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Found 63 results

  1. I realy not understand how it works. What i understand: You can't steal the land when somebody sleep on it(not more than 3 days(real time)) You can't steal the land when company member was on this land less than 3 days ago I suppose that you can steal it, when other company goes in afk, on my island i have many company where upkeep time near than -37k or eve -90k seconds. Pls explain me, what happened after upkeep timer goes away? And how devs suppose to punish afk company's, and what i need to do for claim enemy land, which have -60k upkeep timer. And also - if they sleep on their land how i must claim it? Even if it allow me to claim? I understand how it works on PVP, but on PVE?
  2. There is many suggestions and topics similar i know, just want to share my ideas about claim system. You can see many islands claimed by one company or player. They build enough for 2 flag claim spot but the rest is empty land. This is a huge kickback for new and growing players looking for land. Make claim flag "upkeep system" : 10gold/hour each flag after "first flag" . First company/players flag free plus every flag need hourly gold upkeep. more flags more upkeep you name it. https://steamcommunity.com/sharedfiles/filedetails/?id=1634996804
  3. Rumata

    Contest Timer

    Well i think it's old problem - incorrect upkeep timer on territory. My neighbours have -1808 timer for upkeep territory, but when i stay on it, it says - that it's contested - where is the problem?
  4. The system sucks. It's currently impossible to capture a ship unless it's abandoned. Selling captured ships was the main source of income for pirates. The piracy tree end tier skill sucks too. One minute off the capture timer with a ninety second cool down. The whole system needs to be replaced. Alternate system one: Each deck of a ship has a capture zone that must be held for X time. You can capture them in any order, but must hold all of them at once for Y time to claim the ship. The zones can be re-captured by the ship owners. Alternate system two: All enemy NPC's and players must be off the ship. Claim flag like the current system, but much shorter timer (30 minutes or less). You must remain on the ship to capture. Enemies stop countdown, but do not revert it until all claimants are off the ship. Anchored ships have an additional separate claim requirement that ends in a minigame to break the anchor before the main claiming process can begin.
  5. So, I want to preface this with I've stolen/claimed land before, but I'm confused this time around. There's a tribe on my map who've been inactive for a while, so i opted to try and get their land. As a result it worked! They had a house inside the land and half of it claimed to me. The other half however was claimed by another guy as he had done the same thing just a bit further out and so our lines were split. Well before he left to his other island he said we could take his land. He told us to wait the 3 days for the timer to be over that way the rest of the house would belong to us once we "stole" it from him so that way we could make use of the house. *However* I followed his instructions, and nothing changed. The first time i took land from someone they had a single chest on their plot, and once successfully stolen, that chest became mine. The second time was with the house, and that became mine (halfway) The third time, I'm stuck with it still belonging to the person who owned it with no count down timer, no decay notice, and no change to belong to us. I'm unsure if this is a bug from the new patch (the previous claims were days ago), or if this is some new change. Have any of you run into the same issue?
  6. This is getting out of hand. Picture explains itself. Territory upkeep has expired 32 hours ago. https://gyazo.com/e16ba66f24a21a575c5439c2f41be597
  7. it is necessary to reduce the time of reclaiming the land. 6 hours is absurd. otherwise change only so that the owners of the land can challenge, because anyone who steps in the area resets all the time of the flag in a matter of seconds. The person needs to be extremely unoccupied to stay there for more than 6 hours on a claiming ground. I lost my whole Sunday for nothing.
  8. Two Issues: 1) Claiming Taking HOURS where I have to set aside 6 hours of my playing and enjoyment of the game to babysit a claim is pointless and would make a few people quit playing this early on in the game. 2) Every time ANY random person runs through the claim my entire progress is reset, they aren't even from the company I'm trying to claim from. Now I'm not opposed to the 6 hours, but making progress reset every time a random person runs through a claim is ridiculous, the company I'm trying to claim from haven't been online in more then a week. I suspect its school going kids, who have now gone back to school and will not be playing anytime soon. How to Fix this "tiny" issue: 1) Allow me to move away from the flag, and that timer needs to significantly reduce the longer someone is offline... a minimum of 1 Hour would be fine. 2) Just remove this, if a 3rd Party wants to join in on the claim war they should also need to place a flag to interrupt my claiming process, the only person(s) that should interrupt a claim is the company that I am claiming from, and even then it should never be an instant reset, it should tick down for them as it has to tick up for me. I think I've been fair in my comment here, any kind of response from the Developers would be much appreciated. //Llew
  9. Claim still quite an issue in the game. And not just because of numerous bug. And with newly put taxation system, you guys practically encourage everyone just to go out there an put "empty" claim everywhere they could. So they would get taxes, but also also preventing "safe" building for everyone else. First of all claiming obviously should be limited per person. Secondly - to make more customizable, so it would be simply one claim per person, make it as point buy: A single person (either if he/she made company or not) should have at most 10 meter radius of claim. That's more than enough to either put small shipyard and build small cottage right next to it, or split it to two claim for shipyard, and small cottage bit inland). That also insure that there would be plenty of land to claim for everyone, if solo claims will be small. In any case, there is really no point giving 50-meters radius claim to a single person (rest alone multiple of those). For company claims it should be simply accumulative radius from all company members. And likewise they are free to spend it how they want. 5-member company can go and try claim one huge 50-meters radius claim. Or they can go around and put numerous smaller claims. In both cases no new claim should be allowed, until one of the older claim would be removed, or one of older claim would be reduced. As of implementation. Would be bit tricky to put, but i think its possible. Give everyone like a week to actually go around and play with that system. And after one week, what they finally set - would be implemented. Practically removing all old claim flags, but at the same time enabling all new claim flags.
  10. Hello, i'm finally ready to get out of lawless land for create my sweet home, but i can't find a place with no claim or canon on it (almost die twice). Can someone now where i can find a little place for me with no claim on it ? I want to play this game ^^
  11. Title. The current claim system in ATLAS is broken and detrimental to the overall game experience. It goes against everything the game wants to be and if not changed, will likely lead to a dwindling player base. All you have to do is constantly run around an enemy island naked and press F1 to drop claim flags. As long as you have a bed stashed away somewhere on the island or on a ship nearby, you can do this indefinitely. Some claims will get contested, others won't, but you will be able to maintain constant harassment on them until the either log out and you take the claims in their off hours, or they will get burnt out chasing you around and just give up. You can't even see which of your claims are being contested, at the very least it should turn yellow on your map. The bigger the zerg you have helps with this because you have the numbers to keep up the naked F1 claim spam attack. It's pointless to even engage in proper PvP as there is no current value to it. Just grab some friends, get a bed hidden and throw yourself at the enemy spamming F1 around until you eventually get a claim down. There are some ways to solve this problem though, for example: 1) The flag could be changed from an ability to a physical object (Think tool cupboards from Rust). This way it's not possible to infinitely drop them on the enemy as you will have to craft them and keep them in supply. It could also weight a lot so as to discourage carrying multiple. This would also allow players to build around their claim flags and people would actually have to raid the base to take out the claim. This would be ideal. Or 2) To contest or take over another person's claim, you don't drop your own flag, you toggle on their flag and the capture/contest radius is a much smaller ring. This way it's much easier to see where the people are and PvP is almost guaranteed (No more naked hide and seek). This wouldn't be my preferred change but it would be a step in the right direction. I am sure there are other ways to change the claim system for the better and I hope people will comment in this thread with their ideas. The current system just doesn't work, it creates a meta that goes against everything ATLAS wants to be. It encourages cowardice, toxic behavior, griefing, zerging and PvP avoidance We plant claims to seize land. We attack claims to capture land. This is a hostile action. It's conflict. It's war. It's supposed to be anyway... But why should I bother loading up Galleons when a few rafts and some naked friends are just as effective...
  12. With the exception of the flags used to capture ships, claim flags should be limited to 4 per person in a company (10 for a 1-4 man company). For example, if you had 10 people in a company, the most amount of claim flags you can place down is 50. If a person were to leave the company and thus lower the max claim flags that your company is allowed to place, the owner must choose which flags to remove on the map. The owner doesn't need to decide immediately (He could be mid-battle or away for the day), and can be given 3 days to decide before the system automatically picks for him/her; however, during this period, you will not be able to place additional flags. * If the person that left rejoins or another person joins, the max claim flag limit goes up, thus negating the 3 days to decide; with this method, people who accidentally leave or people that like to troll won't harm the company *
  13. Another problem is the monopolization of treasures by some companies, an example is that players are creating foundations in places with treasures that make it impossible for people to catch them and destroying all the economy and progress of the game for novice players. Islands with treasures should be impossible to construct.
  14. I really enjoyed the game and I'm here to give my suggestion to improve the experience of all players, especially people who play alone or in small Comapany. I already have +200 game and I can not find a live area to claim an area for me. I'm tired of every island (in Lawless region) that I go it is already dominated by a single company. I have visited all the islands of O, A and N is always dominated and it is not possible to "steal" any area. My suggest the following changes to PVE ONLY:- Limit the number of flags of members of the same company to only 1 per Region. (Eg If I have a flag with an claimed area on any of the islands in A2 I can only claim another area in another region eg A3)- If an company owner or some of his crew members do not visit his area within a certain time period the area can be dominated by anyone else and the former owner can be notified (via HUD) to be able to retrieve your items / animals / ships within 6 hours for example, and objects after that period are allowed to be demolished or claimed by the new owner of the area. Note: I found this topic below and it seems a good solution too if it were to be linked with my idea somehow.
  15. i was hoping it would allow a claim to at least be contested when the timer hit zero, but then it went negative and do not know when the actual expiration is?
  16. Hi there ... Unfortunately, we can't find room for a small settlement. We need a spot for a small and a big shipyard and a small hut on the beach. Does anyone have an idea where to get something like this? Gladly with screenshot of the map. We are 3 players. Alternatively are open for clues as to how it might work to get a place. We see a lot of inactive houses and sleeping players claiming whole islands. But our flags always disappear after 1 minute. What are we doing wrong? Where can we settle? Thanks for your help! Ameesa
  17. We are now unable to build in our unfinished base, the territory is directly behind the base, so theres no question its in our territory, We can access doors and everything else, we are just unable to place things. Example attached. Apparently last night noticed a bunch of guys standing on the roof of our unfinished base, they wandered over and the group took off. When they opened the small gate to go back inside, tons of undead spawned in the base (or were already spawned.. not sure). Once they were dispersed, we noticed this issue. Is there a chance the other peoples chest is buried under our base and acting as a foundation preventing us from building? I quickly scanned through forum and didn't see anything that looked related.
  18. Well gonna take a break from the game until they fix the claim system and ship sinking . Ive had 5 fresh starts and i know it a early access game so il give em that but the current state of PVE is unplayable i dont care that ive lost 2 sloops and schooners to griefers or that my building was taken over while i was sitting on the flag IF it was a PVP server. For the PVE servers those kinda things make the game unplayable at its current state. You need to have someone sitting at your flag 24/7 and hope your flag aint bugged.
  19. Curious if anyone wants to join a crew or even ally, my crew of 4 cant find land anywhere to claim. Also afraid of it being contested while were offline(actually have a life), so were trying to get a larger trustworthy crew together. And if you play solo that's cool too, lets find some land(if possible)and everyone can do their own thing. We do have a few ships, a Galleon is one of them Also playing on Hydra's den (PVE) (and don't comment on here talking trash, really don't care to hear it)
  20. The current claim system is awful. For a PVP server maybe it's good, but under no circumstance on a PVE server should other players be allowed to steal anything from you, kill you, or do really anything that impacts your gaming experience. Since day 1 it has been nothing but game-impacting "bugs". I'm not going to get into all of them because this would be an entire page worth of complaints. These are not bugs like "oh this thing doesn't work sometime", these are bugs that cause you to basically start completely over. It's been exhausting and just when I finally had things going in the right direction, I log off for the night away from my base (went to get a crew from a freeport) and logged back in to see that someone stole my claim and destroyed everything I had built (which was a pretty good amount) and stole all the resources/gear that I had gathered over the last week or so. I can see how this would be okay on PVP servers or if I hadn't logged on the game for numerous days or more, but they stole my claim 5 hours after I had logged off and everything is gone now. The claim system should be simple on PVE. If the player that claimed the land hasn't logged in for the last X amount of days, the claim goes away or can be taken. That's it. No exceptions. It's even super easy code, let me know, I'll write it for you. Being able to take claims is important to the game as it will prevent a bunch of land being claimed up by people that no longer play the game, but you should not be able to steal claims from people who actively play. Between this issue and many others, I'm putting down the game, at least for now. Maybe one day after these systems have been reworked and improved upon I will return. I love the game itself in terms of concept and the big picture, truly amazing. I wish I could keep playing, but it's simply impossible to enjoy with the current issues. I know many others are dealing with this and leaving the game as well, I hope it's fixed soon.
  21. Yes i know the Game is EA but these bugs are not okay (me and my Girlfriend have actually 125h and 120h Gametime) We really like this game and some Bugs are funny but these are not: 1. Claim overlapping Which Claim belong to whom? its so chaotic you dont know which claim is yours, others can steal your claim any time after 3 days. So, when its a group with many many people and you are the neighbours and you just have a small group with 2 people (like us) you can lose every claim. Its impossible to get a nice base with a small group because the big groups are totaly prefered. 2. Sink ships from other Players. We build two Ships 1 Schooner and 1 Sloop, because we want to be on the safe side when we met a ghost ship. Today we released our second Ship, 10 Minutes later 3 People (from our Neighbours~20+) sunk both ships. How could it be on PVE Server, that someone took to much weight and move on your Ship and it sunk?!?!?!?!?!?!?!?!?! Thats terrible!!!!!!! 3. To many aggro Animals. Tons of aggro Wolfes, Lions, Tiger, Rattlesnakes, Giant Snakes etc.... (including 3-5 Alphas on one Spot) There are many big Groups who exploit Bugs and play PVP on PVE Servers and i ask you how could this be???? Do you want that only big Groups play Atlas? than you have to announce this before the alpha release. that frustrates so much People, you can read this on ingame chat. A big thanks for this Bugs
  22. Hard to tell what resets it. Maybe new server patches, maybe just server restart. Or just plainly some bug in the code. But 3-day no-caim timer clearly not working as it should. We played yesterday just before the NY. I relog today at very most 12 hours later, and one of our territory was stolen. That terirtory WERE visited multiple times a day, every day by us. Even more imporantly some ppl seems figured out how exactly to use that exploit to their advantage. 'Red Ribons Army' in sector B11 (EU PvE), stealing ppl's territory every day, and i heard it lots and lots of time ingame chat that they are doing that even when by all means game should prevent them to do so.
  23. Discovered a bug that allows you to steal claims of active companies on the PvE server and it doesn't even need a loophole, currently its possible to just place a claim flag down even when others are online and standing next to me. It would seem the 3 day timer is not working or it does not refresh when people are active in the area meaning it can be stolen 3 days after it is placed regardless of activity? The claims in question were 100% definitely placed after the patch that updated how claims work. This would need a fix that is 100% retroactive because right now with how claims work it is impossible to replace our claims in the exact spots they are and leaving our claims open to be stolen like the previous claim fix is unacceptable. As of writing my companies base that we spent a combined 200 hours building is now up for grabs as soon as we log off and this is something that would definitely make me quit and never return to this game.
  24. How do I know when looking at the map which areas are claimable and which are not? Is there a method to its madness.
  25. our first flag and territory was taken during we were connected, nobody was sleeping in base and we were all on boat hunting treasures. So we lost our 2 buildings, theyre not owned by us anymore. Code pin seems to protect our stuff but cant undertand what we did wrong. We can visit them but im afraid new owner can demolish everything
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