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Found 525 results

  1. MJR

    claim Claim timer gone?

    Sometime earlier today we were able to see the claim "timer" in top right. Now it does not show an expire timer, wich makes it pretty hard to figure when to be ready to contest a flag. Before: https://ibb.co/3Mshv3y The change: https://ibb.co/qFYMzxW
  2. this occur at main menu... after 1-2mins or loading rejoin server and single player settings this crash occur! i can't even play/join to server/map! and my game dir is D:\Games\Steam\... but this crash/error say it's on H:\ !?? but i didn't have any H Disk! just C D E F My PC Spec: AMD FX9590 8core, NVIDIA GTX 1070 2GB, RAM 32GB(8GB x 4), OS Win10 Avail storage disk at D where my game installed is 170GB free space! can someone help to fix this? i can't play atlas official and even single player Here error/crash log: LowLevelFatalError [File:H:\YARKUpdateSingleplayerTest\Engine\Source\Runtime\Engine\Private\SkeletalMesh.cpp] [Line: 325] Invalid number of texture coordinates VERSION: 208.21 KERNELBASE.dll!UnknownFunction (0x00007ffb39b59129) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff706dff131) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!operator<<() (0x00007ff70775fe1a) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\skeletalmesh.cpp:241] AtlasGame.exe!FStaticLODModel::Serialize() (0x00007ff707761bab) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\skeletalmesh.cpp:1179] AtlasGame.exe!TIndirectArray<FStaticLODModel,FDefaultAllocator>::Serialize() (0x00007ff70777cb40) + 79 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\core\public\containers\array.h:2327] AtlasGame.exe!FSkeletalMeshResource::Serialize() (0x00007ff707762bf0) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\skeletalmesh.cpp:1960] AtlasGame.exe!USkeletalMesh::Serialize() (0x00007ff707763476) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\skeletalmesh.cpp:2425] AtlasGame.exe!ULinkerLoad::Preload() (0x00007ff706e8bcf4) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3025] AtlasGame.exe!FAsyncPackage::CreateExports() (0x00007ff706e6857b) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1056] AtlasGame.exe!FAsyncPackage::Tick() (0x00007ff706e66d22) + 8 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:296] AtlasGame.exe!ProcessAsyncLoading() (0x00007ff706e69958) + 24 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1580] AtlasGame.exe!FlushAsyncLoading() (0x00007ff706e69682) + 17 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1433] AtlasGame.exe!UEngine::LoadMap() (0x00007ff707860904) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\unrealengine.cpp:9782] AtlasGame.exe!UEngine::TickWorldTravel() (0x00007ff70785e7ea) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\unrealengine.cpp:9321] AtlasGame.exe!UGameEngine::Tick() (0x00007ff70759effc) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\gameengine.cpp:1156] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff7059ee32f) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\launchengineloop.cpp:2733] AtlasGame.exe!GuardedMain() (0x00007ff7059e8bdc) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff7059f0dba) + 5 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff7059f0ee8) + 8 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff7088d5bc9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffb3d617974) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb3daba271) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb3daba271) + 0 bytes [UnknownFile:0]
  3. Have you ever just been launched out the back of a boat? Running walking up a ramp and just Fly off like launched out of a cannon? Ended up in the water saying "WTF WAS THAT!?" as you watch the ship skirt off in the distance as the sharks come to say "hi!"? Well it may be do to your wall placements! yep MOTHER&^#%!@* WALLS! i have tested and reproduced this ANNOYING GLITCH at least 20 times successfully its sloped walls. Even if it BELOW the deck and you run, walk, attack, or even do a feat (power punch) in the right (or is it wrong?) spot and the ship is moving, you go FLYING (actually it seems you clip for a moment and the ship passes THOUGH you, or you though the ship (while you are immobile for a split second mid air). you do not even need to be EXACTLY on top or the edge. you can be within a tile of it and it can still happen. We had 1 boat with about 40 sloped walls and walking around from the front to back was a for sure way to get punted off (although if you were at the front you would normally stop clipping right at he back (some times the ones in the back would then hit a second later adding a nice daisy chain effect. place some triangle ceilings all over and place the slopped roofs even MORE and now you have a way for people who board you to get launched off with out even the need for puckles/swivel's (although all the ceilings and walls way 50X more) so those ramps launching you? (looked for a slopped wall near by) deck running bouncing you around? look for a slopped wall below your deck. ENJOY the bouncing fun! this bug also applies to tames. EDIT: Sorry ill add how this can be exploitable, (so they fix it faster) You sail in-front of a enemy boat grab 20-30 grenades keep the boat STRAIGHT have the enemy boat straight behind you and close (with in a boats length or two) run up and down the edge of a sloped roof facing our the back (ie the high point of the wall is facing the back of the boat) it may take a few trys, keep trying odd angles you will fly through your boat and end up on there lower deck (you seem to fall when you clip though your boat (guess the deck has a anti clipping code?))
  4. Stalzer

    Monarch's cake

    Monarch's cake doesn't actually provide any noticeable vitamin C when ingetsted
  5. iohn

    bug Character deleted itself

    Hello, my character got deleted itself and i lost ownership of my company, it happend when i went afk and let the boat drive with npc on steeringwheel and i was sitting behind podium, after i died i think thats when the deleting itself happend and removal from company. I cannot longer connect to eu pvp without creating new char. I am not first player today who has the same issue. I was level 82 capped 92 so i am really sad, mad. What should I do?
  6. This has happened before. I just played yesterday with no issue, updated everything and now get stuck on the load-in screen again. Is anyone else having this issue again? I'm on Siren EU PVE.
  7. I included two points NA PVP cheat TP F3 -371973 -290036 -3717 cheat TP F3 -391030 -298638 -5749 So you can better see what happening. So at those coordinates i am trying to build a harbor wall (common in this game). But when attempting it i KEPT getting "enemy foundation to near by so i swam for a few hours looking for them ( didnt find even 1). then i noticed in the top right. it didnt say the island as our company owned it (just the yellow name; ie the discovery zone.) i found this BIZZARE. so i swam back till i could build. (then the top right island info came back as being our island the same time i could build. Major bug as that unintended Please help. thank you
  8. Recent change in V.104.2, broke ship building -- "When demolishing a non-ship/core type structures on a non-fully-anchored boat, resources will not be returned to you." -- Unfortunately your ship is not officially at anchor when it is in the ship cradle, so this is in effect while building ships. any time a mistake is made, or you need to move something that is past the pick-up timer, you eat the cost of materials. Also -- I don't understand why this change was made?? We survived an attack from a SoD because we were able to demolish some of our ship to reclaim materials when our resource box ran dry, and we had a plank missing -- it was just enough to replace a ship's plank and escape death. That was actually one of the most satisfying moment I had in the game.
  9. Harvest Boost feat returns around 10x from pure nodes like metal, crystal, flint, etc. It also seems to give about 5x from wood, rocks, etc.
  10. The Harvest Boost feat cooldown does not trigger if you fast travel or (supposedly) if you die, while the feat is active. It would be nice if the feat carried with you while fast traveling, or took a percent off the cooldown if you fast travel/die in the middle of use of the feat.
  11. As title says. All tames were inside a full stone base with all stone floors and double walls 2 foundations apart. Snake spawned inside base and killed all tames. But, I'm glad snakes don't get stuck on bamboo anymore, or walls.
  12. I cannot place large stone walls! Every single time i try to place one down, my game crashes on me.
  13. I built an amazing alter to my chicken overlords. I was so excited to be the first sacrifice to them. On Thursday my tribe mate guillotined me so my blood would bring them health. Thanks to that sacrifice I found fair wind and safe sails all day. Then a tribemate and I hung ourselves the next day to them out of gratitude for a Bear Mutation. I have now been cursed for 5 days. Anyone have any idea on when the Chicken Overlords will release me from my curse? If this is the sacrifice I must pay than I will. I hope them long life and joy in my suffering. All hail the Chicken Overlords and their wisdom -Wheen
  14. Badkebab

    Bug when accordian equipped

    With accordian equipped and npc on ships wheel whistle "sail iny direction" doesn't work nothing happens whistle doesn't sound and ship doesn't change direction. This was discovered while sailing a schooner with 13 npc crew plus the player and a bear in case that matters
  15. The treasure map i got say i can get at less 105 gold for it, but when i dig it out, it only give me 85. is there something i done wrong?
  16. Drak

    Freeport Decay Rate

    Network: EU PVE Grid: M9 Description of Issue: Logged in to find myself, my bear, and my elephant floating in the waters off a freeport island. Very frustrated right now. I was not able to leave the freeport last night and couldn't get back to the game until tonight. My brig, my crew, and all resources gone. The decay rate is too fast. I understand they need to be faster to prevent clutter and lag, as well for pvp players trying to hide in freeports. The timers for ship when not in freeport is 7-10 days and not from damage but from decay timers if ships are left unattended. Ships shouldn't be destroyed in less then 24 hrs, damaged yes. Or you should put in paid parking at a high rate of gold as I read someone else wrote.
  17. Hey, Forges clear their crafting queue when trying to craft ingots that use burnable material like roots and wood. Really annoying when you queue up 1000 Iron or tin ingots, and come back and find out the forge stopped working after crafting only a few ingots.
  18. Simonsays095

    Kraken achievement exploit

    You can get the Kraken achievement even if you are outside of the Kraken Bubble. You can sail up to the border of the kraken fight, and sail around until the Kraken cooldown timer shows up. Stop the ship and wait for the people inside the bubble to kill the kraken, and you will get the achievement, dance, and skin at the same time as they do once it goes down. Obviously, this means that you can get the kraken achievement and therefore the sub without all 9 powerstone (which you could already do, if you just join a fight with someone who does have all 9 stones), but even more than that, you can get all of the perks of killing the Kraken without any danger or risk, since you are outside the bubble.
  19. grananonimo

    I can not dodge with put armor

    I have a bug that when I put on armor of any kind I can not dodge, it only lets me dodge when I have nothing on me (NA PVE)
  20. So happy the small gates were added to the game! Thank you, for that addition! I have noticed three aesthetic issues, however, that I felt should be mentioned. I was mildly frustrated to see that The Small Wood Gate was added to all the stone building items found in Esotery of Building, instead of being added to the rest of the wood items under Secrets of Building. Is this intentional? All windows are snapping into their frames backwards. Mismatching the types of window frames and windows does not change the snap points. Lastly, the stone door also snaps in backwards to the doorframe. Based off of the engravings on the doorframe, it looks like the frame itself is backwards, but thatch and wood doors are currently snapping in properly, so I'm not sure whether it's the stone door or frame that is backwards. Thank you so much for creating this game and keep up the amazing work. I can hardly wait to see what you come up with next!
  21. So far we have not been able to get a shop to function, or to access any shop at any other island we have visited. There are no warnings or indicators of what might be missing... The lack of info in itself is a bug I am assuming (given the number of shops I've visited) that they're not working as intended. If you wish to take a look at our shop you can find it here (cheat TP A8 -77778 281148 113) This is on the EU PvE server...
  22. Stalzer

    Can't log back in

    After logging in for the first time today i experienced the inability to use anything, the inventory would automatically closed, the text to interact with anything was missing and was unable to use doors and other interact-ables. After re-logging, the game will sit in a PrimalGamneData_BP load loop or a snapshot_16 loop. My wife and 2 other crew members are having this same issue. The only thing to change between getting off last night and this morning is a windows update. Thanks for the time! Stalzer
  23. Wooden triangle roofs are often used on boats for armor, but these have absolutely terrible collision with players. You rapidly jump up and down the second you touch them and get thrown off. kay thanks
  24. Hi everybody, Our elevator hasn't been running since yesterday. It is 12 elements high and has a solid foundation. We have built it from top to bottom ... Mistakes. Demolished. Built from bottom to top ... Mistakes ... The bug expresses itself as follows: Sometimes the elevator travels the entire route, then it gets stuck again and does not continue on random sections. Sometimes the elevator doesn't drive back the whole distance. Currently we have 2 switches up and down. The elevator can be controlled with both switches. Unfortunately it does this only between element 5 and 6 .... Probably something is calculated wrong there
  25. Sevas

    Inventory Item text

    A few weeks ago I noticed a white text over all the inventory items I thought it was just something they added. Installed the game on new computer and the text is gone now. It isn't the toggle tooltips I'm talking about it's a white text overlay on any item in any inventory space. I can't for the life of me figure out how to turn it on and off. I've gone through every option from the game settings and spent time trying find anything about item text and I just can't . Has to be somewhere or maybe a .ini setting or something. Please help.
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