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  1. Other than a single meme almost every top post there is player drama. If a post is not player drama it turns into player drama. There is a video post from someone who discovered bears wont whistle off of a Cyclops; the comments turned it into player drama about the player taking a bear into a powerstone; or flat out wrong comments about the game in general. Let's also not mention the bigotry, and the fact the sub is mostly used to shit on the game. Honestly, if I were to blame anything for the lack of players recently, its that shit.
  2. Giving him admin gives him all sorts of power to do dastardly deeds. When faced with a problem child having a tantrum, do not hand them a gun. The crew I have now are all older, mature gamers here for the fun and we have little to no drama, but I had an earlier company at the start that had one of these drama queens in it. You offered to help him continue his journey, he is not taking you up on the offer. Kick him to the curb. If he causes anymore drama that constitutes griefing, screenshot it and fill out a ticket for the developers to look at. Don't come here to name and shame, they don't like that so much. But those that try to ruin gameplay for others are finding out that the developers eventually do get around to smacking their tender, little bottoms when they act out.
  3. Me too. Really don’t want to deal with drama in a video game. The bigger the tribe the more drama. It isn’t really politics. It’s drama
  4. The Hydra's Den With the wipe approaching we are looking for good people to join us and our mission to conquer the seas, create a great community and enjoy the game with great people. Great attitudes, and 18 or older is required. See our website at evolvedgaming.org - hope to see you later! Evolved Gaming Presents A.T.L.A.S. Mission Statement Evolved is a gaming community that believes you can have a very rewarding gaming experience while remaining a family-friendly environment. Real life comes first, but we’ll be here to support you when you want to escape into a game (i.e., take care of pets, spawning at beds and so on). As a Guild, we will follow Evolveds values and proudly represent our community in Atlas. We will be known for our friendly individuals and supportive atmosphere, but also for our accomplishments. Our members’ success drives the success of the Guild. Together we Evolve our community. No Drama Clause Any member found to be causing and/or instigating extreme drama within the guild will be asked to leave. The Guild Leader will make the final determination of what qualifies as extreme drama, and what does not. At no time will any Evolved member intentionally grief another player either in or out of game. Examples of griefing include but are not limited to, verbal or written abuse in non-guild channels, corpse camping, causing other players to intentionally become killable, training mobs into other players, and anything else that normal players would find distasteful. If any of these things are what you enjoy about gaming, you are in the wrong Guild. Players Contribution to the Guild You, the player, are responsible for your own actions. While there is solo type gameplay, we encourage people to join in on group missions, help the community grow throughout the game, and uphold our values to the community. At no time will anyone dictate what someone should be doing. We will have group tasks that will help us with common goals, but no one is required to participate. We want people to be included and to include everyone. Contributing can be through supply donations, knowledge, group building, social interactions, etc. Contact on discord @Hawtnyss#7131
  5. There are successful MMO's and then there are those that crash and burn. In my many years of gaming I have found an axiom that holds true to most all of these. Game content facilitates human interaction which is the key to a game's survival. Nobody is playing single player games from 20 years ago. The content runs out and you're left with nothing to do. But, I can point you to a purely text-based MUD that has be running for almost 20 years. The reason it survives is that it has a deep content system that allows players vast choices in how they build their character. This depth then facilitates the PVP and PVE interactions. To me, human interaction, whether through triumphs or foibles, is more entertaining than anything the dev's can come up with. You can only whack a wolf so many times before it becomes boring. Your buddy flying naked across the lawn, slamming head first into trees because he accidentally punched an alpha pig who's now head-butting him like a soccer ball is priceless. There is a reason why streamers are watched as avidly as they are. It's not because of the game content they're playing. If it were, people would just play the game themselves. It's the comedy, the tragedy, the unexpected events in the course of their play that make you fall out of your chair laughing. It's the events that make you look close at your monitor and go, "oh bullshit." It's all about the drama. “What is drama but life with the dull bits cut out.” - Alfred Hitchcock A good MMO facilitates drama. Atlas does that now. To succeed, it needs to facilitate it even more.
  6. If you do run a PvPvE type of server, don't fool yourself into thinking this will be a place where both PvP and PvE players can play. It is a server for PvP players. Many PvP players also like a safe place where their base will not be raided and where they can gather resources. Once ready they can move to or travel to the PvP area which is usually set for higher danger and rewards. Most PvE players do not want to play on a PvPvE server. They play on a PvE server to avoid the drama, the competition, the destruction made by PvP players. A server that is half PvE and half PvP is a server that a PvE player can only play on one half of. And even in the PvE section, they will have to see the drama and toxic behavior in chat and other places from the PvP players.
  7. future? what future? ROFL they already burned half the time they themselfs set to release the game, they will release the game after the 2 years period but only in name because the game will still be in alpha quality. you say the community is not smart, but, what community? the remnants would be a more appropiate name, that said once the game hit rock bottom (hopefully soon) the only direction left will be up, but do they rly have what it takes? the new guy seems to have a much more clear vision of what the game should be but i can envision "difficulties", as of now the game development is more a tv drama than a game development so we will see (i will most likely never play it again but i wanna see how the drama ends xD)
  8. And the last but not least. When I told that those modular ships are extremely expensive in maintenance - I didn't say that to make it more drama ok? It's just compared to current ships. To repair 1000hp of Majestic Kraken or Ramming Galley I need to spend: 200 wood 120 thatches 100 fiber. To repair 1000hp of old fashion Brig I need to spend: 15 wood, 13 thatches, 15 fiber, 1 metal. It's 13 times less wood, 9 times less thatches, 6 times less fiber... and 1 piece of metal more. So If you want maintenance of modern modular ships be same expensive as old fashion ships, that's how much patches should cost. 15 wood, 13 thatches, 15 fiber, 1 metal. (oh and my gunports here a bit better quality and they just a bit more expensive in maintenance than generic ones).
  9. is not ment to be usefull is meant to solve problems this is an individual claim system, i havent even mentioned the company claim system, so the fact that you are comparng them both is like comparing apples and bananas without further explaining what you mean with this i have no idea what you are referring to. you havent given a single arguement, as of now you just thrown unralated complains with no base at all, let alone a relation with the current system (my intution tells me you are an island owner scared of losing his income) no, only you are, because you are a special snowflake. if you cannot even read a post properly and realise i said i was talking about the PVE servers, dont even try , and sit silently in a corner. i dont give 2 fucks about "your" MMO way, i play MMOs only to see the drama from the distance while eating my popcorn, not that there is much drama in PVE anyways.
  10. So Wurm has another thing going for it... Faction's Yes the Friends raiding your base loophole sorta works Problem is your friend would need to be in another faction, which in Wurm people in other factions are typically far from your friends not to say there are not the usual drama filled I quit this faction and go join the other faction, things and then said drama queen decides the grass was more green on the side he came from. But one person can only take X amount of the loot from the token, not to mention it's not a 1 to 1 reward system either... For example 10,000 Gold is on token Raid comes along 2,500 gold is removed from the token. 1 Person in the raid takes his share from raid "200 gold" 2nd person takes his share "200gold" 3rd person takes his share "200 gold" 4rth person takes his share "200 gold" you only had 4 people with you 1,700 gold goes up in smoke to the mystery black hole..... and at most 10 people can tap a token in a raid which means while your taking 25% of the cash from the owner if you have a full 10 guys you only end up with 20% as 5% just again simply vanishes into the black hole.... So if you had your friend raid you so you could get that nice long period of the token not being raidable then you losing a good amount of coin in the process.... As for What does the token do? I keeps decay from destroying your buildings and items... It does not make your wall invulnerable... But it does add a decent buff to there durability because it's inside of the tokens influence... So all the token really does ultimately is it keeps the game's Decay from destroying everything thru the natural decay that happens to anything you build in game.... It does not magically make your walls impossible to break.... However Wurm has Siege mechanics you not going to simply hit the wall with a hammer and break in, well you could if you got a few days and nothing better to do you could eventually bash thru a wall.... No you would typically build a Catapult at the location and use it to break thru the wall which again is a bit of an undertaking and it could take an hour or two but you can get thru.... Of course if anyone is there to defend then that changes the dynamic alot... Of course I am leaving out many nuances of the game like Dirt Walls so high you need amazing stamina just to climb to the top where the actual wall is and then you have enough stamina for 1 swing of a siege hammer before you run out of stamina falling down the 255 dirt high dirt wall taking tons of damage.... Fortress's built like this in game are neigh unraidable but at the same time it takes a month for one guy to fill in the one tile 255 dirts high and you have to do that too 200+ Tiles those types of builds are insane... And then you have new players with 12 points of skill in carpentry putting up wooden walls and locking their door thinking there stuff is safe and anyone with a butter knife can walk up and cut thru there wall in about 60 seconds.... Game revolves around skills and skills are grindy and take "years" to raise. However again all of this is not really relevant to the token mechanic and I am getting off topic...
  11. Hi dear stupid please go and play in PVP server and don't you never ever cry about PVE.. But better yeah dont come back less cry baby's less drama.
  12. I don't think Atlas is large enough to do this. I also just don't like the idea of this type of mechanic in the game. I know its labeled fantasy and has odd creatures and such, but it just stinks of a child puking day dreams out while on acid. No flow. Piracy gets difficult when ships can instantly teleport to other areas of the map thus bypassing dangerous waters. Ships being forced to actually sail places is how piracy happens. I'd love to see Atlas increase in size some day. I like the idea of a huge world that very few people get to see all of. There are companies far away we never heard of. Companies we never see. Drama, politics, etc between hundreds of companies that we might know and some we do not. Let that drama spill out of game into the forums. Let the propaganda fly and the chest pumping commence.
  13. The tribe to my knowledge suffered no consequences. The player I think ended up joining another tribe or quitting. What will a GM do at that point though? Tell the bigger tribe they need to not block people from things then they have to tell everybody that and they can't. There was a post about hackers. They don't fly around invulnerable anymore cause they get banned too quick they have to stay in that area where you don't know for sure. What the tribe did is unethical but it's in an area where a GM can't just say you are breaking the rules cause technically they didn't. It's just a bad situation created by the dynamic of this game which is something I am looking at preventing. The bigger tribes can't get too big for their britches. I am going to lean for this system cause it's fair for all I'm gonna fabricate some tribe examples to show the way I see it. Tribe A will be the greedy large tribe that only has 100 members pads to 200 claims 2x more land then they should have. Tribe B will be the cheap large tribe that has 100 members but takes 1/2 the land they should. Tribe C will do it how it should be 100 members and the correct amount of land. Week 1 Tribe A has all the land woohoo. They look for tenants to help with upkeep spend a large chunk of time farming like hell. Tribe B has their land and they made upkeep for the next 2 weeks. They look for tenants but don't have good land for them. Begins progression PvE. Tribe C has their land farms their upkeep for the week and gets some tenants. Week 2 Tribe A farming upkeep to keep their flag and looks for tenants. Tribe B Works on progression which takes all their farming because they don't have the land to sustain good progression. (At this point they can get more islands but won't have a cluster it will be spread and kinda random) Tribe C will have their upkeep under control and go into progression (Should bring tenants imo ) Week 3 Tribe A looking have some tenants still farming like hell does a little progression then back to farming. Drama over farming all day vs doing content. Tribe B upkeep is good no tenants. They get more land but it is like 4 grids away so it's time consuming to operate out of both bases. Tribe C Upkeep is good the tenants are happy (some even join the tribe they do everything together anyway). Moves to #1 for progression. Week 4 Tribe A more drama and starts to split. Upkeep is bad which makes more stress. Tribe B Can take some of the members from Tribe A but has fallen behind on progression. They would need more land so they spread further. Tribe C Takes some of the members from Tribe A. Can take more land but doesn't need to they are established and completed all the current content. Some players go to PvP which creates a space for the Tribe A refugees. Week 5 Tribe A starts to lose land and more members. Tribe B clears all current content cause they are good but will never be as good as Tribe C Tribe C Doing good and the core remains strong. Preparing for next tier of content. Week 6 WIPE!!! Tribe A Dead Tribe B Merged into Tribe C Tribe C 250 members! Takes 250 members worth of land. You get the vision For instances the point is to just have a spot so people have a "personal base" but it has 0 effect over the actual server in terms of resources or advantages. For building blocks yeah the game needs to get it's basics down. One of the reasons I am also leaning on endgame content is because the game was also losing people from lack of content. ~Lotus
  14. I take it you're playing PvE? This game is really meant to be a PVP focus'd sort of game with politics, alliances, drama, etc. Find yourself a mid sized group on a pvp server and you will have a good time. Even ark was never intended to be full of PvE content beyond survival and pokemon catch em all stuff. The caves were boring at best. The story was near non existent for the majority of its EA period and still is pretty lackluster because in these kinds of games the players are the content. Without the drama and tension that comes with PVP you end up missing a ton of content. Our alliance is always full of things going on. We are involved in wars, there are politics constantly causing problems and creating solutions. We sink ships and have ours sunk. We claim land and lose it, rent it out to smaller guilds, etc. This early in the EA process there will be a lot of content missing. I came and went from ark so many times because it would be fun for a bit, then start to get repetitive and boring, then come back for new content releases. Have about 4k hours on ark in total, ran a few servers of my own, etc.
  15. Preaching to the choir homie. I don't wanna deal with the big tribe drama... I was in a large company for about 4 hours and about 3 hours in drama started and a couple days later I noticed they weren't even a company anymore. I farmed up a few thousand mats for them the few hours I was in and it was all pointless. I could of farmed that stuff for myself and probably still have something to show for it.
  16. The Red Panda Trading Company is recruiting! Maybe you have seen us running around eating all your bamboo, spreading our fortune cookie wisdom and making wisecracks as we sail through the servers near our home server O4. We are a laid back group and own a fairly large section of Kerroview Island in O4. We help to maintain the peace and make sure that our little section of the seas stays pretty drama free by moderating the Kerroview Alliance with most of the other companies within our vicinity. We look for good people who just want to play the game and have fun. No griefing, no drama, and no thievery, or no bamboo for you. We would love to get to know you but don't invite randomly into our group. If you are interested in knowing more feel free to message Gorawyn#9502 (Discord) or @Jaxiel on Discord. Or respond via this forum or message me through the website. We are looking for crew for our Brigantine mostly and people who like to farm, cook, and tame.
  17. It's funny how mindofmadness post those screenshots but does not post how toxic his company twigs N berries were being. They landed on our island and we showed them where the very very few metal resources were being very nice. They then started to become toxic talking trash to us telling us they were going to take land and their was nothing we can do because it's a pve server. A company that we later gave land to and later became allies with told us twigs N berries told them they were going to move in on our company and take a lot of land. By far Twig N berries were the most toxic company to ever come to our Island since launch. They then tried to recruit people to take the island away from us. The most funny part was when they called us fake pirates. The Biz Enton Company has 20+ members. We on launch claimed like 95% of the island. We did this for one reason. 1. to give land to nice non toxic people. We don't want to be neighbors to toxic people. We want to build ships and have fun with the game. We have given 6 companies land on the island that are good nice people. We even help them out. We don't want drama is why we test people out. When people are spam claiming our land we tell them to stop or else. If they are nice people, we will give them land, if they are jerks right away and start talking trash, we grief them until they leave our island. We only want the north part of the island and the middle of the island. We have been given the west, south, and east to a bunch of companies who we can trust and are good people. We want good neighbors, not toxic ones. Iceduya Blackheart from dead man floating we are allies with can attest we are good people. We gave him gems to help him out because of the ghost ships patch sank their boat. We are nice people who will help out friends and allies but if you come to our island being toxic to our friends and allies we will sink your ship. Every ship we sank were people who were being toxic and griefing us. We will continue to give land to good people we can trust. Looks like mindofmadness created a new character to come to our island to grief us knowing we would sink his ship to frame us with screenshots. We can have multiple companies come to this post and back up our claims. We have even defended our allies we've given land to on the island from toxic people trying to destroy their stuff. Only way for these toxic people to go away is to sink their ships. We let people farm supplies on our island but we don't want you to claim land without our permission. We will also trade supplies with you. We've traded multiple times with companies. Mindofmadness we can still make peace if you want. We hate drama but will defend our company and our allies 24/7 if need be. We have sank peoples ships but that is only after giving them multiple warnings. We don't like doing it but feel like we have to in this broken system and with people being toxic hiding behind the PVE system.
  18. Dude seriously, @eeeceee To OPs original point i prefer PvP as a lone wolf OR a tightly knit Spec Ops style (I'm a vet remember?). It's just barely feasable in the current game model. Didn't start barreling ships RPK style so maybe its more feasible now, dunno tho.. Smashing the PvP community into a smaller sandbox will result into the following cycle: Megas will eat all the sheep. Then they'll begin eating eachother.. At which point they'll be forced into choices.. 1.Cater to the sheep to gain an advantage 2.Let the server go dark from boredom proving flawed modeling 3. Hold hands and have pre agreed staged battles, which will result in winners and losers. Animosity possibly ensues and choices 1 & 2 are on the table again along w some high stakes intrigue. Dunno just pokin around for fun but i found minimal enjoyment playing PvP this season. I don't mind living on a Megas island and paying some taxes as long as they're clear I'm not their bitch. Point is have some drama in a PvP MMO, or don't, ...just knock it off with this middle of the road shit
  19. The problem is they aren't answering the question. It would be so much simpler if they just said yes or no. By ignoring the question, it creates hype and a bit of drama. I simply want to know so I can save 45 minutes a day emptying farmhouses and feeding tames. And of course, when there is a non answer its a passive yes. Id probably have better success asking them if they intended on packing the supreme court....
  20. You do that and this game will literally die. 90% of the people who do play this game pve settle in lawless to avoid the bullshit you have to deal with regarding the land claim system. If you do not have 1000 hours a week to sink into this game, and HATE the drama involved you stay in lawless. Sure there is grief a plenty with lawless island being covered with half build trash, beds and signs, however some tool cant just remove everything you build 24 hours after ya place it cuz your on "HIS" island. Same with the jerks who kill the stuff your trying to tame, then tell you only way you may tame on their island is if you pay a "tax".
  21. Atlas is a game without a clear direction, it was presented as a pirate game built on the Ark engine where you and your crew could sail around and go on adventures, fighting at sea, and it had some land bases. What we got was a ground based game with a few ships, most combat took place fighting over islands with absurd mega-companies dominating everything. Literally locking people off the server because they brought so many people to the fight. Ship tended to be used as mobile spawning points and artillery platforms for specific bombardment of areas. You send in a crew that could grapple, fly, or climb to an area, and take out the defense crew in an area, then use ships to hit the walls to breach them with large cannons from long range. Mostly when people were offline and your company was online. A small group basically could do nothing because the Megas controlled most of the islands (Not all but most) and even controlled lawless islands. If you got too big, you got trampled upon because you became a threat. the "join us or die" mantra was repeated a lot. So they were like right, the pirate thing isn't really working, so lets lean into the "magic punk" aspect and add more mythical creatures, submarines and torpedoes, but still have people be at the mercy of the wind. They allowed you to get fantastically overpowered ships that could take on multiple normal ships with ease by literally one shotting normal ships even ones with a few upgrades. Because balance? Whats that? How about we just allow mega companies to control all the resources they need to be able to make OPed death machines that no one has a hope of challenging because "they worked for it" and changing the game isn't an option, we have to keep that in because the megas, will get mad when they cant use their blueprints to be able to destroy everyone and leave, since they drove everyone else away from the game, that would kill our game. Things they should change: Nerf blueprints to a 2% bonus per material used beyond 1. 2 material 2%, 3 material 4%, ECT. Hard cap company size and alliance sizes to a much lower number, total numbers of players in alliances instead such as 150 total players, that way many small groups can ally up, but it handicaps megas. I know that Mega's will still work around this, but make it harder for them and it will also cause more drama for them when they constantly have to sort out. I do not know how to sort out the material scaling, where when you are small and in the stone age, it takes forever to get anything done, but when you are a mega, it takes minutes to build ships. Maybe limit resource respawning on islands by a lot, 12 hours per tree and rock or something, so that they cant clear an entire island of resources, then do it again as soon as it respawns. This prevents megas from spawn clearing entire areas every 30 minutes or w/e the absurdly low time is. Also, limit the special materials to rare spawns and have generic versions be the default to limit blueprint usage. have "metal" and "rock" and a generic "alloy" for generic cannons and rifles. I still think they should add factions to allow people to have a "safe" haven that they can somewhat rely on to be more friendly, so they can build relationships with people around them instead of instantly distrusting literally everyone around them, to be able to build up. The New player experience is rather abruptly ended at level 8 with your next step being onto lawless islands where you get murdered instantly. You haven't even built your first hut yet and you are being murdered by guys with guns and you are still working with basic spears trying to figure out how to build things and where resources come from. I think factions would bridge that gap between freeport and OMG EVERYONE IS AN ENEMY. I just lost the ship I spent 3 hours figuring out how to build, and now I have nothing after being one shot by a rifle and do not know what happened. Uninstall. I am a long time player of ARK and other games similar to this, most people aren't on that level, and will quit because they do not understand what happened.
  22. You can make a new character, join a faction say meet me at xyz and sink their trade boat with your main character on an enemy faction. You will have to go out on a limb for your faction members the same as you would in the current system. The drama you had in those alliances is going to happen the same way in a faction thats just human nature. I am not sure where you are getting at, I am saying there is no reason to attack or fight someone for their materials. Most people are happy that you farm on their island because they get a tax cut from what you farm. There is very little reason to fight over resources in the current system, if the island is hostile to you theres a dozen other islands you can go to, I have never experienced beeing denied a resource. 9/10 people will not attack on the pvp server unless you act like you deserve it. The only materials I have ever seen conflict over is the Iron wood and the thatch on those islands because they are limited to only 3 or 4 islands. If you're in a faction the map won't spawn in another factions territory and this problem won't be the same? I have had to abandon more maps to bugs then because they are on a hostile island and like you said at worst you'll just have to delete the map and move on, I don't understand why this is such a big deal. The blueprints in this game are insane so ofc the good maps need to have some risk to them...
  23. Yes, and they should address the poor design problem of blueprints to make them less of a "god mode" and more like, hey nice job getting all that stuff here's a bit of advantage. Megas have absolutely zero issues getting all the materials they need, it does not take 2 weeks once they have a blueprint to churn out those ships, they literally have hundereds of people farming blueprints, they take dozens of ships around collecting full cargo loads of each material and in a very short amount of time they can make a few powerful ships and outfit a few people with the best equipment, use those ships to secure their territory, then not lose those ships and equipment because of the massive advantage they have, then make more of them to outfit more people and it snow balls. Where as a lower end group say 10-20 people, they can spend weeks getting all the stuff they need to get 1 ship, have it swarmed, lose it, then are back at square one, it takes a significant amount of time just to make a basic ship for small groups, a brig can take a day or more of hand harvesting, because lets face it, you probably cant get access to the animals because those are locked down or if you get large enough to make the areas to secure the animals, you get attacked. It is a Sisyphus problem, you constantly try to make progress, just to be "stone aged" any time you do. On top of all that, everyone is mad because they spent all that time and effort to get a good ship, just to have it sunk in short order because of the absurd numbers game, causing tons of drama, because to compete you have to make such a massive investment, and unless you do not, you will never get anywhere, so your options are stay small and get no where, or try and build and get wrecked.
  24. I understand what you saying, i feel the same i'm talking about people that just purely hate on the game like literally hate it and ARK it gets annoying because the game has a really good potential but sadly it's in the wrong hands, the they told us it's a sister studio but it was all bullcrap what is that sister studio doing now? working on Genesis for ARK that's a big slap to the ATLAS community so i do understand where you coming from i just feel sad for the state of the game. as for New World they had their fair share of drama the devs have literally no idea what to do with the game it was supposed to be a full PVP game but near launch they decided it's a PVE game with PVP as an option to turn it on and off people got mad because the game literally has no PVE content the world is empty just a playground for PVP yet they wanted to make it PVE so they tried to revert it so i heard but that does not look like a good sign for the game.
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