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  1. 1. Ship-Rear Cosmetics/Skins So we have figureheads, steering wheel skins and soon, sail skins. This might be a large suggestion, but the Brig and Galleons have cosmetic "cabin" styling on the backs of them. I propose new skins be made for the Ship itself that adds cosmetic changes to the back of ships. Maybe dragon heads from the back, working up the side? A skull? Hydra head? Cyclops hands? 2. PvE Servers, Allow Ship Claiming After Inactivity Currently, there is no ship claiming on the PvE servers. I feel like ships should be claimable if the player and/or company has not been online or entered the area within maybe 2 weeks? 1 week? Or simply cause the ship to be "Unclaimed" after 1 or 2 weeks of inactivity. 3. Repair All Structures It would be a tremendous Q.O.L. improvement to allow NPC crew to repair all structures including ceilings, cannons, walls, chairs, e.t.c. when the ship is anchored and the NPCs are unseated. Optionally, create a new structure to be placed on a ship in which you assign an npc crewmate to be in charge of repairing all other misc. structures on the ship. 4. Unseat All Crew I don't know about other players, but when I get off my ship, I unseat at least 4 crew members to ensure my ship's essentials are repaired before the next time I set off. This would be another amazing Q.O.L. improvement for the ship to have an implemented option to unseat all crew. 5. Man Your Stations Add an option to NPC crew on ships that assigns them a specific position on-board. Then add an additional option on-board the ship for assigned crew to "Man Stations." 6. Handling Sail; Reverse Allow Handling Sails to provide faster Reverse speeds. As it stands, ships can currently back up no matter what. If the Ship layout includes a Handling Sail, this ship should reverse slightly faster. 7. Captain's Deck Currently, the Galleon is the only ship that comes with a snap-able slot for a receded Deck to be placed higher up at the back of the ship. I propose another optional Deck slot be added to the back end of Brigantines and Schooners, like the Galleons, for cleaner and more aesthetically pleasing ship designs. (The Brigantine is especially difficult to make the ceilings and walls line up with the back end of the ship.) 8. Careening @mKHammerBro Introduce a new mechanic to ground Ships to scrape and clean the underside of the hull. In the past, this process was called Careening, or Heaving Down. Barnacles and other sea life clings to the underside and rots away at the wood. This could also introduce a new way to repair your ship's planks or add a temporary repair and/or speed buff to your ship. 9. Mooring @ikarirain Introduce a new item to be crafted at Smithy's from the Seamanship tree, Bollard. There are instances where a ship is too large to reach an anchor-able point, so it's been proposed to allow ships the ability to be moored in by ropes to Bollards, which can be placed on piers or shipyards, to safely "anchor" the ship in your territory, given anchoring isn't possible. Additionally, increase the amount of Bollards needed to moor a ship depending on the ship's size and/or weight. 10. Select All or Individual Sail Controls @Shakarian Ability to control all sails from the wheel, or select which individual sails to give certain commands to. For instance, all sails selected by default. But press keys similar to the cannon crews to deselect certain sails. 11. Look-Out / Telescope @Aristocrates It is known that being at the top of a mast gives the player a slightly larger render-distance so they can see ships and such ahead of time, but it would be nicer if there was a Telescope sort of attachment to build on the Smithy that could be attached to the top of the mast, further improving this render distance for preparation or avoidance purposes. 12. Collidable Figureheads @Grodgen Collidable Figureheads: Currently they have no collision. You can't stand on them and it also limits their functionality as actual figureheads. 13. Rotatable Weight & Handling Sails @Kaitlynn Allen Add an option to rotate Weight Sails and Handling Sails 180 degrees when placed, depending on your desired placement at the front or back of the ship. 14. Rigging That Connects The Front Sail To The Figurehead @Kaitlynn Allen Add an option to connect sails via rigging placed at the front of the to the bow sprite/figurehead. 15. Catch Net @RebelMarmoset Add a structure for the front or sides of ships that catches flotsam and/or fish. Consequently, the longer the net is lowered, or the more items it catches, the more it slows the ship down. If you like any of these options, please reply to this thread with your comments and feel free to suggest some more ideas pertaining to ships! And a special thank you to @Jatheish for taking the time to read this! Loving the game.
  2. good game with a lot of future, a lot is still missing, but you can play nice.I recommend the company an improvement in crew members, because they are the soul of the game,put them to sing,-dance,-have more villages with more crew members,- crew members pirate ships,-invasions to crew members' ships,-the bank render coins in singleplayer.- ships with more details, as is black flag, it is not ugly to copy good ideas from other games, ugly is to make your game inferior to other games.- CREW MEMBERS FIX THE SHIP.................................................................................................................................jogo bom com muito futuro, ainda falta muita coisa, mas ja da pra jogar legal.recomendo a empresa uma melhoria nos crew members, pois eles sao a alma do game, -coloquem para eles cantarem, -dancarem, -terem mais vilas com mais crew members,- navios piratas de crew members, -invasões a navios de crew members, -o bank render moedas no singleplayer.- navios com mais detalhes, assim como é black flag, não é feio copiar ideias boas de outros games, feio é fazer o seu game inferior aos outros games.- CREW MEMBERS CONSERTAR O NAVIO...............................................................................................buen juego con mucho futuro, todavía falta mucho, pero puedes jugar bien.Recomiendo a la compañía una mejora en los miembros de la tripulación, porque son el alma del juego,ponlos a cantar,-baile-Tener más aldeas con más miembros de la tripulación,- miembros de la tripulación de barcos piratas,-invasiones a las naves de los miembros de la tripulación,-el banco rinde monedas en un solo jugador.- se envía con más detalles, como es la bandera negra, no es feo copiar buenas ideas de otros juegos, lo feo es hacer que tu juego sea inferior a otros juegos.- MIEMBROS DE LA TRIPULACIÓN FIJAN EL BARCO
  3. Hey, I'm making this post to suggest some additions and changes to improve game play for most players. - Hitching Post (I know this was an Ark mod, but it is very helpful for breeders and is historical accurate since throughout the ages, man was always able to tie down their animals ) - Bird Stands (For crows, seagulls, parrots, etc, to be able to stand on, instead of being walking around on the floor) - Grappling Hook on the Crossbow (Its a welcome addiction to increase range and speed of launching a grappling hook, also useful for catching crates while in a moving ship) - Draw Bridge (Would be an interesting feature to add, so we can build castle like buildings) - NPC Patrols Routes (Being able to set a patrol route for our NPC Guards, would be an interesting feature) - Glass Windows/Walls (Should be able to craft with the use of crystal) - Tranquilizer arrows/bolts with the use of poisons - Weapon rack (Mostly for show or storage in ships or bases, also useful for show for customers) - Armour Stand (Same reason as before) - Dung Beetle (Remake a of an Ark creature that "everyone" wants) Not sure if any of these were said or commented about before... I saw a few posts but havent searched all of them. Anyways these are some of my ideas and ideas of people i play with. If possible, would like to hear the point of view of the devs about these ideas.. Anyways, keep up the good work, i thing the game is going in the right direction and is improving constantly.
  4. Just a bunch of suggestions I've thought of while playing the game. I know you guys are still really early in development and are probably already considering a bunch of stuff, but just thought I'd toss some ideas out there to hopefully help improve the game. Personally, I think Atlas is exemplary in regards to EA status. Delays and bugs are a part of EA, but the quality of the content and the attention paid to the community members has been outstanding, in my opinion. But, if I had to be critical on one aspect, the PvE side is incredibly boring and offers very little challenge. That is honestly what most of these suggestions are based on, my own boredom while playing the game. I do realize though that right now you are basically building the foundation, and that the "meat and potatoes" of the content will come in time. SotD Fleet Event Mark a location on a map with varying colors to indicate difficulty, add a countdown timer to when that event starts. Have the SotD spawn in Waves that increase in difficulty, instantly aggro'ing onto any ship in the area. At the end of the "event", loot is split between everyone within the area. Obviously, these would be more difficult than standard fleets and should require multiple ships. This would be a great way to get people to work together in PvE, and possibly stir up a little trouble in PvP. The loot from these being large in quantity or quality would also make them worthwhile, possibly make them the only way to obtain Legendary+ quality Ship BPs. Change Treasure Maps All the enemies spawning in a very small area is not very challenging. Any Crab can instantly take out a Mastercraft or below solo, and do fine on the higher quality maps. Have them spawn randomly in a certain radius and come at the players in Waves. This could be done in a protective bubble like the Kraken, so as to keep the AotD from wandering off. Obviously, this would have to come with a change to map spawning and location selecting as well, doing a map on top of a mountain in this manner probably wouldn't work well. Just force the maps to spawn their location below a certain height, the ones on top of the mountains are pointless anyway. Again, Crab makes it pointless since they can just jump up anyway. Change Flotsam Sailing around to grapple or jump out of the boat and grab Flotsam is super tedious, especially on PvE where they are practically worthless. Make it so that Ships can simply sail over them to pick them up, the loot going to whoever is on the wheel or something. Anything other than Wood Building Part BPs from the flotsams are completely useless on PvE, so at least if you could run them over it would be a little bit of bonus gold. Player Economy The player economy might be working somewhat on PvP, but realistically there is no reason to trade when I can just get whatever I want myself. The changes to make the game less difficult for solo players really overshot, it's super easy to do anything now. But, there is a simple fix for this. You need more T2 and T3 resources made from the gather-able T1 resources. More diversity and difficulty of acquiring the T2 and T3 resources will help to promote a player economy when people would rather buy than gather on their own. Player Crafting Another way to promote the economy is with Player Crafting, which right now sucks. A simple respec into whatever you need to craft, along with all your points into Intelligence, is pretty much all you need to do to craft whatever. Giving Crafters that have put the time into their trade bonuses would help encourage people into staying in their build, such as "The first 100 Large Speed Sails you craft boosts your knowledge of Large Speed Sails, from now on any Speed Sail you craft will have an extra 1% added to their abilities", or something to that effect. Base Attack Event Something similar to Conan, where every once in awhile a hoard of whatever would attack your base. At the immediate moment, there isn't much of a reason to work together on PvE, you don't have any real fear of being attacked, and once you get tames you don't really care about the wild animals. Make it based off of Power stones, the more a Company or Person has the more often the attacks. It can even be based on the claim flag, once every X amount of hours Army of the Damned show up to "take back the Power stones". This would even add an interesting aspect to PvP, where you might have to fend off attackers and AotD if they happen to coincide. Exploration So boring, and mostly just done by bedding around to spots other Company members have left beds. There is no real point besides simply adding more points to your level, which is super tedious, in my opinion. Exploration adding to your "experience level" should be more about unlocking special things, such as crafting recipes, rather than just increasing your overall level. Ships Ships are the lifeblood of this game, more important than tames and more dynamic than bases, yet they feel incredibly lifeless. They should be more akin to Ships in Eve, having "modules" that allow for unique builds. The actual building limits are also a pain, you either build a ship that is functional and the same as everyone else's, or you build a ship for aesthetic reasons and it's useless. Also, stop forcing us into the build you want us to use. Everything about shipbuilding forces us into putting the Cannons into Gunports, if you are going to force us to build ships a certain way, don't make me waste my time putting it together. Just let me put the mats into the Shipyard and spawn the damn thing. Boss Fights Make them Arena style like Ark and change "Any key working for any Stone". It's just too easy to cheese them in the open world, and ships make it a joke to fight them. Bears with Carts, better weapons / armor, etc etc should be needed to do those fights. They will still get cheese'd, but not nearly as cheesy as right now. This would also add to the necessity of crafting high-end gear on PvE, where it really isn't necessary for anything other than Intel boosting. Mythos Nodes in Trenches Right now the primary method of farming Mythos is just hunting the Bosses, but because people also do those for Keys, they are often over farmed. An alternative method of obtaining mythos would promote the use of the mythical BPs. An easy way to add that is Mythos Nodes in the Trenches, difficult to obtain and mid-late game. The subs also have a low carry weight, so that kinda serves as a barrier against people just farming the crap out of it and obtaining a bunch. Maybe increase the weight of a stack just a bit.
  5. Here is my list of improvements after a fair amount of playtime. Please consider the critics. The game have good potentials but you really need to step away from the copy paste all mechanics ARK had. You need to bring more new stuff. Specially how to interact with objects. Your E menu interface is not fun at all. Noticeable when sailing. My list of suggestions: 1. Cold = Death: If you decide to be on cold islands well fortitude won't save you, spent 8 points into it still freezes to death unless near 3 campfire with cloth armor. Also standing in houses require a lot of fire to keep warm. Increase fortitude resistance to elements House give resistance to all elements 2. Acid Rain: Rain comes together with cold fronts, as mention cold was already a huge issue and kills you a lot, being wet makes it even worse. I died in a warm freeport because a cold front with rain came. It is savage. Also spawning in rain 100% wet, 1 nano second in rain 100% wet. Make wetness scale linear instead of 100% wet when outside. The skill tree for resistance to coldness in water should apply to the coldness applied by the wetness bar. If wet you resist the extra coldness a lot better. Right now it is not even noticeable. 3. Building: It was not nice in ARK and since the game is more or less an exact copy it is still a pain. The use of T and Q to bring snap points and so forth barely noticeable and sloped half wall has a right and left config and it is pain in butts to pay attention to when to use the right one. Automate the half sloped walls to fit for left and right. Either make better visual for the use of T and Q instead half opacity white in left bottom corner or bring back old ARK building with blueprints instead of T Loom is huge scale it down! looks like a big shop. Longer time to pick up or always able to pick up. 4. Vitamine: So yes super cool idea but don't really work? I guess you want cooking to be a huge thing although the vitamine destroys it. You eat one source to the rim of overeating and vitamine overeating. The deplition of vitamine is far less than hunger. You get hungry much much quicker and whopsie daysie you are poisoned for eating to much of same vitamine. This can kill you. Remove damage from overeating same source of vitamine Sync vitamine depletion together with hunger depletion Make skill of lesser vitamine depletion to also make hunger deplete lesser. 5. Boats: They are bad, it is so hard to sail them! Anchor is impossible, you need to find that hidden spot with small text, sails well you need to navigate through the worst interface menu of all games to find rotation and sail lower and raise buttons. Instead you could bound them to the actual buttons. After pressing E on sails use W and S to raise and lower sails. Hold E to get Massive interface where you can quick lower or quick raise. Will make it more easier to sail. Afer pressing E use A and D to turn around sail to Left and Right. Will make it much easier. Sloops hole in middle totally useless unless hiding from acid rain. Can't build anything down there or take part of fire warmth. Add visual anchor spot to press E on, If stuck on land have sound effect and increase the turn speed for easier unstuck. When sailing instead of only a small picture of showing wind and sails, add some sort of wind blowing in a certain direction. Make a fancier picture. More animation and sounds during sailing. Like more water splashing against the boat when more rough seas and more bounce up and down on the waves with sounds of boat splashing down after a big wave. 6. Death: So there is a lot of glitches when it comes to death. If you die many times it clips through environment and you cant reach it. Fix the body clipping through building, minerals, boats and ground. Transfer all items button for all inventory management Make the death beam smaller and more centralized. Death beam animation of skull need improvement. 7. Resources: Well it is not that bad but some remarks here. When using sickle you get berries from berry bush and fiber from fiber bush. Why not get fiber from all bushes increase the rate of fiber gathered. Specially in the cold biome from cotton bushes barely noticeable. Increase fiber gain from using Sickle. When you harvest stone as an example you can hit anything near that stone. I got killed by a pack of elephants because I harvested stone on the opposite side of where an elephant stood. Spears also hits everything in its surrounding even behind you. Once again elephants killed me because I tried to kill a chicken! As a last mention please be sure to at least try to optimize things. 100 GB disk space and computers can barely run it. My friend gets black skyboxes and I run below 60 fps with GTX 1060 3GB where I could run ARK with almost 60 FPS with much higher settings in graphics. To me it seems to be the water causing a lot of problems.
  6. So, I spent about three weeks on PvP, and now about two on PvE. During my 535 hours spent playing, I've made some notes on systems/mechanics that just didn't make sense or were too punishing. Some of these might be more PvE side since that's what I've been playing lately. Honestly, I love the game and would love to see it take on more of an "MMO" aspect because I really think you have a shot at helping start the revolution that would kill Theme Park MMO's, and let's be honest, they need to die. The post title is because at the root of a lot of this, I see you are trying to make things take time, like any MMO would. But the route you have chosen isn't fun, it's punishing. I don't feel a sense of achievement upon completing my goal, I feel a sense of dred towards the next goal because I know it's going to be more of the same thing I just spent forever doing. The summary to most of this is that, "The juice needs to be worth the squeeze", and right now I'm squeezing with barely any results. - Food drain to stamina regen is ridiculous. - Requiring skills to use higher tier items is stupid, considering, - You have to find treasure maps - You have to then go complete the Treasure Maps - You then have to hope you got the right BP of the right quality, most likely you didn't - You then need to grind the materials - You then need to be able to craft the thing - You then need a skill to even use them? Like, bro, we already did a week's worth of work just to be able to make the item. - Too many "gates", this isn't a Korean MMO, keep people engaged with new content and reaching new goals, not stupid shit in the way to prevent them from reaching something "too quickly". - What the hell is with Thatch gathering? It's the only resource that doesn't have a tame equivalent, meaning we spend our stamina to gather it, meaning we have to eat CONSTANTLY to gather large amounts of it. (Like for a Galleon, for example) - Elephants suck, they drain stamina too quickly and their gather rate is butt. Why are Bears so OP and Elephants so UP? They both need better balancing. - Food mechanic is dumb, it's too punishing. When it's easier to avoid a mechanic completely rather than use it, what is the point? - Land claiming system is chaos, break each island down into small claimable grid squares or something. Trying to refresh them, when you can't even find them, is chaos. Hell, trying to even figure out "the line" between your Company and other Company claims is chaos. Completely remove water claims, they are pointless and just serve as an easy way to try to climb the claim leaderboard. - Trying to take claims from others is also chaos, making a central building where you can take over another Company's claims instantly would be far better when trying to take land from a large Company. It would limit the amount of defensive structures built all over the place and centralize the fighting on PvP / make removing dead companies easier on PvE. Make that building also offer additional perks / controls for land claims, such as being able to change settings for all land claims in a server from that building. (Based on the grid claim system I previously mentioned, that would work really well) Just make it take a super long time to claim so that the defending side has ample time to repel invaders. - Ship weights are garbo, I build my transport ships with nothing but a raised platform and a resource chest just because you have the weight set so low. On top of that, even then I have to keep them below half weight so that I can still travel full speed. If the ship has nothing on it, it can't defend itself, so all I can do is run from Ships of the Damned. Also, this makes the ship look dumb as hell. Ever seen a Galleon with nothing but a tall ass podium for a steering wheel? It's stupid looking, and a sad ass example of a Galleon. I want my ship to look like a Pirate Ship, not a Hull and a podium. - Get rid of Ships of the Damned, or at least their character model. They are so out of place in this setting and make zero sense. Kiilling other ships that look like ours and work on the same mechanics, not the ability to just go where ever they want without having to deal with the wind that we have to, would be better. Fighting other "pirate ships" and maybe even be able to claim Rare / Legendary ones that have a low spawn chance would make more sense. It would be super cool to be able to find, fight, and claim rare / legendary ships that have super low spawn rates but custom models. You can even balance them by not allowing building, they are what they are. It's also a pretty "MMO" type feature. - Some of the skills in your skill tree don't even have a function on PvE, such as the time shortening skills for claiming enemy ships. Why can't we claim enemy ships on PvE if we can claim their territory and their buildings? - (This is PvE side specific) Being unable to land on "enemy" ships is stupid, why didn't you just make it so that non-company players don't count toward weight/crew? Just make it so that they also can't access Cannons and what are they going to do, shoot pistols at SotD? It's not like they would have much of a use, and then they couldn't destroy ships by adding too many crew. Most people ignore your food mechanic, and even climate mechanics, they just use beds to keep respawning. So at worst, we'd be able to ferry people around, and at best we'd be able to not lose all our stuff because we accidentally ended up on an enemy ship / we'd be able to explore other people's ships. Showing off our ships is half the fun of building them. - Don't require points into being able to use items, require finding and using skill books to learn the ability to craft higher tier items. Give crafters more depth and provide another means of trade. - Break the skill tree down into divisions based on playstyle, not by category. Have fighters go down a skill tree for fighter related things, sailors/captains for the same, and so on. Try a "web" skill tree, not a "multiple tabs" skill tree. It would feel more "MMO" and be easier to plan out builds. Right now you have to use an external site for looking up where certain skills are and such, it's annoying. - Add a way to "stow" or "tie down" tames on ships, making them static structures on a ship like a wood ceiling would be. Travelling through servers with them causes desync that makes it impossible to get by them on even a Brig. When I'm taking fire and need to repair but can't because my Elephant is bugging out it really isn't a fun time. - Region lock China / give them their own server. I stopped playing PvP because they drove the ping up so high I couldn't even reload a pistol let alone fight back, and what is worse is that they do it on purpose. PvE is barely any better, there are certain servers I have to avoid completely because they drive the ping up so high by just living there that I can't even safely travel through the zone. Yes, they are paying customers and you want money, I get it. No, as a paying customer I don't want to have a game I can't fully access because of that fact. They need their own server and we need our American server region locked. Yeah, yeah, VPNs and all that. Great, the lag will be on their end and not the servers.
  7. To get straight to the point, the wildlife can be more obnoxious atm than it is challenging. Maybe in the beast mastery tree there could be something that gives a slight damage boost after succeeding in hitting all the white bars in the reload minigame with Flintlock as an example. (Note: i haven't explored all the skills yet to know if there already is such a option in something else but i believe there isn't at the current state) WIth the shovel, maybe the right click could be JUST a option to dig for materials such as earthworms and whatnot. For the furthest part of the north, maybe you would need to add a form of metal reinforcement as ice would do increased damage over time on the ship while sailing there, a icebreaker reinforcement? It's the cold arctic after all, it's not nice. a paddle/oar to be specifically used with the raft to make turning a little bit less risky/a hassle. A spear with with a rope attached to it that's meant to be used for fishing? this is mostly brainstorming, and i want to try to update the thread as i come to think of other things.
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