Jump to content

Search the Community

Showing results for 'П프로토승부식확인ヮsvs114.cоmゾ프로토해외배당ⅴ프로토조합프로그램υ프로토적정배당ち프로토종이①프로토조합기tomb프로토사이트┴baby'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • ATLAS
  • The Dry Dock
  • Navigator's Tools
  • The Tavern
  • Poseidon's General
  • Seismic Gaming's Topics
  • |☩|KNIGHTS TEMPLAR|☩| EU's Recruitment Section
  • |☩|KNIGHTS TEMPLAR|☩| EU's Ranks
  • Knights of the Morning Wood's Topics
  • Black Sails's Información
  • GypSeas's Recruitment
  • Poseidon's Chosen's Topics
  • Devils Brigade's Topics
  • The Saviors's Sanctuary
  • Trinity Trading Company | 18+ |'s Topics
  • The Flying Dutchman's Topics
  • East India Company's Welcome to The East India Company
  • Black Flag's Topics
  • The Ferrous Legion Mariners's Applications
  • Discovery's Topics
  • VORT3X gaming's Recruiting Members
  • The Captain's Plunder's General Chat
  • QUEBEC GOLD TEAM's Starting Zone
  • Lapu-Lapu's Company
  • ATLAS Sverige's Topics
  • ATLAS Sverige's ATLAS Sverige
  • MMOGA's MMOGA
  • The Castaways's Topics
  • Missits's Talk
  • [RU]Чистое Небо's Вся важная информация | Info
  • Verlorene Seelen's Logbuch
  • The Saviours's Topics
  • Los Corsarios del Leviatan's Temas
  • Debauchery Tea Party's Topics
  • Socaire Latino's Foro
  • Fallen Angels's Foro
  • Abusement Park's Topics
  • Noldorin Trading Company's Captain's Cabin
  • Noldorin Trading Company's Officer's Quarters
  • Noldorin Trading Company's Crow's Nest
  • Noldorin Trading Company's Crew's Quarters
  • Noldorin Trading Company's The Brig
  • PLAGUE COMPANY's Recruitment
  • Murder Mittens LLC's ARR BE GENERAL CHAT!
  • Black Market's baZZar
  • South Africa Main PvP Group's Welcome
  • The Harbormen's Recruitment Info
  • The Harbormen's Early Access Goals
  • Cuervos de la Tormenta's Asuntos
  • The Brethren's Court's Topics
  • The Radiant Sun Mercenary Co.'s Letter of Brotherhood
  • TÜV {EU/DE Community}'s Forum
  • The High Council's Discord links
  • Junk Army's Topics
  • [GER] Noskillz-Legacy's Beiträge
  • Sky Captains's Goals!
  • East Atlas Trading Company's Joining the East Atlas Trading Company
  • Savage Vikings's Topics
  • The Red Hair Pirates [NA] [PvP]'s Recruitment
  • The Red Hair Pirates [NA] [PvP]'s General discussion
  • Straw Hat Pirates's Dungeons
  • Cerberus's Recruitment
  • The Devil Dogs's Topics
  • Azeroth's Test Topic
  • Atlas Free Trade Company's company discussions
  • Free Men of Tortuga [cz/sk]'s News from Tortuga [cz/sk]
  • Super Tofu Fighting Umbrellas's Topics
  • Looking for Company's Recruitment
  • Holland - Nederland's Elkaar joinen
  • KoS's Topics
  • Duke Trading Company's Recruitment
  • Coalition Of Pirates's Voice Of Coalition
  • The Jolly Rodgers's We Be sailing for land to conquer !
  • Les Pygmées's Fresh Start
  • Unicorn company's Recrutement
  • The Fourth Skin's Recruitment
  • Marins D'Eau Douce's recrutement
  • d's BTJ
  • The Sea Dogs's Alliances
  • srGT's Topics
  • srGT's Wir suchen weitere Mitstreiter!
  • ODICHALIE's Topics
  • ODICHALIE's ODICHALIE
  • Shadowgarde's Topics
  • El ArKanToS's Tenemos una pequeña isla
  • Obsidian Fleet's Discord Name
  • Obsidian Fleet's Topics
  • Ghosts of Utopia's Now Hiring Recruits
  • Red's Great Company's Discord
  • Limitless's General
  • Sons of the Seven's Recruitment
  • Shinra's Recruitment
  • CORE's Topics
  • Darksea Dawgs's Darksea Holdings and Trade Co. now hiring!
  • The Red Panda Trading Company's Captains and Crew
  • The Red Panda Trading Company's Red Pandas are Recruiting!
  • Rectal Touch's recrutement
  • Salty Seagulls's Recruitment
  • Salty Seagulls's General
  • Kingdom of Naples's Topics
  • Ostindiska Kompaniet's Topics
  • (NA-PVP) They Flying Dutchmen's Recruitment
  • (NA-PVP) They Flying Dutchmen's Trade
  • The Community's Add me on Discord to Contact Us
  • The Habs's Topics
  • REVENANT BASTION's Rekrutacja otwarta szukamy ludzi
  • Expendables's Anvil
  • The Empire's Recruitment is going on right now
  • The Empire's Growing in Numbers
  • La Guilde's la guilde recrute
  • SouL SanD's Topics
  • Lords Of Blackwater's Join Us
  • ADHD gaming's Join us
  • The Crimson Watch [NA]'s Joining up
  • Maitres Des Océans's Discord
  • PvP Ravangers!'s Now recruiting
  • Friends's Info am Rande
  • The Alliance's Topics
  • Neptune's Carnival's Recruiting
  • Black Rebels's Topics
  • Black Rebels's Topics
  • Bad Company's How to Join Us!
  • Bad Company's Pictures and Stuff
  • Black Raven Shipping CO.'s Recruiting new members
  • EU PVP- Wolfpack's Discord
  • EU PVP- Wolfpack's ranks
  • Black Beard's CLICK HERE FOR DISCORD
  • Black Beard's ANIMAL TRADING
  • Blackstorm Raiders's Recruitment
  • [EU PVP] Polska Banda " Laughing Coffin "'s Topics
  • 4L Gang's Recruiting
  • La GreenLion Compagnie's Recrutement
  • The Dutch Kraken [PVE]'s The Dutch Kraken recruits
  • Die Germanen's Rekrutierung neuer Mitglieder
  • Winter Irondrake Company's Topics
  • zzzz delete mee's Questions
  • [NA-PVP] Friendlies - Recruiting's Recruitment
  • PuhlegGamingCompany's Anmeldung
  • [EU] Queen Anne's Empire's Rekrytering
  • Raiders (Dwarves of Ironforge)'s Topics
  • Saviors's Recruiting
  • White Ghost's Company information
  • White Ghost's Recruitment
  • Rum & Ehre's Topics
  • "RED STAR"'s Topics
  • United We Stand's Topics
  • Endless Storm's Topics
  • Dead Man's Soul's Set Sail.
  • Dead Man's Soul's Join Us
  • Dead Man's Soul's Company Market
  • The Lone Seaman US PVP's Members
  • playatlas.de - inoffizielle deutschsprachige Community's Forum / Discord
  • Dwarves of Ironforge's Topics
  • Complexity's Topics
  • Purgatore's Reclutamiento ABIERTO
  • Talos's Topics
  • Highwind's Topics
  • The Vikings's SERVER START UP AND SOME INFO
  • New Providence , NA PVE's Screenshots
  • Neue Mitspieler Gesucht EU PVP's Neue Mitspieler Gesucht EU PVP
  • Sail (f)or Fail! [GER]'s Topics
  • Pirate Hunter's Recruiting sailors
  • Ardus Industries's Recruiting!
  • ...'s Topics
  • ...'s Topics
  • Knights Of The Coconut's CUSTOMER SERVICE
  • Tradingport Gravelton's Wir rekrutieren
  • Shipshape & Bristol Fashion's Ahoy There!
  • Sunder Military Gaming's Recruiting Ad
  • E.B.L.A.N inc's Topics
  • E.B.L.A.N inc's Topics
  • Scales & Sails's Recruitment Statement
  • Scales & Sails's Chit-Chat
  • Lazy explorers's набор
  • Isla tortuga's Topics
  • Candy and Things's Topics
  • РУССКОЯЗЫЧНЫЙ ТРАЙБ NORD's Topics
  • Einherjer's Na pvp Recruitment
  • Our Grid Atlas's Our Grid Getting Ship Shape
  • The Dark Brotherhood's Come join the fun!
  • Vieja Guardia's Reclutamiento
  • StS Gaming's StS Gaming sucht noch neue, freundliche Mitstreiter
  • V.O.C's Topics
  • To delete's News
  • To delete's Ressources
  • To delete's Tutorials
  • To delete's Help
  • To delete's General
  • ODIOSOS's Topics
  • [EU] Looking for Co-Founders's Looking for Co-Founder for new Company after Wipe
  • Deadlysins's Topics
  • experienced players looking for you! EU PVP's Topics
  • North Wind's Recruitment EU-PVE
  • Fractured Fury's We are now recruiting!
  • Odder Clan's Finding your Sea Legs
  • The Call's Forum
  • Grundlers's Now Recruiting US - NA PVP COLONIES!
  • Fake News Recruitment - NA PVP's Recruitment Information
  • See & Raub GmbH's Krakenkampf
  • Hurricane Force's Topics
  • Whitebeard's Pirates's Topics
  • Noxx Aeterna's Gold und Rum
  • Dam Beavers's Anamals for sale
  • The Frozen Fist | NA PVP's Discord
  • Les Gaulois du Sud-Ouest's Recrutement
  • ZERG EU PVP's ZERG RECRUITING
  • Old Legs's Looking for friendly neighbours and people to play with :D
  • Los Ultimos de Filipinas's Reclutamiento - Recruitment
  • Sunken Reapers (Xbox NA PvP)'s Wanna Join?
  • 1st ATLAS Navy's CURRENT JOB OPENINGS
  • 1st ATLAS Navy's Topics
  • Figaro Buckaneer Company's Recruitment
  • Figaro Buckaneer Company's Alliances
  • The Blackfish Trading Co.'s Topics
  • The Slipp'ry Sloopes's Pirate Info
  • The Slipp'ry Sloopes's General Company Talk
  • Pirates With Attitude's Recruitment NA PvP
  • TBA's Recruitment
  • TBA's General
  • Strength in numbers's Questing
  • Holland's xbox community build company or one with a xbox community
  • The Winchesters's The Winchester Island
  • Spartan Syndicate's Join the spartans!
  • The Alibaba's New Islands Purchased
  • SeaWolves's About us
  • Kornwhole Plantation's General
  • Kornwhole Plantation's Crew Recruitment
  • [PL] Peaky Fookin Blinders's Screenshots
  • Dragonborn's General Chat
  • Dragonborn's Join Dragonborn!
  • Ruthless Dar Company's Recruiting
  • Asgards Erben's Wer sind wir? Was machen wir?
  • KNOTNOX Suomi/Finland company's Otahan yhteyttä
  • Saltfang Hyenas's Topics
  • The Merchant Navy's General Discussion
  • One Plank Short - PVE Official - D10's Discord
  • Alisization's Прихожка
  • Alisization's Чат
  • Alisization's Ютуб Канал
  • Rungholdt's Schiffswerft
  • KRAKEN's revenge vi's WAR
  • KRAKEN's revenge vi's Discord
  • Genghis Kahn Empire's Recruitment
  • Templars's Recruitment

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 574 results

  1. -Armored docks need to be removed from the game: Whats the point of a pirate game if u cant even destroy ur opponents ships when raiding?! People just put all their loot into their ship and gold into the armored dock, and their stuff is safe. That's dumb. There is no point in raiding if u cant get people's loot. Remove them or massively reduce their HP to like 500k. -puckle npc's need to be vulnerable the game needs smart AI that u buy and is already equipped with weapons, and can respawn given u have the gold, with a respawn cool down。 We need smart AI, no need for insta kill swivel gun AI and Puckle. Let people fight on ships with weapons in their hand like real pirates did. -gold cost for self crafted ships needs to be removed gold coins just make the boat crafting unnessarily grindy and it is unrealistic. -no gun mini game it's just a horrible idea -HP of shipyards needs to be lowered they are too cheap for what they endure. And ofc people abuse this fact and spam them along the coast as a barricade -Lighthouses are too cheap they are too cheap compared to the HP they have, hard to take out and too easy to build -mortars on ships need to be allowed to counter mortars on land they need to be rebalanced and be allowed to be place on ships, whether they do damage to other ships, u have to figure out. But attacking a base with ur ship and being attacked by mortars on land, u on ur ship have no option to counter them at the moment. If land has mortars, ships need as well otherwise it's unfair -ships should be insta captured if beds are destroyed, and ship is decrewed Thats right! Its not a pirate game if u cant capture ships. U kill the crew on board u take his ship! U can reduce the countdown to max 10 to 20min, not longer! Nobody is willing to kill somebodies crew and wait for 2 full days!!! And this game is plane boring if u cant capture ship. The whole point of being a pirate is to plunder and capture ships. -structures must be capturable Nobody shouldnt be able to own anything, so u can move into anybodies range if u own their (cupboard, like in Rust) Thats one solution. The big problem in Atlas right now is u cant capture buildings, and people spam stone pillars everywhere to prevent people from building there. Sticks are so cheap and to take them out wiht cannon balls takes hours. Cupboards would be more expensive and people can take over bases that way. -small characters should get a speed penalty, while super large ones get a damage buff most people choose midget size for their characters because their harder to hit wiht ranged weapons. This is an abuse and should be fixed. Either dont allow midgets or give them a speed penalty (small characters move slower). The smaller u are the slower you move. -cannons need to be pick-up-able and be placable on enemy foundation to raid efficiently what a waste of material for the raider. Thats unfair and is plain unfair! U should be able to pick up ur cannon. -fix that bug where after u use praying eyes u cant pull out ur weapons, and increase duration fix -remove peace/combat phases totally unrealistic and lame. Everybody should be able to be attacked whenever people decide to. Peace and combat phase system is just nonesense and killing the fun of the game. The thrill of the game is when u dont know when ur opponent attacks u. Peace and combat phases kill that uncertainty. -blueprints need to be removed they add nothing new to the game, it's just a numbers change in stats. Add new weapons or clothes if u want improved versions. Changing numbers is just lame. And the blueprints imbalances the game even more. -aging/hair growth is way too fast atm there's no fun in being old in a couple days again right after u went to the fountain of youth -remove shaking earth effect caused by animals it's annoying -no more crew limits on ships U should be able to board as much crew as u want -remove all chores like treasure hunting, floatsam etc. from the game repetitive, boring, slowing down the traveling -players shouldnt spawn on freeports, and freeport, there shouldnt be a safe zone same with the armored dock, total safety sucks, takes out the thrill. U can give freeports towers to defend or something, but dont just make them safe... Everyone will just store his loot there in their boats including animals -nerf barrels I heard they are too strong, and i felt they were quite strong once. Dont add money to them. -remove ships of the damned super annoying, and this is a multiplayer game, not a single player. NPCs have no business to be there in such large amount. Especially these ships should be very rare or not even there at all. -regarding animals: Horses are too strong. They shouldn't be able to fight other animals and humans. That's unrealistic and makes them overpowered. They also have too much HP. Remove their leveling and torpor damage. The rider should fight with his sword/lance etc. not use the horse to hit other creatures, thats nonesense. Elephants have too low weight capacity. Lions make annoying noise when jumping. Lions cant take enemies off their mounted animals nor even hurt them. Some horses are level 100+ people upgrade their HP, a lion then can neither grab the rider from its horse nor can the lion do as much damage as fast as the rider can heal the horse! Animals shouldnt be upgradable, that ur horse becomes a tank and kills a tiger just because it is level 70 and the tiger is level 30. Remove all upgrades from animals! Or simply fix it, make their upgrades tiny and add speed upgrades or whatever, figure it out! Razertooth cant jump, why?!?! -nerf mace, shield stun, buff crossbow/bow/guns, nerf shield, nerf hook pvp a joke in this game. ranged weapons do too low damage (esp. vs armor) plus players are able to upgrade their HP. And Mace is utter bullshit OP as well as some dirty ridiculous stuff like using the hook against players - what a joke is this??? Hook should never be used against people thats such nonesense! And guns are also bad. Too little damage. And remove shield bashing or make it a one time use wiht a cooldown, same wiht the fist power punch that stuns the enemy every time. -Handcuffs need to be removed or there needs to be a solution they are too overpowered in certain situations for example if u r getting raided u cant even face ur opponents in melee fight because u r too scared to to fall into their hands and be hand cuffed. Thjen u can see ur base being raided while u cant do anything. Also handcuffs can be used in a abusive way. People can literally keep being caged for hours. Either remove handcuffs completely or find another way! This feature is absolutely abusable and very bad! -Cannon balls fly too slow another factor that turns sea fights into horseshit. They fly too slow and thus are able being dodged by simply stopping the boat and accelerating it. -after destroying a warehouse you should get all the loot inside, not a fraction unrealistic and bullshit. Give all loot!!! ur just grieving the raider. Maybe ur personal hatred or ur scared about a few people leaving the game that cant stand losses. Babies... -bar shots need to be removed utter idiotical overpowered horse crap ammunition that ruins sea pvp. All sea fights are determined by this ammunition. -no character upgrades like HP etc. level 120 player vs player level 10. Nakeds killing another player fully armored just because they are level 120 with 300 HP. Total bullshit! -player name join notification needs to be removed it gives away players information and that is not good, u want to be anonymous to not let ur enemies know when ur in the same grid and when not -customizable zoom for ships needs to be added people want to be able to zoom out more -remove customizable ships u shouldnt be able to build on ur ship, it's not land, u cant just build a house on it!!! It looks dumb and it makes pvp unrealistic. People build towers on their ships to get more range and place like 6 cannons on the back to shoot backwards on top of a tower, thats just sheer stupidity. Dont allow construction on ships. Give us ready ships, that we can craft their parts for and add some attachments on it. The custom building on ships is one of the reasons why ship fights are so unrealistic and stupid and it needs to go! -increase ship weight capacity it's too punishing having a couple cannons on your ship, having the bare minimum of cannons is already too much. Increase overall max weight capacity of all ships! Besides cannons should all weight not more than 40kg, no matter where they are placed -remove limits for alliances and company size whos friend with who and how many u dont decide! -handling sails get greatly outperformed by speed sails they're just too slow, even against the wind speed sails still beat them! -wood/stone pillars's HP needs to be reduced People spam these pillars all over their island so nobody can build while it takes 20 cannon ball shots to take out just one!!! Holy crap, it isnt a stone wall for fuck sake! Lower their HP so 1 cannon ball is enough to destroy a stone pillar! -remove ownership buildings, ships should be capturable just by bording it. There should be no ownership. At the moment one person is the owner, and can basically kick all members and claim all stuff for himself. Thats totally abusable. Imagine a clan of 20 members, they have 30 galleons and what not and the owner one day decides to kick everybody. What a horrible scenario! This whole ownership is so dumb and needs to go! Ownership on animals makes sense, but the rest not! It needs to be like in Rust where there are cupboards. 1 person should never have that much power to own it all and be able to grief a group. And nothing is capturable at the moment. U cant conquer bases or ships, u have to wait till the players leave and their base auto decays. Just a complete horseshit system! -reduce gather rate and adjust prices A 2x2 thatch house should take 10 min to build. A 2x2 wood house should take 20 min to build. A 2x2 stone house should take 40 min to build. This will prevent building spam. If players lose a building it should hurt! Also making a stone house should be an accomplishment people can be proud of. -remove custom building It totally ruins the game! It looks ugly, it wastes time, it's not fun and it is unrealistic. People build fucking bunkers in the pirate age, like wtf!?! Remove this cancerous building system and replace it with prebuilt buildings. Let us choose from a row of houses, castles, towers which one to place. And make it 3 cultures, so the player can actually choose his building style. Same with boats, allow nordish/egyptian/asian ships. The game build should work as in a strategy game, where u just place buildings based on ur ressources and skills. Remove the cancerous custom build from land and ships! -allow saving ships (save + load) building the same ship over and over is tedious and wastes time. Allow us to save our own ships so that we just need to put the right ressources into the dock to make them at once. -remove towers that give buffs to ships benefits clans only, and is very silly by design Reduce a companies income based on their member number, increase crew cost for bigger clans 1. The more member it has the less each member gathers. So let's say if they are 20 people, 1 player only gathers 1/20th of what a solo player gathers. This garantees the equal ressource income of 1 player vs 20 players. It can be compared to a strategy game where 1 player controls 1 faction, and 20 players control alltogether another faction. These 20 players still have the advantage of being able to build faster bc they can devide their work, but at least both factions have the same ressource income. This will make sure that all companies have the same ressource gather capacity! 2. Increase amount of gold cost per crew member based on company size. Lets say 1 player can afford 20 crew members, for the same gold cost a 20 player clan can only afford 1 crew member. The result is an equal force of 21 vs 21 players. The bots bought need to be strong as a player. So the AI needs to be improved. If u cant make them smarter just give them more HP and attack, because we all know the current AI is stupid af and unable to compete with real human players. Same for Sea fights. A player can buy AI ships similar to the ships of the damned, that have HP. These AI ships can follow the player similar to tamed animals on land. This change will equal out forces! Same goes for allies. So If they ally (split clan into smaller companies) and ally, each company's gather rate will be halved. If they secretly ally (means not officially), and they fight side by side, the game will recognize that two enemy forces are next to each other while not either side is taking any damage caused by the other player and the players will lose their HP/sec by a certain amount. Same goes for ships, u cant have enemy ships nearby, while not fighting. After a certain time they take damage. If 3 random people are attacking each other, each of them has to attack both players, otherwise he'll take damage, so it is never a 2vs1. -Remove all servers called "PVE" it devides the community. And people who cant play the game right because they are not good enough should just leave. This is a pirate game not a baby game.
  2. Bugaloo Atlas 7x7 PvE All Powerstones, Quests, Kraken, Ice Cave, Whales, Squids, Mermaids, Ghost Ships, Pirate NPCs, QoL, and more! IP Address is: 96.91.171.177 - Query Port: 57561 Settings: Max Wild Dino Level - 120 (up to 220 w/ tame leveling) Max Player Level - 130 Player XP Multiplier - 1.5x Per-Level Stats Multiplier - 2x Taming Speed Multiplier - 5.5x Harvest Amount Multiplier - 1.5x Dino Decay Multiplier - 30 days / Contributors: 60 days (with Auto Destroy Enabled) Structure Decay Multiplier - 30 days / Contributors: 60 days (with Auto Destroy Enabled) Breeding: Mating Interval - 0.5x Egg Hatch Speed - 10x Baby Mature Speed - 10x Baby Food Consumption Speed - 0.5x Imprinting Stat Scale - 10x Cuddle Interval - 0.15x Cuddle Grace Period - 3x Cuddle Lose Imprint Quality Speed - 0.1x Weekend Rates (Friday-Sunday) Player XP Multiplier - 2x Taming Speed Multiplier - 6x Harvest Amount Multiplier - 2x Fishing Loot Quality Multiplier - 1.5x Supply Crate Loot Quality Multiplier - 2x * Death Recovery Mod is only accessible at level 50 Mods: Mod list: https://steamcommunity.com/sharedfiles/filedetails/?id=1907642407 Live Map: Doublee Gaming Atlas Live Map: http://atlas.doubleegaming.com:8880/ Discord: http://discord.doubleegaming.com/ or http://discord.gg/NeXDngC
  3. Breeding and baby raising is better. Imprinting needs improvements. Juvenile the animal is pretty much self-sustained by the troth. I am going to use the tiger for this and the problems with still imprinting. After I got to the juvenile stage I made sure the troth was packed with meat of all kinds, keep in mind I have other meat-eaters too that use the troth too, along with fruit and veggie eaters. Inbetween the imprinting is an 8 hour wait I calculated there are 6 imprinting sessions. I did 2 and the last one the baby tiger died because all the meat went bad/spoiled in the troth. Even as a one or two-player company/group this is just not user friendly. I noticed that bone marrow gives the tiger baby a very slight feeding boost and noted that bone marrow is very hard to come buy. Why not figure a way to use this source for the imprinting because 8 hours in between is a crazy amount of time X6 that's a job a real job. Why not use bone marrow to lower the clock. It was a hard thing to micromanage the baby 5 hours hot/cold and that was not easy to do by myself. Or code so small groups have less time to imprint, code so if someone leaves a company they can not rejoin for a month. I don't know that was a really close to game killer when I get back after setting my alarm to sleep and it had died from starvation. The game is based upon mutipliers why not use the same concept used on ships the more XP a ship has the multiplier gets slower. The more people in a company the imprinting multiplier IS slower. The less people in a group the multipier is faster for imprinting. In a round about way this would make large groups seek out the smaller groups. "Hey guy, could you breed our tigers 200 gold for your time, 2000 for a full imprint" Breeder, "No, I want 100 mythos 500 for my time and 1000 for a 50% and 5000 for a 100% imprinted X,Y,Z!" You want players to interact or do you want them to play water polo over ones left in the ocean over 8 days? There is a mod maker in the modding community that makes a trader mod, one of the traders sells imprinting food, there is that too.
  4. So it seems as the breeding system works, and the baby system works.. BUT, we are running into a MASSIVE road block. We bred a baby bear and we're sitting here, with 3 different types of food in it's inventory... It's health is dropping faster than it is going up. Like, unless I force feed it, IT WILL DIE. I understand how the breeding system in Ark works. The baby would stay at stupidly low health that would gradually increase as it matures. This is not happening. The bear WILL DIE if I don't force feed it meat. What the hell is wrong with this? Am I doing something wrong? Again, I know it's hp is supposed to be stupid low. When it popped out, it had like.. I dunno, 15-20 hp, somewhere in that range. It keeps dropping down to 5, then starts dipping into 4. That's when I start force feeding it to keep it from dying. I have no idea what's going wrong with this. This is more needy than an actual baby. Wtf.
  5. To give an update on tigers: This is how it all worked for me. From birth every minute, it will gain 1 food count. I used bone marrow for the baby it seemed to give the baby better health points than anything else. So, I spent a lot of time stocking up to 500 bone marrow in a preserving bag keeping ice in it. The baby is NOT tied to your character hot/cold stats so, don't go by them to keep your baby alive. After an hour your up to 70 and when it gets to 2 rows of food it gets easier but be vigilant of these times: In-game time(s) are found at the Atlas tab at the top. (everyone knows this?) 12:00 around that time they will ALWAYS need an Icebox to cool down (Hot icon appears) till 14:45. In rare cases, the hot icon will disappear and if you turn off your icebox it will come right back in a few seconds. 21:45 around that time they will ALWAYS need a fire, Grill, works best, (Cold icon appears), all night is ok and you only need one per animal I think but, I only have time to raise 1 baby at a time. I have not worked out that evening time because I go hunting for bone marrow at that time (elephants), and make salted meat for the carnivore troth, I fill it full of the "none prime" meat it's cheap! Salted anything lasts longer and ALL carnivores will eat it just fine. Tons of salt TONS!, to make it but once full it''ll last days. But now because of baby I will get it full for when the baby can feed off the troth. Because I will need real-life sleep. The time when you have 3 food rows it's a little less work to maintain the baby but you should keep about 200 minimum in the baby if you have attention issues keep it full but do check it from time to time just make sure till baby is juvenile you are bound to this for NOTE: If you do not address the hot with an icebox the baby will die and the same if you do not address the cold with some sort of fire. I NEVER had to force feed it! Salted meat lasts 4 hours and unsalted meat lasts 40 minutes. Also, note once the times are up for hot and cold you can call the baby over to the other device. I also like to plan the breeding time for an even clock time like 06:00 or 05:00 so is easier to know what times in real life things need to happen. At first birth tip, you only need to keep it full of bone marrow and once full just keep stacks or five on you and try to add more to determine what inventory count the baby is up to. Plan the first 3 hours managing the food and temps, then when things get easier do things that take a little longer but don't go fare. Mostly I think you can manage the feeding and figure that out (don't run out of food) but the times is gets cold and hot are cracked. It's 6 hours to get it to the troth or juvenile state! 6 HOURS! of fun, yeah it is learning the science of the game is fun as a single player. The Imprinting is 6 times at 8 hour wait times in between, sleep set alarm to take it for a walk touch it, whatever it wants. then repeat ever 8 hours to get all the imprinting. Imprinting is useful for you as the rider and nobody else the stats nearly double when you ride the (ARK like I guess). Someone should add some of this to the Wiki I don't have time I am playing Atlas!
  6. Add Milk for feeding Baby Lions and Tigers during the maturing faze this will add to the whole ecosystem Pigs=Farming=Vegetables=Cow=Milk=lions/Tigers=Meet= Cooking plus it gives Cow more of a porpoise and more of a reason for Breeding Female Cows..
  7. Baby bear doesn't eat food when nobody is nearby. I left the baby bear on the ship,and after 5 mins I turned back my ship,then found the baby didn't eat any food.Its food only had 439.5.(Graph 1) And after I turned back,the baby bear ate 21 fruits,and its food was 733.8.(Graph 2) If I didn't turn back very soon, the baby bear will be starved to death.(It happened once)
  8. So I am new to the game in xbox. I wonder if any of you guys know about baby's how to get them. Advantage vs fountain of youth etc. All the info is welcome I haven't been available to find info on this. and if there a key banding or command to be available to see what mats you get from the source. Like PC can youst look into a rock and see what type if rock is it. In advance thanks for your comments and sorry if I misspelled something I am Mexican so it's not my frist lenguage.
  9. the last discussion about it I found was in the end of January. So, dear devs. Do you get an answer now for this question? How to adjust the timer on private servers? 9/10 people who play on unofficial servers are people who go to work. So they like to play on servers, where all goes a bit faster. In my case I would really like to breed a bear in less than 3h. So I can decide to breed some animals once I got a free evening and don't have to wait until my holidays. In SP the adjustment exist, but why not on private servers? Or how does it works? Thanks for your answer.
  10. Noticed after a crash the baby said it was cold, even though the fire source that sustained it perfectly though many hours was still functional next to it. Later lost the baby due to a server restart during the night. If this could be fixed that they take into account player made heat source upon server restart without having to turn off and on the source, that would be beneficial to breeding.
  11. Please understand that I'm not exaggerating when I say that the current temperature and food requirements for raising babies are unrealistic to the point of absurdity. Our bear breeding base is in B13. Not the warmest locale but not the coldest, either. Only a few zones away in E10, we're alternating between 45 degree heatwaves and -5 degree cold snaps several times a day. Outside the B13 base, wild bears and wolves happily repopulate the world, despite the extreme sub-zero conditions of the several-times-daily blizzards. Inside my house however, a baby born from parents that grew up without central heating, requires a patently ludicrous number of fires just to survive, as illustrated, and 75kg (half the weight of a medium sized adult brown bear) of potatoes, just to survive infancy. My character is now in his underwear only, but if I turn off just one of those grills, my bear starts suffering from the cold. As I type this, I see that my bear is cold once more so I've fired up one of the torches. He has enough food in his belly to last well into the next phase of his life, but will die unless I light more fires, placing him at risk of getting burned to death as he grows in size. I understand that games need challenges and that this is a fantasy world, not Earth. However, the current mechanic isn't a fun challenge. It's a Sisyphean labour with such absurd conditions that immersion is not just broken but twisted until it shatters then the pieces stomped on. It discourages me from enjoying this part of the game, rather than drawing me in. Please adjust the numbers such that food consumption isn't so silly and the temperature window for survival isn't so small. Human babies try to kill themselves as soon as you turn your head but Human babies are famous for their weakness. Wild animal babies are out play-fighting after only a few weeks. Cheers
  12. Same thing happened with our taming pen. Lvl 1 baby giraffe was the result. If you put a newborn baby in the pen it freezes the imprint timer and the maturation timer until you unload the baby, so you get more flexibility for time management. One more thing, it freezes or extremely slow down their food consuming too so it won't starve or freeze to death. Just put some food in the inventory of the pens just for safety. So at this point it's good for breeding the supported animals ( they won't get affected by cold/hot in the breeding process in the pen), just don't forget to unload the mother before the baby born so you won't get lvl 1 babies. The pen is also good for time management (loading/unloading the the babies).
  13. I got twin foals from my horse earlier tonight, and everything was going swimmingly. Then randomly at one point, they stopped eating and died - there was no heat or cold icon above them. They keeled over. It said they starved, despite having food in their inventory. Um, help? I can provide screenshots upon request to prove the babies' existance.
  14. Hello, after two different attempts with testing, I have discovered an issue with breeding that involves the babies going into stasis. First, let me say that I am aware of the breeding requirements regarding temperature for different animal's ideal range for babies to survive. On two different occasions, I have had this bug happen when breeding bears. Description of the events that lead up to the bugged state: 1) We live in a temperate region, and are breeding bears. We know that bears require the temperature to be between 6 and 19 degrees Celsius to not take damage. Our average temperatures in the region are from 8 degrees Celsius during the night, to around 21 degrees Celsius in the afternoon. 2) We regularly observe our bears receiving the "Island" overheating debuff that causes babies to take damage until temperatures fall below 19 degrees Celsius. We have had some close calls, but our bears have survived as long as someone is within the area and keeping the babies from going into stasis. 3) I was the only one in our base area, and a Company member was asking for assistance on another tile. I checked the babies to make sure their health was good, deposited my gear, and fast traveled to another server to assist Company member. This, by default, put the baby bears into 'stasis' status. I am aware that temperatures and food are still monitored while they are in stasis. Our babies were in the "Juvenile" stage at this point, all had 1 imprint completed on each (for a 20% imprint bonus), were eating from a feeding trough, and feeding trough was very well supplied with food for them. 4) I assisted my Company member with their task in another tile, fast traveled back to base, and immediately went to check on our baby bears. This is where the bug comes into play. 5) Temperature in the zone at the time when I returned to the bears was 16 degrees Celsius, well within their range for 'livable' conditions. The time of day was late morning, moving towards noon, and temperature was slowly increasing. However, even though the temperature was in a valid range for the baby bears, they were afflicted with the "Island" overheated debuff and taking damage. 6) I proceeded to watch our baby bears lose health while the temperature was in an acceptable range, waiting for the debuff to go away, and it did not. Debuff persisted at least through 5 minutes of real time while the temperature continued to rise on the server, until ambient temperature was 20 degrees Celsius, with the babies only having approximately 20 health at this point, and there was no hope for the bears to recover. All babies proceeded to die a horrible death, even though they should have been topped off to their current 'max' of available health (around 160 at this point) well before the hot temperature should have affected them. Hypothesis of bug to be looked into: While in stasis, damage from temperature is still applied when temperatures go outside acceptable range; however, I believe that the timer on the 'hot' or 'cold' debuff that causes damages to babies does not actually tick with the actual weather when the baby is in stasis. Instead, this debuff and its timer is applied to the bear, but never begins counting. The baby still receives damage while in stasis from having this temperature debuff, but no ticks of the debuff are removed until out of stasis. This results in the baby receiving the affects of the debuff for longer than intended, and having the debuff while inside the acceptable temperature ranges for their growth. This can result in solo players never being able to breed anything unless they stay logged in for 40+ hours straight to keep their babies out of stasis, or living in a biome that will *never* fall outside of acceptable ranges, which is an unrealistic expectation with 'cold fronts' and 'heat waves' in the game. Example of Hypothesis: Baby is near max health for its development point (say 160 out of 580 for a Juvenile Bear at about 16% maturity), when someone logs out or leaves render range. Bear enters a type of stasis with no active players nearby to save server resources. While in stasis, temperature rises above threshold of acceptable range for baby. "Hot" debuff is applied with time remaining equal to the time that server temperature will remain above threshold (Lets us 10 minutes as an example). Baby proceeds to take damage from temperature being outside of threshold range while in stasis (as expected). "Hot" debuff remains on baby. Debuff timer remains in 'stasis' at 10 minutes without changing. Temperature falls to within acceptable range while baby is still in stasis. Baby stops taking damage due to active event (Health around 60 out of 580 at this point). "Hot" debuff remains on baby with full 10 minute timer. Player travels within render range of baby. Baby is now removed from stasis status. "Hot" debuff is removed from stasis status, and timer now beings to count down, regardless of current server temperature. Any response from the devs would be appreciated on this, so that breeding can be possible without having someone online literally 24/7 within render range of babies. Thank you, Caer.
  15. If you have a map on your hotbar in the 0 slot (same as where you put food for taming) it will be consumed when doing the "cuddle" imprint on a bred animal. Really weird.
  16. Bear baby hp drop when too cold or too hot is too fast. I've lost 2 at adolescent stage in the last 24 hours, while I was right there turning on more grills and adding more. Its like it gets stuck dropping and doesn't correct. Forget even trying to walk for an imprint, it's almost instant death. This is in K3 pve.
  17. Lost a couple babies to overheating (non-heatwave). Does anyone have any suggestions for how to cool down a baby?
  18. I was raising a baby bear after the new patch with the weather fix. I had 13 grills going and had done first imprint. I was over 8 hrs into raise and it was at like 18ish percent. I left to gather more wood and it died. I was just outside the building no farther than 100 feet. I would really love for you to fix the bug that is causing them to die. It was full of food and the troughs was also and it's body showed it still had food so please fix this.
  19. First time i had hope that a baby bear would survive. Full on health and meat in inventory. As soon as he stepped out of water he died. Has that happened to anyone else since this last patch? Is breeding even worth it. It feels like they do not want you to breed anything in this game.
  20. So I went to steal a claim today as land is a bitch to find. I waited an hour beside a claim for it to tick down to zero seconds. Only to have it then go into s negative and not allow me to place a claim marker. For the love of baby alpha snek's could someone please explain exactly all the ins and out of this claim system so I can snag me some pve land. Would be nice if the dev's put out an official post explaining how it works for ann noobs and vets. Anyways cheers to the pirate life time to hunt some sugar so I can build me a stone house. Lol
  21. Trying to edit the imprinting times on babies. I copy pasted over the ark stats that i had on the previous ark servers i ran. But the baby cuddle interval will not change. I have tried .2 which is where i had it before. Then .03 then .5 and every one of them always leads to a 8 hour next imprint requirement. Is there a different code that im supposed to put in for it? Or is this stat currently broken in the game? Thanks!
  22. Not sure what's going on but goldilocks lowest temp zone is swinging from anything below 25c to 19c from what I can see in-game inside a building. Then it will be okay at 46c then overheat at 26c. needs serious work guys thanks.
  23. just like in early ark the babys eat NONSTOP go through thousands of food to get them to juvenile then they drain all the food in the trough in hours, this needs drastically reducing
  24. Seriously. Taming is already a job as it is, WHO THOUGHT it would be a great idea to have players sit and watch these super temperature sensitive babies for EIGHT HOURS STRAIGHT? Surely BREEDING should be a much smoother job than taming. NOPE, you better quit your job IRL if you want to become an animal breeding in ATLAS. PLEASE remove this nonsense off the game.
×
×
  • Create New...