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Found 2 results

  1. This might not be what the game needs the most right now, but I think there's not enough interesting feats to use with melee weapons. There are like 5 feats in the weaponry skill tree, 3 of them are just buffs to your attacks. So we end up with Circular Slice for swords, and Tremendous Force for Maces. Come on, we need something better than just spinning once with a sword or hitting the ground really hard with a mace! The Pike doesn't even have a usable feat. At least give us 1 more actual feat for each weapon. Maybe a lunge for the sword where you do a quick jump forward with a stab, inflicting bleed/stun. An impaling charge with the pike which you can change directions mid-charge, dealing big damage based in distance traveled, maybe even dragging players along like when they're grabbed by lions. (BTW why is the pike's main attack a horizontal slash? Make it a thrust with no forced movement and camera lock like in ARK! Maybe a bit slower for balance). The mace can have like an uppercut where the user jumps with the momentum of the upward swing, moving a little forward while knocking up/inflicting massive torpor to the target. Maybe more weapon types would be cool. A lot of icons in the two-handed skill tree represent a two-handed sword being used so I'd really like to see that implemented into a real weapon in-game. The blackjack and Throwing knives have special uses but maybe they should get some love too? I don't really know how tho. Those are my ideas. All of them have a bit of mobility to help with the rather static movements of most weapons. Hopefully I'm not suggesting something that's too hard to implement.. Sure, they're not historically accurate, but this game wasn't meant to represent historical pirates anyways. You know, with cyclops, magic, undeads and all of that. If you have anything you'd like to say, feel free to do so .
  2. Feats are just warm garbage right now, and it feels like many "skill" choices are just there to fill up space. Add more fun feats instead and reduce the base cool downs and negative effects intelligence: you can put 40 levels in it for 3x faster cooldowns... so you can use piercing arrow once every *minute* instead of 3 minutes? Cooooool (worthless) mace slam: I've killed myself from exhaustion by using this. It takes forever, does no damage, and is basically a suicide to use solo piercing arrow: does the same damage as a regular arrow shot vs a pig standing next to me? But can't move while doing it and 3 minute cool down?! fists hard hit: most of the time it literally does nothing, makes the sound and then puts it on cooldown sword whirlwind: little range, stuck in place, big cool down, if you are surrounded by creatures you are going to die, you will never be surrounded by players (they shoot you while moving around) tames healing and damage: these are worth using... big surprise, the only thing effective in the game is tames, and feats are no exception
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