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  1. There are two things in Atlas that so badly need to be fixed first one being ritual stones. They need to be disabled because when used they crash the server and erase what happened. There’s a company on one of the Xbox only pvp servers who’s at war with mine. They use the ritual stone to crash the server and save tames of theirs we killed or ships we sank. They’re also doing a ship glitch that gives their ships max ship damage and max resistance. It makes it difficult to sink them and it is an unfair advantage. Now my company is using it to combat them and I don’t want them using it. The console pvp server is emerald coast and the company abusing these bugs and glitches is called R I D. These need to be addressed immediately please. The ritual stone just has to be activated to crash and to do the ship glitch you respec the ship to 396 durability, bottle the ship after 48 hours you unbottle it and respec to full damage. Now you have full durability and full damage it just doesn’t affect front and rear castles. Server resets and gridding do not erase the respec only a ritual stone crash will. Disable ritual stone and fix the ship glitch please.
  2. So many bugs in the game that never ever get fixed. They always bug me they drive me mad. PLEASE FIX THIS STUFF! I hate the new graphics they added to the game. Makes the game so so ugly now. There so many bugs I wish was fixed on this game that been around for ever. - Fix or add Xbox Series X or S version of the game with return of the old graphics.. (NOTE: New graphics are horrible. Its for Xbox One people, But everyone now is getting new consoles) -Walking while swinging "SICKLE" bugging out the screen. (NOTE: Happens when walking around the plants it glitches screen so bad makes it shake) -Water Clipping threw the boats and the de-sink bouncing of the boat. - Return of the old better graphics. - Tames falling off the boat while crossing borders. - Fixing name plates on some boats to show full name of boat. - Fix glitchyness of rubbing against wild animals and getting stuck on them every 5 seconds. - UPDATING the outdated TUTORIAL for the game with each season. PLEASE! - A tool guild to help know how to do everything in the game to some extent. SAD I HAVE TO QUESTION PEOPLE ABOUT NEW STUFF.
  3. So when is Atlas going to fix their file types so all Xbox servers can actually see their maps and where they are?
  4. I have a ship resource container placed inside my base. I do not own any ships on this account, that are anchored to this island. I place an even amount of gold coins inside the chest each time, exactly 1 stack of 1k. any left over coins go into the silo. Every time I log in 6 coins are missing. why is the game stealing my coins?
  5. Just a heads up D7 grid is currently unplayable. Lag spikes constantly happening making it impossible to do anything without fear of dying from a rattlesnake or crashing a ship into the Damned. Please look into this.
  6. Had a friend of mine that’s on pc do me up a tattoo, after he applied it he and the other pc players on our cross play server can see it but the other Xbox players and myself cannot see the tattoo at all.
  7. around a 1 or 2 ago I had a place to build my base, it is a abandons place from another tribe long ago, their building had decay already and I build my base on it, but there is a carriage saddle remain on the spot, I mean there is no animal pulling it, it does not even have a full carriage show, it only have the doors from each side. I thought it will decay after sometime, but it has been a very long time already and it is still there, I can sit in it, but once you sit in it and dismount, you cannot get out of it, the other parts of the carriage is still there, you just cannot see it. it is blocking the land and animal to walk pass
  8. UPDATE So, I decided to start again and create a new character, thinking maybe it was a bug at lvl 18. nope. It is a bug on the skills page. Even on a new character moving to the skills page crashes the game. ************************* So I’ve come across a bug I believe. i can not access the second page on inventory screen now without it crashing. Also, when I try and level up 18-19 after I choose which attribute to pick, it tries to take me to the skill page and crashes. Recent things I have done that perhaps contribute to recreating. 3 Crew members nearby. tamed a pig Built a medium shipyard quite a way off but still on the same island. I have a recording of the clip on Xbox live.
  9. Alright. Here is what I got. I go through after a friend tells me that he can't seem to figure out how to make arrows today. I was like hmm. I thought you can make it on your person. Well, its not there. Moving on, i thought maybe I may have forgotten where it is made sense I normally make bullets on the game and I don't bother looking for the arrows. I couldn't find them there ether. I check the other crafting places too. I found out that arrows, ziplines, crossbow bolts, and flam-arrows are all missing. They are even missing from the skills that you should be able to unlock them from. I figured that I would post this up so that someone can look into this from grapeshot. Thank you for your time.
  10. Mistakes, mistakes and more mistakes I have the feeling that Grapeshot wants to enter the Guinniss Book of Records with the game that has the most bugs. (Irony off) The fact that ships from the Companys have been removed from the system over and over again in the past seasons has certainly hit everyone. But now the skeletons of the missing ships remain, so that one is always reminded that the atlas or the atlas team destroyed the whole work for no reason. Furthermore, the number of sunken wrecks that are stuck so far in the ground that the treasure cannot be retrieved has greatly increased. If Grapeshoot can't fix that, it would be helpful to reset the wrecks every 24 - 48 hours until you can fix the error. After you have brought the submarine back to the hangar you are trapped in the chair that remains shameless in the water and surrounded by an invisible submarine. unfortunately only help to die and leave inventory behind. It also accumulates the animal to be bent from the ship, not only when changing servers. It has happened to me several times that I had to collect animals in the water after driving through the hulls of the Sods. After losing 2 giraffes, a rhinoceros and a raven, I got into the habit of pressing the F key and checking the number of crew on the ship. The more and more sod-ship hulls standing around on the sea was thankfully taken by the developers. I only bring it up again because of the urgency. The fact that the ping has generally improved a bit is probably due to the fact that the number of active players has almost halved in the last 4 weeks. Which is very sad. It would be nice if other players and fellow sufferers report their bugs here. And it would be even better if Officelle or Admin keep us up to date on what's going on and which of our worries have made it onto the to-do list. ========================================================================================================================== Deutsch: Bugliste PVE Server Fehler, Fehler und noch mehr Fehler Ich habe das Gefühl Grapeshot will ins Guinnissbuch der Rekorde mit dem Spiel was die meisten Bugs hat. ( Ironie aus ) Das in den vergangen Seasons immer wieder Schiffe aus den Companys vom System entfernt wurden hat ja bestimmt schon jeden getroffen. Aber jetzt bleiben auch noch die Gerippe von den verschwunden Schiffen über, so das man immer schön daran erinnert wird das Atlas oder das Atlasteam einem die ganze Arbeit Grundlos zerstört hat. Weiterhin hat die anzahl der versunkenen Wracks die soweit im Boden stecken das der Schatz nicht geholt werden kann sehr zugenommen. Wenn Grapeshoot das nicht fixen kann, wäre uns ein reset der Wracks alle 24 - 48 Stunden erstmal Hilfreich bis Ihr den Fehler fixen könnt. Nachdem man das Uboot zurück an den Hangar gebracht hat ist man auf dem Stuhl der scheinbar im Wasser bleibt gefangen und von einem unsichtbarem Uboot umgeben. Da hilft leider nur noch sterben, und Inventar zurück lassen. Es häuft sich auch das Tier vom Schiff gebugt werden, nicht nur beim Serverwechsel. Es ist mir schon mehrfach passiert das ich nach dem durchfahren von Schiffshüllen der Sods Tiere Im Wasser einsammeln musste. Nachdem ich 2 Giraffen, ein Nashorn und einen Raben verloren habe, hab ich mir angewöhnt öfters die F-Taste zu drücken und die Anzahl der Crew auf dem Schiff zu prüfen. Das immer mehr Sod-Schiff-Hüllen auf dem Meer rumstehen wurde von den Entwicklern gott sei Dank schon wargenommen. Ich erwähne das nur nochmal wegen der Dringlichkeit. Das der Ping im allgemeinen etwas besser geworden ist liegt wohl daran das die Anzahl der aktiven Spieler sich in den letzten 4 Wochen nahezu halbiert hat. Was sehr traurig ist. Es wäre schön wenn andere Mitspieler und Leidensgenossen hier von Ihren Bugs berichten. Und es wäre noch schöner wenn Offizelle oder Admin uns hier auf dem laufendem halten was aktuell passiert und welche unserer Sorgen es auf die ToDoliste geschaft haben.
  11. I have had it with the glitches! I have watched my husband play this game for a few years now. I was so stoked to start playing with him. I recently created my own profile. We have been putting in hours every day the last 3 weeks after work. Tonight, while going through a new map tile, the game glitched and we lost EVERYTHING! Our brig, all of our treasure maps, 14 crew, and more than 15k gold. Not to mention all time we spent building all of that. Im so beyond mad! I honestly want to quit playing already. How can a developer know their game glitches this bad and not have a contingency plan to recover where you left off? This game would be so awesome if these little bugs would stop being ignored!
  12. Ahoy everyone! First off, sorry for the huge font size! I wrote the post in my phone notes to make sure I covered everything and can’t work out how to change it after it was copied and pasted here! So (if you can’t tell) I’m new to the forums, normally I just hide and travel through them and watch with popcorn whenever something big goes off. But with everything that’s happened recently I’ve made an account specifically to create this post addressed to the new community team and pass along a series of questions from our alliance that were all playing The Gorgon’s Gaze. Before the questions though, I’d just like to say welcome to the community to the three new developers who we’ve met so far. I hope you can keep the dream alive while also paying close attention to what your fans are saying, unlike a lot of developers for games which looked promising to begin with but ultimately failed because of breakdowns with fans. Without one you can’t have the other and all that... Also, I have to say that I currently personally class Atlas as my all time favourite game. And as I’m physically disabled, I’ve played a lot of games, but none that have hooked me as much as Atlas has. I become physically absorbed into the game when playing, and I just hope that my PVE based love for it now doesn’t turn to hate as I want absolutely nothing to do with PVP. If I did I’d play other games. I know PVE will still exist before people start blowing off, but let’s just say a lot of us don’t see the need for change when nothing (game mode related at least) seemed broken or in need of change. A lot of us feel we’ve lost everything for no good reason and are eager to see what the cost has bought us. Please note that the following are questions from 12 individuals, and not just all from me. The questions themselves reflect what’s most important about playing the game to each person, and how they’re answered may be the difference between people playing from July or not bothering anymore, something which I’m sure goes far wider than our alliance group. The questions aren’t listed in any kind of order of importance as they are all equally as important as far as we’re concerned. Q1. With the closure of The Gorgon’s Gaze, what is the long term plan on the roadmap for all the PVE players who have now lost their main server? Will there be a brand new server established with the newly released world map active for us to return to or are we all now expected to merge onto one server after July? Q2. As is the case with the majority of people on The Gorgon’s Gaze, we have spent literally months worth of playing time establishing ourselves as a stable company of 10 people, and played as part an alliance. We had several levels from the discoveries, a fleet of 5 schooners (2 of which were mythic), a brig and a mythic galleon. Not to mention the builds and tames (some of which being from Golden Age) spread across 6 grids and countless full days collecting gold to sustain our 58 point island. Will any of this progress be taken into account if we decide to still play? Perhaps at the very least, anyone who had already spent the time helping you develop your game to lose everything literally overnight could have some kind of unique skin on their account to show their continued commitment after losing all progress should they chose to start over? Q3. With the map adjustment, will you still be able to sail over the edges of the world and end up on the other side? Also, while other types of grid have been mentioned on the latest announcement, there is no info yet on where the Freeports will be. Will they still be included or will there be new ways now to recruit crews, buy skins and of course tame cats? Q4. Pathfinders have lost everything. What kind of new content can be expected? Or will we just have the same features with an adjusted map? Even SOME insight to new stations etc might be enough to swing people back to playing from July. For example, a way of taking the salt out of sea water such as a boiling station? Which could require alloy and gems and be far down on the skill tree to make it hard to get? Mechanical Filtering existed in the era the game is set in after all. Q5. Are we going to see any changes to the skill trees in general such as the amount of points it takes to buy skills? Will there be as many quest skills now or have some been lost to a smaller map or bunched together like on Blackwood? Q6. The main difference in base building between PVP players vs PVE is that PVE players build for keeps. We want our structures to be noticed and appreciated and remain as a form of overall progress. Will this be the final wipe? Or should we all just wait until the game is released to start playing again? Q7. Will there be any changes to taming, breeding and pathfinder levelling stats? Will discoveries now count for more points or will the max level be reduced to take into account what definitely appears to be a far smaller map than we had before? Q8. I’m concerned about how farming will now work with the fact that equatorial now only takes up a tiny part of the map (and oddly is not centralised). Are we now going to have to fight for an inch of land in the best planting terrain? Or will farming be easier to do in the other biomes? Also, will there be any new crops? Ark had vegetables AND berries for example but to be honest I really just want to grow my own mint and limes! Q9. Will pathfinders playing on ALL consoles now be able to see custom flags, canvasses and sails? Or will this still be restricted to 1X and PC players who are fortunate enough to be able to afford the higher end tech? Also, will we be able to put images taken on the pathfinder compass camera accessed by holding Y onto canvass now? Q10. Will there be a fix for the big bug where if you own an island and have the settings on COMPANY ONLY, other people can still do what they like and build anyway? We had all 6 of our owned island discoveries constantly blocked by other people setting up travel agencies there, despite us constantly breaking beds and foundations when we noticed they were there from the log. In other words, we were being stopped from building on our own island without any way to correct it as the admin IGNORED all 3 of our tickets on the subject, presumably with the knowledge of the upcoming wipe. Eventually we had to check every day, it would be nice to not have this hassle. Q11. Can we have a dedicated memorial gallery to post our Gorgon’s Gaze images to? That way at least our work has not been completely for nothing and our builds live on. I had a crew member who I temporarily forgot to feed once when I was new to the game and was bugged to be constantly retching. It would be nice if Lady Chuckup could live on as well in some way from our captures of her as she is definitely less replaceable and was our company mascot. Q.12 Possibly the most important question on a lot of people’s minds from both PVE AND PVP...will this be the Legacy update which sees our pathfinders be able to have children? And can we PLEASE have our flying ships now? I know a lot of these questions have likely already been asked, and some may have been answered. If anyone has anything they can answer, please do so. Just please keep your comments CLEAN and more importantly CALM. The Dev’s know we’re mad, but we won’t get anywhere now by freeplaying our war drums. ALSO...I HAVE ADDED THIS SECTION IN TO CLARIFY THAT THIS POST IS NOT INTENDED AS A PLACE TO VENT YOUR RAGE. Feel free to comment, but PLEASE ADD AT LEAST ONE QUESTION OF YOUR OWN OR SOME KIND OF CONSTRUCTIVE FEEDBACK INTO WHAT YOU WOULD LIKE TO SEE IMPROVED. Please chose to be civil with your comments though, as we have in our main post. And remember...THIS POST IS ADDRESSED TO THE NEW DEVS AND NOT THE OLD ONES WHO YOU MIGHT FEEL HAVE LET YOU DOWN. I’m not expecting a direct message response but hopefully at the VERY LEAST, the developers who introduced themselves to us recently will read this (in full preferably) and provide some of the answers with their next major announcement. It may be enough to prevent a full blown mutiny and bring some back to the fold. I tried to include some of the captures we do have from The Gorgon’s Gaze in this post but wasn’t able to add them in for some reason so I’ve put them on my profile instead if anyone wishes to see them. I sincerely hope to see you all on the seas (and land, as that definitely matters too) again from July, pending new info. Perhaps on a new server, appropriately titled “The Phoenix’s Flame” or something equally as worthy. Yours in seamanship, Kingston Towne
  13. Udam

    bugs i find!

    1: level 150 setting not working for Single player! 2: when you enter a region and you die! sometimes you stay dead and you have to leave the game to spawn in! 3: if to much happens like a Whale hitting your ship! all then smoke will make your Xbox crash! (more to come when i play more!)
  14. Network: Single-player Grid: L6 Description of issue: Pathfinder, tames, and wild animals pass/fall through a patch of ground as though it's not there. Any screenshots or video demonstrating the bug: Repro steps if available/applicable: Not applicable CCC (if location specific, please include the CCC with your report): cheat TP L6 109426 -323311 6131
  15. Ok so been playing on black water map. So far found 2 bugs. When try to open treasure map... It completely closes out game. 2nd one is fact that along coast line. There isnt any regular fish like tuna and such. Any1 else having these issues?
  16. Recently starting playing coop with my wife (and some solo to test some things) on a non dedicated, and these are some of the issues/bugs we have run into: - The map often looses track of the position of your ship/ships, and this often leads to the game crashing if you try to respawn on a bed on one of these ships. Most of the time this happens when you change zone, but it sometimes happens inside a zone as well. - When digging for water it is only possible for the host of the non dedicated game to get water to appear. - Ships of the damned only appear in armadas of at least three.
  17. Atlas One server admin’s perspective on how to save Atlas. About me, I run a small hosting server for game servers. I mostly serve a small gaming community and a few streamers. Most of my experience on game server hosting started in 2015. However, I have over 25 years of sysadmin experience. Atlas is an ambitious idea. I say idea because at this point that is all it is. As it stands now the game continues to bleed players. Even with new content players are just not returning to the game. It is my opinion that this is primarily due to the complete lack of support for unofficial servers. One can’t discuss Atlas without mentioning ARK. Just in case you didn’t know, Atlas, Grapeshot, is made up of ARK Developers and Producers. The game itself has a lot of code ported from ARK as well. This should have made several aspects of the game just work. Many of the features of ARK that work very well have been broken in Atlas. Below are the things that I feel are done right and things that need changes. Done right: · Water system and weather. The water mechanics, waves, wind etc, all are wonderful. I can’t say enough good things about this part of the game. I truly enjoy and most players I know enjoy sailing. It is fun and you can really immerse in this part of the game. · Changed stats. The way stats have been changed generally are good. Much of the power creep that has occurred in ARK is negated with several stats not being changeable and others having much smaller changes. This is for both players, animals. · Building system. Hands down the building system is a 500% improvement. Every aspect to how building works in Atlas is by far one of the best of any of these types of games. I especially like the multi-part system where a wall can be many different things just by cycling when u place. Needs Work: · Animals. While some aspects to animals are ok, several other parts are not. Either you have a taming system, or you don’t. At this point you have, in my opinion, a dumb system. Same with breeding either make it work or don’t have it. It was stated that animals were not going to be a focus of this game. If that was the case, then why make all the changes that make it feel stupid. If animals are not the focus, then don’t give them a lot of utility. If they are needed then don’t change what has worked before, ARK, to some stupid system that doesn’t work well. If it isn’t broke don’t fix it. At this point you have gone too far to obviously revert to ARK systems, so you need spend some time and make it work. Major changes Needed: These next parts are more about how the current server systems work. Ini files. · Don’t make us guess what works or doesn’t work here. Have someone spend some time and Actually document the current ini file options for servers. · Fix difficulty scaling, whatever you did to totally bork this, undue it. Add or go back to how ARK difficulty scaling works. Right now, it’s totally borked up and is incredibly frustrating to players and admins. Either have NO difficulty scaling at all or have it work in a nice linear method JUST LIKE ARK. Why does it have to be this bad? o As it stands now, animals don’t gain XP if they are above a certain wild level. Difficulty scaling totally borks Alphas to be unkillable and able to kill everything. Why does having wild 150 animals mean we have level 1160+ Alphas that cannot be killed unless u glitch them or trap them somewhere. o The entire system needs a massive overhaul. In my opinion separate out wild animal levels scaling and alpha scaling. Also break out SOTD and AOTD treasure maps. Some high level AOTD are immune to all damage or only take a single point. o Some survivors from high level SOTD disappear after you “claim them”. Again, difficulty scaling problems. Ship stats · I understand that “official servers” need to maintain a balance. However, you should know by now that this game will be make or break on the unofficial servers. ALL ship stats need to be fully exposed in ini files. Servers need an easy way to adjust these. This is an absolute must; mods will never work well for this and it needs to be a priority change. Many players and servers play a more PVE style and creative style. Without more ability to easily make these changes you lose long term playability. The single biggest complaint I have from players on all the PVE and creative side is this issue. Along with borked animal taming but this one issue is huge. Ships are ATLAS, you have to do better here. o Changes needed, exposed stat settings like that exists for player/animal stats. o Ini control of ship base speeds, including backup speed. o Ini control of each sail type/size. o Ini control of each ship type, number of sail “points” i.e. how many points each ship has for sails, larger sails costing more points etc. o Ini control for expanding builds outside boundaries or expanding the boundary by X factor. This obviously can’t work in all servers but if I want to have a server where I can build crazy ships then, if this is a sandbox game there should be a setting too allow that. Server map systems This is a big topic and I don’t have enough coding experience to know exactly what changes are needed but this is probably the single biggest issue facing Atlas. As it stands right now you can now play single player or non-dedicated with the full official map. Or try the actual official servers. However, unofficial servers are basically non-existent for truly large maps. The game is designed for a large map. The official 15x15 is 225 shards/servers. As it stands now it costs thousands of dollars to have the hardware capable of running a full 15x15 server. So, we have these smaller ones. The problem is that they don’t deliver the full experience because the game isn’t designed for “small” maps. Blackwood attempts to provide this by having a fully custom experience, but that isn’t much better than non-dedicated because it is too small, resources, quests, etc. I have tried to come up with ways to make this work. I’ve had a 5x5 custom map designed which I can run on a single “server” albeit one with Dual 8core/16t processors and 192gb of ram. That is an extreme example. It highlights the big issue. Another workaround that I have been talking with the developer of one of the Atlas Server Utilities about is a hybrid solution. Have a Set number of shards say a 3x3 as a “permanent” online server. This server is running the 15x15 map. Using a discord integration, a player can send a command to a bot to boot up shards F3, F4, F5, etc. This in turn would have those shards boot up for X amount of time and shutdown XX minutes after no players are detected. Something that could be configured for each server integration. Some hurdles are when a player logs off on a temporary shard and that shard shuts down if the player forgets what shard they are in, there needs to be a way to see last known location. This is complicated by a bug with Atlas that player locations are buggy. Often players will be shown online in several shards at once when they are not there. This is likely due to some issue with Redis not sending back data to the shards when a player moves to a new shard. Often this is seen when a “sleeping” logged off player is moved to a new shard on a moving ship. Although it occurs without that happening as well. Another option is for Grapeshot too develop a better server system that integrates some of the features of the single player/non-dedicated experience. Custom maps and the quests. This is got to be the messiest part of having custom maps, trying to integrate the quests and locations correctly. It can be done but it is so damn messy and when new content gets added it frequently must be done again. This needs to be fixed. A re-write of how quests are tracked internally in the game needs to happen. When a server admin must spend more time on upkeep than playing the game or simply cannot because of IRL things like a JOB, and Family, then the game just gets dropped. In closing, I want to stress that this post is just my opinion, though many parts are shared by the players who have player on my servers. Along with other server admins I have spoken too on the various discord servers. Generally, the conscious is that Atlas has great potential but as it stands now it just isn’t worth the time, money, and aggravation. Any constructive opinions are welcome.
  18. Loading screen with Primal Game Data BP doesnt stop. It doesnt freeze, the ´´earths´´ moves, but it doesnt load...
  19. Hello everybody! One of most exiting things for me in atlas is breeding animals to make really OP monsters. But today I lost 3 babybears..... again.... They were 14-15% of mature (should be able to eat from feeding trough) and with full inventory of grown vegetables. Then I filled multiple feeding trough with berries and after that i went to sleep for at least 3 hours. When I woke up feeding trough were almost (but not completely) emty. Thats strange coz 10 bears cant eat 6 feeding trough full of berries in 3 hrs. I left babybears just next to feeding trough that found half-filled in the morning..... so I lost like 8-10 hours of realtime..... again..... Looks like Patch v18.9 was cancelled.... Fixed an issue with babies not eating from inventory/troughs when in stasis. Strange that I cant find message about babybear death in company log..... they disappeared? Devs. Please. Fix. This. Again... Best regards, Despy. P.S. found message. Starved to death....
  20. To whoever it might concern. G13 on the PVP Kraken's Maw has has become a black hole of lost connections. The message"Unable to query server info" quickly follows after lost connection. Any player crossing the border that I have messaged or talked to loses connection and I just found out may have also lost their ship. Stay out of G13. Developers please reset the server and fix the connection problems please.
  21. How is it that a player on a trolley hooked to a horse or a bear can shoot people and ships in water or under water, just as it is possible that being in the ocean can fire by being almost completely submerged, today we have the situation with the players who so drowned us ships in this galleon as a player with a horse on swivel, sailed under the ship, then moved him inside the ship and being inside on this horse burned the whole ship, you should seriously nerf, all carts and canons on them because they are too OP. And on land the player, even on the animal has no chance to fight pvp with a person on such a cart, the carts should have a block of water shooting or under it the same should have blocked placing on them npc, because npc with auto aim, kill everyone even in armor naa of one arrow, even through structures, And this spoils the game and causes that a lot of people resign from further play by such mistakes you should completely turn off the animal carts system until you fix it and prevent shooting from water or killing on one shot, and npc never misses the player and his animal too . Poco in the game are ships, white or firearms if the player on the cannon kills everything and no weapon is effective against him, trolleys should have something like durability, or if someone jumps a horse and a cart from a high cliff, the trolley should fall apart as he rides pllugo and shoots it should be broken so that the bug is done again and the carts are immortal and op from npc they kill everything on the soil and in the water
  22. Just tried to do two different blue maps in two different grids (servers) B10 and B13. Both times we killed all the guardians but when we tried to dig up the box i got the guardians remaining message. We tried each one several times with the same results. Never saw any of them run off or anything, far as we could tell we killed them all. Now, i did die during the fight and had to come back, but my friend was still there and fighting so they never despawned. That being said, dying never mattered before, we have finished many maps where one or both of us have died and we still got the reward, has something changed? This is a serious bug because not only does it remove a huge portion of the game play, but for those with large crews it's going to make paying them rather difficult as the treasure maps were the only source of good amounts of gold.
  23. Not sure if this has been fixed in game yet as I've been messing around in dev kit the last few game patches. However, it seems the issue related to the mens faces disappearing when they put on the pirate/hide pants is related to the wrong texture being plugged in to the material instance. I stumbled upon the issue while attempting to convert all the armor to skins because there are a few with very similar names but when the correct texture is plugged in, the gaping hole in the mesh of the mans face was fixed. Hopefully this helps? First image is what I believe to be the incorrect texture in the instance. https://gyazo.com/a27edea950ab6ac54435ba5cb34d70b5 Second is what should be there as it doesn't cause issues with female characters. https://gyazo.com/243828917f28937a18a14a2576f3bc21
  24. Looks like before the grid/server lock, I had gotten the fountain of youth in F8. I died, respawns, and triple checked I had gotten the effect. Game breaks, acts as though my character isnt spawned and as such he wont die, so I cant change servers. Stop playing, come back a couple hours later and we have grid lock. Manage to somehow get out of F8 and spawned in a Freeport. Then I notice I lost my fountain buff... then I notice I lost 5 levels.. I have pictures that show in company log the loss of levels vs the passage of time. This is NA PVP. Please give me my buff and levels back, I couldn't do that run again or level up so easily. Already I play on graveyard hours and have fallen victim to every single rollback. This is beyond nuts, I've lost days of work and this time with the fountain is crazy - it wasnt even enjoyable to do, and the lag made it take so long!
  25. Can you tell me why the hell i bother to spend a few hours taming animals & placing them in a building and it still gets killed along with any sleepers and AI in said building by wild animals when we are offline? This is a game breaking issue. Is anyone else having this issue I've tried leaving them on boats and some how a wild lion can climb up onto the side of a brig or Schooner and eat them. With the taming mechanics the way they are it takes way to long to bother taming if it is only going to be eaten that night. How can this be so broken in this game yet not an issue in Ark? I've tried building a pen on a roof as well and still they get killed by Cobra or Lions. If you have had this issue or are annoyed by it like myself please take the time to reply or up-vote this thread in the hope the devs pay attention to it.
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