Search the Community
Showing results for tags 'claims'.
Found 35 results
-
Ok we have been pushing though the bugs, the lag, and greedy players with claims. but now a player that is trying to take over the Island that we and a few other companys are on is somehow placing claim flags in our claimed territory. this is Shrinking what liitle bit of territory that we have and when we need to refreash our flags to keep our territory we cannot becuse his claim stake is is now in our way when we owned the claim to start with. This needs to be Fixed. Someone from our Company Has Been ON everyday since we joined this game Most days over 8 hours or so. So by every metric that i have seen we should be safe from claim jumpers. Lou
-
More ship styles two more types of single sailor style ships, not just a raft a speeder type ships low health low weight available but high speed with a rudder for travel between islands that dont have fast travel a "defense" type ships again solo ship has high weight limit but limited deck size to hinder stacking of items, allow for a cannon on swivel and ammo storage and storage chest many many more sloop and schooner level ships, following same as previous a travel/speeder ship and a defense ship. at schooner level add a barge cargo/trade style ship high durability high weight, sail-able by three players brig and galleon level needs to be from 10x to 30x harder to build. the galleon should be 100 to 300x harder to build, not just a resource count but maybe have to use items from Golden age or kraken or other boss type fights. again have multiple ship styles at these levels.\ Claims Claims need to have a timeout/maintenance mechanic if want to keep it storyline viable make it a sacrifice to the "GODS" for example 500 of each meat type (red meat, fish) needs to be placed at each flag every 5 days. but not a continuous deposit, instead every 5 days you have 24 hrs to place enough meat. once that threshold is met the 5 day claimed counter resets. This is outside the normal contested mechanic, but cleans up abandoned claims and adds a resource sink the "anyone" even those not in the defending claims alliance or company can reset a claim flag timer is not fun and makes no sense. dropping a claim in water making it 2x the size is such a cheese mechanic just keep them same size as land based claims. do not allow for contesting claims to over lap add blue color for allied claims add flashing claim circle or other visual UX indicators on the map for claims being challenged. can even tie this to a skill mechanic Resources very very very inconsistent. M9 for example is the best freeport to start, it has all mats easily accessible except salt make a decision either make resources biome locked or have a type of each resource class on each sector. sure tundra should be harder and not have fiber on land, but the seaweed spawns are super inconsistent, and the lack of sap and inconsistency of sap on the map in general makes little sense. more clearly label resources in flavor text. what is medical plants? what are herbs for cooking? this is not intuitive NPC add more to liven up the game, adding npc trade ships back is a start, but there should also be regular npc pirates not just ship of damned and ghost ships. like random traveling NPCs on rafts, sloops and schooners would add to the life of the game and give content to smaller ops and solo players. have NPCs be mission spawners, that create mini events randomly on the map, open ocean and lawless areas. MAP keep lawless areas these are good "med sec" land areas and the middel ground rule set is nice, it allows those who do not want to join mega corps the ability to play the game make map 3x to 5x bigger the game is not big enough, we are too compacted and the level of conflict is higher that should be this makes the resource/trade game very limited as the biome sphere for certain specialized items is so sporadic or limited to 2 islands. COMPANIES/ALLIANCE need better role/access choices need to be able to see allied lands dynamic map needs to show top level alliance not top guild need a mecanic that makes super corps and super alliances detrimental, allow them but make the upkeep harder (see claim mechanic, ships balance). That's what i have for now to try and make this more of a mmorpg and not a darkfall game. the game its self is fun. the daily or twice a day updates are great. you all have set yourselves a super high bar to keep at, if this is the level of commitment given during holiday, what will rest of year look like. Final questions, Devs, will there be wipes? should we expect them quaterly, yearly, only when offical launch happens? only when very major changes to game happen? Is there going to be a test server to have guided testing sprints to help development? what is your aim? mmorpg? ARK online? there is many POIs in game but they are empty.. what is road map plan? Thanks
-
- suggestions
- claims
- (and 4 more)
-
My company left base for less than 15 minutes and someone attempted to claim our flag. Please correct me if I'm misinformed but, isn't the claim suppose to be protected when players are active/online?
-
so today we noticed a few things one was we have a group that our toxic on the island we currently reside on. nothing new but now we have flags placed inside our claims and other things which is annoying but now they are some how placing flags right next to our base even though we have people there and other people out side our tribe cant even place a flag WTH is this stuff ment to happen. where atlas shrugged.
-
Hi all, Apologies if this has been asked before, but does anyone know how many grids are actually islands with claims on them? It seems every grid we've been on so far has been either Lawless or a Freeport. I've looked at the Dynamic Atlas map thingy and going by the coloured blobs, there's only a handful? This has gotta be wrong, right?
-
So when I first started looking into this game there was a lot of talk about how they wanted to simulate an economy in game by having resources limited to certain areas, and there was a lot of comparisons made with Eve Online. The problem with this game and the difference being is that in Eve Online, no one can effectively reduce your efforts to zero i.e you have your ISK wallet, other stations to store ships etc. Atlas does not have that, you can effectively go from being the richest dude on the server back to creating a raft on the starter islands overnight, so why would I stockpile resources to trade with others? Here are some suggestions in regards to claims and how I think bases should work - 1. Placing claim flags should cost resources - nothing too serious, just enough to make it inefficient to spam them 2. You should pay an upkeep on your claims, dependant on how many structures are in your territory - similar to the Rust upkeep/decay system. Once again nothing serious, just enough to have people being in that area every couple of days to place the resources into the flag. 3. As long as your upkeep is kept up to date, your base structures are indestructible. 4. Placing a claim flag in contested territory requires more resources and a higher upkeep rate. It should cost people something to raid you, I think it's ridiculous you can place a flag and claim other peoples structures.
-
Currently, allied claims show as red on the map the same as enemy claims. This makes it impossible to tell if someone has flipped your allies' territory without physically inspecting the whole island. Additionally, could you make it so there is some indication on the map of a claim being contested? Short of keeping a table of GPS coordinates on your map (which I'm doing now) there's also no convenient way of seeing which of your claims is being contested.
-
I am a firm believer in addressing problems but not without solutions. First I would like to point out that the game has major performance issues. I have a Decent Pc and can play ARK on Epic at 60 FPS this game is giving me 16 to 23 FPS regardless of setting if I put the settings on Epic it gives me 16-23 if I put everything as low as it can go I get 16-23FPS. solution to this do whatever Ark did to fix this as they had the same issue at launch Second The Spawning Mechanics need to be improved. Some creatures over spawn or spawn out of thin air. Eg. (While harvesting Jute aka (fiber) (the naming conventions are silly really just make fiber fiber and stone stone.) in a relatively safe area after I got rid of all the wolves Tigers and snakes. As I look up 4 Wolves spawn in front of my eyes and Instantly Delete me. There should really be a Dead zone around the player in which creatures don’t spawn. Carnivores also don’t agro on each other. This is stupid as Tigers and Wolves (dogs) are territorial. (Reason this is silly) I got chased by an army of wolves, tigers and Crocks all chasing after me at the same time. This is ridiculous. There should be a proper food chain in place. Third is the Claims. Players are spamming the crap out of Claims and you can’t find any piece of Coast unclaimed to build a Shipyard and/or base. Claims are pointless on PVE and Claims in general are way too large. It is impossible to find space in PVE servers At least in PVP you can contest and steal land but Claims in PVE it’s impossible. Sure saying the Map is Huge is an understatement. Its past massive. However landmass is limited especially coastal areas that are always claimed. Imagine the Supposed 40K players are all playing on the servers at least 35K players won’t be able to claim land apart from finding a space to claim sometimes having to sail the seas for 3 to 4 days to find an island that has claimable space. Solutions to this 1. Decrease claim flag size as it is way to lager anyway. 2. In PVE disable claim flags as its really not needed and making everyone's life difficult to find space this can also be fixed by 1. 3. for Companies only the leader of the company is allowed to place a claim flag and the radius of this will increase slightly by the amount of players in that company. 4. limit the amount of claim flags per player/company to 2 or 3. 5.The only point in claiming is to stop the decay so increase the decay in Free areas (not freeport of lawless) to 5-6 days. Fourth is the decay time. The decay time is supposed to be 3 Days but all my stuff Decayed in a lawless zone within a day. This is ridiculous not everybody is a no life playing the game 24/7 at least give working people a chance to play the game as well. The Raft Decay is too fast I finished playing last night and this morning my Raft was gone along with all my hard work and resources this really needs to be addressed as I can't play the game for hours on end, to find a place to claim that might not even happen as the space is next to none and it takes Hours to find an unclaimed area to claim as players are spamming the crap out of claims in PVE and its not even necessary. This happened twice now in a Lawless region and in a freeport zone. at least make the decay 3 Days and make the raft take damage over 3 days not just lose 5000 HP in 5 hours Solutions to this. 1. make all structures in freeport and lawless zones decay in 2-3 days. 2. make rafts/boats/ships decay slower when anchored. the standard 2-3 or 5-6 days depending on zone. and not take damage while anchored 3. Rafts and boats take damage from the environment. make this stop while anchored. And lastly. Please add something entertaining to do while waiting Hours to get somewhere on a boat/raft its very boring sailing for hours to see land just for the wind to turn as you see it.
-
After a hard day of grinding, finally building a Sloop, we called it a day. We were looking forward to exploring other islands and maybe building a second base. We went out from our original island/base to go exploring. It was super exciting! We figured that all of the islands close to us we're gonna be taken, so it wasn't a big deal. We kept going on, and on, and on. Every island had claims everywhere, and we couldn't find a spot. We spend 2-3 hours looking for anything, but every island was red. We decided to call it a night and we logged off on the sloop. My girlfriend came back the day after and she found out that she had been killed in her own house, in her claimed area, on a PVE server. Afterwords, they even claimed our area and now we can't do anything. We were told that we "Have to be active within the claim area within 3 days" before someone can claim our stuff. My ship also got sunk/is bugged because we can't see or find it. What do we do? Feels like we can't do anything now because every island is claimed, and our only claim is gone. I like this game a lot, so does my girlfriend, but something needs to change regarding claims, they're pretty unfun and quite frankly annoying in their current state. Thanks for your time, Theorar
-
I know the start of this "Early Release game" was a rough one for many even if you are an experienced ARK player. But all of that aside once you get through the 5 or 6 rafts you lost to game attrition or server problems. You finally make it out of port and on your way. Only to sail for hours and hours and see nothing but red from the hordes of large companies and their land grabbing. The concept is cool, but PVE is not PVP and building more permanent homes is something of a must. That being said if you cant lay down roots what is the point of playing and sailing to yet another island only to find 656 Sloops and all red claims yet again!!!!!!!!!!!! Please fix this glaring issue.