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Found 94 results

  1. When I fast travel from bed to bed (or use TP as admim) to another grid, that after a few transfer, I receive an system crash with the error message: Assertion failed: inPlayerControl -> isLocalPlayerController (see below). Please note, that mostly the first and second transfer/tp works but after a while it always crashed. Im on my own dedicated root server and other players have the same issues. This happens only since march 2019. Client crashstack: Assertion failed: InPlayerC Assertion failed: InPlayerController->IsLocalPlayerController() [File:H:\YARKUpdateLIVEReal_SHADERS\Engine\Source\Runtime\Engine\Private\LocalPlayer.cpp] [Line: 138] https://gist.github.com/LotekHeavy/73f5655d32a88a48d256a2d84c7b85a8 I believe that this crash is more "client related" because the server itself is not crashing. When i check my PC I see that my memory from 16GB only has 4GB free. Maybe something memory related and thats why the game crash?! But do not understand why from decemter till february I did never had an issue!
  2. I would get these errors when opening the map. Now since I died this happens when trying to log in.
  3. When trying to place a large stone gate frame it would cause the game to crash. I am not sure if its only stone large gate frames or all types.
  4. Everytime i joined a server after 10 sec the game crashes and i get the errror LowLevelFatalError [File:H:\YARKUpdateLivereal_SHADERS\Engine\Source\Runtime\Core\Private\GernericPlattformMemory.cpp] [Line: 51] Ran out of Memory allocating 16777216 bytes with alignment 0 And sometimes also a message that i ran out of video memory I have a GTX1060 and a friend is playing the game with a 1050 without any problems, so i don't think it's my graphic card. I wasn't able to play the game since i bought it and i dont find any solutions. I tried the LowMemoryMode, checked drivers and verified integrity of game files but nothing worked. any suggetions?
  5. I have a problem where i crash every time i log in, nearly. I get the attached picture error message, or no message at all. When this problem started it was eating up all my VRAM and crashing. After much messing around, i found i could play in low memory mode and on all the lowest settings, and this worked for a while, but has since stopped being even semireliable. It would crash when i load in, when i spawn a new bed, fast travel, die and spawn, etc, but was playable. Now it crashes on loading in, most of the time. It no longer even maxes out my VRAM, yet i still (sometimes) get an error message saying i am out of video memory. I have the crashstacks from when the problem first started happening, and the most recent ones. I lost some of them. When atlas crashes, i get lots of blackscreens and pretty much any program using my video card crashes with it. Discord, browsers, etc tend to crash, and at times, ive lost operating system stability and had to manually shut down my pc. Some of these times, since im running an ssd, it has corrupted my atlas install, (no longer detecting the game on steam), forcing me to delete it and reinstall, and i didnt think to save those crashstacks before deleting the game. Ive been struggling with this for a couple of days now and somehow doubt im the only one having this problem. The strange part is it first started happening immediately after i restarted my computer for the first time in a week or two, and windows 10 decided to install an update. I've ran video card benchmarks and general benchmarks and video memory benchmarks and everything seems stable. I have not overclocked my video card. I can provide more information or test things if needed. https://imgur.com/a/e9wEiHZ https://imgur.com/a/v28hwoL https://pastebin.com/50HgBGvZ https://pastebin.com/i4zxhbpS
  6. What's up all in my company lost Connection??? Seems like all official servers down?
  7. Getting stuck on login with PrimalData BP on the screen. When we do get past that, we can't interact with anything or do anything. HALP.
  8. Fatal error! VERSION: 18.55 AtlasGame.exe!AShooterPlayerCameraManager::GetCameraStyle() (0x00007ff662735a7f) + 19 bytes [h:\yarkupdatelivereal_shaders\projects\shootergame\source\shootergame\private\shooterplayercameramanager.cpp:339] AtlasGame.exe!AShooterPlayerCameraManager::IsFirstPerson() (0x00007ff662735627) + 0 bytes [h:\yarkupdatelivereal_shaders\projects\shootergame\source\shootergame\private\shooterplayercameramanager.cpp:335] AtlasGame.exe!AShooterPlayerController::GetAudioListenerPosition() (0x00007ff66278acf5) + 25 bytes [h:\yarkupdatelivereal_shaders\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:10910] AtlasGame.exe!UGameViewportClient::Draw() (0x00007ff663a4818a) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\gameviewportclient.cpp:842] AtlasGame.exe!FViewport::Draw() (0x00007ff663cd4668) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\unrealclient.cpp:1082] AtlasGame.exe!UGameEngine::RedrawViewports() (0x00007ff663a2a5d1) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\gameengine.cpp:594] AtlasGame.exe!UGameEngine::Tick() (0x00007ff663a2c603) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\gameengine.cpp:1270] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff661fb8efa) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\launch\private\launchengineloop.cpp:2449] AtlasGame.exe!GuardedMain() (0x00007ff661fb39ac) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff661fbb95a) + 5 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff661fbba88) + 8 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff664d06b1d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffffde03034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffffe363691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffffe363691) + 0 bytes [UnknownFile:0] Cant upload dump file because file limit is too small. Second problem, i can't login after crash client. Have rror message Account connected. My ship is not stopped and i lost all, ship, crew, loot,tames.
  9. After last 2-3 mini patches the game start crashing with "Fatal error". It can crash right from the very loading to the world, or after 2-3 minutes of playing.Maybe someone knows how to repair this silly error or need to wait for a new patch?Before yesterday the game worked properly.Here's the error description:Fatal error!VERSION: 17.11 PhysX3Common_x64.dll!RayRTreeCallback<0,1>::processResults() (0x00007ffaadab39b2) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\mesh\gumidphasertree.cpp:197]PhysX3Common_x64.dll!physx::Gu::RTree::traverseRay<0>() (0x00007ffaadab8d3a) + 46 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\mesh\gurtreequeries.cpp:255]PhysX3Common_x64.dll!MeshRayCollider::collide<0,1>() (0x00007ffaadaaf8d6) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\mesh\gumidphasertree.cpp:300]PhysX3Common_x64.dll!physx::Gu::raycast_triangleMesh_RTREE() (0x00007ffaadaaa8c1) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\mesh\gumidphasertree.cpp:445]PhysX3Common_x64.dll!raycast_triangleMesh() (0x00007ffaad99fc36) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\guraycasttests.cpp:378]PhysX3_x64.dll!MultiQueryCallback<physx::PxRaycastHit>::invoke() (0x00007ffaac860943) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:447]PhysX3_x64.dll!physx::Sq::AABBTreeRaycast<0>::operator()() (0x00007ffaac91babc) + 209 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbtreequery.h:223]PhysX3_x64.dll!physx::Sq::AABBPruner::raycast() (0x00007ffaac918852) + 63 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:340]PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxRaycastHit>() (0x00007ffaac85ef90) + 29 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:780]PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007ffaac85e401) + 65 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:90]AtlasGame.exe!RaycastSingle() (0x00007ff7eead54e6) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\collision\physxcollision.cpp:912]AtlasGame.exe!AShooterHUD::DrawUIHUD() (0x00007ff7ed3b033a) + 464 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\shooterhud.cpp:1355]AtlasGame.exe!UHUDOVerlayWidget::DrawWidget() (0x00007ff7ecd00f62) + 0 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\hudoverlaywidget.cpp:49]AtlasGame.exe!UCustomCanvasWidget::DrawWidget() (0x00007ff7ecc91deb) + 0 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:212]AtlasGame.exe!UCustomCanvasWidget::OnPaint() (0x00007ff7ecc91807) + 0 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:165]AtlasGame.exe!SCustomCanvasWidget::OnPaint() (0x00007ff7ed227101) + 9 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\scustomcanvaswidget.cpp:85]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SConstraintCanvas::OnPaint() (0x00007ff7ee4aaf9f) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:202]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SCompoundWidget::OnPaint() (0x00007ff7ee05e5f4) + 137 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]AtlasGame.exe!SObjectWidget::OnPaint() (0x00007ff7ee4abd04) + 67 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:53]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SConstraintCanvas::OnPaint() (0x00007ff7ee4aaf9f) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:202]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SOverlay::OnPaint() (0x00007ff7ee05f341) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:105]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SPanel::PaintArrangedChildren() (0x00007ff7ee05fbb9) + 199 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54]AtlasGame.exe!SPanel::OnPaint() (0x00007ff7ee05f709) + 81 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SOverlay::OnPaint() (0x00007ff7ee05f341) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:105]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SPanel::PaintArrangedChildren() (0x00007ff7ee05fbb9) + 199 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54]AtlasGame.exe!SPanel::OnPaint() (0x00007ff7ee05f709) + 81 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SCompoundWidget::OnPaint() (0x00007ff7ee05e5f4) + 137 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]AtlasGame.exe!SViewport::OnPaint() (0x00007ff7ee13eebc) + 60 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slate\private\widgets\sviewport.cpp:76]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SPanel::PaintArrangedChildren() (0x00007ff7ee05fbb9) + 199 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54]AtlasGame.exe!SPanel::OnPaint() (0x00007ff7ee05f709) + 81 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SOverlay::OnPaint() (0x00007ff7ee05f341) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:105]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SCompoundWidget::OnPaint() (0x00007ff7ee05e5f4) + 137 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SWindow::PaintWindow() (0x00007ff7ee0673be) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1779]AtlasGame.exe!FSlateApplication::DrawWindowAndChildren() (0x00007ff7ee09f2b4) + 355 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:675]AtlasGame.exe!FSlateApplication::PrivateDrawWindows() (0x00007ff7ee09ffb9) + 17 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:826]AtlasGame.exe!FSlateApplication::Tick() (0x00007ff7ee0a0781) + 12 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:999]AtlasGame.exe!FEngineLoop::Tick() (0x00007ff7ecc58ca8) + 15 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\launchengineloop.cpp:2468]AtlasGame.exe!GuardedMain() (0x00007ff7ecc536fc) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\launch.cpp:140]AtlasGame.exe!GuardedMainWrapper() (0x00007ff7ecc5b6aa) + 5 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]AtlasGame.exe!WinMain() (0x00007ff7ecc5b7d8) + 8 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]AtlasGame.exe!__tmainCRTStartup() (0x00007ff7ef99b2ad) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]KERNEL32.DLL!UnknownFunction (0x00007ffae6483034) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007ffae6f93691) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007ffae6f93691) + 0 bytes [UnknownFile:0]
  10. Calthaza

    Crash

    Fatal error crash. https://pastebin.com/T9QqHdNF
  11. The game freezes and stops responding when placing large stone gates. I have been playing many hours with no issues, but everytime i try to place a stone gateway it stops working.
  12. My Servers started crashing after the recent atlas update LowLevelFatalError [File:H:\YARKUpdateLIVEReal\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 4073] Bad name index 1836216142/117 VERSION: 16.36 KERNELBASE.dll!UnknownFunction (0x00007ffd36884078) + 0 bytes [UnknownFile:0] ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff66fa3fba3) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff66fa175a6) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\misc\outputdevice.cpp:354] ShooterGameServer.exe!ULinkerLoad::operator<<() (0x00007ff66fa56ea0) + 34 bytes [h:\yarkupdatelivereal\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4073] ShooterGameServer.exe!operator<<() (0x00007ff66fc50099) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\shadercore\private\vertexfactory.cpp:156] ShooterGameServer.exe!FShader::SerializeBase() (0x00007ff66fc55388) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\shadercore\private\shader.cpp:836] ShooterGameServer.exe!TShaderMap<FMeshMaterialShaderType>::SerializeInline() (0x00007ff6702efc09) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\shadercore\public\shader.h:1095] ShooterGameServer.exe!FMaterialShaderMap::Serialize() (0x00007ff6702ed89f) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\materials\materialshader.cpp:1741] ShooterGameServer.exe!FMaterial::SerializeInlineShaderMap() (0x00007ff6702f0370) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\materials\materialshared.cpp:845] ShooterGameServer.exe!SerializeInlineShaderMaps() (0x00007ff6702bf8e6) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\materials\material.cpp:472] ShooterGameServer.exe!UMaterialInstance::Serialize() (0x00007ff6702ee24a) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\materials\materialinstance.cpp:2097] ShooterGameServer.exe!ULinkerLoad::Preload() (0x00007ff66fa70792) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3025] ShooterGameServer.exe!FAsyncPackage::PreLoadObjects() (0x00007ff66fa70229) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1132] ShooterGameServer.exe!FAsyncPackage::Tick() (0x00007ff66fa7c5cb) + 8 bytes [h:\yarkupdatelivereal\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:302] ShooterGameServer.exe!ProcessAsyncLoading() (0x00007ff66fa71ade) + 24 bytes [h:\yarkupdatelivereal\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1580] ShooterGameServer.exe!UShooterEngine::LoadGameMods() (0x00007ff66effc9e5) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shooterengine.cpp:968] ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff670144ff3) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\unrealengine.cpp:9854] ShooterGameServer.exe!UEngine::Browse() (0x00007ff67012f54b) + 43 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\unrealengine.cpp:8888] ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff66f002669) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2959] ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff66f00fc0a) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335] ShooterGameServer.exe!UGameEngine::Init() (0x00007ff66ff82406) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\gameengine.cpp:735] ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff66effb2ef) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shooterengine.cpp:396] ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff66eb5851c) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launchengineloop.cpp:2115] ShooterGameServer.exe!GuardedMain() (0x00007ff66eb58012) + 12 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launch.cpp:128] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff66eb5811a) + 5 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff66eb5dbfa) + 17 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff670e4940d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffd380284d4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd3a0be851) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd3a0be851) + 0 bytes [UnknownFile:0]
  13. [4852] 31 Jan 07:04:04.534 # rdbSave failed in qfork: Input/output error [5216] 31 Jan 07:04:04.622 # fork operation complete [5216] 31 Jan 07:04:05.083 # Background saving error [5216] 31 Jan 07:04:05.185 * 1 changes in 900 seconds. Saving... [5216] 31 Jan 07:04:05.294 * Background saving started by pid 2072 [2072] 31 Jan 07:04:14.163 # Error moving temp DB file temp-2072.rdb on the final destination redis_atlasdb.rdb (in server root dir C:\Jeux\Atlas\AtlasTools\RedisDatabase): Input/output error
  14. When I try to place a large wooden gate, the game completely crashes for me. Even just trying to preview where I am going to place the gate causes the game to freeze and I have to force shut down.
  15. Game often crashes when switching servers. When this happens, the server does not register you as offline for some time, so your ship continues to sail. Likely into storms and into SoTDs while you're not even online anymore. Crash Report
  16. Game randomly crashes, could play for 1 minute or 1 hour, but it is doing it more and more often. Crash log attached.
  17. As I was trying to cross region from A11 to B11 on The Hydra's Den, the game encountered the following error:https://puu.sh/CB8YI/a7ba8cbd7d.jpgWhen trying to join back the server, a pop up informs me that the connection failed, because "There is already a player with this account connected!"I managed to reconnect a few minutes later, only to get this error again when crossing the next tile:Fatal error!VERSION: 15.1 AtlasGame.exe!AShooterHUD::UpdateMapMaterial() (0x000000013fc3c81d) + 7 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shooterhud.cpp:3574]AtlasGame.exe!AShooterPlayerController::TickActor() (0x000000013fc6df4a) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:2562]AtlasGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x0000000141203366) + 31 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x0000000140712228) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\async\taskgraph.cpp:939]AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00000001407113dd) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\async\taskgraph.cpp:680]AtlasGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00000001407141a0) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\async\taskgraph.cpp:1777]AtlasGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00000001407b9d29) + 17 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\public\async\taskgraphinterfaces.h:319]AtlasGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00000001411ca299) + 85 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]AtlasGame.exe!FTickTaskManager::RunTickGroup() (0x00000001411d028c) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\ticktaskmanager.cpp:999]AtlasGame.exe!UWorld::RunTickGroup() (0x00000001410030c6) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\leveltick.cpp:701]AtlasGame.exe!UWorld::Tick() (0x0000000141004521) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\leveltick.cpp:1227]AtlasGame.exe!UGameEngine::Tick() (0x0000000140f367f4) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\gameengine.cpp:1181]AtlasGame.exe!FEngineLoop::Tick() (0x000000013f4d8aaa) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launchengineloop.cpp:2449]AtlasGame.exe!GuardedMain() (0x000000013f4d355c) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launch.cpp:140]AtlasGame.exe!GuardedMainWrapper() (0x000000013f4db50a) + 5 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]AtlasGame.exe!WinMain() (0x000000013f4db638) + 8 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]AtlasGame.exe!__tmainCRTStartup() (0x000000014221150d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]kernel32.dll!UnknownFunction (0x00000000771f59cd) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x000000007735385d) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x000000007735385d) + 0 bytes [UnknownFile:0] After verifying the game files, it worked for one crossing, but then crashed once again.
  18. I don’t know if it’s a coincidence but after I entered F13 I started crashing when opening map. Then I died and crashed because it shows a map, I keep getting assertion failed and I’ve reinstalled, verified game cache, rebooted pc. Don’t know what to do is there a fix to this yet??
  19. Hello Devs, i played yesterday without problems, then i died and this crash came. Now this crash appears everytime i try to login. Crash Screenshot attached. (copying it is not possible)
  20. Heya there Mateys ... i bought Atlas 2 days ago , i installed it and tried to join, after im clicking on joining the server...im just geting freeze and then crash on desktop without any error can anyone of u help me solve that problem? i played ark from release now im just having problem to run atlas on same PC
  21. So this was going on last night and didn't seem to have any reflection on the grid server itself. But while trying to place a Large Stone Gate I was repeatedly having my client lock up and/or crash as soon as I keypressed to preview place a gate or when the preview render popped in. I was ultimately able to place the gate and gateway but had to essentially keep doing it blind till I finally got the thing where I wanted it by only being able to see the 3d directional points at the middle bottom of the model while standing pretty much dead center with a slight offset so it didn't collision detect, which I found slightly odd, with my character. The lockups/freezes required me to task kill the client and would have to either attempt to rejoin the server 1-2 times for the client to get past the PrimalGameDataBP load to get back in. Crashes were thankfully a bit easier but didn't give crash information at all...the client just straight up killed itself. If I can manage to find a crash log that has the information I can attach it to this post for the devs to use as related material to try and determine the issue but no luck in finding it so far.
  22. DEAR DEVS.... Why u disrespect players??? A lot of us have this problem and u even dont try to tell us what is wrong, or any solutions to fix this problem. I am writing this bug below: LowLevelFatalError [File:H:\YARKUpdate\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 51] Ran out of memory allocating 1048576 bytes with alignment 0 VERSION: 8.56 KERNELBASE.dll!UnknownFunction (0x00007fff24c4a388) + 0 bytes [UnknownFile:0] AtlasGame.exe!UnknownFunction (0x00007ff7e70e0651) + 0 bytes [UnknownFile:0] AtlasGame.exe!UnknownFunction (0x00007ff7e71100e1) + 0 bytes [UnknownFile:0] AtlasGame.exe!UnknownFunction (0x00007ff7e7afd5c2) + 0 bytes [UnknownFile:0] AtlasGame.exe!UnknownFunction (0x00007ff7e7afcf76) + 0 bytes [UnknownFile:0] AtlasGame.exe!UnknownFunction (0x00007ff7e7b05106) + 0 bytes [UnknownFile:0] AtlasGame.exe!UnknownFunction (0x00007ff7e7056608) + 0 bytes [UnknownFile:0] AtlasGame.exe!UnknownFunction (0x00007ff7e70557bd) + 0 bytes [UnknownFile:0] AtlasGame.exe!UnknownFunction (0x00007ff7e751c7a9) + 0 bytes [UnknownFile:0] AtlasGame.exe!UnknownFunction (0x00007ff7e751cb60) + 0 bytes [UnknownFile:0] AtlasGame.exe!UnknownFunction (0x00007ff7e7127996) + 0 bytes [UnknownFile:0] AtlasGame.exe!UnknownFunction (0x00007ff7e7127868) + 0 bytes [UnknownFile:0] KERNEL32.DLL!UnknownFunction (0x00007fff26fd3034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff288b3691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff288b3691) + 0 bytes [UnknownFile:0]
  23. I have been getting the same types of errors crashing my game ever since I've installed. Tried verifying files, reinstalling, low memory mode, updating drivers, etc. but still happens every time I play the game. It's always Array index out of bounds, although the array size varies between crash reports. Most common/recent report attached. Running window 10 64-bit Version 10.0.17134 Build 17134 MSI MS-7a58 Motherboard Processor Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 4200 Mhz, 4 Core(s), 8 Logical Processor(s) 32gb RAM/36.7GB VRM NVIDIA GeForce GTX 1080 Ti 1TB SSD
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