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Geminia_Sierra

Pathfinder
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Posts posted by Geminia_Sierra


  1. 5 hours ago, Mduna said:

    Suggestion: A talent that allows the player to see that the area is a POI. Similarly to the marker that shows you where the treasure is buried as you get closer to it's location. Maybe some sparkles in the area? Some kind of indication that the area is a discovery. It doesn't discourage me to roam free and explore, because you have to be close enough to see it; But it would dispel the worry feeling.
    I'm not sure where you put such a talent. Maybe beast mastery? Maybe it's flavored as the ability to track or something.

    There is a way to find discoveries. Use the telescope. look around and if you see a shiny blue bubble, there's an undiscovered discovery. It will be an island or POI.

    I think the whole skill tree needs some re-work. The order of many doesn't make sense to me.

     


  2. I can see the reason for having a crew count, if there wasn't you'd have companies put 50 people on a raft and sail in and attack another ship or base... so a crew limit helps prevent that scenario. But tames shouldn't count and definitely not wild creatures


  3. I've done the grapple hook but ended up in the same position as you did. I tried climbing picks and these worked a little better in that you can climb up under the pirate and attempt to climb on to the pirate which has knocked them off a few times.

    multiple spawn encampments... wait until they go underground completely, Can't do anything about them unless you use console commands

    I finally gave up and disable WPE. This got rid of all new WPE but the camps where I discovered the island but ignored the camps, it got rid of most of the duplicates but left some behind some. Actually claimed one that hadn't duplicated


  4. On 11/18/2019 at 7:20 PM, SurvivalBob said:

    I disabled them and the ones that had already spawned in are still there. I actually claimed one after it was disabled. First one I claimed that wasn’t glitched!

    That's what I found out so far. I disabled WPE and the islands in the area I was in, disappeared. Then I traveled to another zone and the first island I went to had camps. The problem though is the one of the camps was completely underground, far enough to be below the water table. Which means that I couldn't get to it. finally decided it was a pain in the arse and used console commands to destroy all the structures belonging to the WPE and then to destroy all the pirates. Will probably have to do this on every zone I went through and didn't claim camps.


  5. 22 hours ago, Dochollyhood said:

    This has been happening for a while, not just since the last crew limit update. It's not that big a deal... until it's an alpha seagull, lol. There should be something you can do to "shoo" them away. I know the simple solution is to just have creatures not count as crew if they're not tamed, but then companies could have massive amounts of tames on their ships just by temporarily unclaiming them.

    I've said this many times ( maybe more in my head and yelling at the screen) that a wild animal should not count as crew. In fact, animals should not count as crew period. They (tamed animals) should count toward weight, so we don't have "arks" of ships sailing around.

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  6. the pirate ships are flippin crazy. As noted, they take so much to damage, repair like crazy and on top of that, they can backup like a flipping sports car.

    If you can't find an encampment, you could use the "fly" command and zoom around until you find it. Look way up on top of mountains.

    I've found the best thing to do for ones that mesh underground, use "ghost" and go underground and "kill" it.

    Use the "kill" command to destroy your way through multiple layers of building to get to the loot or free a pirate stuck in between.

    Or finally, like myself.... just disable WPE and go back to trying to find treasure maps that are bugged and give thousands of gold and blueprints


  7. depending on the cosmetic... ie the eye patch for pirate, drag it and drop it on a hat. to remove it hold shift and drag off the hat. (xbox methods are unknown to me). For things like figureheads, click on it, select use and walk to front of ship and it will snap there

     


  8. If you look at pictures of real frigates, the body shape of the brigatine in game is very similar to a fifth or sixth rate frigate (based on guns, 12 gun ship), I'd like to see more heavy frigates (28 or 32 guns (14 or 16 per side). 

    A ship of the line would be cool, something like a 64 gun ship. 

    I'd like to see the galleon have all the guns removed and made more of merchant ship with lots of weight


  9. 42 minutes ago, Shadow Wolfe said:

    Once you figure out the workarounds for the bugs associated with WPEs,, they really aren't so bad. I've figured out how and why some of the bugs are created and try to prevent a lot of the issues. Basically, if you take over all the camps on an island without logging out or better yet, not CTDing, then most of the bugs will be prevented. What happens when you log out before completely taking over the island is that when you log back in the game super imposes another pirate camp on top of the one that was there in the save file. Any ships associated with that camp will be respawned as well, so if you took the ship out first, then proceeded to the camp, you will have to fight it again upon logging in. So, things are doubled at the camps, and when you finally take the flag, you are only able to raise one of the 2 flags, which only makes one of the camps yours, while the other camp is still locked to you because you can't raise their flag to claim it. In those cases, I use the admin controls and make the camp mine. Its simple, look at an item, a wall or door that is yellow, meaning it doesn't belong to you, hit the tilde key and type givetome, then you can interact with that object, either demolish it or whatever. Only problem with that is that you have to do that with each piece of the pirate camp, which can take a considerable amount of time. Or you can just add yourself to the faction and I guess that would make the whole camp yours, haven't tried that aspect yet.

    The real glitches occur if you CTD during the taking over of an island. I've had issues where there were 3 camps super imposed on each other, and I had to fight a galleon that had no sails, or at least, no sails on top of the ship, when I went to demolish the wreck for the resources I found the sails had spawned in reverse, they were on the bottom of the ship. Made it easy killing the ship since it couldn't maneuver and just sat in one place while I pounded it with about 300 cannon balls. I didn't care. I demolish the wrecks and use those resources to repair my ships and make other stuff with, because you can't use those resources for any blueprints, and all the other stuff I farm during my gathering trips is stored off the ship at my base, to be used when I get enough stuff for my mythical or legendary ship that I will build when I get enough resources farmed.

    I've had all those issues. It's totally a pain in the arse. Sometimes I CTD or get stuck and have to log out or it just takes to long and I have to log off and go to bed. LOL.
    I've had up to 8 instances of a camp with the pirates stuck in between the layers. I've had puckles that were doubled up and after knocking the pirate off it, still get shot by it. 

    I dislike that the camps are a whole instance. If it spawns in a hill side, it puts half the camp underground. So even if you manage to kill off half the camp and the flag is not underground, you can't capture because the pirates are underground. Which makes you have to use console commands to ghost in and kill things. Just make sure you don't hit the water layer or you'll get stuck in a falling loop and have to log out

    I used the "givetome" command until I realized that "kill" demolished the parts and gave me some back. This way I don't have to do two things. It took a long time to go through each piece trying to givetome and demolish so there was only one left. So, I just killed everything demolishing the camp and then rebuild a camp in it's place, unless the area is terribly hilly.

    I've decided to disable the WPE last night. The camps on the island I was on and had liberated the camps, still had the flags. I haven't had a chance to look at others yet.

     


  10. The naming of beds might help, certainly if you've got a few in the area and it sounds like a good idea. 

    I think I had a similar issue with your boat disappearing. I've had the died and try to respawn on ship but not work and have to restart game issue. However this weekend I had sailed off to another island in the same map sector to take out the pirates. I have WPE enabled, but will probably disable). Well, I decided I liked the new island so, I fast traveled from the bed on my ship to the bed on the island where my smaller ship was (I was on a brig and had a schooner). I picked up the giraffe I had (gawd they look silly on a schooner) and sailed back. As I neared where my ship was, I noticed it was missing and a wreck there. I looked around didn't see any SotD or Pirate ships. checked the logs and had the same message.  I know I was in deep enough water, no rocks near by, just poof. I too tried to recover my stuff from the ship and was able to get some things, but the resource box disappeared as well as other ship parts, I forget which. I was none to happy.

    I went back to my schooner, sailed around to where I wanted the camp, parked. then went and spawned in another brig, put a bed on it sailed out into bay. swam back to temporary hut I had, fast traveled to the bed on ship, it sunk around me. 

    The next test I'm going to try is spawning a new boat, and fast travel from land based bed to land based bed. if nothing happens to the ship, that'll be my fast travel method. 

    OH, as for the locals? I'm assuming you have WPE enabled, I died in a fight with a WPE camp and respawned at another camp I beat after the game crashed. I'm loving this game /sarcasm - anyway, I ran back to where I was fighting and there was a Pirate Dreadnought (that's what it said - looked like a large size brig but with a dozen guns a side at least) cruising around near my ship. It didn't get interested in my ship until I go on it. I barely survived running away. So the ships don't aggro your ship unless you're on it and they don't aggro you while on land, unless you shoot it with a cannon. 


  11. 11 minutes ago, Dochollyhood said:

    They could add spankers as well (same as a jib but on the stern)

    They kind of have that in the handling sail. It's used for sailing off the wind and helping to turn the ship. They could make a mast with small square sails at the top and the spanker(handling) sail to make it look realistic.


  12. Hey Skarvig welcome to the forum.

    I noticed the problems you've shown as well. Mentioned it on the second linked video

    In the first video, you had many maps in the hotbar. One of the bugs I found was that every common map in the freeport area was for the exact same location (where you were).  So, if you have them all on your hotbar they all spawn at the same time and you get the loot for all four.

    To get around this, I stand away from those steps (assuming the maps all show same location) and put one map at a time on the hotbar. If they light up, put it in the inventory of your tame (pigs) rinse and repeat for all of them. Don't forget, the freeports are all the same islands. Once you have the ones separated for that island, put all the others in a different pig. Then get on your pig, pull one map and put on hotbar and go for it. Should... maybe... only give you the AotD for one map (like in the second video).

    I do like the large amounts of gold I'm getting, it is a treasure chest after all, but all the blueprints are crazy

    The loot tables I think have gotten all messed up. I've gotten hundreds of blueprints from one chest and thousands of gold. I wish they'd give actual items instead of the blueprints or a combination of both.


  13. @SHADOW WOLFE I'm VERY familiar with the WPE glitches. When I first posted, I wasn't real familiar with the WPE. However since then, I've become quite disenchanted with them.

    The whole WPE is SO glitchy.  Somewhere on here I've made lists. Everything from pirates can't be shot off cannons, only melee weapons and sometimes a tame, to the WPE ships are near indestructible. The camps seem to duplicate if you leave the island and come back as well as logout and login. The camps also seem to be a single item spawn. meaning the entire camp (building, flags, chairs etc) spawn at one time. They also don't have a check to see if the camp will be on level(ish) ground. I've seen nearly entire encampments in the side of a hill. 

    I do the same as you. console commands to delete everything. At first I used "givetome" to take all the things and then destroy them. Now I just use "ghost" and "kill" and destroy everything. I'll then rebuild the camp in a similar fashion or something completely new. 

    As for your balista, I believe you have to have them in a separate command group. If they're in the same as the cannons they won't work. Give that a try

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