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Found 56 results

  1. I am unsure if this was an intentional change or not but since the patch I am no longer able to redeploy my glider once it has been deployed. Being an Australian player who very frequently experiences lag causing gliders to deploy then instantly un-deploy, this completely breaks gliding for me. It also makes it near impossible to glide down from the tops of gem mountains without killing yourself, as you cannot un-deploy and redeploy closer to the ground. Your only option is to nose dive. If the change was to prevent people being able to glide through different squares, perhaps just changing it so that gliders break if they are equipped during zoning would be a better fix. Keeps the gliding within the zone and doesn't ruin the gliding experience.
  2. So when ever im in the game and i try to add a skill or alt + tab to discord, or any random activity i get this error. Assertion Failed: !OctreeId.IsValidId() [File:H:\YARKUpdate\Engine\Source\Runtime\Renderer\Private\PrimitiveSceneInfo.cpp] [Line: 142] Now i have no clue what this is. Im also not using the H drive for the game neither is it installed there or directed there by me. Any fix?
  3. Can you tell me why the hell i bother to spend a few hours taming animals & placing them in a building and it still gets killed along with any sleepers and AI in said building by wild animals when we are offline? This is a game breaking issue. Is anyone else having this issue I've tried leaving them on boats and some how a wild lion can climb up onto the side of a brig or Schooner and eat them. With the taming mechanics the way they are it takes way to long to bother taming if it is only going to be eaten that night. How can this be so broken in this game yet not an issue in Ark? I've tried building a pen on a roof as well and still they get killed by Cobra or Lions. If you have had this issue or are annoyed by it like myself please take the time to reply or up-vote this thread in the hope the devs pay attention to it.
  4. Is it possible to fix the crashing cause by trying to snap a large gate to any kind of structure in the ocean. I am trying to enclose my small shipyard but every time i try to snap the large gate onto the 2x2 foundation pillars i have placed out there my game crashes. Ive had other people tell me this happens to them as well. We are attempting to protect our ships from the rash of griefers that like to kite SoTD to everyone boats to sink them. Please up vote this so we can get this fixed.
  5. I have been experiencing a fairly consistent bug where if you try to spawn on a moving ship at sea you end up spawning in the ocean behind the ship more often then spawning ON the ship. I've tried moving the bed to different decks but have not found very much success. At one point I was tossed from my ship due to the stairs bug on a moving ship and when i spawned back on my ship while it was in a storm i ended up in between the planks and the lowest deck somehow. I'd really appreciate this getting some attention and being fixed.
  6. So my company and I have lost a total of 4 penguins and 1 crow so far because apparently they have a tendency to fall through things. 3 penguins and 1 crow were lost in transit from tame location to home by falling through our ships and not being able to recover them before 8 million sharks swarm them. 1 penguin was lost by phasing though a structure foundation and never to be see again. I logged in today after spending a few hours taming 2 new penguins last night and find this.... my new crow was like this as well. Can we get a fix to this soon please.
  7. So i'm a player who struggles with performance issues - needless to say a lot of us do, but i play with my graphics on minimum so don't have sky details which is fine... At night i've been looking at what i thought was stars in the sky - but if you look closer it's like 100's of vultures/seagulls!! This may not be viewable with sky details higher which is why i assume people didn't really notice but i can only imagine that 100's of entities would be a huge performance issue and could very well be a contributing factor to "lag". I mean, look at how sleeping bodys in freeports caused lag on launch day - to know we have 100's of birds actively spawning/flying in the distance sky... yikes? Please look into this Devs - @Jatheish
  8. Two Issues: 1) Claiming Taking HOURS where I have to set aside 6 hours of my playing and enjoyment of the game to babysit a claim is pointless and would make a few people quit playing this early on in the game. 2) Every time ANY random person runs through the claim my entire progress is reset, they aren't even from the company I'm trying to claim from. Now I'm not opposed to the 6 hours, but making progress reset every time a random person runs through a claim is ridiculous, the company I'm trying to claim from haven't been online in more then a week. I suspect its school going kids, who have now gone back to school and will not be playing anytime soon. How to Fix this "tiny" issue: 1) Allow me to move away from the flag, and that timer needs to significantly reduce the longer someone is offline... a minimum of 1 Hour would be fine. 2) Just remove this, if a 3rd Party wants to join in on the claim war they should also need to place a flag to interrupt my claiming process, the only person(s) that should interrupt a claim is the company that I am claiming from, and even then it should never be an instant reset, it should tick down for them as it has to tick up for me. I think I've been fair in my comment here, any kind of response from the Developers would be much appreciated. //Llew
  9. After I gained my construction skill, I noticed that every time I try to craft my stone pickaxe, it isnt wanting to do anything. I try to craft it straight from my inventory crafting section. I've resetted the game, resetted my key binds and I've even reinstalled the game and nothing, help please?...
  10. I am going to start this with the little diddy of I honestly dont care if this is a duplicate of another topic. As of Patch 9.3 my company is still alive but none of the players who made it up are still in it. This was not some rogue idiot who kicked us out. This was everyone including the current owner suddenly being trapped in our stuff because it was no longer ours. To clarify it was still under our company but we were no longer apart of said company. This must be corrected ASAP. I have tried to support this company and recognize its still early but if this cannot be corrected then I quit and will no longer support the company who makes this game. We were in sector K7 on NA PVE Hyrdras Den
  11. Anyone know the command line to Disable Merchant ships or atleast turn the rate way down. We are currently experiencing constant server crashes. I believe this is the root of the crashes due to 100+ ships in a single file line sailing the ocean. Thank you in advanced if you're able to assist!
  12. The current claim system is awful. For a PVP server maybe it's good, but under no circumstance on a PVE server should other players be allowed to steal anything from you, kill you, or do really anything that impacts your gaming experience. Since day 1 it has been nothing but game-impacting "bugs". I'm not going to get into all of them because this would be an entire page worth of complaints. These are not bugs like "oh this thing doesn't work sometime", these are bugs that cause you to basically start completely over. It's been exhausting and just when I finally had things going in the right direction, I log off for the night away from my base (went to get a crew from a freeport) and logged back in to see that someone stole my claim and destroyed everything I had built (which was a pretty good amount) and stole all the resources/gear that I had gathered over the last week or so. I can see how this would be okay on PVP servers or if I hadn't logged on the game for numerous days or more, but they stole my claim 5 hours after I had logged off and everything is gone now. The claim system should be simple on PVE. If the player that claimed the land hasn't logged in for the last X amount of days, the claim goes away or can be taken. That's it. No exceptions. It's even super easy code, let me know, I'll write it for you. Being able to take claims is important to the game as it will prevent a bunch of land being claimed up by people that no longer play the game, but you should not be able to steal claims from people who actively play. Between this issue and many others, I'm putting down the game, at least for now. Maybe one day after these systems have been reworked and improved upon I will return. I love the game itself in terms of concept and the big picture, truly amazing. I wish I could keep playing, but it's simply impossible to enjoy with the current issues. I know many others are dealing with this and leaving the game as well, I hope it's fixed soon.
  13. Hello everyone, here is a wrap up of everything i found out "can" (but shouldnt be) done in PvE if you want to ruid others day... Know more ? Feel free to add it to the list... 1) Overweighting Rafts / Ships. - Peoples just farm bunch of wood, or stone or whatever is heavy. then stack it into anything that can be open on ship/raft, like campfire, mortar, smithy etc.... - Or overweight on player at maximum, then log off, other player carries him onto enemy ship. and just wait... ship will go down soon, free to salvage. Defense - lock every ship in gates, or block access to them in some way... 2) Luring tornado to sink ships close to beach. - Place raft few yards away from enemy ship into sea, everytime there is rain just afk on raft... sooner or later desired ship will sink. 3) Luring ship of the Damned to sink enemy ships. - you can hit it from raft, or even hatchet it its close enough, then hide under enemy ship and wait.. Free loot INC. 4) Raiding base. - using wild animals to destroy enemy doors, walls whatever.. - if there isnt roof, you can jump in with glider, or use dead animal to climb them and jump over. if there isnt way back, just throw stuff away through any window or roof and let your ally pick it up. 5) Killing sleeping players. - Any animal will do, just kite over. Elephants are especially safe for that, walls wont stop them. 6) Stealing territory / Claiming everything. - full endurance build, place flag. go afk.... you will sooner or later steal it. or just waste time for your oponent... really annoying especially with bugged protection time. One cant even sail withotu worrying about your whole base...
  14. Rixsta

    bugs PAINTING

    Hi Guys Noticed small issues with regards to painting with brush , 1) I cant save a preset 2) its a bit difficult to see or cant see at all from default color to black Posted images , Thanks RIXSTA
  15. Thought i would start a thread of bugs I come across and continue to update it as i go along and crossing off ones that seem fixed. 1: When you reload your gun and run, your character jitters on the spot, stopping you from running. 2:When you character reloads and you try to shot straight after you're unable to. 3: if a creature lands on you and you clip into them, you're unable to attack or do anything. 4: Hot and cold, feels no matter what you do your always super hot or cold resulting in lose of water and or HP. I feel it should be turned off until fix or removed as we already have some much too manage already and it feel rng unlike the others you can prep for. I've been mid battle and suddenly super hot, losing water quickly, resulting in me becoming dehydrated, passing out and dying, you can drink, but it just depletes in mater of seconds 5: something that's been around since ARK, you shot with the bow, you see a blood splatter, but no dmg is done. 6: Not sure if a bug, but crocs being able to keep up with your ship and being able to attack you on-board. 7: Creatures attacking your base even when full enclosed and with no windows, many times standing inside and creature started attacking out of no where. Updates: 8: When fighting damned for treasure, they will randomly go back underground resting their HP even if you're right next to them. 9: Damned will sometimes re-spawn again after killing them once already 10: (some may h8 me) The amount of exp given seem bit overturned, getting 3 levels after clearing damned, in line with 9, = Endless exp
  16. Hi Guys Since Atlas has launched there has been a lot of patches and improvements , however the animals still seem to be very very glitchey and their hit box is a bit wonky . for example when i was taming a bear im shooting it with arrow and you can see the arrow on him but no hit marker , also the animals are very glitchey one thing they are jumping around like rabbits then flying like parrots and then 10m away all of a sudden right in front of you , this is not due to self system performance or ping this happens all the time under bad and good ping . please get this sorted? it would help a lot with self defense especially taming . RIXSTA Thank You! To a Great Game to be!! Project001.mp4 Project001.mp4
  17. Hi Guys Please see attached screenshot , been having this issue for 2 hours now 10:56 CAT , tried the following Restart Client Restart PC Verify Files My version shows older for some reason and no download req? RIXSTA
  18. I reconnect to my atlas and my skill points were deleted (level 31, just 1 skill point), I died and clicked on "spawn at bed" then i had to create a new pathfinder. Everything´s gone.
  19. after about 10 minuts of playing all players i see stand still and for me it looks like i DCed, but my Friends can see me move for 2 more minuts and than i completle get DCed. I have just the same issue with Discord that they can hear me but cant hear them and i have to reload Discord. SRY fore my Bad English
  20. In-game Bugs, Problems and Suggestions…. WARNING: - This list is long. Server 7.8 and client 7.33. Ahoy, Mateys! This is my Bug report for PlayAtlas and sailtheatlas twitter. Everything has happened to me Or I’ve tried re-creating the bugs to prove their a bug or massively unfair. (My company I’m in has also helped me test certain things I find happens on occasion or shouldn’t be there). This Report includes Major Bugs, Minor Bugs and some quality of life improvements I think should be made or at least considered. Lets hope we can get this in the light to show the developers what needs working on more than other things. I have tried to apply any possible solutions where applicable. I have not really prioritized any of the major bugs as everybody would have a different opinion, Although I am pretty sure the main ones to do with server performance / corrupt characters and client-side performance are near the top. If I have missed any major or minor bugs, Its because I have not yet experienced that yet by all means please do drop your bugs or quality of life improvements you’ve found in the comment section below. I have 60 Hours of testing this game so far it is early access I am not making this to complain I am making this in hopes the developers push the patches kind of in the right direction and to get us a nice stable enjoyable experience. Please do try not to be negative if possible would be nice to see some of your creative discussions Likes and dislikes. I will try to update this post the best I can with Strikes through the patches that have been fixed, Or after an acceptable amount of time has past I will alter new and remove old bugs, Or fixes that have been dealt with or are not being dealt with. Major Bugs: • Whenever you die in Free-ports you lose your entire body with all your stuff you just farmed for your first raft and adventure this is a HUGE deterrent for any new players coming into the games community. • When the server crashes or restarts, And you stand on a shipyard/crafting station on the shipyard, when you’re logged off it shows your body unconscious under water, When you log in your standing in-between the two structures. • Major issue still lies with resources still not re-spawning correctly in tundra biomes and other certain regions out of the Lawless Regions. This is as of 12/29/18 • Certain servers in the cluster network are offline which creates stuck players, Sometimes loading causes UE4 crashes. • Spawning on ships and rafts while their moving chucks you off the back end of the ship/raft and into the water (Sometimes spawn in-between the hull and surface deck) • The ships of the damned are still in groups of around 4 in certain areas as of the latest patch on the 12/29/18 • When pressing the I button for inventory / tab menu for choosing the tame groups, atlas, company settings or screens, Sometimes causes the game to hang for me / slow down. ( not sure if other people get this but has something to do with client patch 7.3 Or server patch 7.3. • Spawning on a ship bed can often when it doesn't chuck you off the back it has a chance to stick you between the hull and the ships deck. • Some characters either are corrupt / possible logging into another players character (A company member had lost round 8 levels and another had gained 8 levels upon logging in) • Sometimes for certain people loading into the server it prompts you to re-create your character (Exiting and re-loading works as a fix in most cases) • Few reports that people/my company members Characters needing to be re-created after dying. ( does not happen all the time ) Can confirm 28/12/18 I died in the ocean and had to “create a new character” exiting the game and re-joining a server fixed this issue and let me re-spawn with my previous character. • The Full-screen mode can appear green for some people like myself to fix it I had to adjust my NVIDIA control panel click on change resolution under display, Make sure NVIDIA colour settings are on: Desktop colour depth : highest (32bit) Output colour depth 8 bpc Output colour format: RGB Output dynamic range: Limited This solution 100% fixed my problem after applying in the control panel countless restarts and it fixed the solution. • If the sky quality slider is set at zero you get a black sky. (Needs to be at least around 25-40% to actually show the sky upon a game restart after correcting the slider to the right percentage) • Skeletons give you way to much EXP upon killing them. • Cyclone/Tornado spawns all next to one another there can be anywhere up-to 8 - 16 off them in one tiny area. Seems a bit over the top for how close together they spawn.& dramatically decreases FPS for some systems for all being stacked pretty much on top of one another. • Sometimes when you die your character will go under the mesh. Or if you die beside a cliff side as the character falls backwards when they die they Can fall into surfaces like big rocks, cliff sides, Terrain etc. • When you pull out the map and compass with the "M"control key the game then basically halves in FPS. • FPS still needs improving, People with 1080s, 1070s, 1060s and 980/70s. With pretty decent systems that can play other games at 120fps in epic/high settings have reported problems with the Frames per second with Atlas being drastically low at anywhere from 10- 30fps. (not all people but a very large amount complained on twitter about this including myself). • Hit registry with bow's and arrows, Spears projectiles other than guns, Basically get stuck. and you can see it in the animal but doesn't register the hit. (only here due to having to hit a certain part of the animals to register). • “The perk Piercing Shot” Is supposed to charge and increase speed, damage and penetration, However with a primitive bow and stone arrows this is very much not the case, It will sometimes hit for the normal amount, will sometime correctly damage or once again referencing back to the hit registry issue and will not hit for anything. • When you press play on steam to play ATLAS it sometimes has a chance to open twice. So when you load into the menu you would have x2 atlas’s running. • Companies can disband and kick everybody out, Cause unknown- Possibly after patches? • Longitude: 52.14 / Lat 54.94 Home server L4 (Lawless Region) Spawns you in the Ocean next to a big rock a tiny bit of land (if you can call it that) is maybe 1 minute out with barely anything on it to get going. • The intelligence skill perk is not working off increasing damage with pistols through the engrams tab to improve the weapon in any way (unless this is only designed for blueprints? Should Specify before people roll points into something they may not want.) • Company settings with tribe governance and privilege keep wiping after each update. • Multiple complaints about flags ruining the chance of others even being able to build, This system needs reworking with some more thought. For example make only 3 claim flags to be able to be placed and they gain in size with gold cost and only goes up to a certain max size, Makes raiding bases more likely with people being able to build a Base of operations to attack them. (You need to realize that people who play these games almost play them for 16 hour days and will contest any type of take over on the flag system). • PvE has a lot of problems by the sounds of things, Land claims, People sinking other peoples ships, Having the ability to kill other people in the community with Repair hammers? (Found this on twitter) and its not the only one who is complaining about the PvE problem neither This HAS to get fixed asap. PvE - Player Vs Environment. Minor Bugs: • Sound glitch for when slashing at fiber if you roam around slashing you’ll hear a cutting noise behind and you’ll see an animation above a plant fiber you was before cutting but now are not which has the sound and dirt gritty look animation too it. • When you lay down below a surface like an edge of a tannery, Then crouch you then can no longer stand straight back up with the C or Space bar controls, You then have to press X to lay down and x again to stand back up. •Possibly increase the fish spawns for catching fish with the fishing rod, Had tested it took a pretty long time at the end of a shipyard to catch a fish. (I gave up after 5 minutes of catching nothing.) • Wild Crocodiles and wolves possibly any aggressive animal have the ability to bite through the hull/side of the ships to hit your character (not sure if this is intended) • The auto targeting lock for the combat mechanic is very buggy snaps onto almost any target that runs in front of you, Would be more preferable if it was just not there. • The crafting stations and storage containers are not "locked" when placed. Boxes have to be pin coded to prevent other companies from accessing them. These both categories of items should be locked and have the option to unlock them for possible alliance trades. • No experience gain for crafting structures, ammo, items (not sure if this is a bug, Possible Macro Prevention technique.) • When you die on the shipyard boards connecting to the galleon while its being created the death bag appears at the bottom of the ocean. • When breeding chickens (Not sure if its like this with other tames/animals) when you breed it once when it becomes ready for its next mating session , It does not mate anymore and make babies. • Cool-down timer when you re-spawn for beds still isn't updating correctly. (before you re-spawn again on the same bed). The countdown timer isn’t going down on the re-spawn screen. • When upgrading foundations, Placing a stone foundation through a thatch / wood foundation does not work, However the Stone walls & ceilings will place through thatch/wood walls and ceilings. • When you change the tribe governance to set peoples rank to what they can access it removes the ability to press F on a storage box or item that is accessible. • No experience gain for crafting structures, ammo, items (not sure if this is a bug, Possible Macro Prevention technique.) • When you die, your name text for your dead body is offset aligned to the right side of the body (normally) around in-game 3 feet to the right. So when looking directly at your body you cannot access the body. • Campfire sometimes is difficult to interact with. Sometimes difficult lighting gaining access to its inventory reported by multiple people from my company. • Staircases do not properly line up to another doorway its offset to the right of the doorway, Could be a lot more smooth if it aligned dead centre or made wider at the top of the stairs. • There is upwards of 4-5 alphas (Wolves and bears per island since the 7.0 Patch along with alpha snakes/cobras in the tundra. (7.32) version is slightly better. • When cutting trees the cut animation into the tree is sometimes not rendering. • Fiber is not a resource that is very well spread throughout tundra biome. (Might not be intended) but would be useful for those who wish to build there. • The seagull when it lands on deck is animated wrong, It leans forward and has its bottom facing up. (Stationary anchored ship Schooner). • The female character makes male noises with the taunt / laugh options for the emote wheel. • Sometimes when you ALT-TAB and TAB back in your cursor may or may not come back on in the game, So you may have to restart in this case. (Single monitor setup, Full-screen Boarder-less • The aggro range of all aggressive animals need to be reduced down by at least maybe 10-20% • Re-spawns of animals keep re-spawning almost instantaneous its almost like you have to kill a wolf every time you kill two die, kill the last one 45 seconds later another pack spawn and kill you on your way back from farming a set of trees. • When rejoining ATLAS or servers, It will say connection timed out then connect to the server. Quality of life improvement Suggestions: • When a ship capsizes it says "ship has been removed from company" Would be better if said your Ship has capsized to give some idea how the ship was destroyed. • When/If a character gets stuck (Its a massive map and some people will get stuck between rocks) Make the compass in the inventory a requirement to make a suicide elixir which instantly kills the player. • Alpha horses are way to territorial, Radius of its range needs to be reduced not by a lot but by maybe 10%. • Make ship merchants appear at lawless islands, would reduce server load on free-ports if people are able to buy a raft at lawless islands should spread the population a little bit more always a positive. • Snoring Sounds, As much as i appreciate the depth for sound, people would prefer being able to disable the sound of snoring or have it completely removed it encourages offline raiding as you can hear the snores from outside a decent sized base!. • Fix for when servers go offline, Possible kill character entity and re-spawn in a different sever sector to prevent people being stuck in an offline server? Must some way to resolve this I’m by no means a coder just hoping to bring an idea to the table. • SEA & Oceania - OCE servers need to be implemented hopefully to bring in more people from different areas with bad ping connections, Could resolve a handful of connection issues for those connecting thousands of miles away, this would also reduce server ping and server load not having people at 300-500 possibly higher ping connecting. Not trying to kick them out. Its just for everybody and even their own benefit to have a healthier more fun lag free experience. • Vitamins this is a touchy one clearly with all the talks on how useless and how everybody doesn’t want it. I personally find it intriguing with the right balance it helps keep your mind constantly surviving. However with the dynamic weather, Possibly have vitamin D which everybody seems to have the problem with, How about having Vitamin D value increase for X amount per weather cycle so if its a sunny cycle you get a healthy nice full bar Or if you wanted to include Shadows, You can choose to over do the VIT D in the sunshine and have to take cover in the shade. Many options to improve this. (you also cannot overdose on Vitamin C). • Introduce the -SM4 option Which could possibly increase FPS for some systems that are running slightly lower end computers, Although the major bug of FPS problems with 970s/80s 1070s/80s needs fixing way before this becomes an option. • Allow us to know weather our ship on the map is Capsized or still active rather than just a picture of the ship on the atlas map through the inventory menu. • Possible automated restarts for Atlas servers every Midnight ET to prevent servers that may be down to bring them back up without having to manually do it unless there is a bigger problem afoot. • When out at sea and you fall off your raft, Would be better if it was less hassle jumping from water onto the raft. • Would be nice to see some more depth to the engram unlocks with the skill points, For example, Why are the repair hammer and bucket in separate categories? It would be ideal for tools / fixing things to be grouped either together or separately to unlock for cheaper rather than buying the full Engram list to access these two items, As you may not be specializing into Seamanship although you may be the ships repairman / woman. So it would be useful for access to things without unlocks of specialist categories. • The spear/pike and most melee weapons need a bit more mechanic work, Would be nice to see some more freedom with the combat system as of right now it kind of pulls you towards A) the closest enemy that runs in front of you, Or Has a wonky targeting system which sometimes completely takes you off what you was killing and onto the new animal which has more health before you kill the 10% animal you was just about to kill. • Would be nice for always having a server information pop up before you bring servers down, Or update the servers, Multiple times you’ve explained that It will go down, To update client and servers, Great then when something goes wrong you just take them down without notice please give us at least 10 minutes notice. • Having the option to split stacks and type a number and press enter would be fantastic. I will try my best to update this, Or strike through anything that has been confirmed to of been fixed. or i'll re-edit the entire post to an updated version. Thanks for reading guys if you powered through it all good on you, If you scrolled to the bottom, I do not blame you. This game would be great with the right updates and optimisations and of course our help with feedback for them! Do not forget to post any problems you've been having with the game! If you know how to re-create the bug as well its always a good thing to include, If not it is still worth mentioning!
  21. What we have noticed. I myself can't find my private server from 2 different hosts. I could search and search. Nothing comes up. Other people can find it but when they load in its tossing them to other people's servers. For some of us-Direct Connect through steam works. I can always see my servers up in there. Server hosts are Gportal, Survival Servers. Even tried setting up a server on a box but yet couldn't find that either. Had to go through IP address. Not even the person setting up the box could find it. Whats going on with this? For years i've ran private servers and never had issues finding what I set up. It's not like these servers are costing $10/month. Out of 10+ people only 3 can actually find it in the current search format.
  22. I build my ship and come to freeport M7, gonna sleep, now its destroyed, Freeport isnt save???
  23. I am a firm believer in addressing problems but not without solutions. First I would like to point out that the game has major performance issues. I have a Decent Pc and can play ARK on Epic at 60 FPS this game is giving me 16 to 23 FPS regardless of setting if I put the settings on Epic it gives me 16-23 if I put everything as low as it can go I get 16-23FPS. solution to this do whatever Ark did to fix this as they had the same issue at launch Second The Spawning Mechanics need to be improved. Some creatures over spawn or spawn out of thin air. Eg. (While harvesting Jute aka (fiber) (the naming conventions are silly really just make fiber fiber and stone stone.) in a relatively safe area after I got rid of all the wolves Tigers and snakes. As I look up 4 Wolves spawn in front of my eyes and Instantly Delete me. There should really be a Dead zone around the player in which creatures don’t spawn. Carnivores also don’t agro on each other. This is stupid as Tigers and Wolves (dogs) are territorial. (Reason this is silly) I got chased by an army of wolves, tigers and Crocks all chasing after me at the same time. This is ridiculous. There should be a proper food chain in place. Third is the Claims. Players are spamming the crap out of Claims and you can’t find any piece of Coast unclaimed to build a Shipyard and/or base. Claims are pointless on PVE and Claims in general are way too large. It is impossible to find space in PVE servers At least in PVP you can contest and steal land but Claims in PVE it’s impossible. Sure saying the Map is Huge is an understatement. Its past massive. However landmass is limited especially coastal areas that are always claimed. Imagine the Supposed 40K players are all playing on the servers at least 35K players won’t be able to claim land apart from finding a space to claim sometimes having to sail the seas for 3 to 4 days to find an island that has claimable space. Solutions to this 1. Decrease claim flag size as it is way to lager anyway. 2. In PVE disable claim flags as its really not needed and making everyone's life difficult to find space this can also be fixed by 1. 3. for Companies only the leader of the company is allowed to place a claim flag and the radius of this will increase slightly by the amount of players in that company. 4. limit the amount of claim flags per player/company to 2 or 3. 5.The only point in claiming is to stop the decay so increase the decay in Free areas (not freeport of lawless) to 5-6 days. Fourth is the decay time. The decay time is supposed to be 3 Days but all my stuff Decayed in a lawless zone within a day. This is ridiculous not everybody is a no life playing the game 24/7 at least give working people a chance to play the game as well. The Raft Decay is too fast I finished playing last night and this morning my Raft was gone along with all my hard work and resources this really needs to be addressed as I can't play the game for hours on end, to find a place to claim that might not even happen as the space is next to none and it takes Hours to find an unclaimed area to claim as players are spamming the crap out of claims in PVE and its not even necessary. This happened twice now in a Lawless region and in a freeport zone. at least make the decay 3 Days and make the raft take damage over 3 days not just lose 5000 HP in 5 hours Solutions to this. 1. make all structures in freeport and lawless zones decay in 2-3 days. 2. make rafts/boats/ships decay slower when anchored. the standard 2-3 or 5-6 days depending on zone. and not take damage while anchored 3. Rafts and boats take damage from the environment. make this stop while anchored. And lastly. Please add something entertaining to do while waiting Hours to get somewhere on a boat/raft its very boring sailing for hours to see land just for the wind to turn as you see it.
  24. I sailed through the F7 border wall into the G7 wall where instead of loading into my character on the boat it loaded me onto the Freeport and my fellow sailor says that my body is still manning the wheel. I've already lost a boat to being disconnected and then trying to spawn on the boat each instance of my body caused the boat to be over crewed and sink.
  25. There is a few unbreakable rocks that spawned in our base making it so we cant use objecs, and weird stuff is happening also in and around base, we can walk threw these rocks. any help would be awesome!
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