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Found 13 results

  1. imfasterke11

    pincode

    pincode that even company members must find the code to unlock is there a mod for?
  2. Andargor

    mod No Chat

    Our group uses Discord for our communications, so the chat box, always popping up at inopportune times, is the bane of our existence. It pops up when you accidentally hit the Enter key. It pops up when in inventory and using Push-To-Talk. We detest, abhor and loathe it. And this has been going on for years, since Ark has the same issue. Still no option in the user settings to completely disable the chat box after many have asked for this. Enough emotion! This mod does what it says: it disables and hides the chat box. It no longer appears nor takes keyboard focus. It is considered BETA since it was tricky to implement, timings and all between client and server, so we are still testing. But we would appreciate your feedback, whether it works fine or if you have found an instance where it doesn't work (and tell us the details). Once this is confirmed working by a bunch of people, I'll release the sources so that people can make it more customizable as it is bare bones chat box eradication for now without options (which is what we wanted). Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1687747726
  3. Andargor

    mod Regenerating Ships

    I've developed this mod for our private server, and we are happy to share. It regenerates ship structures over time, including planks, guns, sails, and any built structures. It is configurable, but the defaults heal a "sane" 200 health every 10 minutes. More information here: https://steamcommunity.com/sharedfiles/filedetails/?id=1680540642
  4. EDIT : https://steamcommunity.com/sharedfiles/filedetails/?id=1646246826 Hi, to my first mod I decide to make an indiaman ship. For exemple, the BlackPearl and the Queen Anne's Revenge from Pirates of the Caribbean are two Indiamen. Here is a description : Current Stats : 3 upper decks 2 lower decks 38 canons max (2 in the bow of the ship, 24 at lower decks and 12 at upper decks) Captain's cabin (with windows) Smaller than a galleon, but bigger than a brigantine Sail units : N/A What the mod will add? Indiaman ship New figurehead More to come I’m modeling the ship si it's not ready at all, but I can show you some screenshots of my work. ! STILL IN DEVELOPMENT !
  5. dtmaster

    mod Atlas Plus Beta (1.1.3)

    AtlasPlus is a mod in which the vanilla objects and structures have been changed. All Items and Structures can be PickUp Mod includes : Wood, Stone, Thatch Structures (All have more Health) Stone Structures Have Old Crafting Costs Bow and Arrows with Old and +Stats Metal Hatchet, Pick and Sickle with more Durability Glass Structures (Ceiling, Door, Roof, Walls) Smithy, MortarAndPestle, Loom, Tannery, Forge (All Vanilla Items can be Craft Inside) Food Larder, Preserving Bags, Feeding Trough with Higher Spoiling Time, Bigger Stacks Lantern without Durability WallHook Large and Small StorageBox with More Slots Grill with more Slots and without Meat an Fish Autocraft CookingPot and Campfire New Medium and XL Gates and Gateways in Wood and Stone 4 Barrels for Alcohol (Beer, Met, Red Wine, Rum) and the Skill Brew Master (Snap on Vanilla Pipes) Many New Recipes for Cooking Fix for Gunpowder and Fertilizer Bug Upcoming features : Overhaul from Vanilla Ships New Structures for Overhaul Vanilla Ships New Wood Structures Ship Wood Structures that can Place on Land New Glass Structures (The old ones stay in the mod) Many More Bug correction This mod is stackable. If you like the mod then please vote on Steam. Atlas Plus Beta (v1.1.3)
  6. residentfear

    20th century ships and more

    Hello dear sailers, I just wanted to tell you my idea of a mod which includes ships from around 1890 to 1945. It will take a lot of time so do not expect anything bigger released the next 4 to 6 months as for now I work alone. The first stage of the mod should include: Ships: Will work like the vanilla atlas ships but will need coal to produce steam to drive. V1 Torpedo Boat: Picture of V1 Displacement: 697 t (686 long tons) Length: 71.1 m (233 ft 3 in) oa Beam: 7.6 m (24 ft 11 in) Draft: 3.11 m (10 ft 2 in) Gunboat Iltis-Class: SMS Panther Displacement: 977 t (962 long tons) (designed) 1,193 t (1,174 long tons) (maximum) Length: 66.9 m (219 ft 6 in) o/a 64.1 m (210 ft 4 in) w/l Beam: 9.7 m (31 ft 10 in) Draught: 3.3 m (10 ft 10 in) ClemsonClass Destroyer: Clemson Class Destroyer Displacement: 1,215 tons (normal) 1,308 tons (full load) Length: 314 ft 4.5 in (95.822 m) Beam: 30 ft 11.5 in (9.436 m) Draft: 9 ft 4 in (2.84 m) And maybe something like the Dresden-Class Light Cruiser. Also don´t be afraid that I am having mostly german ships on the list. I am looking to replace one or two with british ships or add them later. For the WW2 era i thought about something like LCTs, LCMs, Destroyer and stuff like that but first let´s get the earlier ones working Weapons: Naval: for the ships on the list I plan do make: 8,8 cm SK L30 8.8 cm SK L45 4- Inch (10,2 cm) 10,5 cm SK L45 10,5 cm SK L55 Revolving Cannon 57mm (like the one in the game) and maybe if I get the scripting right Torpedos. The ammount of weapons carried on the ships should be balanced by the weight of the weapon systems and the weight the ship can carry. Ground: I plan to bring also a few new WW1 era weapons for the ground combat. Like the "Fahrpanzer" (allready finished moddeling), the first mashineguns, and light artillery maybe even howitzers. But I do not want to get too much stuff because this is very time consuming and should stay playable. Also I had some thoughts about the production for the mod. For now this would include things like a charcoal oven for burning wood to get charcoal in huge ammounts. Further things like an iron furncace, steel production, steam engines and more. If you got any idea or anything else feel free to contact me And finally sorry for my bad english Cheers residentfear
  7. Tripse

    [SPUK] Advanced Structures

    Cheers mateys, this is our first mod I would like to showcase. Goal of the mod is to make it highly customizable with ini options. Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=1634787296 Feedback is always welcome.
  8. Hello all, i have a question, if i want to create 2 of the same creatures moded like this example: Blue_Elephant with wood weight reduction of 10% (actually replace the vanilla one) This one require only the inventory and the BP itself to work since it is using the same vanilla name. Red_Elephant with wood weight reduction of 20% Do i need to add it somewhere in the PrimalGameData_BP? Can i just use the BP and the Inventory for both if they use all other files like mesh and stuff or i really need to copy the mesh and all stuff for both ? Thanks for your help!
  9. What Is Tebex? Tebex (formally known as Buycraft) is a leading server donation / monetization platform. We've been around for 7 years now, initially focused on the Minecraft industry, but over the past year we've branched out into a number of new games. Processing over $3.5m worth of payments every month on games from Minecraft and Rust to ARK and Unturned, Tebex is delighted to support this brand new gaming community. Ut Oh, So What Does It Cost? To start, nothing! We offer a free plan which allows you to get up and running with a Tebex webstore. As you start to grow or if you need more advanced features then we have a range of plans to suit your use case. What About The Mod? While other donation plugins might only support RCON and mySQL connections, we invest time into building plugins that allow a direct integration, including checking if a player is online, getting their real username from their ID, push commands and more. NOTE: The plugin requires ATLAS Server API as a dependency. To find out more, please visit https://www.tebex.io/atlas.
  10. Tarantel

    mod S+ Stone Structure Fix!

    Stone Building Fix! No more Organic Paste and Iron! DOWNLOAD This is a quick fix for any people who want the old Recipes for Stone Buildings Back.This is a fast release so if i missed some structures let me know in the comments and i will add them shortly ^^Only load the mod in your server. U find the engram in the tarot tab. https://steamcommunity.com/sharedfiles/filedetails/?id=1634142602
  11. my suggestion is quite simple, yet i don't have knowledge of modding at all.. have the tradeships sell seeds, which is actually something a trader would do (for instance, in stacks of 5 for 200gold per stack) this allows for all herbivore tames on custom maps from 1x1 to whatever size but still keep the game mechanics in play. (treasuremaps for gold, shipping gold through pirated waters and farming for crops) maybe, if you're a pro modder, you can even rotate the seeds by not selling all of them, but switch it up every 24 or 48 hrs of ingame time got a feeling seedmods (random seed table or even crop to crop convert) will be part of the 1st few mods out there, just hope at least one of you will go the extra mile and build on the existing game mechanics thank you for reading, hope i've triggered/inspired you
  12. at the time we build our shipyard 4-5 days ago, underwater was clear, now we have that 2 giants rocks that spawned there i dont know why and that will destroy our ship for sure, i need help or at least an answer of any mod pls, at least let us take the planks back and settle it in another place.
  13. A raft of ours hit the border going from I3 to H3 - instantly no longer was able to log in anywhere after being kicked, first time I run into this shit. I tried all spawn options, rejoin, I reinstalled and then tried everything again and I still have no success logging in. Please contact me to fix this.
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