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So! Voice worked perfectly last night and has even though others I know have had issues. A friend of mine found that his campus internet actually blocks the new Voip system integrated with Xbox. None of my settings have changed, none of my devices have changed since last night. I've worked through steam and my computer's audio devices to try and figure out if something might have been changed on me and this is not the case. Steam is set correctly, my devices are all as they were. Voice volume is all the way up ingame. I can not hear other players, and they can not hear me. They CAN hear each other. I have also unchecked allowing programs to take exclusive control of my devices. I did notice looking at my audio devices that ATLAS its self has not been recorded by my PC as having attempted use of my mic since last night even though visually, the mic lights up in the top right corner. All drivers on my PC are up to date. I run windows 10 with 32G of ram, a GTX 1080 founders edition GPU, and a i7 7700CPU. Below you will find the screenshot of the audio drivers/devices not recording input from the game: AtlasGame not accessed Mic since last night.
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FALSE ALARM. I fixed it. Network: Non-Dedicated Multiplayer session AND Single-player on the ATLAS Map Grid: Any Description: So, my girlfriend and I were streaming the Xbox One version of ATLAS today from 2PM EST until 4PM EST, and during the entire stream, whenever i went to pilot the ship from the wheel as normal, the camera would only allow me to see in first person. Now, I resorted to troubleshooting options. I demolished the wheel, the sails and any lanterns on the sails/ship itself. Everything that could clip the view box was gone...placed a wheel and the bug was still there! Now keep in mind, that not 2 hours earlier, the problem was NOT there for both my galleon and my brig. The problem only arose when i started adding dyed lanterns and wall hooks onto the brig and the galleon. It was then that i noticed that the problem was starting. After no success with taking off the sails, lanterns and wheel, I restated the game AND my Xbox...and the bug persisted. Now here is the kicker. My girlfriends character had 0 problems with the view while steering the ship AND standing at the podium. Anytime she as at the wheel, she had the aerial third person view. That was the peculiar part of this bug. The other problem that goes along with this bug is I even switched from the regular atlas to blackwood with a brand new character in single player and the bug was STILL there! No matter if i'm in a non dedi multiplayer session or single player, the bug persists. Recording/Stream Of It Happening: https://youtu.be/ZJkpYco-WZY Footage From Today's Stream Repro: Haven't been able to reproduce. All I know is that the bug started in a non dedi multiplayer session once i began adding white dyed lanterns to my brig. I placed lanterns on all 5 of the medium handling sails, the railings that would take them, and so on. After that, i added a smithy, grill and cargo box to the brig and it stayed the same. As for the galleon, i replaced all the lanterns with white dyed lanterns. CCC: Not applicable
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Hello, Since the Update was released today i cant Tame Elephants or Lions, they wont eat something... I aim on the Animal and it shown "Push Y to feed a Coconut" or something else... if i push "Y" there will nothing happen... I tested in a Taming Pen and without a Taming Pen... Anyone have the same Problem? Yesterday it worked fine with a Taming Pen... But my Animals got killed by Players while Taming...
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Dear devs i saw a lot of people making characters small as the size of a cat that's has a result to srinc the hitbox and make ALL ranged weapons useless pls fix it as fast as you can
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A few minutes ago I for the first time after 3000 hours of play tried to paint one of my boats. I never tried to paint anything in the game and to my surprise soon after painting some planks of my galleon black the game gave the problem "Host Connection Timeout" I was alone on the O5 grid with the 72ms ping. After that I tried to log in again many times and now I can not without the same error Lost Connection / Timeout Please fix it !!!
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There is a problem with the tigers im taming. Once tamed i set them to passive in my pens but then when i take them out at bodyguards i try and set them to Attack my target but it doesnt work. I try whisleing them attack my target but the stay on passive, I then try and hold E and manually select Attack my target but it doesnt work. I can however select and whisle all other behaviours just not attack my target. Other people on the server dont have the problem and ive tryed logging out checking my files though steam but i dont find a problem.
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Has anybody experienced a bug in Blackwood where no land is rendering?
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I use the following command to launch my Linux server and it works. ./ShooterGameServer Blackwood?QueryPort=57550?Port=5750 -log -server -NoSeamlessServer However, if I try to run this exact same command with any mods in my GameUserSettings.ini, I get this message: LowLevelFatalError [File:H:\YARKUpdateBlackWood\Engine\Source\Runtime\Core\Private\Linux\LinuxPlatformProcess.cpp] [Line: 652] FLinuxPlatformProcess::WaitForProc: waitid for pid -1 failed (errno=22, Invalid argument) Signal 11 caught. EngineCrashHandler: Signal=11 Segmentation fault (core dumped) For the record, in my GUS, I'm adding my mods as follows: [ServerSettings] ActiveMods=1745633279 It doesn't seem to matter which mod I'm adding or how many. I know this works in Windows because that's how the GUS file has mods when starting a single-player game.
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Everyone has noticed the game is a reskin, i know that, but i still like the game. However i was messing around in singleplayer, and i have found that there are a bunch of ark dinos that you can spawn: rex, megalosaurus, megalania, beelzebufo, doedicurus, araneo. You can also add in the raft from ark (even tho its not working), and you can add the ark pickaxe. Also found out that you can add the ark wood, stone and crystal. I dont know if you can add more types of resources, but the answer is probably yes. If you dont want your game to be a reskin, you should atleast remove the dinos from the previous game.
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Sometime earlier today we were able to see the claim "timer" in top right. Now it does not show an expire timer, wich makes it pretty hard to figure when to be ready to contest a flag. Before: https://ibb.co/3Mshv3y The change: https://ibb.co/qFYMzxW
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this occur at main menu... after 1-2mins or loading rejoin server and single player settings this crash occur! i can't even play/join to server/map! and my game dir is D:\Games\Steam\... but this crash/error say it's on H:\ !?? but i didn't have any H Disk! just C D E F My PC Spec: AMD FX9590 8core, NVIDIA GTX 1070 2GB, RAM 32GB(8GB x 4), OS Win10 Avail storage disk at D where my game installed is 170GB free space! can someone help to fix this? i can't play atlas official and even single player Here error/crash log: LowLevelFatalError [File:H:\YARKUpdateSingleplayerTest\Engine\Source\Runtime\Engine\Private\SkeletalMesh.cpp] [Line: 325] Invalid number of texture coordinates VERSION: 208.21 KERNELBASE.dll!UnknownFunction (0x00007ffb39b59129) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff706dff131) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!operator<<() (0x00007ff70775fe1a) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\skeletalmesh.cpp:241] AtlasGame.exe!FStaticLODModel::Serialize() (0x00007ff707761bab) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\skeletalmesh.cpp:1179] AtlasGame.exe!TIndirectArray<FStaticLODModel,FDefaultAllocator>::Serialize() (0x00007ff70777cb40) + 79 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\core\public\containers\array.h:2327] AtlasGame.exe!FSkeletalMeshResource::Serialize() (0x00007ff707762bf0) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\skeletalmesh.cpp:1960] AtlasGame.exe!USkeletalMesh::Serialize() (0x00007ff707763476) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\skeletalmesh.cpp:2425] AtlasGame.exe!ULinkerLoad::Preload() (0x00007ff706e8bcf4) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3025] AtlasGame.exe!FAsyncPackage::CreateExports() (0x00007ff706e6857b) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1056] AtlasGame.exe!FAsyncPackage::Tick() (0x00007ff706e66d22) + 8 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:296] AtlasGame.exe!ProcessAsyncLoading() (0x00007ff706e69958) + 24 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1580] AtlasGame.exe!FlushAsyncLoading() (0x00007ff706e69682) + 17 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1433] AtlasGame.exe!UEngine::LoadMap() (0x00007ff707860904) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\unrealengine.cpp:9782] AtlasGame.exe!UEngine::TickWorldTravel() (0x00007ff70785e7ea) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\unrealengine.cpp:9321] AtlasGame.exe!UGameEngine::Tick() (0x00007ff70759effc) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\gameengine.cpp:1156] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff7059ee32f) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\launchengineloop.cpp:2733] AtlasGame.exe!GuardedMain() (0x00007ff7059e8bdc) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff7059f0dba) + 5 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff7059f0ee8) + 8 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff7088d5bc9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffb3d617974) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb3daba271) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb3daba271) + 0 bytes [UnknownFile:0]
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Have you ever just been launched out the back of a boat? Running walking up a ramp and just Fly off like launched out of a cannon? Ended up in the water saying "WTF WAS THAT!?" as you watch the ship skirt off in the distance as the sharks come to say "hi!"? Well it may be do to your wall placements! yep MOTHER&^#%!@* WALLS! i have tested and reproduced this ANNOYING GLITCH at least 20 times successfully its sloped walls. Even if it BELOW the deck and you run, walk, attack, or even do a feat (power punch) in the right (or is it wrong?) spot and the ship is moving, you go FLYING (actually it seems you clip for a moment and the ship passes THOUGH you, or you though the ship (while you are immobile for a split second mid air). you do not even need to be EXACTLY on top or the edge. you can be within a tile of it and it can still happen. We had 1 boat with about 40 sloped walls and walking around from the front to back was a for sure way to get punted off (although if you were at the front you would normally stop clipping right at he back (some times the ones in the back would then hit a second later adding a nice daisy chain effect. place some triangle ceilings all over and place the slopped roofs even MORE and now you have a way for people who board you to get launched off with out even the need for puckles/swivel's (although all the ceilings and walls way 50X more) so those ramps launching you? (looked for a slopped wall near by) deck running bouncing you around? look for a slopped wall below your deck. ENJOY the bouncing fun! this bug also applies to tames. EDIT: Sorry ill add how this can be exploitable, (so they fix it faster) You sail in-front of a enemy boat grab 20-30 grenades keep the boat STRAIGHT have the enemy boat straight behind you and close (with in a boats length or two) run up and down the edge of a sloped roof facing our the back (ie the high point of the wall is facing the back of the boat) it may take a few trys, keep trying odd angles you will fly through your boat and end up on there lower deck (you seem to fall when you clip though your boat (guess the deck has a anti clipping code?))
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Monarch's cake doesn't actually provide any noticeable vitamin C when ingetsted
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I included two points NA PVP cheat TP F3 -371973 -290036 -3717 cheat TP F3 -391030 -298638 -5749 So you can better see what happening. So at those coordinates i am trying to build a harbor wall (common in this game). But when attempting it i KEPT getting "enemy foundation to near by so i swam for a few hours looking for them ( didnt find even 1). then i noticed in the top right. it didnt say the island as our company owned it (just the yellow name; ie the discovery zone.) i found this BIZZARE. so i swam back till i could build. (then the top right island info came back as being our island the same time i could build. Major bug as that unintended Please help. thank you
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The Harvest Boost feat cooldown does not trigger if you fast travel or (supposedly) if you die, while the feat is active. It would be nice if the feat carried with you while fast traveling, or took a percent off the cooldown if you fast travel/die in the middle of use of the feat.
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Harvest Boost feat returns around 10x from pure nodes like metal, crystal, flint, etc. It also seems to give about 5x from wood, rocks, etc.
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I cannot place large stone walls! Every single time i try to place one down, my game crashes on me.
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i got a horse on ship, want to travel to other region, but the horse disappear when raise anchor, i had moved my ship, but cannot see the horse anywhere, the weird thing is i can hear the horse sound where it was when i raise the anchor, but i just cannot see it
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Hello, my character got deleted itself and i lost ownership of my company, it happend when i went afk and let the boat drive with npc on steeringwheel and i was sitting behind podium, after i died i think thats when the deleting itself happend and removal from company. I cannot longer connect to eu pvp without creating new char. I am not first player today who has the same issue. I was level 82 capped 92 so i am really sad, mad. What should I do?
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With accordian equipped and npc on ships wheel whistle "sail iny direction" doesn't work nothing happens whistle doesn't sound and ship doesn't change direction. This was discovered while sailing a schooner with 13 npc crew plus the player and a bear in case that matters
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Network: EU PVE Grid: M9 Description of Issue: Logged in to find myself, my bear, and my elephant floating in the waters off a freeport island. Very frustrated right now. I was not able to leave the freeport last night and couldn't get back to the game until tonight. My brig, my crew, and all resources gone. The decay rate is too fast. I understand they need to be faster to prevent clutter and lag, as well for pvp players trying to hide in freeports. The timers for ship when not in freeport is 7-10 days and not from damage but from decay timers if ships are left unattended. Ships shouldn't be destroyed in less then 24 hrs, damaged yes. Or you should put in paid parking at a high rate of gold as I read someone else wrote.
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The treasure map i got say i can get at less 105 gold for it, but when i dig it out, it only give me 85. is there something i done wrong?
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I built an amazing alter to my chicken overlords. I was so excited to be the first sacrifice to them. On Thursday my tribe mate guillotined me so my blood would bring them health. Thanks to that sacrifice I found fair wind and safe sails all day. Then a tribemate and I hung ourselves the next day to them out of gratitude for a Bear Mutation. I have now been cursed for 5 days. Anyone have any idea on when the Chicken Overlords will release me from my curse? If this is the sacrifice I must pay than I will. I hope them long life and joy in my suffering. All hail the Chicken Overlords and their wisdom -Wheen
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Hey, Forges clear their crafting queue when trying to craft ingots that use burnable material like roots and wood. Really annoying when you queue up 1000 Iron or tin ingots, and come back and find out the forge stopped working after crafting only a few ingots.