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  1. I have a problem where i crash every time i log in, nearly. I get the attached picture error message, or no message at all. When this problem started it was eating up all my VRAM and crashing. After much messing around, i found i could play in low memory mode and on all the lowest settings, and this worked for a while, but has since stopped being even semireliable. It would crash when i load in, when i spawn a new bed, fast travel, die and spawn, etc, but was playable. Now it crashes on loading in, most of the time. It no longer even maxes out my VRAM, yet i still (sometimes) get an error message saying i am out of video memory. I have the crashstacks from when the problem first started happening, and the most recent ones. I lost some of them. When atlas crashes, i get lots of blackscreens and pretty much any program using my video card crashes with it. Discord, browsers, etc tend to crash, and at times, ive lost operating system stability and had to manually shut down my pc. Some of these times, since im running an ssd, it has corrupted my atlas install, (no longer detecting the game on steam), forcing me to delete it and reinstall, and i didnt think to save those crashstacks before deleting the game. Ive been struggling with this for a couple of days now and somehow doubt im the only one having this problem. The strange part is it first started happening immediately after i restarted my computer for the first time in a week or two, and windows 10 decided to install an update. I've ran video card benchmarks and general benchmarks and video memory benchmarks and everything seems stable. I have not overclocked my video card. I can provide more information or test things if needed. https://imgur.com/a/e9wEiHZ https://imgur.com/a/v28hwoL https://pastebin.com/50HgBGvZ https://pastebin.com/i4zxhbpS
  2. What's up all in my company lost Connection??? Seems like all official servers down?
  3. CaptainNDB

    Can't login

    Getting stuck on login with PrimalData BP on the screen. When we do get past that, we can't interact with anything or do anything. HALP.
  4. Fatal error! VERSION: 18.55 AtlasGame.exe!AShooterPlayerCameraManager::GetCameraStyle() (0x00007ff662735a7f) + 19 bytes [h:\yarkupdatelivereal_shaders\projects\shootergame\source\shootergame\private\shooterplayercameramanager.cpp:339] AtlasGame.exe!AShooterPlayerCameraManager::IsFirstPerson() (0x00007ff662735627) + 0 bytes [h:\yarkupdatelivereal_shaders\projects\shootergame\source\shootergame\private\shooterplayercameramanager.cpp:335] AtlasGame.exe!AShooterPlayerController::GetAudioListenerPosition() (0x00007ff66278acf5) + 25 bytes [h:\yarkupdatelivereal_shaders\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:10910] AtlasGame.exe!UGameViewportClient::Draw() (0x00007ff663a4818a) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\gameviewportclient.cpp:842] AtlasGame.exe!FViewport::Draw() (0x00007ff663cd4668) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\unrealclient.cpp:1082] AtlasGame.exe!UGameEngine::RedrawViewports() (0x00007ff663a2a5d1) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\gameengine.cpp:594] AtlasGame.exe!UGameEngine::Tick() (0x00007ff663a2c603) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\gameengine.cpp:1270] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff661fb8efa) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\launch\private\launchengineloop.cpp:2449] AtlasGame.exe!GuardedMain() (0x00007ff661fb39ac) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff661fbb95a) + 5 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff661fbba88) + 8 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff664d06b1d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffffde03034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffffe363691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffffe363691) + 0 bytes [UnknownFile:0] Cant upload dump file because file limit is too small. Second problem, i can't login after crash client. Have rror message Account connected. My ship is not stopped and i lost all, ship, crew, loot,tames.
  5. Kalafina

    Game crash (fatal error)

    After last 2-3 mini patches the game start crashing with "Fatal error". It can crash right from the very loading to the world, or after 2-3 minutes of playing.Maybe someone knows how to repair this silly error or need to wait for a new patch?Before yesterday the game worked properly.Here's the error description:Fatal error!VERSION: 17.11 PhysX3Common_x64.dll!RayRTreeCallback<0,1>::processResults() (0x00007ffaadab39b2) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\mesh\gumidphasertree.cpp:197]PhysX3Common_x64.dll!physx::Gu::RTree::traverseRay<0>() (0x00007ffaadab8d3a) + 46 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\mesh\gurtreequeries.cpp:255]PhysX3Common_x64.dll!MeshRayCollider::collide<0,1>() (0x00007ffaadaaf8d6) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\mesh\gumidphasertree.cpp:300]PhysX3Common_x64.dll!physx::Gu::raycast_triangleMesh_RTREE() (0x00007ffaadaaa8c1) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\mesh\gumidphasertree.cpp:445]PhysX3Common_x64.dll!raycast_triangleMesh() (0x00007ffaad99fc36) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\guraycasttests.cpp:378]PhysX3_x64.dll!MultiQueryCallback<physx::PxRaycastHit>::invoke() (0x00007ffaac860943) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:447]PhysX3_x64.dll!physx::Sq::AABBTreeRaycast<0>::operator()() (0x00007ffaac91babc) + 209 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbtreequery.h:223]PhysX3_x64.dll!physx::Sq::AABBPruner::raycast() (0x00007ffaac918852) + 63 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:340]PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxRaycastHit>() (0x00007ffaac85ef90) + 29 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:780]PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007ffaac85e401) + 65 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:90]AtlasGame.exe!RaycastSingle() (0x00007ff7eead54e6) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\collision\physxcollision.cpp:912]AtlasGame.exe!AShooterHUD::DrawUIHUD() (0x00007ff7ed3b033a) + 464 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\shooterhud.cpp:1355]AtlasGame.exe!UHUDOVerlayWidget::DrawWidget() (0x00007ff7ecd00f62) + 0 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\hudoverlaywidget.cpp:49]AtlasGame.exe!UCustomCanvasWidget::DrawWidget() (0x00007ff7ecc91deb) + 0 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:212]AtlasGame.exe!UCustomCanvasWidget::OnPaint() (0x00007ff7ecc91807) + 0 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:165]AtlasGame.exe!SCustomCanvasWidget::OnPaint() (0x00007ff7ed227101) + 9 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\scustomcanvaswidget.cpp:85]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SConstraintCanvas::OnPaint() (0x00007ff7ee4aaf9f) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:202]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SCompoundWidget::OnPaint() (0x00007ff7ee05e5f4) + 137 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]AtlasGame.exe!SObjectWidget::OnPaint() (0x00007ff7ee4abd04) + 67 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:53]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SConstraintCanvas::OnPaint() (0x00007ff7ee4aaf9f) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:202]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SOverlay::OnPaint() (0x00007ff7ee05f341) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:105]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SPanel::PaintArrangedChildren() (0x00007ff7ee05fbb9) + 199 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54]AtlasGame.exe!SPanel::OnPaint() (0x00007ff7ee05f709) + 81 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SOverlay::OnPaint() (0x00007ff7ee05f341) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:105]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SPanel::PaintArrangedChildren() (0x00007ff7ee05fbb9) + 199 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54]AtlasGame.exe!SPanel::OnPaint() (0x00007ff7ee05f709) + 81 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SCompoundWidget::OnPaint() (0x00007ff7ee05e5f4) + 137 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]AtlasGame.exe!SViewport::OnPaint() (0x00007ff7ee13eebc) + 60 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slate\private\widgets\sviewport.cpp:76]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SPanel::PaintArrangedChildren() (0x00007ff7ee05fbb9) + 199 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54]AtlasGame.exe!SPanel::OnPaint() (0x00007ff7ee05f709) + 81 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SOverlay::OnPaint() (0x00007ff7ee05f341) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:105]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SCompoundWidget::OnPaint() (0x00007ff7ee05e5f4) + 137 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SWindow::PaintWindow() (0x00007ff7ee0673be) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1779]AtlasGame.exe!FSlateApplication::DrawWindowAndChildren() (0x00007ff7ee09f2b4) + 355 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:675]AtlasGame.exe!FSlateApplication::PrivateDrawWindows() (0x00007ff7ee09ffb9) + 17 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:826]AtlasGame.exe!FSlateApplication::Tick() (0x00007ff7ee0a0781) + 12 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:999]AtlasGame.exe!FEngineLoop::Tick() (0x00007ff7ecc58ca8) + 15 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\launchengineloop.cpp:2468]AtlasGame.exe!GuardedMain() (0x00007ff7ecc536fc) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\launch.cpp:140]AtlasGame.exe!GuardedMainWrapper() (0x00007ff7ecc5b6aa) + 5 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]AtlasGame.exe!WinMain() (0x00007ff7ecc5b7d8) + 8 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]AtlasGame.exe!__tmainCRTStartup() (0x00007ff7ef99b2ad) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]KERNEL32.DLL!UnknownFunction (0x00007ffae6483034) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007ffae6f93691) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007ffae6f93691) + 0 bytes [UnknownFile:0]
  6. Calthaza


    Fatal error crash. https://pastebin.com/T9QqHdNF
  7. The game freezes and stops responding when placing large stone gates. I have been playing many hours with no issues, but everytime i try to place a stone gateway it stops working.
  8. My Servers started crashing after the recent atlas update LowLevelFatalError [File:H:\YARKUpdateLIVEReal\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 4073] Bad name index 1836216142/117 VERSION: 16.36 KERNELBASE.dll!UnknownFunction (0x00007ffd36884078) + 0 bytes [UnknownFile:0] ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff66fa3fba3) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff66fa175a6) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\misc\outputdevice.cpp:354] ShooterGameServer.exe!ULinkerLoad::operator<<() (0x00007ff66fa56ea0) + 34 bytes [h:\yarkupdatelivereal\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4073] ShooterGameServer.exe!operator<<() (0x00007ff66fc50099) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\shadercore\private\vertexfactory.cpp:156] ShooterGameServer.exe!FShader::SerializeBase() (0x00007ff66fc55388) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\shadercore\private\shader.cpp:836] ShooterGameServer.exe!TShaderMap<FMeshMaterialShaderType>::SerializeInline() (0x00007ff6702efc09) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\shadercore\public\shader.h:1095] ShooterGameServer.exe!FMaterialShaderMap::Serialize() (0x00007ff6702ed89f) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\materials\materialshader.cpp:1741] ShooterGameServer.exe!FMaterial::SerializeInlineShaderMap() (0x00007ff6702f0370) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\materials\materialshared.cpp:845] ShooterGameServer.exe!SerializeInlineShaderMaps() (0x00007ff6702bf8e6) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\materials\material.cpp:472] ShooterGameServer.exe!UMaterialInstance::Serialize() (0x00007ff6702ee24a) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\materials\materialinstance.cpp:2097] ShooterGameServer.exe!ULinkerLoad::Preload() (0x00007ff66fa70792) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3025] ShooterGameServer.exe!FAsyncPackage::PreLoadObjects() (0x00007ff66fa70229) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1132] ShooterGameServer.exe!FAsyncPackage::Tick() (0x00007ff66fa7c5cb) + 8 bytes [h:\yarkupdatelivereal\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:302] ShooterGameServer.exe!ProcessAsyncLoading() (0x00007ff66fa71ade) + 24 bytes [h:\yarkupdatelivereal\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1580] ShooterGameServer.exe!UShooterEngine::LoadGameMods() (0x00007ff66effc9e5) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shooterengine.cpp:968] ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff670144ff3) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\unrealengine.cpp:9854] ShooterGameServer.exe!UEngine::Browse() (0x00007ff67012f54b) + 43 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\unrealengine.cpp:8888] ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff66f002669) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2959] ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff66f00fc0a) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335] ShooterGameServer.exe!UGameEngine::Init() (0x00007ff66ff82406) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\gameengine.cpp:735] ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff66effb2ef) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shooterengine.cpp:396] ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff66eb5851c) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launchengineloop.cpp:2115] ShooterGameServer.exe!GuardedMain() (0x00007ff66eb58012) + 12 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launch.cpp:128] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff66eb5811a) + 5 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff66eb5dbfa) + 17 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff670e4940d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffd380284d4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd3a0be851) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd3a0be851) + 0 bytes [UnknownFile:0]
  9. Starbuck

    bug Server Crash 16.39

    [4852] 31 Jan 07:04:04.534 # rdbSave failed in qfork: Input/output error [5216] 31 Jan 07:04:04.622 # fork operation complete [5216] 31 Jan 07:04:05.083 # Background saving error [5216] 31 Jan 07:04:05.185 * 1 changes in 900 seconds. Saving... [5216] 31 Jan 07:04:05.294 * Background saving started by pid 2072 [2072] 31 Jan 07:04:14.163 # Error moving temp DB file temp-2072.rdb on the final destination redis_atlasdb.rdb (in server root dir C:\Jeux\Atlas\AtlasTools\RedisDatabase): Input/output error
  10. Eferhilda

    Large Gate Crash

    When I try to place a large wooden gate, the game completely crashes for me. Even just trying to preview where I am going to place the gate causes the game to freeze and I have to force shut down.
  11. Sovereign Snow

    ue4 UE4 Crash When Switching Servers

    Game often crashes when switching servers. When this happens, the server does not register you as offline for some time, so your ship continues to sail. Likely into storms and into SoTDs while you're not even online anymore. Crash Report
  12. Yaedien

    crash Game Randomly Crashes

    Game randomly crashes, could play for 1 minute or 1 hour, but it is doing it more and more often. Crash log attached.
  13. Eldred

    Crash upon crossing region.

    As I was trying to cross region from A11 to B11 on The Hydra's Den, the game encountered the following error:https://puu.sh/CB8YI/a7ba8cbd7d.jpgWhen trying to join back the server, a pop up informs me that the connection failed, because "There is already a player with this account connected!"I managed to reconnect a few minutes later, only to get this error again when crossing the next tile:Fatal error!VERSION: 15.1 AtlasGame.exe!AShooterHUD::UpdateMapMaterial() (0x000000013fc3c81d) + 7 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shooterhud.cpp:3574]AtlasGame.exe!AShooterPlayerController::TickActor() (0x000000013fc6df4a) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:2562]AtlasGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x0000000141203366) + 31 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x0000000140712228) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\async\taskgraph.cpp:939]AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00000001407113dd) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\async\taskgraph.cpp:680]AtlasGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00000001407141a0) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\async\taskgraph.cpp:1777]AtlasGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00000001407b9d29) + 17 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\public\async\taskgraphinterfaces.h:319]AtlasGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00000001411ca299) + 85 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]AtlasGame.exe!FTickTaskManager::RunTickGroup() (0x00000001411d028c) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\ticktaskmanager.cpp:999]AtlasGame.exe!UWorld::RunTickGroup() (0x00000001410030c6) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\leveltick.cpp:701]AtlasGame.exe!UWorld::Tick() (0x0000000141004521) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\leveltick.cpp:1227]AtlasGame.exe!UGameEngine::Tick() (0x0000000140f367f4) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\gameengine.cpp:1181]AtlasGame.exe!FEngineLoop::Tick() (0x000000013f4d8aaa) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launchengineloop.cpp:2449]AtlasGame.exe!GuardedMain() (0x000000013f4d355c) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launch.cpp:140]AtlasGame.exe!GuardedMainWrapper() (0x000000013f4db50a) + 5 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]AtlasGame.exe!WinMain() (0x000000013f4db638) + 8 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]AtlasGame.exe!__tmainCRTStartup() (0x000000014221150d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]kernel32.dll!UnknownFunction (0x00000000771f59cd) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x000000007735385d) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x000000007735385d) + 0 bytes [UnknownFile:0] After verifying the game files, it worked for one crossing, but then crashed once again.
  14. I don’t know if it’s a coincidence but after I entered F13 I started crashing when opening map. Then I died and crashed because it shows a map, I keep getting assertion failed and I’ve reinstalled, verified game cache, rebooted pc. Don’t know what to do is there a fix to this yet??
  15. Hello Devs, i played yesterday without problems, then i died and this crash came. Now this crash appears everytime i try to login. Crash Screenshot attached. (copying it is not possible)
  16. Robgt

    Crash on Joining Server

    Heya there Mateys ... i bought Atlas 2 days ago , i installed it and tried to join, after im clicking on joining the server...im just geting freeze and then crash on desktop without any error can anyone of u help me solve that problem? i played ark from release now im just having problem to run atlas on same PC
  17. Roknori

    Large Stone Gate Crashes

    So this was going on last night and didn't seem to have any reflection on the grid server itself. But while trying to place a Large Stone Gate I was repeatedly having my client lock up and/or crash as soon as I keypressed to preview place a gate or when the preview render popped in. I was ultimately able to place the gate and gateway but had to essentially keep doing it blind till I finally got the thing where I wanted it by only being able to see the 3d directional points at the middle bottom of the model while standing pretty much dead center with a slight offset so it didn't collision detect, which I found slightly odd, with my character. The lockups/freezes required me to task kill the client and would have to either attempt to rejoin the server 1-2 times for the client to get past the PrimalGameDataBP load to get back in. Crashes were thankfully a bit easier but didn't give crash information at all...the client just straight up killed itself. If I can manage to find a crash log that has the information I can attach it to this post for the devs to use as related material to try and determine the issue but no luck in finding it so far.
  18. DEAR DEVS.... Why u disrespect players??? A lot of us have this problem and u even dont try to tell us what is wrong, or any solutions to fix this problem. I am writing this bug below: LowLevelFatalError [File:H:\YARKUpdate\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 51] Ran out of memory allocating 1048576 bytes with alignment 0 VERSION: 8.56 KERNELBASE.dll!UnknownFunction (0x00007fff24c4a388) + 0 bytes [UnknownFile:0] AtlasGame.exe!UnknownFunction (0x00007ff7e70e0651) + 0 bytes [UnknownFile:0] AtlasGame.exe!UnknownFunction (0x00007ff7e71100e1) + 0 bytes [UnknownFile:0] AtlasGame.exe!UnknownFunction (0x00007ff7e7afd5c2) + 0 bytes [UnknownFile:0] AtlasGame.exe!UnknownFunction (0x00007ff7e7afcf76) + 0 bytes [UnknownFile:0] AtlasGame.exe!UnknownFunction (0x00007ff7e7b05106) + 0 bytes [UnknownFile:0] AtlasGame.exe!UnknownFunction (0x00007ff7e7056608) + 0 bytes [UnknownFile:0] AtlasGame.exe!UnknownFunction (0x00007ff7e70557bd) + 0 bytes [UnknownFile:0] AtlasGame.exe!UnknownFunction (0x00007ff7e751c7a9) + 0 bytes [UnknownFile:0] AtlasGame.exe!UnknownFunction (0x00007ff7e751cb60) + 0 bytes [UnknownFile:0] AtlasGame.exe!UnknownFunction (0x00007ff7e7127996) + 0 bytes [UnknownFile:0] AtlasGame.exe!UnknownFunction (0x00007ff7e7127868) + 0 bytes [UnknownFile:0] KERNEL32.DLL!UnknownFunction (0x00007fff26fd3034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff288b3691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff288b3691) + 0 bytes [UnknownFile:0]
  19. nightrider

    Repeated Game Crashes

    I have been getting the same types of errors crashing my game ever since I've installed. Tried verifying files, reinstalling, low memory mode, updating drivers, etc. but still happens every time I play the game. It's always Array index out of bounds, although the array size varies between crash reports. Most common/recent report attached. Running window 10 64-bit Version 10.0.17134 Build 17134 MSI MS-7a58 Motherboard Processor Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 4200 Mhz, 4 Core(s), 8 Logical Processor(s) 32gb RAM/36.7GB VRM NVIDIA GeForce GTX 1080 Ti 1TB SSD
  20. Since the latest patch I've been unable to load past the initial screen after you load the game up. I've verified my game files on steam, as well as reinstalled the game to no avail the game still wont work. Here are my system specs and a screenshot of the error I get when game crashes. Hope the devs or whoever moderates these forums can see this and offer a solution or some explanation. oh and before I forget, I have tried running the game in low memory mode as well and this didn't work either. Operating System Windows 7 Ultimate 64-bit SP1 CPU Intel Core i5 4690K @ 3.50GHz Haswell 22nm Technology RAM 16.0GB Dual-Channel DDR3 @ 666MHz (9-9-9-24) Motherboard ASUSTeK COMPUTER INC. Z97-E (SOCKET 1150) Graphics SyncMaster (1920x1080@60Hz) VX1935wm (1440x900@60Hz) Intel HD Graphics 4600 (ASUStek Computer Inc) 4095MB NVIDIA GeForce GTX 970 (EVGA) SLI Disabled I attached the screenshot.
  21. My atlas is always crashing when i try to join a server it doesn´t matte if it is offical or community. I dont know what to do anymore i tried a lot of things like low memory mode and a lot of other things. My PC is way good enough for the game so that should not be the Problem. Pls help and tell me whatever you guys know!!!!
  22. Karageek

    networking Atlas Fried my router

    Before you call BS on that title please take a moment to hear me out there's a story. Server setup, unofficial server privately hosted on HP Workstation with an E5-2670 CPU, 64 Gb Ram, multiple SSDs. 2 ASUS Routers a RT-N56 and a RT-N66U. the N56 was setup as an AP. We have a 3x3 grid with 0,1 and 2,2 offline so basically a 2x3 with an extra tile in the middle. We are going to re-do our map so we had set up a new map B3, 1,2. This was a brand new zone. I was moving our galleon with 18 animals, 6 crew and myself driving. I had crossed several borders earlier and was heading into B3. Right as I went into the barrier suddenly the entire network goes offline. I was like WOW what insane luck that it goes offline literally as I'm transferring the bulk of our animals plus dozens of blueprints and resources. We had about 20 people on at the time mostly spread out but about 8 in B3, the new zone. I was crashed to desktop. I noticed that my entire LAN was offline not just inet but the LAN. I went and checked my routers and the N-56 was "on" but completely dead. It had the server connected to it via ethernet i was basically using it as a switch since I have to many hardline devices for the 4 meager ports on the N66U. Once I realized that my LAN was down I went to the server and shut down Atlas so that bad things wouldn't happen to everyone else, i.e. ships of the damned sinking ppl out sailing. I chalked the experience up to bad timing with my router kicking the bucket. I went and unplugged everything that didn't need to be hooked up at the time. I later got a 8 port gigabit switch to solve my not enough ports problem. Upon logging back in I was giving a spawn screen. It showed my Galleon and the 2 beds on it but when attempting to spawn it would attempt to load then kick back to the spawn screen. Over and Over. I was getting really worried. I finally spawned in B3 and when in B3 it didn't even show up on the map. But in C2 it shows as just a hair over the border into B3. After several fruitless hours of trying to find it and restarting the entire Atlas server and Redis multiple times it was gone. I logged out. While I am the admin that ship and everything on it was legit obtained. I had built it from scratch no cheats and was super bummed plus all the animals which was prob 20 Hours of taming work. Elephant, 2 Giraffes, Bears, Wolves and handful of chickens. Wolves were one of the worst tames cause frequently they get killed because they have their friends with them. One of the people in our company felt bad, he went over to where it showed it should be and criss-crossed the barrier multiple times. He messaged me hours later and said he found the animals they were all floating in the air right at the border and he was gonna try get close enough to whistle them. This made some sense as we had lost some animals before at the barrier they get de-sync'd off the boat and we'd actually recovered a giraffe that disappeared off the ship but still showed in the crew count after trying to whistle it where it had been did work and leaving the area and coming back it no longer registered in the crew. We found it about 3 hours later swimming at the barrier. This has also happened with ship crew they become ghosts. The ship thinks they are still on it and sails work like they are crewed, until you leave the ship for a while and it enters stasis or w/e Atlas does when nobody is around, then when you come back they are gone. We've found em at the border many times or sometimes in port after the ship leaves the area and comes back. Atlas has a WHOLE lot of bugs with this redis database business. Back to the story, when I got logged in he messaged me all upset, said when he got close to where they were at the barrier he crashed to desktop and when he logged in his ship was gone. He also had a galleon with 5-6 animals plus a few crew on it. Now things were getting nuts, we started calling this area the Bermuda Triangle. Because I am paranoid about data backups I had a FULL backup of entire save data, including the redis DB. We tried just rolling back the ocean.atlas files but it seems that the redis db has master control on things. So we did a full restore and rollback. It sucked but 2 galleons and dozens of animals and crew gone everyone agreed to do the rollback. When I was in the process of doing the rollback I was making a backup of the current save data, like I said i'm OCD about backing things up. I noticed that our redis_atlasdb.rdb had massively increased in size from 32mb to over 320mb. Using FastoRedis to view the file I looked at a copy and there was an entry for "travel data' that had hundreds of entries. It seems it was caught in some sort of loop which caused the redisdb file to massively bloat. This confirmed to me that we had to do a full rollback. Pre -Transfer Glitch size Post transfer glitch size with what appears to be thousands of "travel data" entries. Fast forward to Monday Evening. I was being super cautious about this xfer. I did it when almost no one was on. First I went from A2 to B2 and traveled the entire length of B2 before moving down to b3. It really seemed to have a hard time doing the transfer but it did work and everyone came through no crash. All seemed well, however we have been having a problem with the ocean.atlas files suddenly bloating to massive size. Sometime around patch 9 it seems our ocean.atlas files started to get huge and it seemed related to harvesting with animals. Our server has been up since the first day they put out unofficial server files. Our A1 save file is only 86mb and everyone who has played has come through there as it's the default homeserver. We only had the one initially. Dozens of boats were built but all the materials were gathered by hand. On the grids where we started getting animals for harvesting the file sizes started to get really huge around patch 9. Several are over 400mb seems to have created a ton of lag. Server framerate with only 1 person on literally doing nothing but standing there will vary wildly from 30 (server framerate), to 10, 15, etc in some crazy mish mash and sailing on the ocean is a horrible experience. We started getting the same crazy lag on B3 as we had on C2. It was at this time i also noticed the B3 ocean.atlas had grown from 6mb when we moved in to over 123 mb in 2 hours. We decided that we would nerf gathering rates all the way back to x1 vanilla. We had them at x5 at this time and the insane berry harvest from an elephant was crazy sometimes 12-18k in a single swipe. But we felt we needed to wipe B3. So time to pack up AGAIN and move. I decided to start up C3 server but completely empty but for 2 islands, no ships of damned, no rain (aka water spouts). I felt it would be safer to go over into a basically empty server. I sailed over and as I crossed into C3 I intense lag at the border and crashed, again. Right at this time I saw that we were getting massive packet loss on our internet. upwards of 20% total packet loss. I was just dumbfounded that we TWICE right as i crossed the barrier I had this INSANE internet/network problem at the same time. (I have to access Atlas via external connection due to Net Reflection problems, so my local computer accesses the server as a normal public user. I VPN out then come back in. I have a pretty solid VPN and despite some extra latency I'm still under 60ms to my server. I opened up pingplotter to see what was going on and saw this. This regular pattern was super suspicious. I thought i was being DDOS'd, which didn't really make sense, so I checked my router. CPU pegs correspond to packet drops exactly. This was crazy I was starting to think I was being DDOS'd. I then checked the connections log and it was incredible slow to load and what it did had hundreds of connections per second coming from my Atlas Server. I at first thought they were inbound then noticed source was the server. Sadly i didn't get a SS of that but it doesn't really matter at this point. I was pretty sure I knew what was going on. I shut down the Atlas server and as soon as I closed it all down including redis packet loss stopped instantly. I now was quite sure the problem was corruption in redis caused by some sort of bad coding with server grid xfers with ships with lots of animals on it. I went and looked at the redis db file size. In the span of 20 minutes it had gone form 26mb to 173mb. Again it was full of those Raw travel data entries. FYI: I am not accessing the atlasdb live I copied the file during shutdown and ran a seperate copy of redis on a different port even to load the db to then access it with FastoRedis. TLDR & Conclusion Atlas grid transfers are very buggy and when moving large number of animals apparently anything over 5-10 it has a very hard time dealing with it and is so badly coded it literally spams thousands of connections and burned out a consumer router and crippled another one. The Asus N56 is totally dead turns on but doesn't boot to a working state. The N66U has a bigger processor and was able to not vaporize from the spam but it wasn't really working very well. I would imagine this has happened to others but if they are using hosting providers the commercial routers are able to handle the load, although it prob crashes the Atlas server eventually if the redis db just balloons until it can't function anymore. So Grapeshot @Jatheish @DebbySaurus You might want to look into this. I still have all the files and am willing to send the redisdb files even the ocean.atlas files. I strongly suspect this post will never be read by anyone with any authority or knowledge of the internal workings of Atlas and Redis from Grapeshot. But let it serve as a informational, comedic, or warning post about the current state of the game. Also, Grapeshot you owe me a new router.
  23. Bionic

    crash Game Crashes Frequently

    Game crashes VERY frequently like around every 20-30 minutes. Usually wont let me log in until i reopen the game a couple times aswell. Probaly has happened over 20 times in the last week, I only noticed it when they've patched the game not sure which patch though. Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:H:\YARKUpdateLIVE\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572] Array index out of bounds: 391844 from an array of size 391844 VERSION: 9.392 KERNELBASE.dll!UnknownFunction (0x00007ffa78f6a388) + 0 bytes [UnknownFile:0] AtlasGame.exe!FOutputDevice::Logf__VA() (0x00007ff79cb85e58) + 159 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\misc\outputdevice.cpp:145] AtlasGame.exe!FDebug::AssertFailed() (0x00007ff79cb861a9) + 65 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\misc\outputdevice.cpp:220] AtlasGame.exe!<lambda_724430bca3521458782e560896467ff8>::operator()() (0x00007ff79bffbd8d) + 61 bytes [h:\yarkupdatelive\projects\shootergame\source\shootergame\private\shootergamestate.cpp:1833] AtlasGame.exe!TGraphTask<FAsyncGraphTask>::ExecuteTask() (0x00007ff79cb22ba3) + 54 bytes [h:\yarkupdatelive\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] AtlasGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff79cafcb17) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\async\taskgraph.cpp:1257] AtlasGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff79cafc898) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\async\taskgraph.cpp:1150] AtlasGame.exe!FTaskThreadBase::Run() (0x00007ff79cafb26b) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\async\taskgraph.cpp:622] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff79cbcd5c6) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff79cbcd498) + 8 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffa794e3034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffa7be41471) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffa7be41471) + 0 bytes [UnknownFile:0] Crash in runnable thread RHIThread 01.07-11.31.36.crashstack Dump1658489504.dmp