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Found 503 results

  1. Mduna

    The Vanishing Ship

    Ahoy! Just so you're aware, had quite the adventurous bug happen to me a moment ago. My company and I built a dock for our brigs to be loaded and unloaded more efficiently. Nothing fancy, just foundations, ceilings, and some supports. So today, I road up to the dock with 3 elephants aboard after a long taming trip. Unloaded the elephants, unseated some crew and got eager to use them during this 2x gathering weekend. Encountered an alpha on the farming path and decided to deal with it so it didn't murder my elephants. So naturally I went for my blue crafted bow on my ship to find it wasn't where I left it. No where to be seen, in fact. Not underwater, nothing in the company log that my ship had expired for whatever reason. And yet, on my map, it still showed that The Banshee was docked where I left it. Threw all my junk in a box, fast traveled to the bed to find that it had teleported into a neighboring zone some how. Old gods indeed. My ship was still anchored, despite being near a transition wall into my home zone of F14. (G14 to be precise.) Luckily enough, I only lost a singular crew member during the hoodwinking glitch, but getting the old girl back to port was a terribly salty experience to say the least. Ship of the Damned, and a raging hurricane. A true test of my ability to captain and sail. Didn't lose my ship, so I'm thankful enough for that. But might want to take a peak and see why my ship suddenly vanished and reappeared at the edge of a neighboring zone seemingly at random. TLDR; Ship was anchored near land and randomly teleported into another zone, all while remaining anchored at the edge of where it teleported to.
  2. I could check the xbox one control commands, it does not work in the mini games, I can not reload a gun, I can not get water, I can not do sextant, I can not repair the ship with the repair hammer, please fix it
  3. Hello. Patch after patch i lose all my map discoveries and got only uncovered map for area where i live.
  4. Hello, maybe somebody else have same problem and solve it. After i change my old PC on new one: R7 2700 16gb ram rtx 2070 ssd(game stand's on it) I have a problem client always crash when i change region(so servers). It's client engine crash, i have memory dumps and crashstacks, but maybe it's one of the settings work so unstable, and only what i need - just shut off that setting. If anybody have same problem and solve it - help me pls )
  5. Hi, WE took some land back that was previously ours and started to demolish the items build on it by the company that had taken it. As soon as I demolished the lighthouse, the server completely lagged out to less than 1 fps and then crashed. This is in B9 on The Raging Atoll island.
  6. My clan just informed me that my house was lost and the territory claimed from under me. I understand not letting sleeping bodies block claims but I was on Wednesday. I tried to steal territory. I LOGGED OFF inside my home. TWO DAYS AGO. Now, all my hardwork is gone. Some other clan took it from my sleeping body. I THOUGHT flags were supposed to renew when you entered their radius. I THOUGHT it was supposed to take THREE DAYS for someone to be able to steal your land after they renew. Maybe, you should just make EACH FLAG HAVE A COUNT DOWN TO WHEN IT CAN BE STOLEN. Or maybe you should be more clear about how flag renewal works. This is such utter ridiculousness. Also, did I read the patchnotes correctly? You can have NPCs guard your claims? This entire claim system has been bugged one way or another from day one and I'm really trying hard to find the will to want to play. OH WAIT, I CAN'T UNLESS I KILL MYSELF BECAUSE I'M LOCKED IN MY OWN HOME.
  7. Muffinpuncher

    character reset? character reset?

    so last night before the most recent update i was lvl 54, age 35 with about 140 ish discovery points with 2 power stones, was gearing up to get my third one, after the update i was forced to spawn but all of my company beds were not showing up, tried a couple of freeports and still couldn't spawn, so i re-logged and that fixed my spawning issue but when i spawned i noticed i had the age 90 debuff, when i looked at my stats i was to lvl 50, with my max level of 52, 100 years old and had no power stones.it looks like my character rolled back about 2 weeks because i was the tamer for my company up to about 2 weeks ago and all my points right now back in the taming tree, is there anything you can do to restore my character data or is that progress gone?
  8. vellairaja

    Fatal Error!

    --------------------------- The UE4-ShooterGame Game has crashed and will close --------------------------- Fatal error! VERSION: 16.31 PhysX3_x64.dll!physx::Sq::BucketPrunerCore::removeMarkedObjects() (0x00007ff9c66a2264) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:794] PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::removeMarkedObjects() (0x00007ff9c66aa6db) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqextendedbucketpruner.cpp:476] PhysX3_x64.dll!physx::Sq::AABBPruner::commit() (0x00007ff9c6698791) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:491] PhysX3_x64.dll!physx::Sq::SceneQueryManager::afterSync() (0x00007ff9c6696f45) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:433] PhysX3_x64.dll!physx::NpScene::fetchResultsPostContactCallbacks() (0x00007ff9c65ca600) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscene.cpp:2259] PhysX3_x64.dll!physx::NpScene::fetchResults() (0x00007ff9c65c5c42) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscene.cpp:2327] APEXFramework_x64.dll!nvidia::apex::ApexScene::fetchResults() (0x00007ff9ea611225) + 21 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\apex_1.4\framework\src\apexscene.cpp:1366] AtlasGame.exe!FPhysScene::ProcessPhysScene() (0x00007ff60e479145) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\physicsengine\physscene.cpp:677] AtlasGame.exe!TBaseStaticDelegateInstance_ThreeParams<void,bool,__int64,int>::ExecuteIfSafe() (0x00007ff60c47275a) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:691] AtlasGame.exe!TGraphTask<FDelegateGraphTask>::ExecuteTask() (0x00007ff60db73306) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\core\public\async\taskgraphinterfaces.h:872] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff60d6a88b8) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\core\private\async\taskgraph.cpp:939] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff60d6a7a6d) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\core\private\async\taskgraph.cpp:680] AtlasGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff60d6aa830) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\core\private\async\taskgraph.cpp:1777] AtlasGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff60e16195c) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\ticktaskmanager.cpp:205] AtlasGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff60e16775c) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\ticktaskmanager.cpp:999] AtlasGame.exe!UWorld::RunTickGroup() (0x00007ff60df9a4b6) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\leveltick.cpp:701] AtlasGame.exe!UWorld::Tick() (0x00007ff60df9b9dd) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\leveltick.cpp:1268] AtlasGame.exe!UGameEngine::Tick() (0x00007ff60decdbe4) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\gameengine.cpp:1183] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff60c468b4a) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\launchengineloop.cpp:2449] AtlasGame.exe!GuardedMain() (0x00007ff60c4635fc) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff60c46b5aa) + 5 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff60c46b6d8) + 8 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff60f1a8bad) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff9f92b3034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9fb863691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9fb863691) + 0 bytes [UnknownFile:0] --------------------------- OK ---------------------------
  9. If you attempt to stand on a wall, you slide off. If you use wall components on a ship and place angled roof pieces on top (stairs, etc), it will throw you off the ship while it is moving. Can this be looked at? I.e: /|\
  10. We were traveling from L4 to L3, and now our ship is just appearing moving forward and then disappearing, endless loop, the game crashes everytime you join in saying changing servers. We sailed a boat to it from a homeport and that boat too crashed when changing zones, but we were able to get back onto it. If we crash into the boat it hits us. If you swim to the boat it will teleport and appear on top of you as if you are on the ship, and as soon as that happens it says its teleporting you back to L4 where it then crashes, so endless spawn loop trying to get into the ship and get it to stop warping. Please, admins, we need help resolving this issue! Ship name: Gallileo, Coordinates in L3 are 51.21 x 61.29 Please help.
  11. ReilanT

    Bug with Boat and Logoff body

    Be carefull when you logoff on a boat, after the new change about Sleeping body if the boat leave the server for another, when you relog you spawn on the Transit zone in the sea, IF you need to logoff on a boat with yoru compagny, Store All your stuff on a chest before. No replicate bodysleeping on PVE can be protect you again's greafing but not to loss everything if you are on a boat in a Journey
  12. My boat and me are stuck between H5/G6 since yesterday. When i try to log in game i've this message "you are currently travelling to another server ..." https://image.noelshack.com/fichiers/2019/05/4/1548934327-20190131122833-1.jpg
  13. Server: NA PVE Region B4 Island: Malarwood Chain Coordinate (ccc) : cheat TP B4 229161 406297 108 Claimed enemy Land but some structures did not convert ownership to my company even after setting up claimed flags build setting to company only.
  14. Starbuck

    bug Server Crash 16.39

    [4852] 31 Jan 07:04:04.534 # rdbSave failed in qfork: Input/output error [5216] 31 Jan 07:04:04.622 # fork operation complete [5216] 31 Jan 07:04:05.083 # Background saving error [5216] 31 Jan 07:04:05.185 * 1 changes in 900 seconds. Saving... [5216] 31 Jan 07:04:05.294 * Background saving started by pid 2072 [2072] 31 Jan 07:04:14.163 # Error moving temp DB file temp-2072.rdb on the final destination redis_atlasdb.rdb (in server root dir C:\Jeux\Atlas\AtlasTools\RedisDatabase): Input/output error
  15. Thundie

    Connection failure

    Now for more then 12 hours when opening Atlas and cliccing Rejoin it stays stuck on the loading screen forever. When you shutdown bypressing ALT + F4 and restart Atlas again and choose Join new atlas. there choose the same server, same grid. You get the error Connection Failure. You are currently travelling to another server, please join again later. But for 12 hours, pfff come guys. 2nd bug that i'm having is that my first raft with bed and storage boxes are stuck within a mountain. It doesn't get destroyed, but also on that bed cannot be joinend anymore. That raft is now there since like 5 days. Please Atlas crew, fix these important issues first.
  16. Every time we "dock" or "undock" at or base, most if not all of our crew teleport / bounce to new locations. For example they will be standing on the top deck raised platform then suddenly poof and appear halfway down the ship, stuck between decks. We have lost several crew like this because we have no idea where they warped to. This is on a Brig and by dock i mean pull up next to our ship yard which has a walkway next to it so we can get on and off easier. We are close to, but not touching the walkway. This doesn't seem to happen when we dock in open water, though they do get squirrely when you unseat them.
  17. on our island we have palm leafs on the ground which gave thatch before the patch. now they don´t give it anymore. intended?
  18. i tried to breed a bear in temperate clima. its an optimum place for that. we can spend heat with fireplaces BUT WTZF should i do with heat waves??????? no possibility for an intervention!!! can you pls fix this fcn mistake???????? i lost 2 iuvenate bears after 12 hours. that cant be in your interest for a good game!
  19. MrWednesday

    Weight on persons and ships

    It seems to be that there is something wrong with weight - both on characters and on ships. I noticed my own weight was high, and removed all gear, and everything from my bar, and removed it. I was still showing at 110 weight, pic included. All of our ships, currently, are showing more weight than they should as well - went out on voyages, came back loaded up. But after unloading they're still showing high. And for those who haven't noticed, a Galleon with standard full gunports (52) will gain 3,000 weight when you open said gunports. This is rather dangerous, if you need to defend yourself when overloaded and traveling. Said weight should already be calculated as part of being onloaded.
  20. Beast_NA

    Claimed tames Dissapeared

    Claimed tames recieved from another company are invisible. Recent patch made both elephants we received from another tribe to be invisible. character having clipping issues where tames should be. Occurring for all players.
  21. We just killed a Hydra, got one key. But when we respawned we didnt get another key. Meanwhile others who killed the Hydra some days ago always get one key when they respawn.
  22. y0himba

    Taming Issue

    It is virtually impossible to find a sweet spot when the animal you are taming continuously hits you. It is impossible to tame some animals, like a giraffe, since every time you get close enough for the feeding spot, the giraffe then attacks you knocking you back. The most feedings I can get in on these creatures (giraffe, elephant, etc) is 3-6, then the creature starts attacking, and the taming percent falls so fast that I need to start over. Less attacks? Slower percentage loss so that one can get ahead and eventually tame? I tried for an hour today, wasting a lot of beets. The highest I got was 20-something %, then the animal started attacking every time I got near it. By the time it stopped, the percentage would be zero again. I understand the need for hardcore struggle, but making it impossible will just drive people away from playing out of frustration. Needs balanced? Also, issue with taming a horse. The run from you far too fast and long for taming. There Is no way to get them in a pen to tame them and no way to tame them in the wild. Best you can hope for is set up a trap and wait until something worthwhile gets in it. There needs to be a different mechanic for taming creatures that run, including lions as they run more than they attack. Looking forward to a solution. Thank you.
  23. EDIT: FIXED, it was cookies. I'd turned off first party cookies in IE and switching them back on fixed it. I don't get it either but now it works. So if anyone else has the same problem go check cookies. Game was working great. Today however I cannot join anything. Whenever I do it crashes with a fatal error. LowLevelFatalError [File:H:\YARKUpdateLIVE\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 508] UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096 VERSION: 11.4 KERNELBASE.dll!UnknownFunction (0x00007ffdebca5299) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff6731357e6) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!UNetConnection::ValidateSendBuffer() (0x00007ff6739ebdd5) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\netconnection.cpp:510] AtlasGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x00007ff6739ebf6a) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\netconnection.cpp:1235] AtlasGame.exe!UNetConnection::SendRawBunch() (0x00007ff6739de6cd) + 39 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\netconnection.cpp:1364] AtlasGame.exe!UControlChannel::Tick() (0x00007ff673885904) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\datachannel.cpp:1218] AtlasGame.exe!UNetConnection::Tick() (0x00007ff6739e99bc) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\netconnection.cpp:1621] AtlasGame.exe!UNetDriver::TickFlush() (0x00007ff6739e9f85) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\networkdriver.cpp:359] AtlasGame.exe!USteamNetDriver::TickFlush() (0x00007ff6747163fe) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:195] AtlasGame.exe!UPendingNetGame::Tick() (0x00007ff673a2eee9) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\pendingnetgame.cpp:554] AtlasGame.exe!UEngine::TickWorldTravel() (0x00007ff673ba1d20) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\unrealengine.cpp:9080] AtlasGame.exe!UGameEngine::Tick() (0x00007ff673925195) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\gameengine.cpp:1154] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff672074ff3) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\launch\private\launchengineloop.cpp:2449] AtlasGame.exe!GuardedMain() (0x00007ff67206dccd) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff67206dd2a) + 5 bytes [h:\yarkupdatelive\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff672075d7a) + 17 bytes [h:\yarkupdatelive\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff674a5528d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffdeef87e94) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdef0ca251) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdef0ca251) + 0 bytes [UnknownFile:0] DxDiag 01-17-19.txt
  24. CoopedUp

    Rhino Wanted

    Okay, I THINK that this is a bug because I can't see why else it would have happened. Myself and my Company have managed on 2 separate occasions over a weeks time to tame 3 different Rhinos and transport them back to the base at C-11 on the NA-PvE server. Both times after taming the Rhinos I've come back the next day to find the rhinos missing and the Company Log reporting that they had been "Killed" with not notice of by what. In both cases the rhinos were safely stowed away in my animal pen along with an Elephant, Horse, 3 Bears, 3 Cows, and 4 Chickens. Nothing else has had an issues like this and none of the other animals have been touched, so it's not like something got in and attacked them. There is also a feeding trough in the pen stocked with Berries, Onions, Beans, and Carrots. So it's not like they starved to death, which leads me into thinking that the rhinos for some reason have a tendency to want to glitch through that part of the map. cheat TP C11 171214 219123 170 Can someone look into that location and see if there is some sort of hidden "hole" in the code that is cause the rhinos to be deleted? I kind of don't want to get another rhino again for fear that something will happen to it like the last three.
  25. Reporting this bug. i spent 4 to 5 hours discovering From A8 to G15 . Left A8 Max lvl 54. 89 discoveries unlocked. discovered up to 110 unlocked max lvl 55. Killed A monstrous sperm whale max lvl 57-58.. logged out and when i logged back im back to max lvl 54. 4 other company members have had this happened.. and it was all after we killed the whale..