Jump to content

Search the Community

Showing results for tags 'building'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • ATLAS
  • The Dry Dock
  • Navigator's Tools
  • The Tavern
  • Poseidon's General
  • Seismic Gaming's Topics
  • |☩|KNIGHTS TEMPLAR|☩| EU's Recruitment Section
  • |☩|KNIGHTS TEMPLAR|☩| EU's Ranks
  • Knights of the Morning Wood's Topics
  • Black Sails's Información
  • GypSeas's Recruitment
  • Poseidon's Chosen's Topics
  • Devils Brigade's Topics
  • The Saviors's Sanctuary
  • Trinity Trading Company | 18+ |'s Topics
  • The Flying Dutchman's Topics
  • East India Company's Welcome to The East India Company
  • Black Flag's Topics
  • The Ferrous Legion Mariners's Applications
  • Discovery's Topics
  • VORT3X gaming's Recruiting Members
  • The Captain's Plunder's General Chat
  • QUEBEC GOLD TEAM's Starting Zone
  • Lapu-Lapu's Company
  • ATLAS Sverige's Topics
  • ATLAS Sverige's ATLAS Sverige
  • MMOGA's MMOGA
  • The Castaways's Topics
  • Missits's Talk
  • [RU]Чистое Небо's Вся важная информация | Info
  • Verlorene Seelen's Logbuch
  • The Saviours's Topics
  • Los Corsarios del Leviatan's Temas
  • Debauchery Tea Party's Topics
  • Socaire Latino's Foro
  • Fallen Angels's Foro
  • Abusement Park's Topics
  • Noldorin Trading Company's Captain's Cabin
  • Noldorin Trading Company's Officer's Quarters
  • Noldorin Trading Company's Crow's Nest
  • Noldorin Trading Company's Crew's Quarters
  • Noldorin Trading Company's The Brig
  • PLAGUE COMPANY's Recruitment
  • Murder Mittens LLC's ARR BE GENERAL CHAT!
  • Black Market's baZZar
  • South Africa Main PvP Group's Welcome
  • The Harbormen's Recruitment Info
  • The Harbormen's Early Access Goals
  • Cuervos de la Tormenta's Asuntos
  • The Brethren's Court's Topics
  • The Radiant Sun Mercenary Co.'s Letter of Brotherhood
  • TÜV {EU/DE Community}'s Forum
  • The High Council's Discord links
  • Junk Army's Topics
  • [GER] Noskillz-Legacy's Beiträge
  • Sky Captains's Goals!
  • East Atlas Trading Company's Joining the East Atlas Trading Company
  • Savage Vikings's Topics
  • The Red Hair Pirates [NA] [PvP]'s Recruitment
  • The Red Hair Pirates [NA] [PvP]'s General discussion
  • Straw Hat Pirates's Dungeons
  • Cerberus's Recruitment
  • The Devil Dogs's Topics
  • Azeroth's Test Topic
  • Atlas Free Trade Company's company discussions
  • Free Men of Tortuga [cz/sk]'s News from Tortuga [cz/sk]
  • Super Tofu Fighting Umbrellas's Topics
  • Looking for Company's Recruitment
  • Holland - Nederland's Elkaar joinen
  • KoS's Topics
  • Duke Trading Company's Recruitment
  • Coalition Of Pirates's Voice Of Coalition
  • The Jolly Rodgers's We Be sailing for land to conquer !
  • Les Pygmées's Fresh Start
  • Unicorn company's Recrutement
  • The Fourth Skin's Recruitment
  • Marins D'Eau Douce's recrutement
  • d's BTJ
  • The Sea Dogs's Alliances
  • srGT's Topics
  • srGT's Wir suchen weitere Mitstreiter!
  • ODICHALIE's Topics
  • ODICHALIE's ODICHALIE
  • Shadowgarde's Topics
  • El ArKanToS's Tenemos una pequeña isla
  • Obsidian Fleet's Discord Name
  • Obsidian Fleet's Topics
  • Ghosts of Utopia's Now Hiring Recruits
  • Red's Great Company's Discord
  • Limitless's General
  • Sons of the Seven's Recruitment
  • Shinra's Recruitment
  • CORE's Topics
  • Darksea Dawgs's Darksea Holdings and Trade Co. now hiring!
  • The Red Panda Trading Company's Captains and Crew
  • The Red Panda Trading Company's Red Pandas are Recruiting!
  • Rectal Touch's recrutement
  • Salty Seagulls's Recruitment
  • Salty Seagulls's General
  • Kingdom of Naples's Topics
  • Ostindiska Kompaniet's Topics
  • (NA-PVP) They Flying Dutchmen's Recruitment
  • (NA-PVP) They Flying Dutchmen's Trade
  • The Community's Add me on Discord to Contact Us
  • The Habs's Topics
  • REVENANT BASTION's Rekrutacja otwarta szukamy ludzi
  • Expendables's Anvil
  • The Empire's Recruitment is going on right now
  • The Empire's Growing in Numbers
  • La Guilde's la guilde recrute
  • SouL SanD's Topics
  • Lords Of Blackwater's Join Us
  • ADHD gaming's Join us
  • The Crimson Watch [NA]'s Joining up
  • Maitres Des Océans's Discord
  • PvP Ravangers!'s Now recruiting
  • Friends's Info am Rande
  • The Alliance's Topics
  • Neptune's Carnival's Recruiting
  • Black Rebels's Topics
  • Black Rebels's Topics
  • Bad Company's How to Join Us!
  • Bad Company's Pictures and Stuff
  • Black Raven Shipping CO.'s Recruiting new members
  • EU PVP- Wolfpack's Discord
  • EU PVP- Wolfpack's ranks
  • Black Beard's CLICK HERE FOR DISCORD
  • Black Beard's ANIMAL TRADING
  • Blackstorm Raiders's Recruitment
  • [EU PVP] Polska Banda " Laughing Coffin "'s Topics
  • 4L Gang's Recruiting
  • La GreenLion Compagnie's Recrutement
  • The Dutch Kraken [PVE]'s The Dutch Kraken recruits
  • Die Germanen's Rekrutierung neuer Mitglieder
  • Winter Irondrake Company's Topics
  • zzzz delete mee's Questions
  • [NA-PVP] Friendlies - Recruiting's Recruitment
  • PuhlegGamingCompany's Anmeldung
  • [EU] Queen Anne's Empire's Rekrytering
  • Raiders (Dwarves of Ironforge)'s Topics
  • Saviors's Recruiting
  • White Ghost's Company information
  • White Ghost's Recruitment
  • Rum & Ehre's Topics
  • "RED STAR"'s Topics
  • United We Stand's Topics
  • Endless Storm's Topics
  • Dead Man's Soul's Set Sail.
  • Dead Man's Soul's Join Us
  • Dead Man's Soul's Company Market
  • The Lone Seaman US PVP's Members
  • playatlas.de - inoffizielle deutschsprachige Community's Forum / Discord
  • Dwarves of Ironforge's Topics
  • Complexity's Topics
  • Purgatore's Reclutamiento ABIERTO
  • Talos's Topics
  • Highwind's Topics
  • The Vikings's SERVER START UP AND SOME INFO
  • New Providence , NA PVE's Screenshots
  • Neue Mitspieler Gesucht EU PVP's Neue Mitspieler Gesucht EU PVP
  • Sail (f)or Fail! [GER]'s Topics
  • Pirate Hunter's Recruiting sailors
  • Ardus Industries's Recruiting!
  • ...'s Topics
  • ...'s Topics
  • Knights Of The Coconut's CUSTOMER SERVICE
  • Tradingport Gravelton's Wir rekrutieren
  • Shipshape & Bristol Fashion's Ahoy There!
  • Sunder Military Gaming's Recruiting Ad
  • E.B.L.A.N inc's Topics
  • E.B.L.A.N inc's Topics
  • Scales & Sails's Recruitment Statement
  • Scales & Sails's Chit-Chat
  • Lazy explorers's набор
  • Isla tortuga's Topics
  • Candy and Things's Topics
  • РУССКОЯЗЫЧНЫЙ ТРАЙБ NORD's Topics
  • Einherjer's Na pvp Recruitment
  • Our Grid Atlas's Our Grid Getting Ship Shape
  • The Dark Brotherhood's Come join the fun!
  • Vieja Guardia's Reclutamiento
  • StS Gaming's StS Gaming sucht noch neue, freundliche Mitstreiter
  • V.O.C's Topics
  • To delete's News
  • To delete's Ressources
  • To delete's Tutorials
  • To delete's Help
  • To delete's General
  • ODIOSOS's Topics
  • [EU] Looking for Co-Founders's Looking for Co-Founder for new Company after Wipe
  • Deadlysins's Topics
  • experienced players looking for you! EU PVP's Topics
  • North Wind's Recruitment EU-PVE
  • Fractured Fury's We are now recruiting!
  • Odder Clan's Finding your Sea Legs
  • The Call's Forum
  • Grundlers's Now Recruiting US - NA PVP COLONIES!
  • Fake News Recruitment - NA PVP's Recruitment Information
  • See & Raub GmbH's Krakenkampf
  • Hurricane Force's Topics
  • Whitebeard's Pirates's Topics
  • Noxx Aeterna's Gold und Rum
  • Dam Beavers's Anamals for sale
  • The Frozen Fist | NA PVP's Discord
  • Les Gaulois du Sud-Ouest's Recrutement
  • ZERG EU PVP's ZERG RECRUITING
  • Old Legs's Looking for friendly neighbours and people to play with :D
  • Los Ultimos de Filipinas's Reclutamiento - Recruitment
  • Sunken Reapers (Xbox NA PvP)'s Wanna Join?
  • 1st ATLAS Navy's CURRENT JOB OPENINGS
  • 1st ATLAS Navy's Topics
  • Figaro Buckaneer Company's Recruitment
  • Figaro Buckaneer Company's Alliances
  • The Blackfish Trading Co.'s Topics
  • The Slipp'ry Sloopes's Pirate Info
  • The Slipp'ry Sloopes's General Company Talk
  • Pirates With Attitude's Recruitment NA PvP
  • TBA's Recruitment
  • TBA's General
  • Strength in numbers's Questing
  • Holland's xbox community build company or one with a xbox community
  • The Winchesters's The Winchester Island
  • Spartan Syndicate's Join the spartans!
  • The Alibaba's New Islands Purchased
  • SeaWolves's About us
  • Kornwhole Plantation's General
  • Kornwhole Plantation's Crew Recruitment
  • [PL] Peaky Fookin Blinders's Screenshots
  • Dragonborn's General Chat
  • Dragonborn's Join Dragonborn!
  • Ruthless Dar Company's Recruiting
  • Asgards Erben's Wer sind wir? Was machen wir?
  • KNOTNOX Suomi/Finland company's Otahan yhteyttä
  • Saltfang Hyenas's Topics
  • The Merchant Navy's General Discussion
  • One Plank Short - PVE Official - D10's Discord
  • Alisization's Прихожка
  • Alisization's Чат
  • Alisization's Ютуб Канал
  • Rungholdt's Schiffswerft
  • KRAKEN's revenge vi's WAR
  • KRAKEN's revenge vi's Discord
  • Genghis Kahn Empire's Recruitment
  • Templars's Recruitment

Categories

  • News

Categories

  • Links

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 48 results

  1. Dear developers. In my opinion it would be a nice addition to the game to have multiple choices when it comes to hight of the gates. We already have this option for walls so please add this to gates too. Maybe 2 or 3 hight options. because these monsters are just way to big in my opinion. Another nice addition would be a medium gate that fits an elephant but is not as big as the large gates. They are just way to wide and high for my taste but are necessary if you want to fence an elephant. Thanks for reading and I'd appreciate support on this matter.
  2. Im building ships to get off freeport and all the ships i build are stuck in first person. I cant sail like this, please help
  3. So, I was trying to fill in the open spots of my upper bow deck on the Galleon, but on all these spots i get the message: "Requires Nearby Foundation Support"
  4. I had marked out a spot on my island which has a sizeable bay and we moved to the island weeks ago. I found a place where I wanted to build a nice star fort in the water, we even checked if we could build there( and we could). Only one other person owns the island, and they gave us build permissions so we could build in the middle of the water (which we didn't need because we could still place things anyway, but it never hurts to be careful.) After setting up our initial base it was time to start building the star fort. but guess what? all of a sudden we can't build underwater anymore. the moment we touch the water with any building piece, it gives us the error: "enemy foundation too close" etc. But we double and triple checked the area, there is nothing. We even built stuff around the place we picked out, but inside that circle its a no go. we had issues on other parts of the island with nothing in the water either, and had to build around those too. But the water here isn't even as deep as the other places. checking the forums I saw people had this issue many months ago but supposedly got resolved. However, I am now having this problem. Me and my 5 friends have spent hours combing that area, there is nothing. Is this a known issue, and are you adressing it?
  5. Come on Devs. FOR YEARS IN ARK WE ASKED FOR A CHOICE OF GATES, AND YOU WOULDN'T GIVE US THEM. I am sick and tired of having to build structures that are either TOO SMALL or stupidly OVERSIZED, just to fit the gates. Please give us a selection of Gates, or implement the DYNAMIC GATE from the S+ MOD from Ark. Its not difficult and can be implemented quickly. It would also stop so many shit oversized building having to be made. Which in turn will reduce the lag on the servers. WIN WIN WIN. Come on Devs start using some common sense, you've made a great game so far, but implementing Dynamic gates would make total sense. Give the players what they need. Sorry if this sounds aggressive but I love designing good buildings, but can because of the lack of gate choices I am limited to having to build massive ridiculous barns to incorporate the behemoth gate.
  6. Something really needs to be done about the abandoned ship spam on PvE. It's getting to the point you can't even build. There has been a schooner blocking me from building my base expansion for 3 weeks, & the planks are only at 4200/5100.... i know they havent been online because they also have a foundation (with ONE bed on it) that still has like 7 days to demo, even though I was able to demolish the entirety of the shack soon as I got to the island (just because nothing else had structures built on it). How do you expect new players to enjoy PvE if they can't build a shipyard?
  7. Hello, I was thinking since we have a multitude of ingots that can be made with the forge what if we had a "Top Tier" ship like an Ironclad? I know the Galleon is a top tier ship and is very large but to make more use of these ingots and move into more of an "industrial era" type warship that can utilize steam or coal engines and still utilize the NPC crew for sails, loading coal/water for engines, as well as cannons would be awesome. We would still be able to put the submarine and all other side attachments on due to it's large size like a galleon. Also, having a "metal" tier of building parts would allow for better base defense, bigger raids, more difficult ship battles, and better use of ingots. I know that's a pretty far fetched idea but I thought I would just throw it out there. Thanks for your time, JVGaming Here's an example of an old Ironclad... ,
  8. Hello fellow pirates! I have decided to pick all your brains for some ideas about playing alone. This does not mean that I play alone but in case of other being out or difference in time etc. Just an FYI, I play on an awesome server and you all more than welcome to come and hang out with us. So, let's get to it. As I have mentioned in the title above, please let me know what you all do when you are alone whether waiting for friends to log on or playing on single player. I for example like to build, do low-level maps, farm blueprints, and farm possibly going to farm damned as we are getting ready to kill the Kraken. Here is a photo of my animal pen
  9. I have been playing the game now for 100 hours or so. I am level 80 and have pretty much-unlocked everything needed/wanted to further progress. My issue is the prebuilt buildings that are in ports/in-game. Why aren't we allowed to have the same size pillar or just in general items used to build those buildings? I mean the current wooden/stone pillar is a joke, I don't even want to use them as supports. The game is so awesome and there is so much to do even if you are alone, but not being able to build certain items that are clearly used by you in your videos/posts is damaging to those of us who love that aspect of the game. Here is an example of pillars that are in your builds but not available to us. Another great example would be little things like the ledge over the wall between the pillars. That little ledge is not available to us, Why? I have tried to recreate it and no matter what I do it does not work. The hanging bit of a roof over the door? Even the windows, there aren't double windows, you can place an entrance for the door but why can't we place two window latches. It will make it look very similar. Please add more building parts, stone and wooden!
  10. So after playing the game for awhile, I think there are a few things Grapeshot could add to make this game a lot of fun for a variety of players! One thing I think Grapeshot should add is a different type of structure design for wood or stone. Not to get rid of the one already in place but to add my designs to make the community more diverse on servers and to let players be more creative. Another thing is painting, make the colors pop more on buildings, especially roofs when painting roofs there is barely a color difference and it looks gross. make the color bright and "brand new" on the roof. I think Grapeshot is doing a good job with cosmetics with outfits and the wheel skins, but maybe add some for cannons or even the planks of the ship itself. Another thing they could do is have other ways of getting gold besides trading and treasure maps. Doing something similar to Ark with Cave loot. They could have "broken chests" or treasure rooms you can find on certain islands that can give you gold.
  11. The Building System in this game is terrible .. Floors do not stack as they should .. Should be whole floor block stacking on another .. not a half block Walls do Not turn the same direction .. even using the " Q " to rotate .. Just tried that .. one side of base walls are facing one direction and they Will Not turn the same direction on the other side .. even using the " Q " or going into fly mode to look from different . Roofs are about the only thing that is about right and workable. BUT >> Floors and Walls really need alot of work .. ( Have tried it Vanilla and Modded ) NOT Something to write home about. Also .. with the collision turned OFF .. it isn't great. ( seen better in game that just out and building is a main topic in the game for Many players .. especially in SP ) Just a few thoughts
  12. I have been meaning to write this up for a while so here goes. 1) Include 3x3, 4x4 and 5x5 versions of walls, ceilings, roofs and floors please. Let them be exact duplicates of the original pieces with snap points and ideally with their 'T' options if appropriate. Its REALLY important they have ALL the snap points - I recently made a building with the large walls and never again with all the extra effort to work around not having any snap points on the wall. Make them cost the same amount of material as making the parts or even a little more would be ok. The real reason to have them is to drastically reduce the replicate bandwidth / time to render a building with them compared to now - 3x3 is 1/9th, 4x4 is 1/16th and 5x5 is 1/25th the storage and bandwidth each time its loaded. Let them count their full amount in structure limit too so we don't just end up with ten times larger buildings. 2) Can we please have either a carpenters / stone work bench where thatch / wood / stone building items can be made instead of only in our inventory. It understandable and nice to make some stuff that way but really silly to not be able to make bulk copies of the simple parts in a smithy or another more appropriate structure. Also an opportunity to make a nice thing or things for our work shops. 3) Docks that are the size of the ship yards but covered on top with versions for thatch, wood or stone ceilings with all the snap points. The top's need to be one wall height higher than the top of the shipyard now. This single item would reduce the render / storage of our base by a factor of 1000 at least. Having these larger pieces will also make structure checking take less time and should be a bunch easier. I really hope you consider doing something like this, it would be so nice.
  13. I included two points NA PVP cheat TP F3 -371973 -290036 -3717 cheat TP F3 -391030 -298638 -5749 So you can better see what happening. So at those coordinates i am trying to build a harbor wall (common in this game). But when attempting it i KEPT getting "enemy foundation to near by so i swam for a few hours looking for them ( didnt find even 1). then i noticed in the top right. it didnt say the island as our company owned it (just the yellow name; ie the discovery zone.) i found this BIZZARE. so i swam back till i could build. (then the top right island info came back as being our island the same time i could build. Major bug as that unintended Please help. thank you
  14. They are also pillaring whole islands and blocking off resources on a few islands I've been to! Please share.
  15. Please make available to elevate floors (eg. stone floor) with hotkey, like shift + mouse wheel will change the position the floor at vertically.
  16. Hi! Atlas platforms really need to be reviewed. I guees these are meant to be placed on cliffs etc. But for some reason it says "Can't place on the floor". On this part of the cliff you cannot stand on it. At all. Had the same problem with other platforms where they couldn't be placed if I looked down at the place I wanted them to be. But if I went to the edge and turned around and lookt at the cliff, I could place it there, in exactly the same place that was not previously allowed. Thanks for taking a look at this becuse it's making it hard to make really cool stuff in Atlas. Best Regards// Havoc
  17. Does anyone knows, how the building type works? I mean, lets say I have wooden house in the A7 and in the M12. They looks different. Why? Is it effected by the squire place or the type of resources and is it possible to build house in A7 which would look same as on M12, if you know what I mean?
  18. Since the release of the PTR and 1.5 mega-update, plants will spawn through foundations. This makes any large buildings practically impossible, since trees will spawn through the building, making it look bad and hard to navigate.
  19. There's already a few threads dealing with the issues of gates being too large, and requiring additional sizes. I think it would benefit the game on the whole to somehow prevent that weird meta that's been around since Ark, of just building base walls with nothing but gates all around. Increasing the price of gates, or perhaps putting a cap on them per claim, or simply having a "too close to similar structure" area of denial around each may help alleviate this issue, and push people to actually make walls out of other building blocks.
  20. Love the game, really do. It's been a roller coaster of a ride so far with a few memorable moments. The combat is very fun and having ship attack a shore base while you are on the shore is a thrilling experience, that's for sure. But enough of that, I need to get this off my chest.... (pun intended) Firstly, White and Red meat... Not animal and fish meat. Guys, there's such a thing. Chickens are white meat, as are fish. Humans, pigs... WHITE MEAT. The rest, red meat. This is a change that needs to be in the game and I cannot believe there's such a thing as 'animal meat' when it's pretty obvious that having white and red would be both more realistic and offer far more variety. Birds would also give white meat. This is a real life thing, it really is! Pork is white meat... I can't stress enough how much this actually bugs me. The crocostimpy cannot be hit by a tame head-on. It simply has no hit box on it's nose, so extending that sarco bounding box a little would be nice Refertilizer: PLEASE make it a thing in this game. Having a new tribe member run out and cut all my trees down around my base was heartbreaking, it really was. I'd love to be able to regrow them and turn my base into the beautiful paradise it once was because it's now this ugly grey box on a hill and I hate looking at it. So much so that I don't even want to log in any more. It's really that ugly and offers me no natural cover at all. The barrels are nice, so is the way they get water and I really love the piping system. I'd really enjoy seeing a Distillery in the game, so as to make a more potent grog and give the game a little more realism when it comes to crafting some items, rather than have a mortar and pestle. In all it's been a fantastic game so far and I really can't say enough about how much I've enjoyed it... RED and WHITE meat guys. Pigs are white meat, so are humans... Chickens are the same as fish in terms of meat.. (snakes too) so this would be a welcome addition and I'm really shocked this isn't in the game, I really am. I don't like the 'steering wheel' either because we all know it's a helm. We don't go calling a joystick a steering wheel for the sake of a few simple minded types, do we? I'd prefer to craft a helm and put that on the bridge... Alas matey, we can't all have it the way we like it but seriously, it needs to be called what it is for the sake of all the pirates out there who call for a bit of immersion. All in all, it's great despite the many masses saying otherwise. Having to go into the water for 'white meat' while chickens cluck around me is the only annoyance I have really.
  21. Since the some updates in PVE metal and gems are no longer spawn on my island. I always keep my buildings away from resources but since some updates everything has stopped. I already destroyed everything close to the resources to test but nothing spawn. I have not made changes in my house for months my neighbors have the same problem. I think this happens mostly with metal and gems but wood, fiber and thatch seem to be working. Note: is a non-Lawless island. Is this happening to anyone else ?
  22. Here is my list of improvements after a fair amount of playtime. Please consider the critics. The game have good potentials but you really need to step away from the copy paste all mechanics ARK had. You need to bring more new stuff. Specially how to interact with objects. Your E menu interface is not fun at all. Noticeable when sailing. My list of suggestions: 1. Cold = Death: If you decide to be on cold islands well fortitude won't save you, spent 8 points into it still freezes to death unless near 3 campfire with cloth armor. Also standing in houses require a lot of fire to keep warm. Increase fortitude resistance to elements House give resistance to all elements 2. Acid Rain: Rain comes together with cold fronts, as mention cold was already a huge issue and kills you a lot, being wet makes it even worse. I died in a warm freeport because a cold front with rain came. It is savage. Also spawning in rain 100% wet, 1 nano second in rain 100% wet. Make wetness scale linear instead of 100% wet when outside. The skill tree for resistance to coldness in water should apply to the coldness applied by the wetness bar. If wet you resist the extra coldness a lot better. Right now it is not even noticeable. 3. Building: It was not nice in ARK and since the game is more or less an exact copy it is still a pain. The use of T and Q to bring snap points and so forth barely noticeable and sloped half wall has a right and left config and it is pain in butts to pay attention to when to use the right one. Automate the half sloped walls to fit for left and right. Either make better visual for the use of T and Q instead half opacity white in left bottom corner or bring back old ARK building with blueprints instead of T Loom is huge scale it down! looks like a big shop. Longer time to pick up or always able to pick up. 4. Vitamine: So yes super cool idea but don't really work? I guess you want cooking to be a huge thing although the vitamine destroys it. You eat one source to the rim of overeating and vitamine overeating. The deplition of vitamine is far less than hunger. You get hungry much much quicker and whopsie daysie you are poisoned for eating to much of same vitamine. This can kill you. Remove damage from overeating same source of vitamine Sync vitamine depletion together with hunger depletion Make skill of lesser vitamine depletion to also make hunger deplete lesser. 5. Boats: They are bad, it is so hard to sail them! Anchor is impossible, you need to find that hidden spot with small text, sails well you need to navigate through the worst interface menu of all games to find rotation and sail lower and raise buttons. Instead you could bound them to the actual buttons. After pressing E on sails use W and S to raise and lower sails. Hold E to get Massive interface where you can quick lower or quick raise. Will make it more easier to sail. Afer pressing E use A and D to turn around sail to Left and Right. Will make it much easier. Sloops hole in middle totally useless unless hiding from acid rain. Can't build anything down there or take part of fire warmth. Add visual anchor spot to press E on, If stuck on land have sound effect and increase the turn speed for easier unstuck. When sailing instead of only a small picture of showing wind and sails, add some sort of wind blowing in a certain direction. Make a fancier picture. More animation and sounds during sailing. Like more water splashing against the boat when more rough seas and more bounce up and down on the waves with sounds of boat splashing down after a big wave. 6. Death: So there is a lot of glitches when it comes to death. If you die many times it clips through environment and you cant reach it. Fix the body clipping through building, minerals, boats and ground. Transfer all items button for all inventory management Make the death beam smaller and more centralized. Death beam animation of skull need improvement. 7. Resources: Well it is not that bad but some remarks here. When using sickle you get berries from berry bush and fiber from fiber bush. Why not get fiber from all bushes increase the rate of fiber gathered. Specially in the cold biome from cotton bushes barely noticeable. Increase fiber gain from using Sickle. When you harvest stone as an example you can hit anything near that stone. I got killed by a pack of elephants because I harvested stone on the opposite side of where an elephant stood. Spears also hits everything in its surrounding even behind you. Once again elephants killed me because I tried to kill a chicken! As a last mention please be sure to at least try to optimize things. 100 GB disk space and computers can barely run it. My friend gets black skyboxes and I run below 60 fps with GTX 1060 3GB where I could run ARK with almost 60 FPS with much higher settings in graphics. To me it seems to be the water causing a lot of problems.
  23. I'll throw this up here to see if anyone else has experienced this or perhaps a dev can resolve. The problem I'm experiencing is the message "Can't Place Wood Wall Hook: There are too many structures on this platform!" Here's the problem, I CAN place another wall hook, just not where I want. I am on a Brigantine and in the middle of the boat I get the above error. In the front of the ship, I do NOT get the error and can place a wall hook. I can also place a wood wall hood in the rear of the ship. In the area it tells me I can NOT place a wall hook, the game WILL allow me to place walls, ceilings, boxes, etc. I thought perhaps I had placed too many wall hooks in that area, but after looking, there are 0 in the middle of the ship on any of the 3 decks. The only thing I can think of is that somehow the cannon ports are blocking placement of the wall hooks within an area of effect as it seems the wall hook "dead zone" is between the cannon ports and goes through all 3 decks. Any help on how I can get some light in the middle of the ship would be very helpful.
  24. Well with the last update came a big nerf against stone structures they now cost metal and an organic paste and they take more dmg than before so I want to know is it worth it ?
×
×
  • Create New...