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Greetings. I would like to ask the dev team to consider looking into the following things, when it comes to the PvE servers: -Land claim. People just spam the flags all over the island AND the sea.... Its impossible to find an unclaimed spot. They dont even build anything, just place flags and leave. -Random trolls jumping onto your ship, trying to sink it, or just being annoying and you cant do anything about it. -Not being able to lock crafting stations/campfires -Somehow, our ship sank during the night, while we were offline, in the middle of the ocean -People can lure wild animals to attack you, while you are offline -It also would be really cool if you guys worked on the chat a bit. For example, added a few tabs such as ''local'' which would work within a certain radius and a ''clan'' tab. It would also be nice if you let us customize the chat, for example change its position, font, size, etc etc. I would be grateful if you guys did something about it! Thanks in advance
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- suggestion
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Unable to spawn on the raft bed after I had a hard connection disconnect while traveling out of J9 towards I9. As soon as I hit the barrier, the game crashed and is preventing me from respawning on the bed. I used J9 to make a new raft to travel to the glitched one, which pops in and out at the barrier. Upon trying to get past the barrier again, another hard disconnect and unable to use the bed. Please check into this as a lot of resources were on that ship, I traveled across the map with it.
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If you sink someones ship you cannot salvage/ demolish it. You can do this to boats you own but not others even if they are in your territory.
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This is what I haven been seeing for the last 48h+ with all the "patch fixes" there is no point fixing stuff in game if ppl cant enter the game, characters are being stuck and deleted, everyday is a tryout if u can join the game and leave the freeport just to be stuck on the next grid. I got my character the deleted 3 days ago, i made a new one after playing for 1h after that it crashed ofc and im not being able to log in for 2 days now.........
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- server crash
- bug
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So after the update it goes to character creation screen every time I try to log in.. I've tried joining different regions/using the rejoin atlast.. restarting steam and pc... nothing works. Is there any way to fix this?
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I am repeatedly getting this error message whenever trying to connect to any NA PVP server. It occurs right after the game files load when graphics should begin loading. AMA
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Forced to Pathfinder creation after Death! Gamebreaker!
Ori TheWarlock posted a topic in Bug Reports
When my character is killed it automatically puts me into the new pathfinder creation screen! I cannot choose where i would like to spawn, there is no way out of that menu. No matter if i relog into the server or quit the game it continues to do this after i die. As a result i can NEVER recover my body unless i know the exact coords of my last death. I can also never spawn back into the game without quitting and rejoining the server. However if i die after relogging i get put back into the new pathfinder creation screen. -
On the PVE realm there is a bug with claiming. When you are contesting a claim of some one that has been offline long enough, and someone comes in to contest it as well it increasing your current timer to claim. My company had finally found a spot, and we were 15 minutes away from claiming. Some one came in and continually try to contest and stop contesting. It took the timer from 15 minutes right back up to an hour and 30. This is a great way to grief players on PVE.
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i take a screenshot but i cant play because my boat stuck on a rock for no reason, idk what to do because i have everything in my boat
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Just as the title says, I have only seen this on sloops as I have not been able to test it on other ships yet. When the ship's anchor is deployed; the ladder that comes already attached to the sloop is not usable. When clicking "E" on the ladder, the character goes into the climbing ladder pose; however, when you press "W" to ascend the ladder your character runs into the structure of the ships and falls off. This makes the ships impossible to get on without attaching a built ladder. This only seems to happen when the anchor is deployed.
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After clicking on a any server on official or unofficial if there is a TimeOut, the main menu will load with a two button box that has the usual Timeout message. Then before I can press any buttons the screen changes to the Atlas 2D logo and locks up the pc. I have left the pc running for at least 30 minutes and have never recovered from that screen all the while you can hear my gpu/fan kick in and start running hard as if i was playing a game. The only way to to get out of it is to powercycle the PC. This started happening after one of the patches issued today. It did not happen before that.
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Hey Guys, Dedicated server here, server crashed with the following message. any idea what i means ? thanks, Fatal error! VERSION: 6.2 ShooterGameServer.exe!FPxQueryFilterCallback::preFilter() (0x00000001416e3cf0) + 17 bytes [h:\yarkupdate\engine\source\runtime\engine\private\collision\physxcollision.cpp:575] PhysX3_x64.dll!MultiQueryCallback<physx::PxSweepHit>::invoke() (0x000007fef29e0f93) + 67 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:406] PhysX3_x64.dll!physx::Sq::AABBTreeRaycast<1>::operator()() (0x000007fef2a9b4b1) + 220 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbtreequery.h:223] PhysX3_x64.dll!physx::Sq::AABBPruner::sweep() (0x000007fef2a98e1f) + 17 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:324] PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxSweepHit>() (0x000007fef29df2c8) + 33 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:815] PhysX3_x64.dll!physx::NpSceneQueries::sweep() (0x000007fef29de5f5) + 5 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:145] ShooterGameServer.exe!GeomSweepMulti_PhysX<0>() (0x00000001416ba297) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\collision\physxcollision.cpp:1510] ShooterGameServer.exe!GeomSweepMulti() (0x00000001416d0a8c) + 89 bytes [h:\yarkupdate\engine\source\runtime\engine\private\collision\physxcollision.cpp:1581] ShooterGameServer.exe!UWorld::SweepMulti() (0x00000001416e007a) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\collision\worldcollision.cpp:157] ShooterGameServer.exe!AShooterCharacter::CheckAndHandleBasedPlayersBeingPushedThroughWalls() (0x00000001404450a5) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootercharacter.cpp:3758] ShooterGameServer.exe!APrimalCharacter::Tick() (0x0000000140191204) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\primalcharacter.cpp:4617] ShooterGameServer.exe!AShooterCharacter::Tick() (0x000000014047506b) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootercharacter.cpp:4408] ShooterGameServer.exe!AActor::TickActor() (0x000000014133a88e) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\actor.cpp:774] ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00000001413221fa) + 27 bytes [h:\yarkupdate\engine\source\runtime\engine\private\actor.cpp:149] ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00000001415b0956) + 31 bytes [h:\yarkupdate\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x0000000140e30c4d) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x0000000140e30d5e) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x0000000140e3a769) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00000001415c4f35) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\ticktaskmanager.cpp:205] ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00000001415c8de2) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\ticktaskmanager.cpp:999] ShooterGameServer.exe!UWorld::Tick() (0x000000014146f10e) + 20 bytes [h:\yarkupdate\engine\source\runtime\engine\private\leveltick.cpp:1224] ShooterGameServer.exe!UGameEngine::Tick() (0x000000014140fc52) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:1174] ShooterGameServer.exe!FEngineLoop::Tick() (0x000000014002bc4b) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2443] ShooterGameServer.exe!GuardedMain() (0x0000000140026add) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x0000000140026b3a) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x000000014002c53a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00000001422c227d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] kernel32.dll!UnknownFunction (0x00000000775b59cd) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x000000007781383d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x000000007781383d) + 0 bytes [UnknownFile:0]
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I love what I CAN play now you've stopped the rubberbanding. Got off my island, made it to a new island and died. Couldn't respawn on my boat, got booted. Can't get back in "Unable to fetch current server info to join" . Thoughts? Events leading up to it. Died Chose respawn on bed as I'd made it to a new island - white screen, then back to the choose respawn. Chose a bed of a member of my company - spawned Chose fast travel to my bed as he was not at my location and all my stuff was on my raft White screen then still on his raft Quit game Reloaded game Now I can't join the "NA PVE The Hydra's Den" server at all "Unable to fetch current server info to join" is what I'm told. I hope you have an idea and a fix because it's a tetch irritating
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Hi, I'm in server PVP (6.52 / Rev 105929). 2 players kill me. I test to respawn on my bed => wait time : 01:30. I do stop, no problem, i don't respawn => i leave game by Echap (return to Home) When you would play again : Rejoin Atlas Msg Error : Joining failed : Unable to fetch current server info to join! Thks to check this. Dark
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I relogged while sailing to fix a graphic element error, and when i rejoined the ship i still had the buff from using the sextant earlier and the mini-map was still showing in the corner, but the compass that appears at the top of the screen was missing.
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Alliance members dont weigh down a ship from a different allied company
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Most people have been at least lucky enough to get to a loading screen but I cant even load the game, If I could get some help I would be very happy. I've tried the old ARK fix of deleting the Content and SearchFreeContent files from the ATLAS game files and then verifying the game and re-downloading the deleted stuff but I'm still getting the same crash. I figured having a lot of the same files as ARK the bug might have carried over the the old fix doesn't work for ATLAS. I've also tried uninstalling then re-downloading the game about four times, and ultimately I'm just frustrated now and considering just dropping this game all together because I cant even play it. So if anyone could help me out I would be very happy I've left the crash below for someone to look at. ************* LowLevelFatalError [File:H:\YARKUpdate\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 227] Result failed at H:\YARKUpdate\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:303 with error 8876017C VERSION: 0.0 KERNELBASE.dll!UnknownFunction (0x00007ffeb618a388) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff7780cdc71) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!VerifyD3D11Result() (0x00007ff778496f70) + 100 bytes [h:\yarkupdate\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:227] AtlasGame.exe!FD3D11Viewport::PresentChecked() (0x00007ff7784999a6) + 47 bytes [h:\yarkupdate\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:303] AtlasGame.exe!FD3D11Viewport::Present() (0x00007ff778499f0c) + 0 bytes [h:\yarkupdate\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:491] AtlasGame.exe!FD3D11DynamicRHI::RHIEndDrawingViewport() (0x00007ff77849a74e) + 0 bytes [h:\yarkupdate\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:612] AtlasGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() (0x00007ff7784fc6b1) + 0 bytes [h:\yarkupdate\engine\source\runtime\rhi\private\rhicommandlist.cpp:249] AtlasGame.exe!FRHICommandListExecutor::ExecuteInner() (0x00007ff7784fd172) + 0 bytes [h:\yarkupdate\engine\source\runtime\rhi\private\rhicommandlist.cpp:460] AtlasGame.exe!FRHICommandList::EndDrawingViewport() (0x00007ff7784fe90d) + 0 bytes [h:\yarkupdate\engine\source\runtime\rhi\private\rhicommandlist.cpp:1374] AtlasGame.exe!FSlateRHIRenderer::DrawWindow_RenderThread() (0x00007ff7796de38b) + 0 bytes [h:\yarkupdate\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:498] AtlasGame.exe!FSlateRHIRenderer::DrawWindows_Private() (0x00007ff7796dead3) + 80 bytes [h:\yarkupdate\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:670] AtlasGame.exe!FSlateApplication::PrivateDrawWindows() (0x00007ff7782481df) + 53 bytes [h:\yarkupdate\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:832] AtlasGame.exe!FSlateApplication::Tick() (0x00007ff7782488f1) + 12 bytes [h:\yarkupdate\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:999] AtlasGame.exe!UGameEngine::CreateGameWindow() (0x00007ff778853618) + 15 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:543] AtlasGame.exe!FDefaultGameMoviePlayer::Initialize() (0x00007ff778600c0a) + 9 bytes [h:\yarkupdate\engine\source\runtime\movieplayer\private\defaultgamemovieplayer.cpp:73] AtlasGame.exe!FEngineLoop::PreInit() (0x00007ff776f36c35) + 59 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:1527] AtlasGame.exe!GuardedMain() (0x00007ff776f332d9) + 8 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:112] AtlasGame.exe!GuardedMainWrapper() (0x00007ff776f3b2aa) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff776f3b3d8) + 8 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff779b1c23d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffeb73c3034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffeb97d3691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffeb97d3691) + 0 bytes [UnknownFile:0]
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- game breaking
- crash
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Hey guys! My character stuck in southwest tropical freeport (A10).One admin teleport out him or kill him plz. My charater name: Sir Robin the Brave Thx
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every time I attempt to run the game I get met with this error telling me I am missing GlobalShaderCache-PCD3D_SM4.bin I have PCD3D_SM5.bin but SM4 appears to be completely missing and no amount of verifying my game files seems to make it appear. Is there a way around this error so i can actually OPEN the game? Config settings or something?
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Hello Serious Dev's of ATLAS, - First point : Time out issue : You really need to fix that, the problem can come from the connection system, from battleye verification, i don't know.. buy it's not normal to see the population of a server decrease on time because no one can reconect to it. - Second point : Your Claim system is not satisfaying for solo players, or, little groups of players, he is really cool for big company but the balance is not existant between those groups. If we judge both sides you have : Big company = Fully playable, ressources unlimited, can do whatever they want. - Little groups / Solo players : Can't claim anythings, no ressources available, can't do nothing.. = unplayable. - Third point : Your algorythm who generate island is not enough worked, i'm sorry to tell you that but the patch is too much visible on each square, each island.. The ressources are too much unbalance dispatched. They are too much spawn point on water, on dangerous groups of animals, they are too much mountain on little island, and groups of animals are too big and agreessive considering the size of un island. I don't forget, it's an Early Access, i just resume what is not good, or good enough to succefully enjoy the game. Because, the idea of Pirates, the gameplay and the mechanic are really good. I know it's the end of the year, so holidays, partys, for everyone.. So, i just hope you gonna listen some players, and i hope you are going in the good direction. Have a great hoilidays, everyone. Sorry for my shitty English.
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EU PVP My crafting window getting empty. Skills learned. I have resources, but I can't craft, neither from skill window.
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Hi, i try to join my friends in EU PVP A11, and i spawn under an island more than 10 times, every time is spawn the game killed me in less than 10 second, after doing that more than 10 times i spawn but no character and i can't move, right after it the game crash and now i can't join the game anymore, i think my character is not dead because i can't log in the game anymore he kept telling me timeout.
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Okay im trying this again looks like someone deleted my post, My character is stuck at M11 before that was stuck on J9. I got instantly killed at M10 by bugged eels, when I try reloading, I only got option for cr8ing a new character can i pls get some support? My character is Asherris Aeris lvl 22
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since the launch I can not play, when I try to log in a server the game hangs fix it please until today I did not have the pleasure to play.
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After six times making a new charakter i thought yeah they got it with these bugs. i played aaagain 8 hours and afer the update i was teleporting from pvp server to pve(i played before pvp and did not joined by myselfe into pve) how could it be?. me was like what the hell. i died and tried to join into pvp with making a new charakter and everything is like this again******* atlas is nearly unplayble because everyone who hasn't this issues during days is so much forward.... 6 times of making a raft 6 time of collecting resourcess 6 times of lvl 8-14 can't you devs doesn't talk to us? what's with this fucked up bugs