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Showing results for tags 'server'.
Found 100 results
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There is an issue with the G7 server forbiding me to enter.... plz do something plz always say connection timeout
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You have ate leats 200 players without joining for ours and you can´t just click in the restart button? c´mon it´s that hard ? You have a players base decreasing and we only ask for a littler restart to keep playing and having fun and you can´t attend to that. My friends are all playing and I can´t because of G7 and other players can´t because of D14 so what will you do abou this let more thousands of future buyers turn their ideas for another games? I have lots of friends that refund the game because of this... c´mon I just want to play...... Pay attention to your community and the game will stop with the haters because I´m a supporter I´m loving the game but I´m not going to support a game that makes me be in front of my pc for hours seeing timeouts... If you can´t handle this many of servers reduce them until you can otherwise you will not be able to keep this.... Thanks for your time...
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whenever i try to connect it doesn't even, something has gone wrong with my char and now i'm losing every because i cant log, can you at least delete my character so i can join the server my friends are on? or patch this issue. literally costing me my base right this minute. please respond.
- 10 replies
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- bugged server info
- server
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Constantly on the server, after 1-2 hours this error appears. Log: Fatal error! VERSION: 6.2 ShooterGameServer.exe!UWorld::Tick() (0x00007ff7ece5f4be) + 14 bytes [h:\yarkupdate\engine\source\runtime\engine\private\leveltick.cpp:1275] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7ecdffc52) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:1174] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7eba1bc4b) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2443] ShooterGameServer.exe!GuardedMain() (0x00007ff7eba16add) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7eba16b3a) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff7eba1c53a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7edcb227d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007fffeb9e8364) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffedc8e851) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffedc8e851) + 0 bytes [UnknownFile:0] 慌瑳删灥楬慣整捁潴汐祡牥慐湷敔瑳䵟污彥彃㌹慌瑳删浥瑯畆据楴湯倠慬䡹瑩晅敦瑣潐湩൴ console: map: ServerGrid.json
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The moment we crossed the border and entered I13 we completely froze up after 5 minutes still frozen i relogged and got connection time out. H13 had only 8 players on so i think that 1 is down as well
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Company of GAZ yesterday spend around 18h for creatin of Schooner! And today after server relaunch it has been demolished. It'en ancored in save zone in started location J9! I know that Forsen got the same situation and you've been returned him his ship. Can i claim the same compensation? EU PVP server Here is screenshots from our discord conversation: https://media.discordapp.net/attachments/310766743901700096/527671360227508244/unknown.png?width=1082&height=677 https://media.discordapp.net/attachments/310766743901700096/527670467209854976/unknown.png?width=1202&height=677 https://media.discordapp.net/attachments/310766743901700096/527663021674332170/unknown.png?width=1202&height=677 https://media.discordapp.net/attachments/310766743901700096/527671087480176650/unknown.png?width=1202&height=677 https://media.discordapp.net/attachments/310766743901700096/527672025116966912/unknown.png?width=1202&height=676 https://media.discordapp.net/attachments/310766743901700096/527679356928262146/unknown.png?width=1082&height=677 https://media.discordapp.net/attachments/310766743901700096/527832200713076766/unknown.png?width=1202&height=677 https://media.discordapp.net/attachments/310766743901700096/527837687194058763/unknown.png?width=1202&height=677
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So as the title says, NA- Krakens Maw ( I2 ) has been down for an hour + now and as a result, I haven't been able to to even logon and change my home server so I can play with my friends. Honestly, if I could just pick a new home server that would solve my problem, but because it keeps me tied to a server that isnt there I cant even play the game. The worst part of this is that there is no communication of why it went down and when its expected to come back. Would like to have my character moved/killed so I could choose a different home server.
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Hello! Me and a lot SA players would like to know if are we getting a SA server soon. Playing on NA/EU introduce the problem of high ping, d-sync and other, also, would be easy to find other players from our country. Thank you.
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I played in d9 and built a ship but d9 is not exist now , is there any maintenance
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I love what I CAN play now you've stopped the rubberbanding. Got off my island, made it to a new island and died. Couldn't respawn on my boat, got booted. Can't get back in "Unable to fetch current server info to join" . Thoughts? Events leading up to it. Died Chose respawn on bed as I'd made it to a new island - white screen, then back to the choose respawn. Chose a bed of a member of my company - spawned Chose fast travel to my bed as he was not at my location and all my stuff was on my raft White screen then still on his raft Quit game Reloaded game Now I can't join the "NA PVE The Hydra's Den" server at all "Unable to fetch current server info to join" is what I'm told. I hope you have an idea and a fix because it's a tetch irritating
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EU-PVE A11 Is down pls restart
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since the launch I can not play, when I try to log in a server the game hangs fix it please until today I did not have the pleasure to play.
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Enigma ServerCommunity. New Map Custom Made.https://i.imgur.com/VEkfGBW.jpgBring your friends.Server automatically updates.Custom Map 4XP,4H,4T13 Discoverable IslandsDiscord: https://discord.gg/yBxSnqD
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Why are the just 4 Main atlas servers? I would like to have a simple answer from the devs or the mods or anyone that can actually answer that question properly (meaning not telling my it is all about the money). If you break it down you have 2 for each reagion split into 1 for each game mode. Then half the server (at least in eu pvp) is starter area (40+ shards). In my opinion that is just not enough at least for pvp. So lets talk about that considering mainly the pvp server (i have no overview how the situation is on pve as i'm "playing" at eu pvp") The size of the map even just with 12 shards as starter areas does simply not support the current playerbase. Furthermore adding more main servers would decrease the server load for each shard/main server, as well as the stress on the network infastructure, So why are there still only 4 main servers and are more on the way?
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Hello. When I run my dedicated server, it will random stop without a crash and I don't know why. Logs: [2018.12.25-03.38.30:197][ 0]Log file open, 12/24/18 22:38:30 [2018.12.25-03.38.30:197][ 0]LogMemory: Platform Memory Stats for WindowsServer [2018.12.25-03.38.30:197][ 0]LogMemory: Process Physical Memory: 56.83 MB used, 56.83 MB peak [2018.12.25-03.38.30:197][ 0]LogMemory: Process Virtual Memory: 50.24 MB used, 50.37 MB peak [2018.12.25-03.38.30:197][ 0]LogMemory: Physical Memory: 3147.16 MB used, 16264.95 MB total [2018.12.25-03.38.30:198][ 0]LogMemory: Virtual Memory: 276.57 MB used, 134217728.00 MB total [2018.12.25-03.38.30:517][ 0]ATLAS Version: 6.2 (Rev. 105929) [2018.12.25-03.38.30:517][ 0]PID: 2304 [2018.12.25-03.38.48:140][ 0]Primal Game Data Took 17.06 seconds [2018.12.25-03.38.50:507][ 0]SteamSocketsOpenSource: gethostname failed () [2018.12.25-03.38.52:932][ 0]Network range scales set to: 60 start, 100 end, 0.500000 endscale [2018.12.25-03.39.42:013][ 0]Server: "Tropical Freeport" has successfully started! [2018.12.25-03.39.43:347][ 0]Commandline: Ocean?ServerX=0?ServerY=0?SessionName=MureGaming?MaxPlayers=10?QueryPort=57555?Port=5755?SeamlessIP=X.X.X.X -log -server -NoBattlEye [2018.12.25-03.39.43:347][ 0]Full Startup: 74.45 seconds (BP compile: 0.00 seconds) [2018.12.25-03.39.43:347][ 0]Number of cores 4 [2018.12.25-03.43.50:541][403] - FPlatformMisc::RequestExit(1) [2018.12.25-03.43.50:541][403]Log file closed, 12/24/18 22:43:50
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So whats the password of this server so that I can also join :P? PD: Those zone names are funny.
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the game started at 255 ms in all points of respown, some people managed to alir but the vast majority did not and now the islands are full of flags which we can not catch because they have 4000000 beds and teleport, we need a wipe NOW or this game will be without players in less than 1 week, the thing is serious, a group of 20 people can not do anything, less than one and we are only 30, we are more than 300 and part of the lag that gives, we come With galleons simply because they have played 1 day before, they said that creating boats would be difficult, there are already people with huge boats and many cannons, there is also no island or island, boring sea when ghost ships and hidden treasures were promised, where everything is promised ?
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I can't join the server : " Unable to fetch current server info to join! ".
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- bug
- connection
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(and 3 more)
Tagged with:
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Well, i own a main server with 2 expansion servers from nitrado, but since the 5.0 update, my server keeps crashing at start with this argument: Fatal error! VERSION: 5.9 ShooterGameServer.exe!AShipPathManager::BeginPlay() (0x00007ff7b1138a19) + 40 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shippathmanager.cpp:78] ShooterGameServer.exe!ULevel::RouteActorInitialize() (0x00007ff7b2169556) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\level.cpp:1981] ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff7b22f1e00) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:3402] ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff7b22bef8d) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:10364] ShooterGameServer.exe!UEngine::Browse() (0x00007ff7b22a854b) + 43 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:8896] ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff7b119fd49) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2904] ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff7b11ac8ea) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335] ShooterGameServer.exe!UGameEngine::Init() (0x00007ff7b20fd6b6) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:735] ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff7b1198aef) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterengine.cpp:396] ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff7b0d271bc) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2109] ShooterGameServer.exe!GuardedMain() (0x00007ff7b0d26cb2) + 12 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:128] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7b0d26dba) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff7b0d2c7fa) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7b2fc392d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffde1ac13d2) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffde40254f4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffde40254f4) + 0 bytes [UnknownFile:0] Anyway to fix this? Since iam not able to reset the servers atm due heavy load from nitrado Dump732538464.dmp 12.24-10.21.22.crashstack
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So seriously is this intended or a bug? Since all servers are full atm you cannot change your home server, what are we supposed to do now?
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Unable to fetch server info............unplayable
- 2 replies
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- server
- connection
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(and 1 more)
Tagged with:
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I need the APPID to make a dedicated server. Why can people rent a nitrado server and we can't host on our own?
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What Firewall Ports does this game use? I need to open outbound ports on my firewall. It's a long story on why I can't say I can go out any port -_-