is a broken mechanic and needs to be hotfixed. I will chalk my loss up to a learning experience, but it should not ever happen. There was in no way anywhere that I can find where this has ever been broadcasted as an issue. So, here it is. DO NOT EVER UNDER ANY CIRCUMSTANCES PICK UP A SHIP RESOURCES BOX WITH GOLD STILL IN IT!!
  2. Calthaza

    Needs foundation support

    So, I was trying to fill in the open spots of my upper bow deck on the Galleon, but on all these spots i get the message: "Requires Nearby Foundation Support"
  3. AceVP

    Stuck Glitch !!!

    Keep getting stuck on helm / wheel of boat and i cant turn or anything I have to re-log... Happens every time on a ship. I cant get off the wheel / helm either. Also sometimes getting off a tame it will not allow me to turn or anything only strafe side to side till i re-log on game. This is a big glitch for me happened just 4 times in past hour and its going to get my ships sank from these bugs. ADDED NOTE: Also I am on Xbox Version I do not know if that is only on Xbox One. FIX PLEASE SOON!!!
  4. AlexAlemaoPT

    Destroying the ship

    So for some reason, you can destroy your ship in the shipyard with only 1 click of E It didn't even give me a chance to cancel it. https://cdn.discordapp.com/attachments/511921877040627722/650336140938969108/unknown.png https://www.youtube.com/watch?v=kh4_x5vpl1c&feature=youtu.be It would be very nice if you guys could make that you need to hold E and then choose to destroy your ship and have a timer of maybe 5 seconds and then you can destroy it. Atlas v401.17
  5. Anyone figure out how to override ship levels so they can be leveled up beyond 41 on unofficial servers?
  6. Walkableglue

    Ship Destroyed After Disconnection

    Ship destroyed after disconnecting while entering A8. Crew dead, ships gone. No enemies around. Look I know this is game is still under construction (Which it has been for a long time) but this is really really bad lol. Makes me not want to play the game. Why work hard on a ship if there is a very good chance you will disconnect and your ship will be destroyed by air. Like immediately after it happens I was like, how do I defend against uhh nothing??
  7. Sometimes beds are selectable while the ship is sailing, other times no bed on ship can be highlighted. While sailing a ship, two of the d-pad buttons to set commands for NPCs do not work, cannot individually change back NPCs to fire at will
  8. Dubs

    Ships crew selection

    For some reason i and everyone else in my company is unable to select or deselect the groups on Dpad up and down. Every other group can be selected/deselected but not those 2. Sometimes these groups get randomly deselected and im unable to use them in a fight due to being unselectable. Also just a minor suggestion would be to maybe change the Dpad groups to: Left =Left, Up=front, Right=Right, Down=Back. that would make it a bit easier. Edit: Since when you unlock feats, they get added to the upper quickslot bar on the next free slot. i now have a captains skill on the RB+Down which is also not working so it seems that up and down on Dpad is not working normally or in the feats bar. only the LB+up or down commands are working. This needs to be fixed asap, cause in a battle im unable to fully make use of my ships power.
  9. Yesterday I drove with my ship (a schooner) to the freeport in L12. Today I logged in and it was completly destroyed. I was offline for around 8hours. Can a brand new ship decay within this short amount of time or is there another way my ship could have been sunk? I also noticed some bug reports here that say that ships can be randomly detroyed threw a bug. Thank you for your support!
  10. A great addition for PVE players especially would be adding a transport ship for animals kinda like "Noah's Ark" so that when we dock our ship or lower the anchor if it's close to land a ramp would drop out from optional doors on the side of the ship to bring animals in and out or a ramp from top deck for larger animals like giraffes and elephants. Another feature to add to this that ark had the right idea with would be ships in a bottle a way to "cryo" a ship so if your on pvp offline raiding is a massive thing happening. This would be a way to store your ship so it doesnt get destroyed while your offline. But instead running the possibility of it being stolen.
  11. Hello, I was thinking since we have a multitude of ingots that can be made with the forge what if we had a "Top Tier" ship like an Ironclad? I know the Galleon is a top tier ship and is very large but to make more use of these ingots and move into more of an "industrial era" type warship that can utilize steam or coal engines and still utilize the NPC crew for sails, loading coal/water for engines, as well as cannons would be awesome. We would still be able to put the submarine and all other side attachments on due to it's large size like a galleon. Also, having a "metal" tier of building parts would allow for better base defense, bigger raids, more difficult ship battles, and better use of ingots. I know that's a pretty far fetched idea but I thought I would just throw it out there. Thanks for your time, JVGaming Here's an example of an old Ironclad... ,
  12. Please give us a command to unseat all the crew with one whistle and then seat them back to same seat as they were. It's really cumbersome and boring to run from each crewmember to another to unseat them from cannons and back, especially on galleon with 58 or more crew on board.
  13. y0himba

    Climbable Rigging

    On actual sailing ships, the rigging is climbable. This would also save weight on the ships. Thanks for listening.
  14. ♥ For 1453 hours, I have played this game in PvP. As we know, this game is a pirate game but after a new patch, again and again, It seems to me that devs tend to focus on updating new content mainly in new tamed and environment instead of ship updating. I would like to discuss about the new contents that I want to see. Let's talk about design first. I would like to see the developers introduce new various ships to fulfil different purposes for players like Caravel for discovery, Indiaman for cargo, Privateer, Frigate, Ship of the line for battle and adding more sails as well. The ship's sails and ship appearance in this game are really annoying to me. Look at Brigantine for example. Most players often attach three speed sails on it and make the ship looks like the kind of weird. There's should have had sails like Spirit sail at the ship's bow and Spraker sail at the stern that can increase ship speed as the rest too. Not to mention the captain's cabin at the stern that is empty, no windows and no big company's flag. Next, we should be able to board the enemy ship and capture it in a short amount of time like 10 minutes when a ship is unanchored but we have to wait more than 8 hours to claim which is really suck. And some good news from the last patch, there's spear bolt which can pull enemy ship but a ship can still fire to each other. If a ship can't fire when spear bolt pulling it, that's mean the boading enemy ship will be easier and it's possible to capture it. And the last point is NPCs that can't do anything more than a mindless robot. It made the game lifeless. This game should categorize NPCs to many occupations such as crew NPCs for mounting canon and controlling sails, pirate NPCs that can board the enemy ship, etc. Moreover, at the Freeport there should be NPCs roaming around like a real port city and some of them can ask players for doing quests. And it is going to be better if there're NPCs cargo ship sailing across between different Freeport or even NPCs pratol ship that can be plundered by players to get foreign materials. But for now, we have to bear with a boring long haul journey to get materials for the blueprint. I hope that this game can be better when it comes out from early access ♥ PS: Don't mind my English skill xD
  15. I think a Ship which is anchored should also count like Land for the Cargo saddle with the 0.33 weight scale cause it whould make unloading a ship way more comfortabe then just throwing stuff over board then pick them up again and put them in the storage of the cargo saddle. Always having problems cause my Tames have to wait on Land to get filled up with all the stuff i collected else they are overweight on the ship even it is anchored and i just want to move them down from my ships
  16. pfg

    Group member count wrong

    Network: EU PvE Grid: B11 Description of issue: Group shows 20/20 with no actual weapons in the group Any screenshots or video demonstrating the bug: could not trim the picture enough to post Repro steps if available/applicable: CCC : on the boat cheat TP B11 -140254 -335228 1048 CCC: next to the boat cheat TP B11 -138921 -336498 780 really really need a fix for this - i basically cant use this gally anymore - please just give us a key command or pin wheel command to clear all groups so we can manually put weapons back in their groups
  17. We need a way to clear the group member from ship groups. When the system auto assigns a weapon to a group and the weapon is then picked up or otherwise destroyed the count does not go down so you end up with unusable groups to control. Please just give us a key combination that clears a given group back to zero so we can then re-assign the correct weapons to the groups we want them to be in.
  18. Dauerwelle

    Ship LvL and Quality

    why is this max lvl 44 with 124% Ship Quality ?? so 100% = lvl 40 and 124% actually lvl 49.
  19. Hello, There is a very annoying bug in boarding my ship using the rope ladders. Sometimes it seems to be impossible to get on the ship because I cannot use this rope ladder. I press "E" to use it, I hang on the ladder but when I want to move upwards, I just swim against my ship and leave the ladder. Other Times, I can climb up half the way, then the character stops and only thing to do is jump from the ladder try once again. Sometimes I can climb up the complete Ladder but I am stuck at the top and connot enter the ship. It is really annoyoing to try 40 times to get on the ship. If this would happen once, ok. But sometimes it's really every time I want to get back on my ship and it is an easier and faster way to build a ramp then to use the ladders. This cannot be intended? So the hardest thing when gathering the chests in the ocean is to get back on the ship before you will be eaten by anything. PLEASE fix this. Make the ladders work or give us a command like for tames to "teleport" on the ship.
  20. Player Shops NPC Crewmates Cosmetics New Players Meet/Hire Player Crewmates Resources All of the above are reasons why the Accelerated Ship Decay should be delayed in Freeport Regions. From the moment you enter a Freeport Region, your ship begins to take a percent amount of damage every 10 or so minutes. My Brig was at full HP on all planks before entering the Freeport Region. By the time I made it to the Freeport island and anchored, my Brig had taken 400 points of damage on ALL hull planks. If players are going to be going to Freeport regions more often to buy and sell items and Player Shops, buy cosmetics for their ships, hire crew members and meet new players... they should not be forced to leave the Freeport region ASAP. The accelerated ship decay should START roughly an hour or two after entering a Freeport Region. That being said... I understand why there is Accelerated Ship Decay in Freeport Regions. This is to reduce lag and reduce clutter in these Freeport Regions. Players should not be clogging the place up with ships and campfires and bodies lying around everywhere, like we saw on Day 1. But if we are to be visiting Freeport towns more often because of the new content coming, like player shops... we should not be immediately penalized for entering these regions. Alternatively... @Argh! Pay mooring fees to anchor in a Freeport... an hourly (gold) rate allows for (an amount of time) in the Freeport. If you need to stay overnight due to unforeseen circumstance you will not return to a scuttled ship as long as you either prepay the "Dock Purser" or have the funds in a resource box on your ship -- Also limit this to any ship above the Ramshackle Sloop...
  21. After taking all kinds of animals with us on a trip around the map to make tons of gold, we encountered several problems with animals on ships. 1. Animals jumping around. Everything bigger than a Tier 1 animal started jumping up and down on the spot they were standing after some time on sea. This didnt change our game expirience on this trip but at a certain amount of animals being on the ship this can cause some problems. 2. Animals dropping a floor up or down on anchoring. This was annoying but didnt cause any greater problems since we could still drag them out of the ship with follow and place them back on top of the ship. 3. Animals starting to fly after anchoring. I dont realy know how and why but our elephant decided to head skywards with a number of small jumps. Dont know if he would come back down on his own but we stopped his trip by whistleling him and he fel down. 4. Animals disappearing. We werent keeping an eye on every animal all the time so on some point a horse got lost. Dont know how and why but it simply happened. 5. Animals losing their passive setting after server crash. Server crashes somehow cause animals to switch to neutral in some situations and its not funny when your elephant decides to meele the ghost ship midfight. My suggestion for these problem would be some kind of animal boxes according to the tier of the animal. The animals can be locked to the pens like npc crewmates can be locked onto a cannon or chair. Also with the same option over the actionwheel. For tier 1 animals i would suggest a small box. In these boxes chicken would still lay eggs and you can pick them up and any shoulder animal can be taken out of it and placed on your shoulder with an actionwheel option. These boxes can be placed anywhere on the ship since you can also carry these animal For tier 2 animals i would suggest animal pens. Something like horseboxes in stables in real life. Any resource animal can still be accesed by standing in front of the box to gather its ressources. I would lock these boxes to places cannons lock into when gunports are present to cause somepoint of decission between transporting animals and having fighting power (i know people build 3 story cannon towers on top of the ship and dont need gunports anymore but i dont like free placement of the animalboxes in this case.). They can also placed on top of the ship but will be easily destroyed there by ghost ship in pve and other players in pvp. For tier 3 animals i would suggest some kind of pole they get "chained" to. These poles take up like 2x2 space in foundations. These poles can only be placed on top of the ship because the animals are simply to big to be under deck and are kind of durable to substain ghostships, other ships and the "strength" of the animal roleplaywise, maybe costing alloy to justify the sturdiness. I hope you like my suggestion and give your feedback to my ideas.
  22. Hereforboredom

    Random suggestions

    Now before this gets picked apart by random people on the internet who just want to troll around and insult people for their opinions let me start by saying that I love this game. However i do have some suggestions i think would be amazing if GS integrated them into their current system. Most if not all of my opinions would greatly improve the experience most solo/small companies have in and create unique and fun challenges for companies to overcome. Since this IS early access I figured this would be the only time to throw some suggestions out there. And again I am not a programmer/developer so I don't know how difficult these suggestions would be to implement they are just fun idea I think about while playing that would improve the game in some way. More crew options For starters this is one of the most ambitious games I have ever played and has a ton of potential but as stated above a few tweaks to the system could help this game topple most other games in the genre. First of which is the crew system. As it stands now the crew system is pretty good, go to a Freeport or kill ghost ships to acquire more crew to man your ships or mount guns to defend your base. But I would suggest building upon the foundation of the system and AI of the crew to add more immersion and customization to the game. Similar to what the thrall system is in conan exiles, GS could add crew npc's that are not just static npc's the the same behaviors. I suggest adding a system that implements new crew that are proficient in different categories. I.e. crew members that are better suited to man sails but not good at maning cannons or turrets. Or npc's that are well suited for base defense so you can leave an army of npc's in your base to defend it while offline on cannons or armed with swords/bows/guns on foot to meet the invaders. The Ai could possibly function similar to the army of the damned. And while stationed or positioned where they are best suited, the npc's would receive a buff of some sort maybe extra damage or faster turning on sails ect. (And I know you can spec into Captaineering to get talented crew but this would save on skill points) Just picture you are a solo player and you have a little base a few defensive structures but not much else around to keep you safe. Now a bigger crew tries to raid you. They blow up your defenses and storm the beach. But this time you have an army of crew members armed to the teeth somewhere in your base to help fight back. This creates a little more excitement and protection for the little guys and more gameplay for the bigger tribes where they can't just overwhelm the solo/small tribes with little to no resistance. Or on the open ocean you have crew on board not just on sails or cannons but armed with fire arrows and swords to help you fight back enemies when they board your ship. And they will hopefully be good enough to actually put up a fight while defending. Drop anchor at an enemy base and have a horde of npc's follow you into battle. While currently you can place crew on the steering wheel. What if you improve on the idea by being able to program a destination. You can have trade routes that will allow the auto pilot to sail to the nearest free port or a marker that you place. Allowing for smaller companies to send automated shipments or supplies to other bases or ports. And similar to the current playershops can sell goods when they are docked. Don't like farming or just don't have the time or man power to farm hundreds of trees for resources? Have crew members specialized in gathering. These crew members could be set to wander and gather wood/thatch/stone ect around your base and place the resources in a designated resource bin. (This can be done in some way in a similar way like pretty much any RTS in the past almost 30 years) These additional crew types would cut down on the grindiness this game has and improve the overall gameplay especially for smaller companies. Now how would you acquire these new crew? Simple, for starters go to a Freeport like normal to get lower grade (common) crew in each specialization. And I have to point out conan exiles again. But for higher tiers you would have to complete harder and more time consuming quest or tasks. I.e. killing ghost ships, completing dungeons, quest, going to the power or any other new content added later. This will give more incentive to complete more endgame task and detract from the zerg mentality of pvp and add a little bit of strategy to the game. And again this can be done in some way. If you look at gameplay from conan it has already done similar things with the thrall system. To top it off it would pull farther away from just the basic taming system in place currently with animals and make it stand out as more than just "ark 2.0". Could even add a new talent tree specifically for crew so you can either spec down the beastmaster tree or the crew tree. In short this would improve QOL, allow smaller companies to actually stand a chance and not get destroyed so easily, cuts down on the monotony of farming and adds additional gameplay mechanics. GIVE ME MORE SHIPS! Naval warfare is a big reason why a lot of us play in the first place. And while the current ships are enough for early access I think many of us would get bored of the current variety we have now. How many schooners and Brigs can we build before we get tired of the same in game models? Granted there are tons of customization options and builds can try, but how about new ship types or skins. Skins may just be a cosmetic thing like what you guys are working on for the steering wheel. Would be awesome to see some viking, Greek, or Romam ship skins if not just whole new ship designs. For example a whole new category of ship with sails and oars/oarsmen. Built for speed with possibly having rams on the front for ramming enemy ships for massive damage. Adding rams of some form would drastically change naval warfare as it is in game currently. Having to sacrifice speed and weight to place a heavy metal ram on the front of your ship. Forced to make tactical decisions whether to add a ram and strip down some decks or add stronger oarsmen (crew) for speed. Could be similar to the rhino if you command your oarsman to pick up speed in order to land a crushing blow. Speaking of decks. How about the ability to customize the decks we have on ships. As in a cargo deck that, like the cargo racks from the may update reduce weight of items or workstations put on them. Or a deck designed to preserve food and refuse spoil timers for traders shipping their goods. Or a weapons deck that increases damage done by any cannon/torpedoe placed on it. (this would help disrupt the current meta of placing a ton of cannons on ceilings to overwhelm your opponent). or a deck with temp control for when it gets too hot or too cold. Not saying the current old English/British styled ships are a bad thing, I know it's pirate era they are going for just think it would be interesting to see new ship designs. Maybe make new content around the new skins/ships so when you see one you know that crew did something challenging similar to the submarine and the kraken. These things and more are buzzing around in my head almost every time I play. And you could update the game almost monthly like they did ark back in the day. Again, I know most of this is a long shot but still think these are cool ideas that if implemented could possibly increase sales and the longevity of the game and keep people playing. This has been my TED talk...
  23. Dear fellow Pathfinders, A new BUFF for ships! Please! "Take me Home": After moving/Sailing for X minutes (10-15minutes maybe), Out of combat (30min without taking damage from enemy/PVP boat), with no enemy players in render distance. You gain the "Take me home" BUFF. This BUFF give you 20% extra Sailing speed. This BUFF is lost if: Enemy player or pvp ship enters render distance / Collision with SOTD or ship takes damage. The wind mechanics are fun and a good dimension to Ship pvp encounters. But lets admit it, when you have to sails hours and hours (i mean its literaly 1h here, 3 hours there when its not 6 hours...) That slow wind or bad wind we are experiencing everyday adds no fun at all to the game (when traveling long disctances), but for PVP encounters its good. This buff could also be stackble: 1st stack after 15min (+20% speed), 2nd stack 30min later (+35%) , 3rd stack (+50%) 45min later if all conditions are maintained for that long (moving/out of combat/ no enemy players in render) for really long travels. +50% maximum at 3 stacks. The numbers are only suggestions and need to be tested, but you get the idea If you like this suggestion or have any idea to improve it please post/ Upvote. See you guys on the Atlas!
  24. Network: PVE EU Grid: K5 Hi, I sailed with the boat from J5 to K5: Resulting in a Freeze I have new connected. Could sail a few yards. 3 Min kicked by Battle Eye "Reason not responding". Rejoin ... Resulting in a freeze in the loading screen Join new Atlas PVP > Exit to Main Menu Join new Atlas PVE > Standing near my bed on the Ship Can't use doors or cupboards. When you press "i", the character screen closes in 0.5 seconds, but I see my armor. The ship is not anchored. Ask for quick help, otherwise we'll lose several hours of progress, stuff and high bears. Network Failure Message "You have been kicked by BettlEye. Reason "Client not responding". Does anyone have a solution? Best regards
  25. Sinappia

    Harbor-Items

    Since the main focus of this game is the sailing & ships I would like to suggest adding Harbor-Items. Especially in hindsight of the adding of Torpedo’s to the game real Harbor-Structures should be a thing. Of course you can already build your version of a Dock – but this is not really optimal (speaking as someone that has a humongous Harbor): The bazillion of structures do not help the Server performance at all and the worst part - all these structures render often way too late for many people. You can get shot down or crash into a harbor without even seeing it. The big walls helped already a lot with this problem. But there is room for more. Here some ideas: Wharf/Quay - to load and unload. Including Item's like a crane, extendable platform (kind of like the elevator but horizontal) and so on. Dock's & Pier's – they already exist in the game as items (see Freeport and so on). Make them craft able and snap able (with a toggle if they should snap or not). It will help a lot if a big Dock is just maybe 3 structures (like the big walls) instead of hundreds! Harbor-Walls (Sea Walls - also counter wave-movement) & Gates (designed for Waterplacement, example: Lock Gates). Placing stuff under water is beyond terrible. Harbor-Items should be able to be placed on the big under water rocks and not get obstructed by them. In this category one could also add defense against Torpedo’s. All the harbor-items like mooring cleat stock, ship fender and so on. The mooring cleat stock could work as an item that pulls the ship into place and functions like an anchor. If you’re close enough you get the option to use this and then the ship gets pulled automatically. Decorative but usable Items like Alarm-bells, Dressing-Line's & flags for them and so on. Any more ideas?
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