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  1. H5 Islands supposed te be Desert map. It has desert Animals, looks like temperate. Fiber(Only 600-800 per spawn) and Sap spawn only in one place. Devs take a greater look for this islands. It supposed to be Desert not mixed Temperate/Desert.
  2. Hello. Patch after patch i lose all my map discoveries and got only uncovered map for area where i live.
  3. I am having an issue with the map many people have, my maps on dedicated are blank. I tried the url blank, with the local path, putting in my local save, but nothing works. Anyone get their maps to work? Tried on a 1x1 and 2x2. No idea what else to try...
  4. Masterwork Treasure Map 4 days left C15 quality 23.2 1945 gold The map is for sell on K5 rihno, elephant or offer
  5. the map The Rough Ait (A3) is false it is not representative of the land
  6. So my Friend continued someones work who ended it and made a map of online players. https://atlas.hgn.hu/ With this you can see on all servers how many players are currently online in the grids. Thats all
  7. Amateur artist sets sail with nothing but his trusty Sloop and the wind behind him to use his cartographer skills in the world of Atlas. What do you know?! He's spent over 76 hours on his voyage to draw something on his map! Can you guess what it is? - Chae Lewis (NA PVE) How are your maps? Comment below!
  8. Hey sailors! I have spent some time developing a web app to help players deal with information that I think we would all like to see on the in-game map. https://atlasgame.info/map The map component is now in a place where players may find value, as well as provide feedback. I'm hoping to evolve this over the coming weeks (eg. shareable maps, player map drawings, persistence across groups/sharing ). Additionally, I plan to add tools to help calculate material gathering needs (such as checklists for building big boats), as well as some wiki-style information crowd-sourcing for things like resource locations. Also, you will probably notice the lack of territory control layers. Since that's basically the only info the official atlas map offers, I will be skipping that that over for now, unless I feel like is a large demand for it. Please don't hesitate to comment or PM with feedback/complaints/bugs, or contact me through the social media I have linked within the app. Thanks for your time, and I hope you find it useful!
  9. I don’t know if it’s a coincidence but after I entered F13 I started crashing when opening map. Then I died and crashed because it shows a map, I keep getting assertion failed and I’ve reinstalled, verified game cache, rebooted pc. Don’t know what to do is there a fix to this yet??
  10. I recently made this spreadsheet in order to find resources in specific regions. Feel free to edit and add in along side your journey out at sea. Goodluck Link: https://docs.google.com/spreadsheets/d/1t2vEAfEm4AXIFNtTo10K0bSUNJsNR8gABWGhpUH35os/edit?usp=sharing
  11. Hi, i try to find a good representative map of Atlas Globe. Have one Do you have any better? Please share!
  12. If i disable claimflag can build foundations and beds on a island but cant spawn into it. Not at freeport either other islands. Is there any option to set this up or isnt possible in generaly? Boat spawn works perfectly fine.
  13. I am honestly appaled at the state of the map. The largest islands are few and far between (and mostly the same if not an exact copy) and the smaller rocks don’t even deserve a mention. There are entire grids with some of the better islands still labelled “lawess” and unclaimable. There are no large landmasses, no unique island chains, and the ammount of copy/paste used for both the islands and the assets found on them is astounding. You end up sailing for an age, sometimes through blockades of clustered up ships of the AoD, only to arrive at the same island you left flipped 90 degrees clockwise. What little boring land there is, has already been claimed by a player-base that has been crammed into a single server with the Chinese and Asian communities. You can play whack-a-mole with the flag claim system forever, it won’t solve the core issue: There is not enough land for everyone.
  14. I am honestly appaled at the state of the map. The largest islands are few and far between (and mostly the same if not an exact copy) and the smaller rocks don’t even deserve a mention. There are entire grids with some of the better islands still labelled “lawess” and unclaimable. There are no large landmasses, no unique island chains, and the ammount of copy/paste used for both the islands and the assets found on them is astounding. You end up sailing for an age, sometimes through blockades of clustered up ships of the AoD, only to arrive at the same island you left flipped 90 degrees clockwise. What little boring land there is, has already been claimed by a player-base that has been crammed into a single server with the Chinese and Asian communities. You can play whack-a-mole with the flag claim system forever, it won’t solve the core issue: There is not enough land for everyone.
  15. Server I'm on is a 2x2, I could use the map no worries at all, even after moving my install folders to my SSD. been playing for around 1 or 2 hours on a different server, got back on to server I was on before, map was still working fine, and realised my galleon was stuck transferring. I tried going to A1 to A2 where it was to see if it was there and it wasn't, but, forget about that part, after going into A1, I got timed out, i got back in, opened my map, and I get a fatal error that starts with Assertion failed: Pair != NULL [File:H:\YARKUpdate\Engine\Source\Runtime\Core\Public\Containers\Map.h] [Line: 472] I don't have any H file, or driver, I've got my ATLAS installed onto my SSD which is my F drive. Icouldn't find anything following that link through Engine\Source\ - however there was no \Runtime there was only a ThirdParty folder which I'm assuming is just the anti-cheat maybe? Same thing is shown in a couple of other files. I've validated my files, restarted Atlas multiple times, and it won't work. One thing that may help is that my map works fine on other servers, but the one I'm mainly on gives me the fatal error, everyone else on the server is fine though. Heres an image of the entire fatal error If anyone has info on this please message, cheers.
  16. If you are in the server manager and go to File Manager of your game directory on the server Step 1 If it does not Exist Create a new Folder in the ShooterGame folder called ServerGrid Step 2 Within this folder take the export from the ServerGrid map editor downloaded from the grapeshot games wiki Step 3 Name it in the following Format CellImg_X-X.jpg Replace the X-X with the corresponding grid coordinates If it is a single server cluster map the images would be named accordingly A1 Map - CellImg_0-0.jpg If you had more than 1 server in a cluster then name accordingly A1 - CellImg_0-0.jpg A2 - CellImg_0-1.jpg B1 - CellImg_1-0.jpg B2 - CellImg_1-1.jpg Step 4 Upload these jpeg images to your server and the map should show after a reboot (this will show grey when you are browsing servers until you discover the map, once you have discovered the map then this will be uncovered)
  17. Dear Atlas-Team, when I am using the map while I am sailing, the map doesn't move with the ship. After leaving the steering wheel the map doesn' t center to the ship again. When you travel a long distance you are forced to scroll out to see where your location is. Regards Sascha
  18. More ship styles two more types of single sailor style ships, not just a raft a speeder type ships low health low weight available but high speed with a rudder for travel between islands that dont have fast travel a "defense" type ships again solo ship has high weight limit but limited deck size to hinder stacking of items, allow for a cannon on swivel and ammo storage and storage chest many many more sloop and schooner level ships, following same as previous a travel/speeder ship and a defense ship. at schooner level add a barge cargo/trade style ship high durability high weight, sail-able by three players brig and galleon level needs to be from 10x to 30x harder to build. the galleon should be 100 to 300x harder to build, not just a resource count but maybe have to use items from Golden age or kraken or other boss type fights. again have multiple ship styles at these levels.\ Claims Claims need to have a timeout/maintenance mechanic if want to keep it storyline viable make it a sacrifice to the "GODS" for example 500 of each meat type (red meat, fish) needs to be placed at each flag every 5 days. but not a continuous deposit, instead every 5 days you have 24 hrs to place enough meat. once that threshold is met the 5 day claimed counter resets. This is outside the normal contested mechanic, but cleans up abandoned claims and adds a resource sink the "anyone" even those not in the defending claims alliance or company can reset a claim flag timer is not fun and makes no sense. dropping a claim in water making it 2x the size is such a cheese mechanic just keep them same size as land based claims. do not allow for contesting claims to over lap add blue color for allied claims add flashing claim circle or other visual UX indicators on the map for claims being challenged. can even tie this to a skill mechanic Resources very very very inconsistent. M9 for example is the best freeport to start, it has all mats easily accessible except salt make a decision either make resources biome locked or have a type of each resource class on each sector. sure tundra should be harder and not have fiber on land, but the seaweed spawns are super inconsistent, and the lack of sap and inconsistency of sap on the map in general makes little sense. more clearly label resources in flavor text. what is medical plants? what are herbs for cooking? this is not intuitive NPC add more to liven up the game, adding npc trade ships back is a start, but there should also be regular npc pirates not just ship of damned and ghost ships. like random traveling NPCs on rafts, sloops and schooners would add to the life of the game and give content to smaller ops and solo players. have NPCs be mission spawners, that create mini events randomly on the map, open ocean and lawless areas. MAP keep lawless areas these are good "med sec" land areas and the middel ground rule set is nice, it allows those who do not want to join mega corps the ability to play the game make map 3x to 5x bigger the game is not big enough, we are too compacted and the level of conflict is higher that should be this makes the resource/trade game very limited as the biome sphere for certain specialized items is so sporadic or limited to 2 islands. COMPANIES/ALLIANCE need better role/access choices need to be able to see allied lands dynamic map needs to show top level alliance not top guild need a mecanic that makes super corps and super alliances detrimental, allow them but make the upkeep harder (see claim mechanic, ships balance). That's what i have for now to try and make this more of a mmorpg and not a darkfall game. the game its self is fun. the daily or twice a day updates are great. you all have set yourselves a super high bar to keep at, if this is the level of commitment given during holiday, what will rest of year look like. Final questions, Devs, will there be wipes? should we expect them quaterly, yearly, only when offical launch happens? only when very major changes to game happen? Is there going to be a test server to have guided testing sprints to help development? what is your aim? mmorpg? ARK online? there is many POIs in game but they are empty.. what is road map plan? Thanks
  19. Need to be able to put waypoints on the map and share them with our company.
  20. Currently, allied claims show as red on the map the same as enemy claims. This makes it impossible to tell if someone has flipped your allies' territory without physically inspecting the whole island. Additionally, could you make it so there is some indication on the map of a claim being contested? Short of keeping a table of GPS coordinates on your map (which I'm doing now) there's also no convenient way of seeing which of your claims is being contested.
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