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About Me

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  1. Greetings Shipmates! With the upcoming mega patch I know many of you are looking for a new community to call home. [A1] is a community a cut above the rest with a unique map design that has something for everyone. Are you looking to be a Pirate who terrorizes the seas and lives on their ship? We have you covered! Are you looking to be a Merchant who seeks out the rarest materials and opens up a trading port? We have you covered! Are you looking to be a Mercenary who builds an epic fortress and lays siege to your enemy’s bases? We have you covered there too! At [A1] we have implemented a groundbreaking map design and faction system. Our 7 x 7 world includes multiple Golden Age Ruins so all power stones are obtainable, a zone for the Kraken, Lawless zones, PvE territories, and PvP regions. Our faction system consists of 3 individual groups. Merchants (PvE), which are your more traditional PvE role, will spawn with 20% more carry weight and intelligence. Mercenaries (PvP), which are your traditional PvP role, spawn with 20% more HP and Stamina. Pirates (Lawless PvP), which live on ships or on land that is claimless in Lawless regions spawn with 50% more Oxygen capacity and Gold Find as well as 20% higher Melee. Check out this presentation that goes further into our upcoming changes for post mega patch. https://docs.google.com/presentation/d/1YUiAZ_jalWyp269jjC3sa1hZac-B3bYfTcak7LXRtdk/edit?usp=sharing Features: 7 x 7 world -Custom quests built by the community Weekly bonuses voted on by the community PvE, PvP, and Lawless Zones -Monthly events with epic rewards Clipping turned on for easier building -Unlimited Respecs Active admin team -All Power Stones Kraken (The Maw) Live map ( http://www.A1Atlas.com/ ) Merchant and Ghost Ships Grids are on dedicated boxes based in Canada Rates: Harvesting: 2x PvE & PvP / 2.5 Lawless PvP / 3x Bloodworks Taming: 2x Ship of the Damn: 0.5x Mods: A Custom mod built specifically for the [A1] community Pirate Quest Eco’s Atlas Foliage Eco’s RP Décor Server Link: Steam://connect/ Discord Link: https://discord.gg/srRjA9Y
  2. PlayPortRoyal.com 5x5 PVP 8XALL+Quests+Shop [Dedicated Server] Port Royal is OWNED in-house and hosted on a c6220 blade server with 8 processors and nearly 400GB of ram to ensure the highest quality gameplay available. This means that we do not have any worries about the future of the server. As long as we have a player base, we will host it. We also have our own custom mod made specifically for Port Royal that allows us to modify the gameplay as we see fit. This allows us to give users features that are otherwise unseen on other servers. We welcome all players that are looking for a complete experience. Although we do have a shop/points system, Port Royal is NOT a play to win server. In fact, everything that can be purchased in the shop can also be purchased by utilizing our discord chat. You can play games, help others and simply be active within the community and use those points towards buying in-game items such as treasure boxes, shop points, VIP packages and so on. We do not have ANY PVE zones nor do we plan on having ORP. This is a PVP server - if you're unable to handle that - please do not play. We do have a rule-set that we expect each player to abide by and WILL enforce those rules accordingly to grant all players a solid experience. Admin command logging is turned on at all times, however, the admin does not play on the server. In fact, there will never be any admins that play on the server. Rates: 8x ALL Map: 100% custom, with all Power Stone islands, The Kraken, Ghost Ship, NPC trade ships and correct settings to emulate Official gameplay (minus the rates). Website: https://www.PlayPortRoyal.com Shop: https://shop.PlayPortRoyal.com Discord: https://discord.gg/56Ck5SM *Note* When you join the discord, you must click the "Welcome" channel, read the rules and then type "agree" in the welcome channel to see all of the other channels. Once you join the discord, click "server info" to get all of the connection info for the server. *Another Note*: This server is brand new and still may have some growing pains to go through, please be aware that we are on top of every issue that may arise and will fix any issues as soon as they come to be known.
  3. Ahoi Monsterpiraten! Genau, du hast richtig gehört.. wir sind die Monster unter den Piraten und bestehen seit dem Realease von ATLAS. Aktuell besitzen wir einen 5x5 Grid mit 750 Slots und möchten dich als Pirat auf unserem Server anheuern! Allerdings musst du erstmal unsere Aufnahmeprüfung bestehen, sodass du in die Monsterpiraten Spielwelt unsicher machen kannst. Wir spielen hauptsächlich PvP mit einem klaren Regelwerk und regelmäßigen Events. Besuche uns auf unserem Community Discord und erhalte weitere Informationen : ) Kurzer Überblick: aktives erfahrenes Adminteam aktives Eventteam ausführliches Regelwerk whiteliste mit über 200+ Spielern erfahrene Spieler, Streamer und YouTuber aktiven und großen Discordserver (Regelwerk muss gelesen werden) verschiedene Events (Schatzjagt, Seeschlachten, Versteigerungen etc.) verschiedene Mods Streamer werden promoted Serversettings: Harvest Multiplikator auf 2x XP Multiplikator auf 2x Ressource Respawn auf 0,5x Ressource Respawn Range auf 0,4x Weitere Einstellungen, Änderungen und Anpassung sind jederzeit möglich und sind im Discord einsehbar. Falls du Fragen hast oder mehr Informationen zum Monsterpiraten Server benötigst, schreibe uns gerne im #offtopic Kanal auf unserem Discord an. Wir, die Monsterpiraten, freuen uns auf dich! ______________________________________________________________________________________________________________ Du findest die Monsterpiraten auch auf Twitter! // Der Server wird supported durch G-PORTAL.
  4. Oyez l’aventurier. Je te présente le projet Péons.fr, un projet soutenu par une équipe qui est constituée par des fans de jeux vidéo qui œuvres depuis plus de 5 ans dans le domaine des jeux de survie. Depuis le 6 janvier 2019, nous mettons à ta disposition un serveur Atlas de 16 grilles où des joueurs PvP PvE et Rôleplay se côtoient au quotidien. Un serveur majoritairement PvP où le règlement est avant tout appuyé par nos valeurs qui sont respect et fairplay car pour nous jouer à un jeu vidéo doit être synonyme de plaisir et non une source de frustration. Les settings du serveur sont identiques à ceux des serveurs officiels. Notre serveur sera totalement wipe lors du déploiement de l’Atlas 1.5 Permettant à chacun de repartir sur un pied d’égalité. Tu noteras que toutes les nouveautés seront intégrées sur notre nouvelle map au moment de cette mise à jour majeur et que le serveur sera en mode colonisation. Réouverture prévue mardi 16 avril 2019 à 20h00 https://www.peons.fr/ Discord : https://discord.gg/w2crxs5
  5. Hello! If you are looking for a good PVP server, you are in the good place. I won't bore you more, just go to server information Grids We start fron size 3x3. It is enought size for a brand new server. On our discord you will find link to the map and islands locations. We try to ensure you all types of resources to gain. When server will be more popular, we extent size to 5x5. Rates Harvesting - x25 Xp - Instant lvl Taming - x25 Breeding - Accelerated Max Ship lvl - 200 Standard Ship weight - boosted (For example galleon has 200 000 weight at the beggining) ORP In hours from 16:00 to 23:00 CET ORP is turned off. Except this hours ORT turns on 10 minutes after last player from company log out. Mods CustomShip [1632927688] Custom Item Stacks [1629667379] KWAKA'S PIRATE JUKEBOX [1633618697] [SPUK] Advanced Structures [1634787296] Editable Server UI (WBUI) [1639088858] MultiVitamin [1628534756] Regenerating Ships [1680540642] Hardware Intel i7-7700K OC 4/8t - 4.7GHz /5GHz 64GB DDR4 2400 MHz NVMe disks (great performance) Steam connect to server steam://connect/ If you want more info, please join to our discord https://discord.gg/xGAjUzT
  6. Search for TheArk.Life and you will find our 5X5 Grid. See our Live Territory map at https://www.atlasplayers.com/ We are the #1 upvoted server on https://atlasserverlist.com/server/260608 All Biome types All Power Stone islands Dedicated Kraken Grid Ghost Ships working x10 Gather x10 Exp Lowered Water Drain Lowered Stam Drain Lower Breeding Timers Better Treasures in PVP Grids Increased SoTD in PVP Grids Higher Level Tames in PVP Grids Lowered SoTD in PVE Grids Stack Mod / Transfer Gun Black Map Fix posted on our Discord PVP are on B4,B5,C4,C5,D4,D5 Grids Rest is all PVE Grids Direct Connect - Copy and paste into browser url A1 - steam://connect/ A2 - steam://connect/ A3 - steam://connect/ A4 - steam://connect/ A5 - steam://connect/ B1 - steam://connect/ B2 - steam://connect/ B3 - steam://connect/ B4 - steam://connect/ B5 - steam://connect/ C1 - steam://connect/ C2 - steam://connect/ C3 - steam://connect/ C4 - steam://connect/ C5 - steam://connect/ D1 - steam://connect/ D2 - steam://connect/ D3 - steam://connect/ D4 - steam://connect/ D5 - steam://connect/ E1 - steam://connect/ E2 - steam://connect/ E3 - steam://connect/ E4 - steam://connect/ E5 - steam://connect/ Discord - https://discord.gg/5wkCmwS
  7. Everyone can build 24/7 on your island. Island owners cannot demolish anything built by a non-company member. In combat phase 9 hours of of the day anyone can build cannons and whatever else they want on your island. ANYONE can build cannons... EG: why the hell does it matter if I stop my allies from putting down cannons during peacetime... when they can just wait and put cannons up during combat? ( did you guys even use your head on this? ) Structures are a luxury of the defender and should not be something an attacker gets... this is a completely fucked system and needs to be changed ASAP. So we are clear. You mad a mechanic to please forums nerds that don't play your game. This mechanic is... Anyone can build anywhere... I am guessing this was to allow solos, smalls, and noobs play the game right? Wrong land owner is gonna see this... wait till peace time or not wait and just utterly destroy that place.... The only thing this mechanic does is make it easier to attack the island....
  8. This allows for quite a different tactic. Rather than the lawless the freeport has no enemies apart from *humans*.
  9. Its nice to have this forum. But wouldn't it be utterly cool to have an auction house in freeports where you could auction in game items, tames and services? Comparable with the ones in LOTRO. Along with a rentable vault.
  10. I already made a suggestion post, I think gun damage vs tames needs to be at least tripled ,and puckle dmg needs to be quadrupled. Maybe even more is needed, you can see actual numbers in the suggestion link at the bottom. If you have fought against tames and flame swivels yet, you might think the same. If you like this suggestion, upvote this or the suggestion post please!
  11. Welcome to JetEye Paradise! We host gaming servers for various different games! Currently our servers are running Atlas on a 7x7 grid which is split between two servers located in Thailand and central USA. You can seamlessly sail between these servers and venture across the entire grid. The rates are 10x Tame, 5x Harvest, 3x XP for PVP and 5x Tame, 2x Harvest, 2x XP for PVE. Power Stone quests have been implemented and tested fully. If you have any questions or issues, use either the reporting channel here or on the Facebook group JetEye Gaming Servers. There are currently 50 slots per server. To Join, Search for JetEye 7x7 PVPVE Modded. The direct connect info is for one of the US servers and for one of the Asia servers. Feel free to invite as many as people as you would like!
  12. I have a suggestion for solve the problem with the solo player, Why don't make a non-pvp port with a bank for gold, values things, crew and 1 ship? (for a price of gold) Only for player without a company.
  13. COMING SOON! I have painstakingly created a 5x5 PVP server which will go live shortly after the Official Wipe and the new Islands and Quest lines are released to unofficials After lots of research and finding out what the player base likes best I will implement the best MODS, the best rates, the best progression and best of all, probably the ONLY large map without a built in Shop plugin and NO pay to win like the big servers out there. We will be ran entirely from an extremely high-end PC and updates and restart will be fully automated and quick which means hardly any down time for players. To sign up for the latest in what is to come visit and join our Discord here: https://discord.gg/wMKKAHC We promise to hold regular polls, every change will be community driven, not driven by the Owner or any Admins. We will be holding events voted for by the Community and we will be themed based on the Infinity Stones from the Avengers, and our events will be centered on ship battles against the admin, random admin base raiding events along with lots more. I guarantee satisfaction, I guarantee low ping and I guarantee a decent community for small or larger Companies alike. We will be hard coded to a limit of 15 players per company, and the rules and Discord will be consistently monitored to ensure the help is there when you need it most. We will have 25x all rates with random double XP events and the ability to level up 500 times, player, animal and ship. We will implement a load of stable, tested mods to improve the core game and any changes will be balanced to PVP and as mentioned earlier, no changes will be implemented without a majority vote. We urge you to join our Discord now for updates as to when we go live and to keep up to date with any news etc. Thanks for reading, see you on the seas
  14. Grapeshot, We all came here to play a pirate MMO with survival and PVP. Not an ARK mod. You guys are doing hella good with the changes lately, but more balancing needs to come. And to be honest, im all for tools that help us farm instead of animals. For example a saw with two sides (two players use saw and get bonus wood), saw mills, and some type of carrying carts for horses. Instead of smacking trees with elephants. This would give you guys a chance to go a completely different direction with Tames. The sword fighting and pistol play/bows reminds of somewhat of Reign of Kings. I fell in love with this game for that. Currently swords and pistols are a novelty in PVP, not a staple. I challenge to find anyone who isnt entering a PVP ground battle at current day NOT using flame bears. Its everywhere, its broken, and its not fun. Just my two cents, from someone with over 700 hours into the game.
  15. Monday Feb. 25th I was transitioning from L12 to M12 for a fountain run when the server jump hung up. I was promptly disconnected and unable to log back in. I was informed that you can get stuck between zones but usually breaks loose within a day or so. I am still not able to log into any server. This includes PVE, PVP of EU or NA. I have attempted to remove the log file as well as repairing my install, gutting my battleye and reinstalling as well as completing a full uninstall reinstall of the game this evening to no avail. If I ReJoin Atlas it eventually times out in a Host Pending ConnectionTimeout (See image). If I select Join New Atlas it results in a Joining Failed, Connection Timeout (See Image). I am stuck and would appreciate any fresh insight into what this may be. *Notations* I did notice that there was an IP address change from my ISP on Monday around the same time however I am unsure why this would affect anything. Thank you!
  16. One Eyed Willy PVP/PVE Environment (English ONLY Please) Custom map 3X3 - 9 Grids (including all biomes) All PVE islands and working quest line No duplicate islands NO MODs EVER policy No Admin Cheating Dedicated to being around a long time
  17. After reading through the updated notes I want to first say to @Jatheish @Dollie , and everyone else working on this, thank you for listening and trying to fix the issues we are talking about. That being said some of these are better than others, and some are just a swing and a miss in my view. I'm going to break this down into multiple posts on multiple topics cause I see a lot of potential problems. ALSO this is longer, but I feel it's really important. CLAIMS-General The boat decay system will be enabled. This means that there will be a tagging system attached to boats which will cause them to self destruct after multiple weeks of inactivity on PvE, Golden Age Ruin, and Freeport servers. To tag a boat, the owner of that boat (single player or company) will just need to enter its stasis/render distance. This is great idea as a start, but misses the mark. I appreciate that some areas will clear out tons of ramshacled sloops, but it doesn't stop the greifing locally. PVP can demolish any boat that is parked in their bay , but PVE is left defensless and your team hasn't made a workable fix cause it's just sandbox to you guys and all we care about and need access to is building. One aspect of the design we intend to stick to is the fact we want players to always have an option to build, otherwise, the game cannot be truly experienced in its current state. FYI guys: I do love building, but it's not the only reason I started playing. I was really looking forward to the co-op and you keep taking more and more away from PVE This is what will still happen as players use boats to continue to grief each other. I will make boats, anchor these boats with beds for fast travel and blocking off your harbor or coast, then once every 10 days fast travel over and render them in. Give me your island and I'll unblock the harbor. Some islands are harder but the point is someone will do this. So good idea, but it doesn't fix the problem, it just creates a new way to have the same effect. Claim owners will be able to demolish structures (via the pinwheel) on their settlements temporarily as long as the structure has been placed within the last 12 hours. After the 12 hour period has passed, they will not be able to demolish the structures using the pinwheel, and must manually destroy it. Claim owners can do this outside of raid hours or warlike. This exists as an anti-griefing mechanism. On PvE servers, we may extend the time beyond 12 hours as players will not have the option to destroy via PVP. This just says to me that all you guys want is a system where you can say we gave you guys an out but you didn't use it. Should have logged in after someone pillar spamed your island . It's your problem if you didn't catch it cause we (Grapeshot) gave you a fix. So this by my reading will actually reward spamming as someone can place foundations or pillars down, and if I'm not on for a day or two due to RL something, I'm stuck with them and can't get rid of them at all....... and hope you don't miss any they hid in bushes etc. Everyone get used to surprise "To close to enemy structure" messages. There will be a notice sent to the Settlement Owner’s Company and also via a cross-server notification pop-up when new players/companies are building on their territory. Players will have the option to subscribe to this Company Log via email or Discord, similarly to other Company Log messages. THIS IS AWESOME!! GREAT IDEA AND IMPLEMENTATION. I really hope it works well but everything can't ride on me getting a message due to phone signal, etc. Again it is a cop out on an actual fix by saying you have given us a warning system. CLAIMS - PVE Summary of Grapeshot's oppening paragraph, "We hear you, we get that you're worried, we want to make sure it's all going to be okay. We're working on fixes for your concerns, till then, PVE will have the same system as PVP (whole island claim), but no raid hours, hard caps on claims, implimenting player shops, tax bank is there for people renting to help with cost. Wait....why and I still renting in the new system? This means that players will be able to claim islands, and anyone can build on those settlements If ANYONE can build on your settlement. 1) How do you stop them from blocking resources, walling off sections, etc (read back above in CLAIMS -general). 2) Why do I have to run ALL over the island to delete stuff cause someone had a bad day at work and wanted to be an ass and feel powerful for 10 minutes leaving me with hours of BS? Pass 3) Weren't we the player base asking for a system that allowed EVERYONE to claim a section of land? Idea being you would start at the freeport, work your way up to lawless, then go stake out a claim somewhere? We DID NOT want renting and we DID NOT want every island to be lawless. -ROUGH MATH FOLLOWS- 15x15 grid so 225 servers, but we loose almost 80 to power stones, lawless, and freeports. So that leaves 145 Servers now each with an additional island. For eash math we will say each of them now has 4 islands giving you 580 islands to claim and sure some companies will claim 2-3, but even if we took out 1/2 to these companies claiming multiple islands there's still 290 left so we're good right? NOPE, that alone is 435 small companies which is nearly the full amount of available. So then it becomes rent, lawless, or quit. No one wants to rent, so So then lawless becomes a big pillar spawn issue again cause at least we have our space (hopefully your comment on fixes for that down the road are true, but for now it's what we know will happen till then). So all the perks of owning the island and renting to others is potentially lost cause WE DO NOT WANT TO RENT!!! Maybe if we could have PVE alliances and have the alliances build trade network bases spread out on different islands or shared alliance taming bases...... oh wait... CLAIMS - PVP Give claim owners the option to enable allied companies to build cannons on their lands Give company owners the option to allow allies to use their cannon (governance setting) Enable an activation timer on cannon structures placed by non-allied companies during wartime and raidable hours to prevent instant FoBs. Similarly to battery-powered heavy turret activation timer on ARK. Delay on joining a new company or alliance after leaving one (24 hours) Company owners and admins can now set other companies as neutral. This is done via the in-game pinwheel, similarly to alliances when targeting another company’s structure or player. Companies which are marked as neutral will have a different colour display HUD, as a way for players to indicate they are non-hostile, however, they will not have other benefits which the alliance system would provide. In summary, there will now be three states in which other companies can appear: ally/neutral/enemy. Looks like you listened and achieved pretty well a lot the major concerns in PVP. Well done there. The big issue left is alliance limitations, but what I don't understand here is you say that you quote understand that there are some concerns regarding how that (that being alliances) could potentially be exploited in a PvE environment, and we’ll be working on designs and systems to ensure that isn’t the case from a technical point of view, as well as through GM involvement. How are you not worried about people working around alliance caps in PVP? If any place I can see greater exploiting of alliances and groups would be in large scale attacks of other players in PVP. The alliance limits are flawed, and people are already figuring out multiple ways to work around it. Discord anyone? SUGGESTION You created a whole new system to replace something that was already in place and could still be tweaked. A large portion of the players have said (Not claiming these as my ideas.) 1) Get rid of sea claims. They are horrible and a blight. Good idea but they don't work. I can overlap so much land, and then from there can prevent others from claiming land cause your claim is over a portion.... to many bad tricks. 2) Limit claims per person or per company. As a reference, our company of around 15 has since launch worked from an offshore claim to a corner of an island which is still more space than we need. If this claim change happens and we were to claim the same island, you just gave us around five times the land and took away claims from 6 other good companies that share the space with us. 3) Resource upkeep building should just be a claim upkeep and not worry about your buildings falling appart all the time. There should be a repair building added in for if/you're attacked and you can have crew staffed to it to help repair your base during the seige. There can even be new ship of the damned that will land and offload undead to attack your base. If your base in under attack by players the undead attack the first players they see so it could help repell the attack. 4) Drop the time down on claims. There should be a healthy turn over to an extent. in PVE or PVP this is a colonial, survival, mmo. I know a lot of PVE players don't want to think about loosing everything but that's why solo play is harder. If you are the only one resetting claims by running around a whole island have fun, not what I want to do. If you do, congrats, it's a lot of commitment to have a large base/island. 5) Going back to alliances and how companies tie into them with claim flags etc, set up some factions for the game that we choose to join, and unlike other MMORPG games where you are Alliance or Horde forever, you can switch groups in this cause pirates!!! maybe 3 pirate factions and a colonial military. You can even add quests to infiltrate and steal later in production. 6) Last and probably most important..... Fast travel is bad. Being able to set up beds in claims or islands all over the grid is not good. If an alliance wants to raid a base 5 squares away, someone might see the fleet passing. They can possibly fast travel to other islands in the same square, but at best they know the direction this fleet of ships was going unless they follow. Imagine people in glider suits trying to do recon and pass messages on to other allies. BUT WHERE THIS IS DIFFERENT is I can't teleport 5 squares ahead of that fleet and ambush them. I can build speed ships to try to pass them, skirt around them, etc. But if they sneak through and get to one of our lesser defended islands, 50+ people shouldn't magically appear from 13 squares away. This again allows CLAIM TURNOVER. There are more things but really these are the big ones I've heard a lot of times, that my company and I talk about, and we worry that none of these things will end up in the game and that it won't live up the the praise we've been trying to give it. We're still here and will be post wipe and will try Atlas 2.0, but the biggest thing our group and those around us talk about is how quickly things swing from one extreme to another. Maybe this month is taming. We're going to try raising levels available to tame, well now the higher level animals are killing more players. Maybe that's not a good idea or maybe we can lower the spawn rate. Whole point being we are here to help test the game..... give us direction (kinda like your post asking about tames and what we'd like to see), let us test what you want that day, week, month, and submit feedback. We can help if you let us. Lost Boys edit: changed title to fit better after the post went long
  18. Just get rid of the alliance system... your game literally can't handle alliance scaled pvp.... Nobody has 100 friends that play the game... you aren't going to deter anyone from playing the damn game if you limit Company membership and dismantle alliances... I mean seriously do you think all those people are truly that tight-knit? They aren't... they will enjoy the game on a smaller scale hands down, and see there is no fun in a zerg mentality. Imagine a game where every grid has its own politics...it would be the best thing ever for this type of game. I appreciate you guys trying to take a lot of concepts from Eve... but you need to understand you are a different type of beast... so copy paste isn't going to work. (talking about that dumb neutral shit I read) TDLR: get rid of alliances, reduce company cap even further.
  19. Solo Extreme 2PVE x 2PVP by Pingperfect.com https://discord.gg/w249Hpr 5x xp 10x harvest 30x taming A1 has 2 freeports Port Royale and Tortuga(GM fortress) + 8 islands for claiming each zone has a power island currently for mythos collection its a work in progress eventually all 8 power islands ghost ship and kraken in a 3x3 grid connection query info 4 mods item stacks pirate repair crew peachys dock items Indianman
  20. These are my concerns when I quickly run through the captain’s log. Feel free to react to the points if you agree or disagree. General - Structures that are built on islands that are not Settlements can be raided at any moment. Why aren’t all island settlements? Or is this only limited to boss islands? This would give a huge disadvantage to the players on the non-settlement owners. Which will probably be the outskirts of the settlements, mostly solo players that need to benefit from this update more than the large companies. Claim flags - There will be a hard limit on the total of claim flags per company. For example, 20. I’m in a large company at the moment and I believe 20 is too much. That’s 20 islands, or 12,5 crew members per island with the cap of 250 members. All I can see in the future is us having 20 islands, whenever there’s a war or it’s raid time, all the rest of the company only need to defend 1 island at that time, or maybe a few more. The only way a war could be really effective against a large company would be if you declare war on all of the 20 islands at once, do a surprise attack on one of them and be fast enough to wipe something before all of the crew members have spawned on the island to defend it. What could work is to stop respawning at certain beds, or to make it so that you can’t respawn at beds during war times. Especially since you can spawn in every grid except gold ruins. Settlements - Settlement owners must set a window of vulnerability, currently set to 9 hours, where their island is raidable. Outside of this window, players, structures and ships will not take damage from other players. 9 hours to me seems a lot. So I’m really interested in what period. 9 hours per 3 days? Per week? Per day is certainly way too much. This is not company based, which is a bit weird in my opinion. Why not make it 12 hours for large companies and maybe 4 hours for small companies. - Anchored boats or docked boats will follow these same rules, if they are in the radius of the settlement. This sounds to me as this; I just gathered a lot of gold and resources from other islands, I’m being attacked/chased down by an enemy ship, I get into someone’s or my own settlement territory, anchor up and I’m invincible. This could be exploited badly, my suggestion: Ships are still vulnerable until the cooldown of 30 seconds after the drop of the anchor has depleted. This does not apply to SoTD. - Settlement owners can freely damage other characters and structures on their island. I hope it is not like it’s stated to be. I can vanish entire buildings of people if I want to, I can break in, steal someone’s resources and be gone. What if you cap it with a timer. ‘Settlement owners are only able to destroy 5 building structures (walls, foundations etc) every x amount of hours.’ This means people can build bases where the loot is safe, behind some walls for example. The settlement owner can’t take your loot, there is no point in destroying your base other than loose pillars and foundations laying about. The ‘destroyed’ structured will be placed in your resource box, so there is no disadvantage if the settlement owner destroys cannons etc. And in the time of 5 hours, new people can settle in, or structures replaced to stop the settlement owner from getting to your resources. - Wars will last a fixed period of time In the stream, Jat said 12 or 24 hours. Why not determine the war time on the island’s level? If I have a huge island with a big company, I should be able to be attacked longer than they are to defend their small island. I believe some of the suggestions given, like the raid and war times are decent enough to make the gap between small and large companies, smaller.
  21. Come join us in the Foppas Gaming Community & help us grow! Join us in Discord to reach out to our admins & get more information about Foppas Gaming Community. Our servers are hosted by the owner & they are all located in Sweden with a gigabit fiber connection. The servers are running with optimized server hardware & raided SSDs to ensure quality for your gaming experience. We are constantly researching & developing new features to integrate in our servers so that we can give players a more unique gameplay & options without using mods. As of now, some of our unique features are leaderboards for pvp, statistics and weekend rates that automatically activates. Website: https://foppasgaming.com Discord: https://discord.gg/mntGYxy Server Info - Atlas 3x3: steam://connect/foppasgaming.com:26014 - Last wipe: 190215 18:00CET - Power Stones: All 8 is available - Center Maw: Not available until we can expand to 5x5 - Top grid: PvP - Middle grid: Lawless + Freeport - Bottom grid: PvE Server Stats - XP: 1x - Harvest: 2x weekday/ 4x weekend - Taming: 2x - Hatching: 1x - Baby Mature: 1x - Dino Level: N/A - Max Player level: 131 - Supply Loot: 1x - Gold Loot: 2x - Cluster Chat - Longer spoiling times Server Mods -https://steamcommunity.com/sharedfiles/filedetails/?id=1655807521
  22. Apparently the devs are surprised by modern PvP. Modern PvP went from to Here's some suggestions to combat that mentality from a developer perspective: Ship combat: Place the ship "boundary" closer to the middle to avoid roof-plated freak-ships Cooldown of 10-15 minutes from being sunk to being salvageable (Will remove the demolish-and-drop mentality) QoL-thing, have a default "Unseat"-button and a "Seat"-button to make the group options easier to manage instead of having to: A) Put them on cannon B) Put the same NPC on another cannon (the one you want it to shift to) C) Press and hold N for 3 seconds to unseat D) Whistle passive so they don't YOLO E) Deselect first group, select second group F) Hold Right shift The above method is tedious and the NPCs "forget" their placement history when zoning to another grid. A general unseat/seat option would remove the need for such history. Despawning items: Make it last 10 minutes pr. default dropped package (Sure, it will remove some performance, but will make the grief-mentality less viable) Top 10 ranking Base it off some "Reputation"-system. Ex. Sloop, 2 points Schooner, 5 points Brig, 10 points Galleon, 20 points Add a multiplier based on company size, for example x0.2 pr. 10 members So if you sink a 100 man company's galleon, you'd gain 60 points instead of a 5 man company's Galleon, which would be default 20 points. This will incentivize combatting larger opponents and the reputation points could be used to calculate the "Top 10 companies". Any other ideas and discussion about the above is welcome!
  23. FROGGYMAN GAMING Are you interested in playing Atlas on a solo and small tribe friendly dedicated server with modified rates and mods? Are you looking to play Atlas with friendly, helpful, mature gamers that are focused on having fun? Do you want to talk about and play Atlas and other games in a welcoming, safe moderated environment? FroggyMan Gaming is a friendly, non-toxic gaming community that focuses on new and interesting survival game servers. We are generously sponsored by FroggyMan seen in his own and other content creators survival game videos. Our community members have fun with games like Ark: Survival Evolved, Rust, Conan Exiles, PixARK, Dark and Light, The Isle, and more. We strive hard to make a community where everyone feels welcome! Join us on our Discord! https://discord.gg/rX3WMSP CURSED ALPHA ISLES Recent claim wipe allows for plenty of room for new players to build! No intention for server or player wipe at the upcoming major update! **Direct Connect Link:** steam://connect/ Search for "Cursed Alpha Isles" Home server of FroggyMan, Mr. Meola and everynightxRiot. "The Best service and admins you can get :" ~Quote from Active Player. Admin and staff work hard to create and maintain a fun, balanced gaming experience. 3x3 server with all available resources, Golden Age Ruins, the Maw. Focus on modifying map to make sure all future content is available. PVE server with special PVP and Increased Rate Events! Rollback after allows for a fun, chaotic PVP with no long term ruin of companies. PVE/PVP hybrid without places for PVP companies to hide. Quality of Life mods focused on the needs of the player base MOD LIST Increased rates for experience, harvesting, breeding, and more! Rates are flexible. Goal is to keep Atlas challenging but without major grinding. Claim and inactive player rules make land use fair for the entire player base. One company domination is not allowed.
  24. lpd00225 Feb 7 @ 5:52pm Faction Wars PVP Role Playing PVE - PVP SERVER Pirates Vs Imperials Pirates Vs Imperials 2/8/2019 New Server Play as either a 1600 century Pirate or as an Imperial as part of the Kings Royal Fleet Mods - Peachy Decor, Stack Mods & Chronicles RP. Each Faction has a player elected Leader. The server has 6 zones. 2 PVE Zones one for each Faction 4 PVP Zones 2 of the PVP Zones have capture points, each capture point is worth gold at the end of each week. The PVE Zones will allow merchants to live in peace without fear of raids. The servers discord page with all the details and rules is located at 10X All Rates MAX Ship Level 71 https://discord.gg/E73zdey
  25. I am missing one key aspect of the pirate fantasy and that is stealing ships. Of course it would suck to come online and your ships are not only destroyed but even worse, they are stolen. So here is my idea: Every ship is claimable like it is now but with one change. If the ship is not anchored, the further away it is from any coastline the less time is required to claim a ship. So from the current default time of several hours down to 1 hour minimum if in open waters. If a claim occurs in open water the default of 1 hour is increased/decreased by +-10% for every crew member the defending group differs from the attacker. The moment a claim flag is placed on a ship it can't be scuttled and parts cannot be demolished. For example: If the defending ship has 5 crew member (npc, tame or player) and the attackers get on board with 5 members aswell it is evened out and the claim time will be 1 hour. If the attackers have 6 members on board. The claim time is reduced by 10%. (Of course the numbers are just an example more or less might be better/worse) So what does that mean? Finally we can board enemy ships and steal them. It would require a lot of skill and strategy. This would open up new strategies and possibilities for PvP and Roleplay. Your ships would still be safe in your harbor because of the insane amount of claim time. I have never seen a ship without crew in open waters. So it would bring a new aspect to PvP. Not only stealing a ship. But what about stealing it back? I would love to board enemy ships, fight on the deck, kill the crew to get an advantage over the other crew. If this is a viable strategy, it could change PvP fights. Would love to see rope shots for ballistas to actually attach your ship to the opponents (but that might be too much) So what do you guys think?
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