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Found 511 results

  1. I'm not sure what is causing this or how to fix it. Not even sure what to call it. It used to happen to my friend character as well. As you can see riding is a pain, and you get kicked out of the inventory as well. Video can be found here. https://streamable.com/yvcaw Region NA-PVE (M5) Other players can see it glitch as well. Update: I fixed it by crossing server line and coming back.
  2. I have created a ticket for this but I will also make this bug thread since it is also a bug that is being taken advantage of by a Company known as "The doves". This Company has been using an exploit/bug to clear out other Company's claims. According to people who witnessed this when you drop a claim flag down, you can drop another one in a place you normally couldn't while the first one is claiming. They left these overlapped, please go to it for proof. Or alternatively, monitor them as they do it.
  3. Ahoy! This is my First post here and maybe the last, i play since launch day, y log every day at night and play 1 or 2 hours. There is a bug that is affected me on NA PVE server. Every time a new patch with change in the claim timer or something is deployed to the servers my claim time reset to zero or something and someone steal my claim in no time. With the last change from 3 day to 20 days i logout, go to sleep, download the patch and log in (maybe 12 or 14 hours?), when i log i was trapped in my own house and the territory claimed. The rest of the story is already known, cant get back my claim, my stuff, my chest, weapons, etc. After a long time of chat the other company try to give me back the zone, but is imposible because of claim overlaps and closeness. With the previos patch i have to search a new land for days or weeks... Anyone experiment this bug? any solution? im very frustrated with this =(, i know is a "pirate game" but if i lose the claim with a bug its no the same if i lose it fighting in pvp or something related to game mechanic. thanks for reading! Cya
  4. TonyTheWhite

    Lost all our ships

    COMPANY ID: 1299388706 SERVER: EU PvE all our ships whare docked, CREW LOG says we lost them to Ship of the Damned, lost ships: 2x Galleon 1x Brigantine 2x Schooner and all the cargo on them, tamed animals ...
  5. Sometimes, you set the follow mode, you enter the house, but your pet will get stuck in the wall or in the stone I can't upload a screenshot because it is limited to 40KB
  6. Raven Knight

    bug Died drinking water from a tap

    I noticed I was around half on water and I was about to log off anyway so I went to my stone well array (5 wells connected by straight pipes with a tap on the end) to hydrate. The moment I drink from it I died. It didn't specify the reason or cause, only that I died. Same in the Company Log. I had drank from this array three times before in the past hour or so with no issues, and many times over the past week since I built it.
  7. Today I was parked in a free port and a player from barry sails emptied both of my storage boxes as I was in the middle of placing items into them. They did it to both my boat and a persons next to me. When he was spotted they teleported out. it was fun loosing all the high quality schematics Link to screen shot. https://imgur.com/gallery/YXcjQWm
  8. TheProbo

    H5 Islands - wrong biome?

    H5 Islands supposed te be Desert map. It has desert Animals, looks like temperate. Fiber(Only 600-800 per spawn) and Sap spawn only in one place. Devs take a greater look for this islands. It supposed to be Desert not mixed Temperate/Desert.
  9. diable51fr

    connect server bug

    Hello to all the pirates since yesterday the servers have problems in steam my ship as many others were at sea we still have trouble connecting to the server is there way to disable the ghost ship at least until what has been fixed we are in F7 server EU / PVE France sorry for my English it is not very good thank you and the boarding Bonjours à tous les pirates depuis hier les serveurs ont des problèmes chez steam mon navire comme beaucoup d'autre se trouvais en mer nous avons toujours du mal encore à se connecter au serveur y a t-il moyen de désactiver les bateau fantôme au moins jusqu'à ce que se soit réparé nous sommes en F7 serveur EU/PVE France désolé pour mon anglais il est pas très bon merci et à l'abordage
  10. Mduna

    The Vanishing Ship

    Ahoy! Just so you're aware, had quite the adventurous bug happen to me a moment ago. My company and I built a dock for our brigs to be loaded and unloaded more efficiently. Nothing fancy, just foundations, ceilings, and some supports. So today, I road up to the dock with 3 elephants aboard after a long taming trip. Unloaded the elephants, unseated some crew and got eager to use them during this 2x gathering weekend. Encountered an alpha on the farming path and decided to deal with it so it didn't murder my elephants. So naturally I went for my blue crafted bow on my ship to find it wasn't where I left it. No where to be seen, in fact. Not underwater, nothing in the company log that my ship had expired for whatever reason. And yet, on my map, it still showed that The Banshee was docked where I left it. Threw all my junk in a box, fast traveled to the bed to find that it had teleported into a neighboring zone some how. Old gods indeed. My ship was still anchored, despite being near a transition wall into my home zone of F14. (G14 to be precise.) Luckily enough, I only lost a singular crew member during the hoodwinking glitch, but getting the old girl back to port was a terribly salty experience to say the least. Ship of the Damned, and a raging hurricane. A true test of my ability to captain and sail. Didn't lose my ship, so I'm thankful enough for that. But might want to take a peak and see why my ship suddenly vanished and reappeared at the edge of a neighboring zone seemingly at random. TLDR; Ship was anchored near land and randomly teleported into another zone, all while remaining anchored at the edge of where it teleported to.
  11. I could check the xbox one control commands, it does not work in the mini games, I can not reload a gun, I can not get water, I can not do sextant, I can not repair the ship with the repair hammer, please fix it
  12. Hello. Patch after patch i lose all my map discoveries and got only uncovered map for area where i live.
  13. Hello, maybe somebody else have same problem and solve it. After i change my old PC on new one: R7 2700 16gb ram rtx 2070 ssd(game stand's on it) I have a problem client always crash when i change region(so servers). It's client engine crash, i have memory dumps and crashstacks, but maybe it's one of the settings work so unstable, and only what i need - just shut off that setting. If anybody have same problem and solve it - help me pls )
  14. Hi, WE took some land back that was previously ours and started to demolish the items build on it by the company that had taken it. As soon as I demolished the lighthouse, the server completely lagged out to less than 1 fps and then crashed. This is in B9 on The Raging Atoll island.
  15. My clan just informed me that my house was lost and the territory claimed from under me. I understand not letting sleeping bodies block claims but I was on Wednesday. I tried to steal territory. I LOGGED OFF inside my home. TWO DAYS AGO. Now, all my hardwork is gone. Some other clan took it from my sleeping body. I THOUGHT flags were supposed to renew when you entered their radius. I THOUGHT it was supposed to take THREE DAYS for someone to be able to steal your land after they renew. Maybe, you should just make EACH FLAG HAVE A COUNT DOWN TO WHEN IT CAN BE STOLEN. Or maybe you should be more clear about how flag renewal works. This is such utter ridiculousness. Also, did I read the patchnotes correctly? You can have NPCs guard your claims? This entire claim system has been bugged one way or another from day one and I'm really trying hard to find the will to want to play. OH WAIT, I CAN'T UNLESS I KILL MYSELF BECAUSE I'M LOCKED IN MY OWN HOME.
  16. Muffinpuncher

    character reset? character reset?

    so last night before the most recent update i was lvl 54, age 35 with about 140 ish discovery points with 2 power stones, was gearing up to get my third one, after the update i was forced to spawn but all of my company beds were not showing up, tried a couple of freeports and still couldn't spawn, so i re-logged and that fixed my spawning issue but when i spawned i noticed i had the age 90 debuff, when i looked at my stats i was to lvl 50, with my max level of 52, 100 years old and had no power stones.it looks like my character rolled back about 2 weeks because i was the tamer for my company up to about 2 weeks ago and all my points right now back in the taming tree, is there anything you can do to restore my character data or is that progress gone?
  17. vellairaja

    Fatal Error!

    --------------------------- The UE4-ShooterGame Game has crashed and will close --------------------------- Fatal error! VERSION: 16.31 PhysX3_x64.dll!physx::Sq::BucketPrunerCore::removeMarkedObjects() (0x00007ff9c66a2264) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:794] PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::removeMarkedObjects() (0x00007ff9c66aa6db) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqextendedbucketpruner.cpp:476] PhysX3_x64.dll!physx::Sq::AABBPruner::commit() (0x00007ff9c6698791) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:491] PhysX3_x64.dll!physx::Sq::SceneQueryManager::afterSync() (0x00007ff9c6696f45) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:433] PhysX3_x64.dll!physx::NpScene::fetchResultsPostContactCallbacks() (0x00007ff9c65ca600) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscene.cpp:2259] PhysX3_x64.dll!physx::NpScene::fetchResults() (0x00007ff9c65c5c42) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscene.cpp:2327] APEXFramework_x64.dll!nvidia::apex::ApexScene::fetchResults() (0x00007ff9ea611225) + 21 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\apex_1.4\framework\src\apexscene.cpp:1366] AtlasGame.exe!FPhysScene::ProcessPhysScene() (0x00007ff60e479145) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\physicsengine\physscene.cpp:677] AtlasGame.exe!TBaseStaticDelegateInstance_ThreeParams<void,bool,__int64,int>::ExecuteIfSafe() (0x00007ff60c47275a) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:691] AtlasGame.exe!TGraphTask<FDelegateGraphTask>::ExecuteTask() (0x00007ff60db73306) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\core\public\async\taskgraphinterfaces.h:872] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff60d6a88b8) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\core\private\async\taskgraph.cpp:939] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff60d6a7a6d) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\core\private\async\taskgraph.cpp:680] AtlasGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff60d6aa830) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\core\private\async\taskgraph.cpp:1777] AtlasGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff60e16195c) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\ticktaskmanager.cpp:205] AtlasGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff60e16775c) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\ticktaskmanager.cpp:999] AtlasGame.exe!UWorld::RunTickGroup() (0x00007ff60df9a4b6) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\leveltick.cpp:701] AtlasGame.exe!UWorld::Tick() (0x00007ff60df9b9dd) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\leveltick.cpp:1268] AtlasGame.exe!UGameEngine::Tick() (0x00007ff60decdbe4) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\gameengine.cpp:1183] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff60c468b4a) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\launchengineloop.cpp:2449] AtlasGame.exe!GuardedMain() (0x00007ff60c4635fc) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff60c46b5aa) + 5 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff60c46b6d8) + 8 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff60f1a8bad) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff9f92b3034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9fb863691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9fb863691) + 0 bytes [UnknownFile:0] --------------------------- OK ---------------------------
  18. If you attempt to stand on a wall, you slide off. If you use wall components on a ship and place angled roof pieces on top (stairs, etc), it will throw you off the ship while it is moving. Can this be looked at? I.e: /|\
  19. We were traveling from L4 to L3, and now our ship is just appearing moving forward and then disappearing, endless loop, the game crashes everytime you join in saying changing servers. We sailed a boat to it from a homeport and that boat too crashed when changing zones, but we were able to get back onto it. If we crash into the boat it hits us. If you swim to the boat it will teleport and appear on top of you as if you are on the ship, and as soon as that happens it says its teleporting you back to L4 where it then crashes, so endless spawn loop trying to get into the ship and get it to stop warping. Please, admins, we need help resolving this issue! Ship name: Gallileo, Coordinates in L3 are 51.21 x 61.29 Please help.
  20. ReilanT

    Bug with Boat and Logoff body

    Be carefull when you logoff on a boat, after the new change about Sleeping body if the boat leave the server for another, when you relog you spawn on the Transit zone in the sea, IF you need to logoff on a boat with yoru compagny, Store All your stuff on a chest before. No replicate bodysleeping on PVE can be protect you again's greafing but not to loss everything if you are on a boat in a Journey
  21. My boat and me are stuck between H5/G6 since yesterday. When i try to log in game i've this message "you are currently travelling to another server ..." https://image.noelshack.com/fichiers/2019/05/4/1548934327-20190131122833-1.jpg
  22. Server: NA PVE Region B4 Island: Malarwood Chain Coordinate (ccc) : cheat TP B4 229161 406297 108 Claimed enemy Land but some structures did not convert ownership to my company even after setting up claimed flags build setting to company only.
  23. Starbuck

    bug Server Crash 16.39

    [4852] 31 Jan 07:04:04.534 # rdbSave failed in qfork: Input/output error [5216] 31 Jan 07:04:04.622 # fork operation complete [5216] 31 Jan 07:04:05.083 # Background saving error [5216] 31 Jan 07:04:05.185 * 1 changes in 900 seconds. Saving... [5216] 31 Jan 07:04:05.294 * Background saving started by pid 2072 [2072] 31 Jan 07:04:14.163 # Error moving temp DB file temp-2072.rdb on the final destination redis_atlasdb.rdb (in server root dir C:\Jeux\Atlas\AtlasTools\RedisDatabase): Input/output error
  24. Thundie

    Connection failure

    Now for more then 12 hours when opening Atlas and cliccing Rejoin it stays stuck on the loading screen forever. When you shutdown bypressing ALT + F4 and restart Atlas again and choose Join new atlas. there choose the same server, same grid. You get the error Connection Failure. You are currently travelling to another server, please join again later. But for 12 hours, pfff come guys. 2nd bug that i'm having is that my first raft with bed and storage boxes are stuck within a mountain. It doesn't get destroyed, but also on that bed cannot be joinend anymore. That raft is now there since like 5 days. Please Atlas crew, fix these important issues first.
  25. Every time we "dock" or "undock" at or base, most if not all of our crew teleport / bounce to new locations. For example they will be standing on the top deck raised platform then suddenly poof and appear halfway down the ship, stuck between decks. We have lost several crew like this because we have no idea where they warped to. This is on a Brig and by dock i mean pull up next to our ship yard which has a walkway next to it so we can get on and off easier. We are close to, but not touching the walkway. This doesn't seem to happen when we dock in open water, though they do get squirrely when you unseat them.
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