Search the Community
Showing results for tags 'feature suggestion'.
Found 4 results
I am kind of on the fence if airships should be included into the game for two reasons: 1. Game Balance: Cannon gun depression. Cannon Gun depression. Projectiles always fall down. Cannon gun depression Ok now Jokes asside there are mayor balance issues on how to fight an airship especially when it is able to carry any cannon, since you can potentially shell any enemy base and or ship without them beeing able to return fire with any guns larger than the carbine and on your base beein lucky they come within mortar range. This could open so much potential for a phenomen known in ark as "alpha tribes" steamrolling an entire server, only with the added benefit that they can switch to another grid faster and with less trouble as they ever could in ark. So what are the options to avoid it: having the Airship not be able to carry any cannons: This would make the airship unatractive to a lot of pvp focues companies because the the use of them is then limited to save transportation of goods and boarding raids on ships below having the Airship take damage from pistols and carbines so that a (smaller) group can defend against it with enough damage both on land and Sea This will cause offline raids where one or two people will shoot down the airship with enought time and bullets Reducing the speed of the ship so it can not keep up with any ship and most sail combinations, given it sails with the wind, and ensuring that shells from the airship have the same or less reach than mortars fireing into the sky (so effectively half the mortar range) Ability to build Anti Air cannons (kinda not what i want to see either in vanilla atlas) 2. Muh immersion: Yes i know, i know, it is written into the lore of atlas, but for me full on airships feel a bit out of place for the period and overall feeling of the game. Other Options: Since i only talked about full on steam-punk or shall we call it "Alchemic-punk"? Airships with motors there are a few other options wich would be an easier fit in my opinion: Hot Air baloons following the course of the wind with the ability to only directly controll the height Gliding planes made out of wood and paper/sailcloth (either getting height by beeing dragged by ships or shot into the air by a balista type design) and maybe able to keep height by using the pilots stamina to turn a treadmill Small magic infused let call them "air-dinghies" able to fit a small crew and only a little bit of weight if anyone has thoughts about it or additional suggestion about this topic feelfree to post it^^
Title. This way its possible to get more crops and is in line with reality to an extent. Or make it like the other game and you get all the seeds from regular plants (less realistic). Some animals eat strange things too, maybe add goats to the game and you can find just about anything in their poop lol!
I would love to have more varied wild animal behaviour. Animals behave different based on their hunger, health and maybe babies. Examples: Wolves: Hunger based behaviour: Defensive when they aren't hungry/ only start attacking when the player comes too close or sometimes even flee for a bit when their hunger decreases they start hunting for smaller pray once the hunger meter is below 50% start ocationally attack players when under 30% attack bigger animals and players consistantly Health based Behavior: behave normaly on full health and don't disengage when they get hurt in the battle if they come out on top of a battle but are wounded are less likely to attack even if they are still hungry disengaged hurt (once in battle they should stay in battle) are less likely to attack player. Infants/children: defends children of the same pack and with a chance children not asotiated if anyone has thoughts about it or additional suggestion about this topic feel free to post it^^
darkmeadow posted a topic in Feedback and Suggestionssince aging and dying is a thing here are a few sugestions: first of aging with the same speed as the day/ night cicle. if im correct the day night circle should be 1 day per hour? in this rate the character should age every 15 days and assuming you start at 20 the character would be the age of 44 in one year and character death could occur from 50 to 68 or so giving you a lifespan between 1.25 or 2 years real time to adventure. second: Fountain of youth: I love the concept of the fountain of youth, i would love to have them occur more often but also include other fountains witch look similar to the fountain of Youth: EDIT: I Still like the concept, but have some Suggestions to make it easier on the server and increase replay value so it is less of the same Individual Fountains: Instead of having global fountains that cycle through specific locations let every player have individual fountains that servers don't have to be rushed once per month by a large ammount of players just not to die and get a stat bonus. Rather make it peronalized by having a randomly chain combined out of always ending in a random Point o interest on one grid: Treasure hunts that stretch across multiple maps (and maybe even chained treasure hunts) sinking Sods to get clews where to find the location sovlving puzles (either in dungeons or wordplays) This makes finding the fountain less problematic for server performance, keeps player hordes away from golden age ruins so that player that actually want to go for the stones with better experience and also gives a more varied experience for player already completed the dungeons Edit: Reduce the Aging speed so player wont loose all progress when they aren't playing for a month. The character doesn't nessesarily have to live for years but at least give us a few months of time before we have to think about resetting our age in some way or another. because many people won't go back and reset the character age every month and once they loose their progress they might never come back to play. Fountain of Age: lets your character age between 12 and 24 years older when using it. meaning if you are not carefull instead of giving the character more time to live you shorten it by a significant ammount. Fountain of The Dammned: The Fountain of the damned means you become a undead character and doesn't age anymore (as a opt out for leting characters die) could also reduce the characters food and water consumption drastically with the Drawback of: significantly less Health and reduced Stamina / stamina regeneration The Fountain of the damned can be reversed where the character would be able to age again and remove the advantages through either: Another fountain to be found somewhere a special treasure hunt across multiple island maybe some witchcraft/woodo magic Also as a addition for roleplay Server: Ajustable Starting age from age 6 to allow for children as viable rp character Ajustable Aging to allow the Server owner to ajust Aging rates ( so Seasons can be setup with characters able to age) Setting of the Starting Age to allow more dynamicly aged characters. (be able to set up a family without having to reset age for children by admins) if anyone has thoughts about it or additional suggestion about this topic feel free to post it^^