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Geminia_Sierra

Pathfinder
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Posts posted by Geminia_Sierra


  1. I'm pretty sure there are skills you could take to increase the time it takes to become hungry and thirsty. I've found that having a higher fortitude make hunger and thirst longer, but then you have to watch out for the vitamins.

    the overheating mechanic is definitely broke. You can be overheating and dive into the sea and at the bottom and still overheat. WTF?  I can see being hot at or near the surface of the sea, especially in the hotter climate areas. It can get hot at sea in certain climates. Been there seen it. Thank goodness for AC in the ship. LOL.


  2. 5 hours ago, StefanKyle84 said:

    1) The Ships of the Damned on sea : they DO NOT respect the wind given by the sector/region (cluster server) while the players have to get that bloody wind which many times has lowest intensity and other times goes round and round while you are chased by the damned ships which has cannons placed 360 (Yeah ! You haven't implemented the same to the players ships, UNFORTUNATELY !) and can move anytime to you without being conditioned by the sector wind !!! It's like being chased by the Alien ship while you don't have fuel for your engine.

    this has been the standard for the SotD. I don't care that they look like misshapen yatchs, but make them have to deal with the wind. You could build a ship to basically fire in 360 degrees, 

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    2) Power Stone Island - 

    3) The power Stone >

    I've not reached these islands yet, to busy exploring and stuff... so can't discuss them

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    4) How about making pace white flags for players ships that do not want to fight all day with the region galleons and brigantines that spawn into your face instantly when bypassing regions and sometimes you don't have a fair fight against them due to the wind and many other things !?

    I've only had this happen once and it was on NA PvE. I suspect what happened was someone ran from the group and kited them to the edge and then I came along and happened to cross at the same spot. Thankfully for me, I had good wind and a Brig and just barreled through the ships.

    Most of the time, they are further away and I can turn and run from them 

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     Where's the story ??? You start with nothing (no intro, no nothing) -> advance through levels and kill some pirates and creatures that most of the time have no rules then what !? 
    Please, put some stories, some loot boxes with stories into them like in ARK OR the temples as they get discovered !  

    I wouldn't mind some more story. there are a lot of abandoned building and temples, along with statues. perhaps some kind of story for them could be used to explain. A box at an abandoned town/building that has a journal explaining why it was abandoned. 

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    - Implement some new thing in your game like mines with resources, carts, land pirates AI that wait you by the entrance/exit to steal the gold/resources from you, make more interesting assets for farmers (crops/resources) like new rusty land/sea oil rigs, maybe i want a land train on our islands !?

    they have carts, I just wish that you could detach them instead of having to dismantle and remove from the creature pulling. There's even a carriage "saddle", again I wish we could just park it outside instead of treating it as a saddle.
    They have the WPE for "land pirates" which I like except for the bugged encampents doubling up on top of each other. I wouldn't mind some random wandering gangs of the pirates, which is what I thought we were getting with the WPE.


  3. Thanks, that's what i thought. however, I wanted to check against the tool tip...
     

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    extra beds - adds more beds, improves crew anchored automatic hull repairing speed and reduces overall crew payment amount.

    Does the improves crews stuff make any difference or is having the skills better


  4. I'm looking for a description and explanation of the ship stats (listed in picture). I think the explanation  of "additional weight" and "Extra Crew" are good, you can carry more weight and have more crew. Resistance, sturdiness and damage I think are decently explained in their tool tips but looking for something more. Finally, "extra beds" ,  does this give more spawn points only or does it affect the crew in anyway? I've always just kept one, since I'm in single player and only need the one to respawn (when it works).

    Capture.JPG


  5. When I capture a WPE and there are some buildings left, If I build/rebuild them, Will that prevent that encampment from respawning later? BTW I'm single player.

    I liked the buildings and layout. Was almost like a starter town. Since I just got to the island, I was thinking I might use them as a base on there.


  6. On 10/22/2019 at 3:32 PM, Vurmis said:

    I wrote up an answer about this a while ago that you might find useful:

     

    I tried this out last night. That is really kind of cool. I wish there were more options though, like half and quarter speeds or percentages like if you used the sail options.

    I like how the NPC's on the sails adjusted the sail angles as the ship moved and everything.

    Thanks!!


  7. most of the folks h ave answered your question. 

    1) Ship Resources Box needs to be on the ship somewhere and have all the resources to repair the ship planks, decks and sails. As well as anything needed to repair other items

    2) NPC needs to be standing on deck.

    3) ship needs to be anchored

    if all the above is done, the NPC will eventually start "sweeping". This will start repairing the ship (planks, decks and I think sails (not 100% sure)).

    If you want to repair other items or do repairs while sailing:

    1) put all materials in the Ship Resources Box (note: this also reduces the weight of the mats and they stack more)

    2) make and equip (put on hotbar and select) a Repair Hammer

    Now, you can go around and hit things and start the mini-game or where available hit "E" to repair without doing the game. You might have to open the options wheel to do the repair.


  8. On 10/20/2019 at 9:22 PM, Bluestone said:

    Freeports will always have 4 identical islands. North/East/West/South positions.
    This makes them relatively easy to identify on the map.

    As Bluestone said.... very easy to identify. Also, when you sail into a freeport region, a message will be displayed above the hot bar that you're in a freeport and you won't level above lvl 8 until you leave the area.


  9. having NPC sail a ship that would follow you would be kind of cool, especially in single player. of course you'd risk them doing something stupid like animals running weird paths.

    Having an NPC man the steering wheel is possible, but I don't know how to make them sail the ship. I think there's some kind of autopilot


  10. 3 hours ago, Sir Green Day said:

    I've just started playing and found my first 2 treasure chests and was shocked at his many blueprints they contain.

    I found over 150 in those 2 chests.

    It would take forever to see if I liked specific ones or they are duplicates.  

    Do you guys keep all the blueprints you get?

    Thanks 

    I haven't done a treasure map in a while (and I'm in single player), but last time I did one it was on a freeport island and I got a crap load of blueprints. I think there was a thread about that being a bug. 

    As for your questions, I keep most of mine. My land base has a building with multiple bookshelves where I split the blueprints up according to type and level. On board ship, I just keep two bookshelves, 1 for maps and music and 1 for blueprints


  11. they've added new islands. I know I went from M7 to M6 and the southern most island there has changed.

    the WPE are have a lot of bugs as well.

    • If you leave the sector and come back the encampments double/triple up. 
    • Some encampments on hills or raised grounds end up under ground. 
    • the pirates have auto-aim and precision aiming
    • Can't remove stuff from dead pirates unless you fight with tames.

    One of my tactics to deal with the WPE is to get just into range of their cannon (yeah you  might take a hit or three) and place down floors and then a mortar. Then I shell the snot out of the place. The shelling will knock off the pirates on guns. 

    If you don't want to loose any of the drops, go in with tames. I've used three,  four pigs and a bear. Also 3 bears. In this situation, you have to unmount your tame and smack any pirate on the head with a sword, then duck and run and let your tames beat up the pirates. One benefit of using tames in this manner, they will strip the bodies of their stuff. 


  12. 2 hours ago, Whitehawk said:

    Yeh but my issue is that I shouldn't have to pay 500 gold to buy the bowsprit for every ship I build, especially as the ships don't look right without them. It wouldn't be so bad if like clothing we got ten of them.

    I agree, the ships should have a bow sprit. needs to be a craftable item and jib sails (commonly jibs make a minor direct contribution to propulsion compared to a main sail. Generally, a jib's most crucial function is as an airfoil, increasing performance and overall stability by reducing turbulence on the main sail's leeward side) can be added to help with speed and maybe reduce over steer


  13. There's no visualization for the spray painter because it's designed to do multiple sections at one time. IE a length of walls or a side of a ship. 

    The best thing to do is, as mentioned previously, carry a paint brush and the painter. smack a wall or plank and click the section you want to paint. then switch to the painter and enable that section. Paint all those at one time. Rinse and repeat for other sections. I will sometimes carry two painters so I can do all of one section and then switch and do all of the other sections.

    cheers

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