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  1. It had been a few years since I had been to the sea. The life I had once loved was a distant memory and I had moved on from the life of piracy to settle down in a quaint village before Davy Jones and the sea came a knockin' to collect back what I rightfully stole. I swore I'd never return. But when my younger brother wrote to me of a mysterious, new discovery he had made, promising of treasures untold. I was forced to return to the fickle waters, after adamant warnings of danger had gone unreturned. For you see, if the sea has taught me anything, it is that no matter the glory or riches that may come your way, there is always a price to pay. When I arrived in the port town of La Noferia, I was quick to learn that my brother had been missing for some time. From the locals, I had learned he had arrived a few weeks ago regaling anyone who would listen about his new discovery and potential fortune. The idiot had always been a boisterous one and it seems it may have cost him, dearly. A few of his crewmates informed me he had been staying in a small shack a few hours from the harbor so I immediately took off and by nightfall of that first day, I had arrived. It was a lonely thing, this shack, sitting on the edge of land and beach silhouetted by the moon as the shore curled behind it, leaving only the ocean beyond it. As I entered, it reeked of sea and spirits, as well as a few rotten meals from nights before. I carefully searched the shack, but there were no signs of my brother and from the condition of the room, no one had been around for days. Exhausted, I sat down on the steps in front of the door and looked out to the sea, contemplating the odd reunion taking place before me and wondering what twisted fate the sea had planned for me. It was then that I saw it, off in the distance, a small sparkle in the tide. I knew it before I even got up from the steps but still I ran to the tide, hoping to disprove my darkest fears. As I drew closer, the outline of a body began to take shape. Although he was face down when I approached, I knew it was him. He was prone, lifeless, washed up from the sea and around his neck was that stupid bandana: the one he was so proud of, the one he never took off, the one I gave him when he took my place in the company. As the waves lapped over the poor soul, I dropped to my knees and cursed myself realizing my debt had been paid. Through the tears I noticed he was holding something. A book of some sort, inset with an exotic jewel that I had never seen before. Is this what this fool had thrown his life away for? I pried the journal out of his hands and sat in the damp sand, book in my lap. Unnerved by the tide, I needed to know what was so important that my brother was willing to die for and so by moonlight, I began to read. Most of the pages were damaged, torn out, or in a language I could not comprehend. Tried as I could, I was unable to make sense of it and after what seemed like hours, I threw the book down in frustration. Defeated and knowing the responsibilities still required to tend to my dead sibling, I reconciled to calling it a day. I looked at the body next to me with a feeling of guilt and frustration, staring at that damned bandana. Why did I have to give him that stupid thing? Why couldn't I protect him? Why couldn't it have been me? Blinded by the welling rage, I grabbed at the bandana attempting to rip it off him. To my dismay, the knot was under his neck and I was forced to flip him over to untie it. Perturbed, I rolled to my knees and shoved the lifeless corpse exposing his smiling face now bright in the moonlight. That wily smile, the one that had been his forgiveness after all the pranks he had pulled on me as children, now revealed, startled me causing me to sit back on the damp sand. "One last prank?", I thought as I recovered and surveyed the lifeless prankster in front of me. "Even when you're dead, you're an asshole", I muttered as I leaned back over him to untie the bandana. But as I reached over, my eyes widened as I caught a glimpse of a familiar parchment carefully tucked under his shirt. I quickly grabbed the damp, tattered pages, identical to the ones found in the journal. One seemed like a cypher, half in the foriegn writings and the other, in my brother's handwriting. The other was written by my foolish sibling, an already translated copy of one of the pages from the journal. Maddened by this turn of fortune, I began to read aloud the blood-stained scribblings that my kin desperately died protecting. As the last words trailed from my lips, I froze. Unsure of what to do with this amazing new discovery, my mind blanked. Suddenly, a smile crept to my face and I began to laugh. Unable to control what was coming over me, the laughter began to build, louder and louder to the point of hysteria. “You son of a...”, I yelled as I finally got a hold of myself and wiped a tear from my eye. There was only one thing left to do in my mind: Unearth the mysteries of the journal and continue the discoveries my brother sacrificed himself for. “For the first time, we’ll do this together, Nathan.” I whispered as I untied the bandana from his neck and fastened it around mine. Once I got to my feet, journal and pages in hand, I began to walk along the shore preparing in my head the arrangements for my brother's funeral and for the upcoming adventures ahead. The sea had cleared my slate and I paid a heavy price. But the way I see it, Nathan didn’t get the chance to take from all that life has to offer, so for him, I plan to collect in full. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  2. It had been a few years since I had been to the sea. The life I had once loved was a distant memory and I had moved on from the life of piracy to settle down in a quaint village before Davy Jones and the sea came a knockin' to collect back what I rightfully stole. I swore I'd never return. But when my younger brother wrote to me of a mysterious, new discovery he had made, promising of treasures untold. I was forced to return to the fickle waters, after adamant warnings of danger had gone unreturned. For you see, if the sea has taught me anything, it is that no matter the glory or riches that may come your way, there is always a price to pay. When I arrived in the port town of La Noferia, I was quick to learn that my brother had been missing for some time. From the locals, I had learned he had arrived a few weeks ago regaling anyone who would listen about his new discovery and potential fortune. The idiot had always been a boisterous one and it seems it may have cost him, dearly. A few of his crewmates informed me he had been staying in a small shack a few hours from the harbor so I immediately took off and by nightfall of that first day, I had arrived. It was a lonely thing, this shack, sitting on the edge of land and beach silhouetted by the moon as the shore curled behind it, leaving only the ocean beyond it. As I entered, it reeked of sea and spirits, as well as a few rotten meals from nights before. I carefully searched the shack, but there were no signs of my brother and from the condition of the room, no one had been around for days. Exhausted, I sat down on the steps in front of the door and looked out to the sea, contemplating the odd reunion taking place before me and wondering what twisted fate the sea had planned for me. It was then that I saw it, off in the distance, a small sparkle in the tide. I knew it before I even got up from the steps but still I ran to the tide, hoping to disprove my darkest fears. As I drew closer, the outline of a body began to take shape. Although he was face down when I approached, I knew it was him. He was prone, lifeless, washed up from the sea and around his neck was that stupid bandana: the one he was so proud of, the one he never took off, the one I gave him when he took my place in the company. As the waves lapped over the poor soul, I dropped to my knees and cursed myself realizing my debt had been paid. Through the tears I noticed he was holding something. A book of some sort, inset with an exotic jewel that I had never seen before. Is this what this fool had thrown his life away for? I pried the journal out of his hands and sat in the damp sand, book in my lap. Unnerved by the tide, I needed to know what was so important that my brother was willing to die for and so by moonlight, I began to read. Most of the pages were damaged, torn out, or in a language I could not comprehend. Tried as I could, I was unable to make sense of it and after what seemed like hours, I threw the book down in frustration. Defeated and knowing the responsibilities still required to tend to my dead sibling, I reconciled to calling it a day. I looked at the body next to me with a feeling of guilt and frustration, staring at that damned bandana. Why did I have to give him that stupid thing? Why couldn't I protect him? Why couldn't it have been me? Blinded by the welling rage, I grabbed at the bandana attempting to rip it off him. To my dismay, the knot was under his neck and I was forced to flip him over to untie it. Perturbed, I rolled to my knees and shoved the lifeless corpse exposing his smiling face now bright in the moonlight. That wily smile, the one that had been his forgiveness after all the pranks he had pulled on me as children, now revealed, startled me causing me to sit back on the damp sand. "One last prank?", I thought as I recovered and surveyed the lifeless prankster in front of me. "Even when you're dead, you're an asshole", I muttered as I leaned back over him to untie the bandana. But as I reached over, my eyes widened as I caught a glimpse of a familiar parchment carefully tucked under his shirt. I quickly grabbed the damp, tattered pages, identical to the ones found in the journal. One seemed like a cypher, half in the foriegn writings and the other, in my brother's handwriting. The other was written by my foolish sibling, an already translated copy of one of the pages from the journal. Maddened by this turn of fortune, I began to read aloud the blood-stained scribblings that my kin desperately died protecting. As the last words trailed from my lips, I froze. Unsure of what to do with this amazing new discovery, my mind blanked. Suddenly, a smile crept to my face and I began to laugh. Unable to control what was coming over me, the laughter began to build, louder and louder to the point of hysteria. “You son of a...”, I yelled as I finally got a hold of myself and wiped a tear from my eye. There was only one thing left to do in my mind: Unearth the mysteries of the journal and continue the discoveries my brother sacrificed himself for. “For the first time, we’ll do this together, Nathan.” I whispered as I untied the bandana from his neck and fastened it around mine. Once I got to my feet, journal and pages in hand, I began to walk along the shore preparing in my head the arrangements for my brother's funeral and for the upcoming adventures ahead. The sea had cleared my slate and I paid a heavy price. But the way I see it, Nathan didn’t get the chance to take from all that life has to offer, so for him, I plan to collect in full. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  3. Ranger1k

    Wipe

    That count is from Steam and only represents PC players, correct? Wonder if they're only on official or include private servers? I wonder how they actually measure the player count?.. Does simply logging in count as "playing", meaning, if i just pop in and run a lap to reset some timers then log out, we both know Im not "playing" the game, I'm just doing a few despised chores, right? Between 3 servers w 121 grids each those numbers are terrible. Even if you double them to account for xbox... Wow. Was just using steam to play a different game, maybe I'll see if they give any insight into their measurement metrics, unless you or anyone else know how they work?
  4. Ranger1k

    Wipe

    @George Catcher Trust me, I GET IT. It's like trying to turn a planet . Pro tip- the turning felt much more responsive if i cut sails down to ~30% However, after this last few month I'll pick a galley over brig for solo PvE everytime. Remember, just back up to get the loot, put a diving attachment at the rear on both sides. Naked swim the last bit if you have to. De-equip the diving suit by throwing your grapple. The extra HP and firepower is game changing. Especially if your gonna solo the Kraken. The extra cannons plus the range of a few heavy cannons may seal it for ya. If a bunch of mats fall in your lap, reconsider it. One more thing, leave off the very bottom deck and just use wooden ladders for access to the bottom planks. Thats also how i accessed the 10 tail cannons. I think I only used 4 decks total. Ok I'll shut up now, I know ya got your own way you enjoy playing... Good luck, have fun
  5. You can use rear facing swivels with canister shots instead of cannons, if you shoot the Hydra main body the splash damage will damage all the heads. Cannister shots weigh almost nothing so you can carry loads and the ship will still be fast. The best way by far is to just go to F7 or one of the other islands with easy hydra spawns and just kill the hydra over and over. When you have 9 keys you do the golden age lap, I know you play solo but if you had an alt account or a friend they could just afk on the boat and generate extra keys. 3 people would give you 9 keys in 3 hydras. If delivering the keys go smoothly without any creatures blocking the cave entrance you can deliver all 9 without having to use the cargo rack exploit. Obviously deliver the keys with the lowest time on first.
  6. Yeah you two need to get off your thrones down below and come up to reality. Thinking that you are owed anything from a game developer of any level AAA or Indie is outright arrogant. Their job is simple to build the game not to hold your hand daily and keep you informed. There is more than enough information put out there when they have it to put out there. Seems some people want said info dropped in their lap daily and that will not happen. Also when they give too much info or ETAs they get blasted from all sides because ignorant people do not comprehend the meaning of ETA. It amazes me that people buy into Early Access games from small companies and expect more than they get from AAA companies. Do you think that These larger companies like Rockstar are going to hold your hand with daily updates? Of course not they have too much to do. End of the day you people are trying to dictate how a company is run and you have no rights at all. Infact the FACT is if GS decided tomorrow that they are walking away from Atlas you have NOTHING you can do no matter where you are in the world. You agreed when you bought into the project that there are risk. Still some think they would be special because of where they are. I find that to be a joke too. I always thought that the US was full of the biggest ignorant idiots in the world but slowly the Net has helped me learn that we may have the smallest population. Also to sit there and tell people to kiss your A#$ should have been an outright permanate ban for disrespect. Some of the other comments should also earn that. You people are NOTHING to GS and you need to come to terms with that. Atlas will succeed whether you agree with how they do things or not. People tried to take down Ark too and FAILED horribly. Today that game is still very popular. Some day we will rid a good % of the world of their ignorants and maybe some of the arrogance. Until then there will always be guys like me to slap you back down when you start thinking that you are something in such a big ocean. You are not even a minow in the ocean when you act like an arrogant Donkey!!!!!
  7. No, it’s simple. I am going to treat the game like ark and I grinded the hell out of ark. I am a grinder and I never get board because I just keep continuing to build. i am also a tame lover so I do expect to have probably 200 tames, so before you tell me that’s too much, believe me it’s not. as far as defenses go, yes I want there to be more than are needed. I was a pretty anal about making sure every turret was completely full in ark. If someone on a bird flew by and got shot down I would go get his saddle and his gear and then go refill the 7 bullets that took him out. No, he didn’t get his stuff back. any idea we come up with always ends up being a lot bigger than we planned. Just always happens. We will both play about twelve hours a day but we over lap so there is still going to be about a 3 hour window where we are both online. I am sure a couple of our old Megas from ark will get atlas as well. If that happens I won’t be worrying about sleeping. edit: sometimes the best defense is shoving so much stuff in a grid it will lag out if someone even tries sailing in with a raft, let alone a galleon with 20 people lol.
  8. Do this once a week and you will have plenty. The key is ALWAYS pick up maps, make a lap around your island every couple hours. When you have 6+ maps on one island the gold is easy to get. Every time you need to go somewhere, Freeport or w/e, do the best maps on the way. And choose a good map or two on the way back. I pick up all maps I see but only do the 250+ ones now cause I have plenty of gold and I’m lazy.
  9. The old claiming system was just fine with a few exception. instead of rewriting the whole system they only needed the tweak what they had. 1. limit flags to one per person. it has been said many many time by a lot of people. this would allow everyone to have their piece. Companies can have their people place their flags near by each other. 2. Do not allow any over lap...alternately only allow a limited overlap, say about 10%. this includes allies or co-company players. 3. When an attempt is made to take an abandoned claim, then once it has completed, despawn the claim flag and require the player to now claim the vacant land. This insures the flag does not cause overlap issues. Also a declaim attempt can only affect one flag. the nearest one. 4. The flag is owned by the player, not the company. if the player is removed then the flag reverts to the player. 5. If a player wants to place a new flag the old flag will be despawned. Please provide a warning to prevent accidents. If the player is in a company then a warning should also go to the company. provide a company option to prevent members from removing their flags without leaving the company first, or with leadership approval. okey dokey. These are just my thoughts. Thank you for your time and fair winds to you all.
  10. I agree with you we need a claim system in PVE. I don't like the idea of any type of tax. Why do we need any type of tax system? Unlike PVP, your paying taxes for the good of the settlement. Kind of like for the good of all and their protection. Limit the number and I would also like to see a square claim section vs a round one. That would eliminate having to over lap areas. We have square grids, square buildings why not square claims ? Maybe a combination of both by player option. IDK, just a thought. Pirates don't pay taxes.
  11. So to start there is good and bad with claims .I appreciate the development wanting to update and change this system however the claims themselves need work first. You work hard find a claim it's over lapped by other flags you claim some but they are all half claims basically that's ok you got land you just won the game right? These claims are not secure. Your neighbor could move that beach flag 5 feet to the water then over lap all your over lapping claims. The over lapping is an issue then even if the claim system is changed everyone wants beach front property with docking alot of land doesn't have either. Then the water line in alot of places is set with rocks and random hidden land almost like the designer wanted to see how many boats they could beach.the first encounter we get of this is in Freeport you can easily beach a ramshackle let alone a bigger boat no port in the world would exist set up that way. Back to land claims the three week timer is nice but because they didn't give a grace period to cap without sleeping contesters we still have alot of land that hasn't been claimants on pve since launch. The first three week timer since the change is just ending so we haven't even seen the change of the implementation of sleepers not contesting claims.
  12. These ideas are mainly for PVE servers... 1. Each island/grid should be sliced into preset grids (squares) just like the main Atlas map. A claim is a square and is set/unchangeable and does not over lap. Yes, this will mean some grids have less usable space. 2. Claiming/declaiming should work anywhere on that claim grid. So an object blocking the flag is not a factor. 3. PVE servers, a reasonable claim limit should be put in place. Maybe 4 to 8. 4. Any claim who's owner has not logged in in 28 days (4 weeks) is auto deleted. Any auto deleted claims has all player dropped objects auto deleted and containers (lockers) returned to the owners inventory. Any played having auto returned items should receive an 8 hour weight restriction override to relocate if they return. 5. Any claim that has not had the owner stand on it in 14 days can be declaimed by someone else. 6. 5 gold per day up keep that can be paid up to 45 days in advance. Not refundable if claim is lost. First claim free. 7. Claims can be deeded over to a company or held private. This allows company members to drop items (if perms given). 8. 15 Claims max per company. Only acquired by a member deeding a personal claim to the company. Still counting against the members count and subject to the same auto delete rules (if that member quits, that claim is auto deleted and cleared at 28 days). 9. To leave some open space. Some percentage (maybe 25% - 33%) of each grids land mass is not claimable or buildable. Perhaps every 3rd or 4th claim line top to bottom through the grid is unclaimable. 10. Each claim should have (2) 14 day lock out periods per year. Selected by the owner for planned vacation/away time. During those lock out periods the claim cannot be taken. 11. Claims can be sold or transferred. 12. Remove all sea claims. Why should any player pay a percentage of kill loot to another player? 13. Disallow all forms of player to player renting/leasing. These ideas are mainly for PVE servers.
  13. Well, I think most of us noticed gold coins weight was pretty obnoxious from pretty early on. Seems like this would be an easy thing to fix too. A typical house cat weighs around 3 kg, but using Grapeshot Math it would weigh in at a monstrous 600 kg, as much as an adult large brown bear. Imagine that hopping up on your lap.
  14. I need some suggestions from some tech savvy peeps on how I can improve my lag situation....I ran at full speed last night, naked from my ship towards the cave, I never even made it into the cave, for the entire time the fountain was at d12. I watched people pass me, my husband would die I could hear him respawn while I was on shore and then he would lap me....needless to say he got the fountain I did not. I tried to log in on his computer through steam, and couldn't access my character, I even had him try on my computer and he could only do it three times it was so laggy, he didn't make it to the cave for me either.... We deleted a bunch of stuff to try to make room on my memory, we cleared cache and cookies, we compressed files... I am at a total loss here... My laptop is a high quality gaming laptop with hardly anything on it, if my system can't handle it, then there are tons more that won't be able to do it... Not only this problem but looking forwards, if I am this laggy for a Foy deathrun, how will I ever be able to participate in any endgame shenanigans on the ruins? Please help I am at a loss super duper discouraging... I read a post awhile back from a husband and wife couple who experienced the same issue, so she stopped playing after raising an army of pigs...totally discouraged she quit....don't make me raise an army of pigs
  15. .... but we still love it! I play sandbox games for the oft fleeting moments of joyous satisfaction, the unexpected, the triumph after the incredible grind and to do wonderful things with the wonderful people we meet along the way. Yes, we've lost galleons and brigs to what appeared to be bugs, yes we've been stripped of the contents of our small foothold house by glitchers, yes we've faced seemingly unending packs of wolves, spiders, tigers all ganging up to put a complete halt on our building for the evening... but through it all we've made friends, allies and enemies alike... Now that we're 6 weeks into the game I want to share some of my favourite times and hope that people can chime in with their own joyous moments.. we know there have been bad times, there are many threads for that, lets focus on things that have been truly memorable. Number 1 for me comes most recently, 2 nights ago; Having decided to head to our ice claim and establish it for breeding purposes, we took 2 hours to get our freshly launched brigantine ready to depart. We then had to drop and run in a hurry so we left a few things behind, namely enough cannons to efficiently down ships of the damned. No drama we thought, we've got plenty of cannons on the rear and enough repair resources to make it through. FOUR frustratingly slow HOURS into the journey from A9 to G1 thanks to some awful headwinds we finally limped into our new home grid on the back of a weak poseidon's fart. We spied a ship of the damned, only level 8, and, grumpy at the hand we had been dealt on our journey we decided to vent some of our frustrations at the poor lad, the winds were finally with us after all. The call to man the cannons went out and like any good first mate I readily obliged our captain. Our first volley all hit him square on and our hearts were raised along with our blood, just a couple more volleys and we'd have some more crew, some gold, maybe even a couple blueprints we could use. One more volley was fired away when a red glow crept across my field of view, looking up from the cannons the nameplate was clear, a level 24 had joined in the fray. I immediately raced down the flights to the lower deck and retrieved a couple repair hammers and a bucket just in case. I heard panic in the voice of my captain as he was calling for repairs, a quick lap around below deck checking the planks, setting the men to work and i popped my head back out to see what the commotion was. No less than 3 more ships had joined the battle and were trailing us, in the other direction a whale was speeding right for us, suddenly our 4 hour journey was looking like it might come to a rapid end so close to our destination. We weaved and dodged cannonballs as best we could but the winds had died down, so we were taking tremendous damage and the whale was not letting us escape in the direction of the wind... things were looking grim. Back down below I went to see if I could get some better repairs going as the cannonballs were raining down on us fairly frequently now, splinters and numbers flying all over the place. I did the rounds hitting the perfect repair and the planks were starting to look fairly safe, still the tense tone in the captain's voice was concerning, a final volley landed and we instantly sprung a leak, not sure if i had missed the repairs on that plank or they just managed to focus fire on the one spot all at once but the captain's tense tone quickly turned to panic as the whale was on its way back to us again. I ran straight over to the plank with the leak and quickly sured it up and moved to the next one... "Not enough resources on you or in the ship's resource box for repair" ... Uh oh. "Captain, we're out of resources, i'm going to run the sails we need to get the hell out of here" I shrill as I run topside and mount the lieutenant's podium.. suddenly what had become eventful had turned into a cluster.. and was highly likely going to sink our ship and ruin our evening's efforts, though it would be a tale to tell, it would be bitterly disappointing.. For a good 10 minutes longer we had to sail like our lives depended on it, catching what little wind we could as efficiently as possible and attempting to dodge the numerous ships, hoping beyond home we wouldn't spring another leak as the cannonballs rained down all around us.. When the ships finally broke chase we were alone in the polar region, not a wisp of wind and the sun starting to creep over the horizon... A completely serene moment juxtaposed against the prior 45 heart-racing, nightmarish minutes. We sat there, relieved we had made it and drinking in the sunrise trying to steady our pulse whilst pondering how we could possibly make the final leg with no ability to repair.... We gained nothing in the fights, only a story to tell and 45 minutes of full edge of the seat excitement.. but that is sandbox games, you get what you give.. sometimes you get a lot less but its the moments like this that I play for. What's your story?
  16. can some explain how the demolish timer is being reset every day , the structure is fully inside my claim there is no over lap at all in the area in question , changed flag setting to company only yet the decay / demolish ti1mer is reset every day back to 3 day s...
  17. I'm on a NA PVE and i just lost my Brig i'm assuming to my neighbor who somehow owns a part of my base and large ship yard i'm standing on in the picture attached. They do not have any red circle on my structures but own it? Also i cannot build inside my base which is in my claimed area. They were also someone able to overlap on my claimed area as well which is causing all sorts of issues. My claims have not moved in forever, how are they able to over lap my claims?!?! I'm really confused how they own my structures when they aren't even that close to them. We are in B4, please fix this issue.
  18. Ahh ok so you basically just have to be active in one of your claims and it resets every other claim you own or just over lapping ones? I did a quick circuit just now and its every single claim they own with the exact same timer. But there's also 2 claims that belong to a third party which show the exact same timer so does it also block out neighbouring claims if they over lap in some way?
  19. Yha most of this looks good except for 2 noteable things... 1. The original claim timer doesnt start at 0. Starts somewhere around 17k-25k seconds in the positive.. at least all the ones our tribe has placed do. 2. what you dont talk about is that enemy lands CAN overlap yours.... The problem here is that if they do over lap yours and they have the protection and your does not. they can expand into your area by stealing more but you can not try to get back that area for 72 hours. And if you try to pull your flag up and replace it. you will NOT be able to. Heres a picture.. all of the green flags were here before any othre reds. https://gyazo.com/86294739a80f2e3c4f64d82e86e097c0
  20. I spent the better part of the day transporting 2 Large storage Boxes full of Sap from J9 to the Tundra areas. 6+ hours, poor wind, frequent SotD spawns and a few zone changes that caused a system crash. I dealt with all of this today until I made it back to my home cell just to get kicked for an authentication error. The SotD that was sitting just inside the zone was practically in my lap so I walked away and assumed it would just sense an empty ship and go on it's merry evil way. 10 minutes later I logged into treading water in the ocean as my speed sloop was crumbling around me before disappearing beneath the sea spray. I'm not mad about it because I know this is an Early Access project I bought into, I'm just frustrated that these NPC's are allowed to spawn so close to the zone borders. I'm not expecting to see any type of recompense, but a solid answer from the Devs that they're aware of this and hopefully coding towards creating a tiny bubble of safe loading from zones would be greatly appreciated.
  21. More ship styles two more types of single sailor style ships, not just a raft a speeder type ships low health low weight available but high speed with a rudder for travel between islands that dont have fast travel a "defense" type ships again solo ship has high weight limit but limited deck size to hinder stacking of items, allow for a cannon on swivel and ammo storage and storage chest many many more sloop and schooner level ships, following same as previous a travel/speeder ship and a defense ship. at schooner level add a barge cargo/trade style ship high durability high weight, sail-able by three players brig and galleon level needs to be from 10x to 30x harder to build. the galleon should be 100 to 300x harder to build, not just a resource count but maybe have to use items from Golden age or kraken or other boss type fights. again have multiple ship styles at these levels.\ Claims Claims need to have a timeout/maintenance mechanic if want to keep it storyline viable make it a sacrifice to the "GODS" for example 500 of each meat type (red meat, fish) needs to be placed at each flag every 5 days. but not a continuous deposit, instead every 5 days you have 24 hrs to place enough meat. once that threshold is met the 5 day claimed counter resets. This is outside the normal contested mechanic, but cleans up abandoned claims and adds a resource sink the "anyone" even those not in the defending claims alliance or company can reset a claim flag timer is not fun and makes no sense. dropping a claim in water making it 2x the size is such a cheese mechanic just keep them same size as land based claims. do not allow for contesting claims to over lap add blue color for allied claims add flashing claim circle or other visual UX indicators on the map for claims being challenged. can even tie this to a skill mechanic Resources very very very inconsistent. M9 for example is the best freeport to start, it has all mats easily accessible except salt make a decision either make resources biome locked or have a type of each resource class on each sector. sure tundra should be harder and not have fiber on land, but the seaweed spawns are super inconsistent, and the lack of sap and inconsistency of sap on the map in general makes little sense. more clearly label resources in flavor text. what is medical plants? what are herbs for cooking? this is not intuitive NPC add more to liven up the game, adding npc trade ships back is a start, but there should also be regular npc pirates not just ship of damned and ghost ships. like random traveling NPCs on rafts, sloops and schooners would add to the life of the game and give content to smaller ops and solo players. have NPCs be mission spawners, that create mini events randomly on the map, open ocean and lawless areas. MAP keep lawless areas these are good "med sec" land areas and the middel ground rule set is nice, it allows those who do not want to join mega corps the ability to play the game make map 3x to 5x bigger the game is not big enough, we are too compacted and the level of conflict is higher that should be this makes the resource/trade game very limited as the biome sphere for certain specialized items is so sporadic or limited to 2 islands. COMPANIES/ALLIANCE need better role/access choices need to be able to see allied lands dynamic map needs to show top level alliance not top guild need a mecanic that makes super corps and super alliances detrimental, allow them but make the upkeep harder (see claim mechanic, ships balance). That's what i have for now to try and make this more of a mmorpg and not a darkfall game. the game its self is fun. the daily or twice a day updates are great. you all have set yourselves a super high bar to keep at, if this is the level of commitment given during holiday, what will rest of year look like. Final questions, Devs, will there be wipes? should we expect them quaterly, yearly, only when offical launch happens? only when very major changes to game happen? Is there going to be a test server to have guided testing sprints to help development? what is your aim? mmorpg? ARK online? there is many POIs in game but they are empty.. what is road map plan? Thanks
  22. So I don't know all the specifics, I only have what I've experienced. Lately a bunch of Chinese players have been trying to grief me and contesting my land. They shouldn't have been able to according to the patch. I only own 3 flags right next to each other on a small beach and all the flags over lap the property built in the radius. When they took a break in between spamming flag contesting, I removed one flag, placed a new one and removed the other two and they haven't been able to contest me anymore. My alliance and I concluded that post-patch flags will give you the PVE protection timer and all the original flags need to be removed at one point. I don't know if that's right or wrong but it worked for me.
  23. First let me start by saying I'm fortunate to have found a spot I'm thankful I did I have also given away claims. With that being said how can people over lap my claim yet I'm not allowed to defend it and they just keep stealing it while we watch. There are 1 claim per toon in company we are not being greedy. But really we have little or no way of knowing how to defend it. Can some one help me please we are on pve server na
  24. Our company of 7 players, our land can be taken within 30mins.... but we cant take land.. So there is something else going on now, maybe they enabled a claim limit per company or player? Our claims have buildings on them, crafting stations etc but people can still take them. We have around half of one of the smallest islands. can see end to end easily, maybe 14 land flags max (with lots of over lap) Anyone else seeing this?
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