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Showing results for tags 'patch'.
Found 14 results
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Upcoming patch will be in less then 3 days and we still got no info or I just can't find it. When can we expect this? Or can I find it? As the title and tag say, I'm looking for info wich serverowners on UNOFFICIAL servers should be getting before release. Little tip for everyone who is DONE on officials, go look for unofficial servers. This is the time.
- 7 replies
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- unofficial servers
- patch
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I am just going to put these here and say it still needs patching. Completely unreachable as most of the ship is buried.
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So there is an update on the Xbox version of Atlas today and just wanted to know if anyone knows the changes? I haven't seen any notes about a new patch anywhere but I'm hoping it fixed some of the things they screwed up on the patch a few days ago, like tames damage..
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Hey ! Will the Servers rly wipe with the next patch??? Or is that just a horrible HORRIBLE rly rly rly Bad joke ?!
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Dear fellow Pathfinders, A new BUFF for ships! Please! "Take me Home": After moving/Sailing for X minutes (10-15minutes maybe), Out of combat (30min without taking damage from enemy/PVP boat), with no enemy players in render distance. You gain the "Take me home" BUFF. This BUFF give you 20% extra Sailing speed. This BUFF is lost if: Enemy player or pvp ship enters render distance / Collision with SOTD or ship takes damage. The wind mechanics are fun and a good dimension to Ship pvp encounters. But lets admit it, when you have to sails hours and hours (i mean its literaly 1h here, 3 hours there when its not 6 hours...) That slow wind or bad wind we are experiencing everyday adds no fun at all to the game (when traveling long disctances), but for PVP encounters its good. This buff could also be stackble: 1st stack after 15min (+20% speed), 2nd stack 30min later (+35%) , 3rd stack (+50%) 45min later if all conditions are maintained for that long (moving/out of combat/ no enemy players in render) for really long travels. +50% maximum at 3 stacks. The numbers are only suggestions and need to be tested, but you get the idea If you like this suggestion or have any idea to improve it please post/ Upvote. See you guys on the Atlas!
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Hello everybody! One of most exiting things for me in atlas is breeding animals to make really OP monsters. But today I lost 3 babybears..... again.... They were 14-15% of mature (should be able to eat from feeding trough) and with full inventory of grown vegetables. Then I filled multiple feeding trough with berries and after that i went to sleep for at least 3 hours. When I woke up feeding trough were almost (but not completely) emty. Thats strange coz 10 bears cant eat 6 feeding trough full of berries in 3 hrs. I left babybears just next to feeding trough that found half-filled in the morning..... so I lost like 8-10 hours of realtime..... again..... Looks like Patch v18.9 was cancelled.... Fixed an issue with babies not eating from inventory/troughs when in stasis. Strange that I cant find message about babybear death in company log..... they disappeared? Devs. Please. Fix. This. Again... Best regards, Despy. P.S. found message. Starved to death....
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solution Problems with PvE Changes, and a Proposed Solution
SilkBD posted a topic in General Discussion
So I've identified some problems with the upcoming changes on the PvE side of things and I wanted to list them here simply and with clarity: 1. Because there are no claims, people can pillar off someone's base very easily, pillar off their entrances and pathways in and out as long as there's a patch of ground within a few meters away from their foundations. And there's nothing they can do about it. 2. Because there are no claims, people can place pillars and ceilings around someone's boat in their own port, forever blocking their boat in and preventing them from using it. And there's nothing they can do about it. 3. This already happens in Lawless zones (it happened to me today), and there's nothing that can be done to solve the problem. 4. People can put large tames in front of other companies' gates and doorways, blocking them in from using it. They can use tames to block parts of their base as well... forever. And there's nothing they can do about it. 5. With the new system, they can just slap down an auto-repair structure next to their griefing pillars, and keep it repaired... indefinitely for as long as they choose. And there's nothing anyone can do about it. So, this is a non-trivial problem with the PvE mode of the game, and has greater weight given that there are no active Admins managing each server for things like this. I'm not going to post a bunch of problems without proposing a solution for consideration and nitpicking. My proposed solution: 1. Allow claims on all islands including the current lawless 2. Make the claim radius around 50% to 75% smaller than the size it is currently 3. Limit claims to 1 flag per island per player 4. Allow ships to temporarily pass through other companies' structures and ships, as an explicit emergency toggle for 2 minutes on the ship's multi-use menu 5. Allow a company to eject other companies' tames from their claim that have been there for over a hour (or whatever arbitrary time is reasonable for balance reasons) That's my proposal, feel free to poke holes in it, I'm only one perspective. -
I wonder if anyone can explain a bit more details about the 4 gig patches that contain server config tweaks, minor UI changes, spawn rate adjustments, and balances to certain items. 4 gig is usually the size u get for new animals, new land masses, new ship models maybe. Ragnarok map on ark was massive and was about 3 gig, and since atlas is like 80% open water there can't be that much content pushed that isn't talked about in the patch notes. Even if it is just more detailed patch notes I would appreciate it! I would very much like to know what is being pushed to my computer, thanks!
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This 18.12 patch is gonna kill my company if I don't get some more people recruited asap. I have a lot of people who work during the week and play on weekends as well as take business trips, etc..there's only a handful of us that played this game this far through even though we started off bigger and we have a 4 day timer with only a couple places claimed. Not sure how this is going to affect others but if you're in the same boat we should team up cuz I don't got no time for this lol.
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As titles suggests, On sirens call sailing last night (GMT) I was logged out by server (lost connection/timeout). Returned to login to the game to find my ship being destroyed by multiple ships of the damned and no option for me to control my ship, meaning there was no menu to access or prompt to press to control my ship. Quickly exit to main menu to re-log and have been unable to access the server since. All I get now is a perpetual loading screen stuck on PrimalGameData_BP. Location C6 - Siren's call Lost possessions: Brigantine Company size: 7 players Loss size: Huge for our small company. 4 players uninstalled and refuse to return. Early access is one thing but releasing patches resulting in unplayability just shows a complete lack of testing and QA.
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Guys, we was trying to raid a guild that owns a hole island with like 20-30 flags, when we trow our flag it shows that will took almost 6 hours to claim, this is right? The enemy guild was with like 25 flags, 10 players, we was with 20 players trying to place flags all over the island and all sows 5 hours and 50 min to take
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This is happening after patch 8.72 everything was working before --------------------------- The UE4-ShooterGame Server has crashed and will close --------------------------- Fatal error! VERSION: 8.72 ShooterGameServer.exe!UDatabase_SharedLog_Redis::Init() (0x00007ff6b7c4461d) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\classes\database_sharedlog_redis.cpp:87] ShooterGameServer.exe!AShooterGameMode::InitializeDatabaseRefs() (0x00007ff6b81042b7) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7180] ShooterGameServer.exe!AShooterGameMode::BeginPlay() (0x00007ff6b80e8bb7) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7381] ShooterGameServer.exe!ULevel::RouteActorInitialize() (0x00007ff6b90a6766) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\level.cpp:1981] ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff6b9231810) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:3412] ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff6b91fefad) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:10356] ShooterGameServer.exe!UEngine::Browse() (0x00007ff6b91e80db) + 43 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:8888] ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff6b80cd2f9) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2904] ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff6b80d9e3a) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335] ShooterGameServer.exe!UGameEngine::Init() (0x00007ff6b903a0f6) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:735] ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff6b80c5f8f) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterengine.cpp:396] ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff6b7c374ec) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2109] ShooterGameServer.exe!GuardedMain() (0x00007ff6b7c36fe2) + 12 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:128] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6b7c370ea) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff6b7c3cd9a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6b9f026bd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffad80013d2) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffad88d54f4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffad88d54f4) + 0 bytes [UnknownFile:0] --------------------------- OK ---------------------------