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Showing results for tags 'bug'.
Found 565 results
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medkit Medkits can't be repaired, even though it says they can.
Triggered posted a topic in Bug Reports
I clearly have the resources to "repair it" but I can't. -
I finally understood why there are fewer and fewer players in this game!!! This is just my personal advice. First of all, the idea of this game is very good, to explore and survive in the beautiful islands and the endless ocean. However, the numerous bugs that appear in the game will completely stop you. For the high-quality treasure, today my partner and I spent several hours sailing to the north side of the map N4 (NA PVE), when we activated the monster, the monster was blocked in deep underground, the treasure location cannot be excavated. (The excavation site should be in the same place as the monster activation, but we can't drill to the damn underground). Therefore, not only were we wasting a night, thousands of gold coins could not be obtained!
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The Top half of the Grid Map doesnt include already discovered "Discovery Points" while the bottom does ... From the 1 line to 6 - the Map isnt including DPs that are not the island itsself From 7 to 15 - it includes both ( i believe, i just started working on the lower half dps)
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To carry your tamed animals on ships is a hassle! They keep moving around Float mid in the air Stuck into your ship and you have to dismantle ship parts to free them Push you over the board Jump around like crazy Leave your ship and you can't stop them because they are in the air Video: https://streamable.com/c4ykk
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To be clear: this is a very specific "test" because i dont have access to spawn and test things properly. so my test is VERY specific. normally id test various things but i dont have the ability to do so without spending hours farming stuff. which is not something im whiling to do. Problem: 1. sloop auto anchors with NPC on sails. 2. Anchor raise visually via icon when leaving the sloop but seems to still be anchored functionally being that the sloop isn't effected by waves like an unanchored ship is. **Needs further testing** 3. Sloop seems anchored even when sailing (see attached pictures). i have not tested any other clues to the sloop actually being registered as anchored or not (via ship of the damned attack or something) because i don't want to loose my sloop. **Needs further testing** Reproduce: 1. have a sloop anchored on small shipyard with med speed sail on 2nd from front slot and an NPC crew member (mines lvl2) on said sail. 2. Open sail manually by opening sail UI and clicking open. (see note 1) 3. get on the wheel and try to raise anchor or do anything sail related with npc on sails. none are responsive. Neither the ship or sails will move. Note 1: I'm not 100% sure this is the cause i just noticed that it acted differently. instead of the anchor raising like I'm used to when i misclick, the anchor stayed down. I'm not sure if i clicked +10% or full. Should be: 1. NPC on sails should not auto anchor sloop. 2. Sloop should anchor when exiting sloop (as per im used to seeing), not raise anchor. 3. sloop should not anchor in deep water (as per im used to seeing) but seems to. **Needs further testing** extra info: 1. sloops acts as normal (minus anchor icon) with NPC not manning any positions. 2. Have not replaced NPC crew member to see if it's just the NPC that's bugged. 3. have not tested with 2nd NPC cew member on wheel. 4. i have tested moving to another region. The bug persists through different regions without step 2 from reproduce section.
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SPEED SAILS DONT WORK, WE TRYED WHIT 2 SHIPS, 1 WHIT 115% SPEED SAILS, 1 WHIT 100% SPEED SAILS. SAME WEIGHT SAME LEVEL. IDENTICAL! SAME SPEED, NO DIFFERENCE. THIS IS A BIG PROBLEM, WHY USE OR CRAFT A MASTERWORK SAIL IF DONT WORK. RIGHT NOW THE ONLY BONUS THAT WORK IS DURABILITY AND DAMEGE, OTHERS HAVE NO EFFECTS. BEST REGARDS, Libbbio
- 1 reply
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- bug
- speed sail
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Every time I log my crafted bow gets unequipped and I cannot equip it back until it is repaired. It is from a blue colored blueprint and I have upgraded it
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My Compass is showing socketed power stones, I have not yet collected any.
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I have taming and Piracy. As a pirate, I can make cages, nooses, handcuffs, etc. But the last ability in the Piracy Tree... is USELESS in PVE. How can I claim a ship that I can't even get on? Instead we get the floating "bug" and you can't do anything except die or hope someone grapples you out. Also, having to knock someone out to handcuff them... sure... that's cool. But they can still run away when they wake up. Grappling Hook isn't exactly great looking (or efficient) when dragging someone to a cage or something. Maybe enable the Bludgeon to be able to knock out anyone in PVE (does no damage, just increases Torpor). It would help when trying to arrest and punish bad visitors. But... basically almost the entire Piracy Tree is useless. I have abandoned boats in my Harbor that have been there for weeks and I can't even claim them as a pirate! This needs to be fixed. Especially for PVE. Pirates and Captaineering people should be the only ones that can board/claim ships... While they are anchored. Consider each ship has a flag and there should be an appropriate flag timer. Of course Pirates with the last Skill can declaim faster. This will help fix the abandoned boats issues in PVE without having to wait for 3 weeks of inactivity when it only takes 1 spawn to "reset" it for another 3 weeks. Treat each ship as flags, just like land claims. Pirates can claim ships faster. Cannot be claimed until the flag timer runs down due to inactivity. The more ships the company has, the lower the timer is... just like with land claims as they are now.
- 8 replies
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- bug
- suggestion
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While using a npc for auto pilot, the wheel turns but you do not see the npc steering anymore. Before you would see the npc actually holding the wheel and turning it while changing direction.
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I only get a white page when i either click top five on main page or the link Dynamic Atlas Map. Tried different browsers, same result though. Anyone else has the same problem?
- 14 replies
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- 2
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- map
- dynamic atlas map
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Logged in after the update 18.75 and cant interact with anything. Animals, doors, ladders, punching wild animals yields no hits, etc. When I relog it just puts me back to spot I originally logged back in on. The wild animals are still moving around and im taking cold damage but no amount of relogs are making me able to interact with anything. Ive verified game files again so that's not the problem. Any suggestions or fixes would be appreciated.
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Hello, Those past three days, we have been visiting Castois Island in H6 of the official EU PvP server and couldn't find it so we concluded that its respawn seems bugged even after server restarts or it has been kitted far away from the island. We have been in the ancient city and all over the island running naked, using gliders, climbing over mountains and we can not find it. Could a GM check it out and report back if its spawn is or isn't bugged please? Seems hard to believe that we just didn't spot a giant dragon for several hours of hunt.
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- powerstone
- drake
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I am no longer able to move my Galleon backwards. In open water, nothing obstructing it, not over weight. I can move forward, side to side no problem but it will not move backwards at all. My other ships are working fine, just the Galleon wont move backwards. Crew mate also unable to move it backwards. Anyone have this issue or any suggestions? Thank you
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Why is it possible with Handcuffs to raise sails and give the sail directions ? It makes no sense for me.
- 1 reply
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- need to be fixed
- bug
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Getting stuck on login with PrimalData BP on the screen. When we do get past that, we can't interact with anything or do anything. HALP.
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So, right now I have a sheep, bear, horse and cow on my ship. They are all terrible crewmates. Even so, I still can't figure out how to direct them with the "comma" whistle, just to order them to a new position on the ship, or on a new island. This is especially helpful when it works, as they snap back to the ship deck and stop glitching out. Unfortunately, it has stopped working for all but one of my animals (sheep). I've tried moving them to a new tame group, changing active tame groups, unassigning and reassigning them to heed group whistles, and I get nothing. I've tried renaming, having no name on the group. Tried different numbers of groups. Tried cycling the active groups completely. Still can't figure it out. It's not a major thing, as I can always have them follow me and get them in a general area. Still, it would be a lot less headache if it just worked the way it should. Is anyone else having this issue, or know if this is an already known issue?
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Hi, im playing in EU PVP Official server, i play the game from 2 diferent adress one its my GF house and the other its in my house, we dont have the same internet service so... When i start the game i can join and move around for like 2 mins before the game crashes and send the "TIME OUT" error, all this with 255 ping always. But my internet its ok, i check it with "speedtes" and in another games does well. If anyone can help me with this plssss. Hola, juego en el server de EU PVP Oficial, juego desde 2 direcciones diferentes, una es la casa de mi novia y la otra mi casa. No tenemos el mismo proveedor de internet ... Cuando inicio el juego me deja entrar y mover como por 2 minutos hasta que se crashea y me da el "TIME OUT" error, todo eso con 255 de ping todo el tiempo. Pero.. mi internet esta bien, en otros juegos no anda mal y cuando hago el test funciona ok... Si alguien me da una ayuda con esto, se lo agradeceria muchisimo :D.
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Cave missing from Map Editor for "D12" powerstone2 Island, cave should be its blocked off with stone; island "Mnt_S_WT_PVE"
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So over the last few weeks a slight annoyance has turned into a HUGE issue for our company, we have lost about 10 Tamed bears in the last week due to transfer from water or land to a boat. On one occasion i was looking up enough and saw said BEAR Fly away into the air... now some people said they are falling to the bottom and drowning.. they are not, company log shows they were "KILLED" not drowned this is the same message for fall damage death give. I would say this happens around 5% to 10% of the time I don't know maybe have a tag area for when you transfer a animal to the boat so we can SAY this spot in the middle of the deck is where we want animals to transfer on. This would also prevent them transferring between the ship panel and a built on cabin or raised deck (which happens daily).
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Accidentally placed a water jar into a ship's food larder with the transfer all button. This consumed the water jar as an entire item. Disappeared. Gone. Also, the water jar states it holds 200 units of water, compared to the waterskin's 100, yet the grill consumes all 200 units of water to make the same amount of dye as the waterskin's 100 units.
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Fatal error! VERSION: 18.55 AtlasGame.exe!AShooterPlayerCameraManager::GetCameraStyle() (0x00007ff662735a7f) + 19 bytes [h:\yarkupdatelivereal_shaders\projects\shootergame\source\shootergame\private\shooterplayercameramanager.cpp:339] AtlasGame.exe!AShooterPlayerCameraManager::IsFirstPerson() (0x00007ff662735627) + 0 bytes [h:\yarkupdatelivereal_shaders\projects\shootergame\source\shootergame\private\shooterplayercameramanager.cpp:335] AtlasGame.exe!AShooterPlayerController::GetAudioListenerPosition() (0x00007ff66278acf5) + 25 bytes [h:\yarkupdatelivereal_shaders\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:10910] AtlasGame.exe!UGameViewportClient::Draw() (0x00007ff663a4818a) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\gameviewportclient.cpp:842] AtlasGame.exe!FViewport::Draw() (0x00007ff663cd4668) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\unrealclient.cpp:1082] AtlasGame.exe!UGameEngine::RedrawViewports() (0x00007ff663a2a5d1) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\gameengine.cpp:594] AtlasGame.exe!UGameEngine::Tick() (0x00007ff663a2c603) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\gameengine.cpp:1270] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff661fb8efa) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\launch\private\launchengineloop.cpp:2449] AtlasGame.exe!GuardedMain() (0x00007ff661fb39ac) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff661fbb95a) + 5 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff661fbba88) + 8 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff664d06b1d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffffde03034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffffe363691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffffe363691) + 0 bytes [UnknownFile:0] Cant upload dump file because file limit is too small. Second problem, i can't login after crash client. Have rror message Account connected. My ship is not stopped and i lost all, ship, crew, loot,tames.
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It started after tonights patch v18.6 and and is still present after patch 18.65. well, strange world, it aparently helped that i posted this. ??? now it is gone back to normal.
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I ran into a situation where a players Ship will travell without player beeing on board. I was travelling on a Schooner with NCPs at Sails and NPC at Captains Weel set to follow global direction. (Me the only player on board) At server transition i fell of the ladder. On the new Server the ship continued to travel at the direction set. (Me not being on baord) I had to logout/login to get the Ship stopping its movment.
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Can't in our own claim demolish an old tennants foundation even tho the timers gone and is says demolished allow on it. Nothing happens when u try. Its on EU-PVE. Would be super if u could fix this as it is in the way