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Found 104 results

  1. Client crashed while playing on a Blackwood server. I was running along a beach.
  2. Hello, my game is crashing constantly. Sometimes I load in only to freeze or get a UE4 Shootergame fatal error crash, or if I'm lucky I get to play for an hour or 2 before it does it. My pc is well above the recommended specs for the game: i9-9900k, 32gb 3000mhz ram, RTX 2080. All at stock, no overclocks. I'll include a picture of the error message I get, but sometimes there's no error. It will just freeze and I have to end task in task manager. All my drivers are up to date and my windows is updated to the most current version. I've tried lowering the settings, fullscreen and windowed full screen, disabling/enabling steam overlay and running Atlas and Battle eye as administrator. Still can't reliably play.
  3. EDIT: FIXED, it was cookies. I'd turned off first party cookies in IE and switching them back on fixed it. I don't get it either but now it works. So if anyone else has the same problem go check cookies. Game was working great. Today however I cannot join anything. Whenever I do it crashes with a fatal error. LowLevelFatalError [File:H:\YARKUpdateLIVE\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 508] UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096 VERSION: 11.4 KERNELBASE.dll!UnknownFunction (0x00007ffdebca5299) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff6731357e6) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!UNetConnection::ValidateSendBuffer() (0x00007ff6739ebdd5) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\netconnection.cpp:510] AtlasGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x00007ff6739ebf6a) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\netconnection.cpp:1235] AtlasGame.exe!UNetConnection::SendRawBunch() (0x00007ff6739de6cd) + 39 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\netconnection.cpp:1364] AtlasGame.exe!UControlChannel::Tick() (0x00007ff673885904) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\datachannel.cpp:1218] AtlasGame.exe!UNetConnection::Tick() (0x00007ff6739e99bc) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\netconnection.cpp:1621] AtlasGame.exe!UNetDriver::TickFlush() (0x00007ff6739e9f85) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\networkdriver.cpp:359] AtlasGame.exe!USteamNetDriver::TickFlush() (0x00007ff6747163fe) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:195] AtlasGame.exe!UPendingNetGame::Tick() (0x00007ff673a2eee9) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\pendingnetgame.cpp:554] AtlasGame.exe!UEngine::TickWorldTravel() (0x00007ff673ba1d20) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\unrealengine.cpp:9080] AtlasGame.exe!UGameEngine::Tick() (0x00007ff673925195) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\gameengine.cpp:1154] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff672074ff3) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\launch\private\launchengineloop.cpp:2449] AtlasGame.exe!GuardedMain() (0x00007ff67206dccd) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff67206dd2a) + 5 bytes [h:\yarkupdatelive\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff672075d7a) + 17 bytes [h:\yarkupdatelive\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff674a5528d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffdeef87e94) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdef0ca251) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdef0ca251) + 0 bytes [UnknownFile:0] DxDiag 01-17-19.txt
  4. Just started playing the single player game, and consistently crash to desktop whilst using the xbox controller in the skills tree, when i try to press A to learn a group of skills, it works ok when learning the skill separately using the mouse.
  5. this occur at main menu... after 1-2mins or loading rejoin server and single player settings this crash occur! i can't even play/join to server/map! and my game dir is D:\Games\Steam\... but this crash/error say it's on H:\ !?? but i didn't have any H Disk! just C D E F My PC Spec: AMD FX9590 8core, NVIDIA GTX 1070 2GB, RAM 32GB(8GB x 4), OS Win10 Avail storage disk at D where my game installed is 170GB free space! can someone help to fix this? i can't play atlas official and even single player Here error/crash log: LowLevelFatalError [File:H:\YARKUpdateSingleplayerTest\Engine\Source\Runtime\Engine\Private\SkeletalMesh.cpp] [Line: 325] Invalid number of texture coordinates VERSION: 208.21 KERNELBASE.dll!UnknownFunction (0x00007ffb39b59129) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff706dff131) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!operator<<() (0x00007ff70775fe1a) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\skeletalmesh.cpp:241] AtlasGame.exe!FStaticLODModel::Serialize() (0x00007ff707761bab) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\skeletalmesh.cpp:1179] AtlasGame.exe!TIndirectArray<FStaticLODModel,FDefaultAllocator>::Serialize() (0x00007ff70777cb40) + 79 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\core\public\containers\array.h:2327] AtlasGame.exe!FSkeletalMeshResource::Serialize() (0x00007ff707762bf0) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\skeletalmesh.cpp:1960] AtlasGame.exe!USkeletalMesh::Serialize() (0x00007ff707763476) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\skeletalmesh.cpp:2425] AtlasGame.exe!ULinkerLoad::Preload() (0x00007ff706e8bcf4) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3025] AtlasGame.exe!FAsyncPackage::CreateExports() (0x00007ff706e6857b) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1056] AtlasGame.exe!FAsyncPackage::Tick() (0x00007ff706e66d22) + 8 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:296] AtlasGame.exe!ProcessAsyncLoading() (0x00007ff706e69958) + 24 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1580] AtlasGame.exe!FlushAsyncLoading() (0x00007ff706e69682) + 17 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1433] AtlasGame.exe!UEngine::LoadMap() (0x00007ff707860904) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\unrealengine.cpp:9782] AtlasGame.exe!UEngine::TickWorldTravel() (0x00007ff70785e7ea) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\unrealengine.cpp:9321] AtlasGame.exe!UGameEngine::Tick() (0x00007ff70759effc) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\gameengine.cpp:1156] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff7059ee32f) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\launchengineloop.cpp:2733] AtlasGame.exe!GuardedMain() (0x00007ff7059e8bdc) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff7059f0dba) + 5 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff7059f0ee8) + 8 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff7088d5bc9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffb3d617974) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb3daba271) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb3daba271) + 0 bytes [UnknownFile:0]
  6. EU PVE L6 region. I was busy on maintance my brig then game crashed. well... pretty common trouble last days. Freezing, kicked by timeout/not responding host etc... Anyway I've restarted game client and tried to reconnect pressing "rejoin" button, after 2 min of waiting and watching loading screen i've started to realize that something went wrong. Now I can't rejoin, but can start "new Atlas" and my character spawns on my ship but i can't interact with anything. =upd= now after clicking "rejoin" this button just disapears =upd 2= restarting game, PC and router didn't help, restoring local date and total redownload didn't help too.
  7. Hello Devs, My problem is, that the game crashes constantly when i want to place a Large Stone Wall. The crash occured after i using a the wall and after the Wall clips on one specific point. Than the game crashes.
  8. After this newest mega-update game gets a fatal error. Verifying files does nothing to help (but has worked for a few). I did post on steam but no one know nothing there. If anyone know a fix please send help! My company is only 7 members and no one can login.
  9. Me and my company have been experiencing random crashes since the most recent update May 24th. It happens at random when sailing, running on the beach ex. I noticed it personally happen multiple occasions when crossing over borders while sailing
  10. This IS on a Private Server, Files have all been recently validated with no issues (I do this often with Early Access games) and I also have a Rig that is more than capable of playing Atlas with 5 instances open at the same time if I wanted to. The Bug that Crashes: At the Helm of the ship, already anchored, and one of 3 people on the server at the time (others were on other end of server). Held N to have all crew dismount cannons and swivels (approximately 70 crew) one I let go of N the crew dismounts, and I can no longer dismount the helm, go into inventory, issue another command, Nothing.... then about 15 secs later the game times out and will not let me back in for about another 5 mins. this has occurred to me at least 5 times in the last 2 days. the other players did not experience any sort of lag, disconnection, or crash of any sort while this happened to me. this is a very handy command in combat and just as handy when anchoring the ship for a while to save on a little gold. Please fix this bug!!!
  11. When I fast travel from bed to bed (or use TP as admim) to another grid, that after a few transfer, I receive an system crash with the error message: Assertion failed: inPlayerControl -> isLocalPlayerController (see below). Please note, that mostly the first and second transfer/tp works but after a while it always crashed. Im on my own dedicated root server and other players have the same issues. This happens only since march 2019. Client crashstack: Assertion failed: InPlayerC Assertion failed: InPlayerController->IsLocalPlayerController() [File:H:\YARKUpdateLIVEReal_SHADERS\Engine\Source\Runtime\Engine\Private\LocalPlayer.cpp] [Line: 138] https://gist.github.com/LotekHeavy/73f5655d32a88a48d256a2d84c7b85a8 I believe that this crash is more "client related" because the server itself is not crashing. When i check my PC I see that my memory from 16GB only has 4GB free. Maybe something memory related and thats why the game crash?! But do not understand why from decemter till february I did never had an issue!
  12. I would get these errors when opening the map. Now since I died this happens when trying to log in.
  13. When trying to place a large stone gate frame it would cause the game to crash. I am not sure if its only stone large gate frames or all types.
  14. Everytime i joined a server after 10 sec the game crashes and i get the errror LowLevelFatalError [File:H:\YARKUpdateLivereal_SHADERS\Engine\Source\Runtime\Core\Private\GernericPlattformMemory.cpp] [Line: 51] Ran out of Memory allocating 16777216 bytes with alignment 0 And sometimes also a message that i ran out of video memory I have a GTX1060 and a friend is playing the game with a 1050 without any problems, so i don't think it's my graphic card. I wasn't able to play the game since i bought it and i dont find any solutions. I tried the LowMemoryMode, checked drivers and verified integrity of game files but nothing worked. any suggetions?
  15. I have a problem where i crash every time i log in, nearly. I get the attached picture error message, or no message at all. When this problem started it was eating up all my VRAM and crashing. After much messing around, i found i could play in low memory mode and on all the lowest settings, and this worked for a while, but has since stopped being even semireliable. It would crash when i load in, when i spawn a new bed, fast travel, die and spawn, etc, but was playable. Now it crashes on loading in, most of the time. It no longer even maxes out my VRAM, yet i still (sometimes) get an error message saying i am out of video memory. I have the crashstacks from when the problem first started happening, and the most recent ones. I lost some of them. When atlas crashes, i get lots of blackscreens and pretty much any program using my video card crashes with it. Discord, browsers, etc tend to crash, and at times, ive lost operating system stability and had to manually shut down my pc. Some of these times, since im running an ssd, it has corrupted my atlas install, (no longer detecting the game on steam), forcing me to delete it and reinstall, and i didnt think to save those crashstacks before deleting the game. Ive been struggling with this for a couple of days now and somehow doubt im the only one having this problem. The strange part is it first started happening immediately after i restarted my computer for the first time in a week or two, and windows 10 decided to install an update. I've ran video card benchmarks and general benchmarks and video memory benchmarks and everything seems stable. I have not overclocked my video card. I can provide more information or test things if needed. https://imgur.com/a/e9wEiHZ https://imgur.com/a/v28hwoL https://pastebin.com/50HgBGvZ https://pastebin.com/i4zxhbpS
  16. What's up all in my company lost Connection??? Seems like all official servers down?
  17. Getting stuck on login with PrimalData BP on the screen. When we do get past that, we can't interact with anything or do anything. HALP.
  18. Fatal error! VERSION: 18.55 AtlasGame.exe!AShooterPlayerCameraManager::GetCameraStyle() (0x00007ff662735a7f) + 19 bytes [h:\yarkupdatelivereal_shaders\projects\shootergame\source\shootergame\private\shooterplayercameramanager.cpp:339] AtlasGame.exe!AShooterPlayerCameraManager::IsFirstPerson() (0x00007ff662735627) + 0 bytes [h:\yarkupdatelivereal_shaders\projects\shootergame\source\shootergame\private\shooterplayercameramanager.cpp:335] AtlasGame.exe!AShooterPlayerController::GetAudioListenerPosition() (0x00007ff66278acf5) + 25 bytes [h:\yarkupdatelivereal_shaders\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:10910] AtlasGame.exe!UGameViewportClient::Draw() (0x00007ff663a4818a) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\gameviewportclient.cpp:842] AtlasGame.exe!FViewport::Draw() (0x00007ff663cd4668) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\unrealclient.cpp:1082] AtlasGame.exe!UGameEngine::RedrawViewports() (0x00007ff663a2a5d1) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\gameengine.cpp:594] AtlasGame.exe!UGameEngine::Tick() (0x00007ff663a2c603) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\gameengine.cpp:1270] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff661fb8efa) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\launch\private\launchengineloop.cpp:2449] AtlasGame.exe!GuardedMain() (0x00007ff661fb39ac) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff661fbb95a) + 5 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff661fbba88) + 8 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff664d06b1d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffffde03034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffffe363691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffffe363691) + 0 bytes [UnknownFile:0] Cant upload dump file because file limit is too small. Second problem, i can't login after crash client. Have rror message Account connected. My ship is not stopped and i lost all, ship, crew, loot,tames.
  19. After last 2-3 mini patches the game start crashing with "Fatal error". It can crash right from the very loading to the world, or after 2-3 minutes of playing.Maybe someone knows how to repair this silly error or need to wait for a new patch?Before yesterday the game worked properly.Here's the error description:Fatal error!VERSION: 17.11 PhysX3Common_x64.dll!RayRTreeCallback<0,1>::processResults() (0x00007ffaadab39b2) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\mesh\gumidphasertree.cpp:197]PhysX3Common_x64.dll!physx::Gu::RTree::traverseRay<0>() (0x00007ffaadab8d3a) + 46 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\mesh\gurtreequeries.cpp:255]PhysX3Common_x64.dll!MeshRayCollider::collide<0,1>() (0x00007ffaadaaf8d6) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\mesh\gumidphasertree.cpp:300]PhysX3Common_x64.dll!physx::Gu::raycast_triangleMesh_RTREE() (0x00007ffaadaaa8c1) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\mesh\gumidphasertree.cpp:445]PhysX3Common_x64.dll!raycast_triangleMesh() (0x00007ffaad99fc36) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\guraycasttests.cpp:378]PhysX3_x64.dll!MultiQueryCallback<physx::PxRaycastHit>::invoke() (0x00007ffaac860943) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:447]PhysX3_x64.dll!physx::Sq::AABBTreeRaycast<0>::operator()() (0x00007ffaac91babc) + 209 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbtreequery.h:223]PhysX3_x64.dll!physx::Sq::AABBPruner::raycast() (0x00007ffaac918852) + 63 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:340]PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxRaycastHit>() (0x00007ffaac85ef90) + 29 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:780]PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007ffaac85e401) + 65 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:90]AtlasGame.exe!RaycastSingle() (0x00007ff7eead54e6) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\collision\physxcollision.cpp:912]AtlasGame.exe!AShooterHUD::DrawUIHUD() (0x00007ff7ed3b033a) + 464 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\shooterhud.cpp:1355]AtlasGame.exe!UHUDOVerlayWidget::DrawWidget() (0x00007ff7ecd00f62) + 0 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\hudoverlaywidget.cpp:49]AtlasGame.exe!UCustomCanvasWidget::DrawWidget() (0x00007ff7ecc91deb) + 0 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:212]AtlasGame.exe!UCustomCanvasWidget::OnPaint() (0x00007ff7ecc91807) + 0 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:165]AtlasGame.exe!SCustomCanvasWidget::OnPaint() (0x00007ff7ed227101) + 9 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\scustomcanvaswidget.cpp:85]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SConstraintCanvas::OnPaint() (0x00007ff7ee4aaf9f) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:202]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SCompoundWidget::OnPaint() (0x00007ff7ee05e5f4) + 137 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]AtlasGame.exe!SObjectWidget::OnPaint() (0x00007ff7ee4abd04) + 67 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:53]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SConstraintCanvas::OnPaint() (0x00007ff7ee4aaf9f) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:202]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SOverlay::OnPaint() (0x00007ff7ee05f341) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:105]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SPanel::PaintArrangedChildren() (0x00007ff7ee05fbb9) + 199 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54]AtlasGame.exe!SPanel::OnPaint() (0x00007ff7ee05f709) + 81 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SOverlay::OnPaint() (0x00007ff7ee05f341) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:105]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SPanel::PaintArrangedChildren() (0x00007ff7ee05fbb9) + 199 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54]AtlasGame.exe!SPanel::OnPaint() (0x00007ff7ee05f709) + 81 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SCompoundWidget::OnPaint() (0x00007ff7ee05e5f4) + 137 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]AtlasGame.exe!SViewport::OnPaint() (0x00007ff7ee13eebc) + 60 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slate\private\widgets\sviewport.cpp:76]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SPanel::PaintArrangedChildren() (0x00007ff7ee05fbb9) + 199 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54]AtlasGame.exe!SPanel::OnPaint() (0x00007ff7ee05f709) + 81 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SOverlay::OnPaint() (0x00007ff7ee05f341) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:105]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SCompoundWidget::OnPaint() (0x00007ff7ee05e5f4) + 137 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SWindow::PaintWindow() (0x00007ff7ee0673be) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1779]AtlasGame.exe!FSlateApplication::DrawWindowAndChildren() (0x00007ff7ee09f2b4) + 355 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:675]AtlasGame.exe!FSlateApplication::PrivateDrawWindows() (0x00007ff7ee09ffb9) + 17 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:826]AtlasGame.exe!FSlateApplication::Tick() (0x00007ff7ee0a0781) + 12 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:999]AtlasGame.exe!FEngineLoop::Tick() (0x00007ff7ecc58ca8) + 15 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\launchengineloop.cpp:2468]AtlasGame.exe!GuardedMain() (0x00007ff7ecc536fc) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\launch.cpp:140]AtlasGame.exe!GuardedMainWrapper() (0x00007ff7ecc5b6aa) + 5 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]AtlasGame.exe!WinMain() (0x00007ff7ecc5b7d8) + 8 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]AtlasGame.exe!__tmainCRTStartup() (0x00007ff7ef99b2ad) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]KERNEL32.DLL!UnknownFunction (0x00007ffae6483034) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007ffae6f93691) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007ffae6f93691) + 0 bytes [UnknownFile:0]
  20. Calthaza

    Crash

    Fatal error crash. https://pastebin.com/T9QqHdNF
  21. The game freezes and stops responding when placing large stone gates. I have been playing many hours with no issues, but everytime i try to place a stone gateway it stops working.
  22. My Servers started crashing after the recent atlas update LowLevelFatalError [File:H:\YARKUpdateLIVEReal\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 4073] Bad name index 1836216142/117 VERSION: 16.36 KERNELBASE.dll!UnknownFunction (0x00007ffd36884078) + 0 bytes [UnknownFile:0] ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff66fa3fba3) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff66fa175a6) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\misc\outputdevice.cpp:354] ShooterGameServer.exe!ULinkerLoad::operator<<() (0x00007ff66fa56ea0) + 34 bytes [h:\yarkupdatelivereal\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4073] ShooterGameServer.exe!operator<<() (0x00007ff66fc50099) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\shadercore\private\vertexfactory.cpp:156] ShooterGameServer.exe!FShader::SerializeBase() (0x00007ff66fc55388) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\shadercore\private\shader.cpp:836] ShooterGameServer.exe!TShaderMap<FMeshMaterialShaderType>::SerializeInline() (0x00007ff6702efc09) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\shadercore\public\shader.h:1095] ShooterGameServer.exe!FMaterialShaderMap::Serialize() (0x00007ff6702ed89f) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\materials\materialshader.cpp:1741] ShooterGameServer.exe!FMaterial::SerializeInlineShaderMap() (0x00007ff6702f0370) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\materials\materialshared.cpp:845] ShooterGameServer.exe!SerializeInlineShaderMaps() (0x00007ff6702bf8e6) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\materials\material.cpp:472] ShooterGameServer.exe!UMaterialInstance::Serialize() (0x00007ff6702ee24a) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\materials\materialinstance.cpp:2097] ShooterGameServer.exe!ULinkerLoad::Preload() (0x00007ff66fa70792) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3025] ShooterGameServer.exe!FAsyncPackage::PreLoadObjects() (0x00007ff66fa70229) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1132] ShooterGameServer.exe!FAsyncPackage::Tick() (0x00007ff66fa7c5cb) + 8 bytes [h:\yarkupdatelivereal\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:302] ShooterGameServer.exe!ProcessAsyncLoading() (0x00007ff66fa71ade) + 24 bytes [h:\yarkupdatelivereal\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1580] ShooterGameServer.exe!UShooterEngine::LoadGameMods() (0x00007ff66effc9e5) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shooterengine.cpp:968] ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff670144ff3) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\unrealengine.cpp:9854] ShooterGameServer.exe!UEngine::Browse() (0x00007ff67012f54b) + 43 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\unrealengine.cpp:8888] ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff66f002669) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2959] ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff66f00fc0a) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335] ShooterGameServer.exe!UGameEngine::Init() (0x00007ff66ff82406) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\gameengine.cpp:735] ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff66effb2ef) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shooterengine.cpp:396] ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff66eb5851c) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launchengineloop.cpp:2115] ShooterGameServer.exe!GuardedMain() (0x00007ff66eb58012) + 12 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launch.cpp:128] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff66eb5811a) + 5 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff66eb5dbfa) + 17 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff670e4940d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffd380284d4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd3a0be851) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd3a0be851) + 0 bytes [UnknownFile:0]
  23. [4852] 31 Jan 07:04:04.534 # rdbSave failed in qfork: Input/output error [5216] 31 Jan 07:04:04.622 # fork operation complete [5216] 31 Jan 07:04:05.083 # Background saving error [5216] 31 Jan 07:04:05.185 * 1 changes in 900 seconds. Saving... [5216] 31 Jan 07:04:05.294 * Background saving started by pid 2072 [2072] 31 Jan 07:04:14.163 # Error moving temp DB file temp-2072.rdb on the final destination redis_atlasdb.rdb (in server root dir C:\Jeux\Atlas\AtlasTools\RedisDatabase): Input/output error
  24. When I try to place a large wooden gate, the game completely crashes for me. Even just trying to preview where I am going to place the gate causes the game to freeze and I have to force shut down.
  25. Game often crashes when switching servers. When this happens, the server does not register you as offline for some time, so your ship continues to sail. Likely into storms and into SoTDs while you're not even online anymore. Crash Report
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