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Fishface

Pathfinder
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Everything posted by Fishface

  1. Ah apologies, I didn't realise the website was hosted by yourself!
  2. Exploreatlas.co.uk has been down for several days now. Is it possible to make this tool available on a more reliable platform please?
  3. Gotta agree here, the lack of communication on the forums makes you wonder if there's any point in posting here. Feels like you're not reading or paying any attention to the bugs and problems people are posting. All people want to their posts is some acknowledgement that you've agreed this is a bug and it will be processed in due course. For something major like this disappearing structures bug, an actual update would be great. For a game where community is everything, you're not really being a solid role model or doing much to uphold the community that keeps the game alive and kicking.
  4. I did eventually get our server admin to confirm this, and you have actually pulled these files from the game. On a side note, the mod for extended vehies, which is used as an example and introduction to your devkit, is no longer relevant.
  5. No explanation needed... Bigger submarines and different classes of them, much like the schooner, brigantine and galleon classes. Along with it, you could add some anti-sub weapons for ships, like depth-charges and a new device for detecting them... Like a magical/steampunk device that works like sonar
  6. Hello, This is entirely unrelated, but something I think Atlas players would find useful is a route calculator for treasure maps. If you were thinking of making anymore tools that people might use on a regular basis, I think this might be one. You could set your grid size, Add your starting point/grid, Add in a list of all the grid locations you have treasure maps (A2, C4, D5, E4, etc) And it would then decide the best route for you to take. When you're with 4+ allies, all with their own maps, then trying to plan out the best route can be difficult and time consuming. Just a thought anyway, I don't know if it would interest you but I feel like it could be popular once people discovered it.
  7. This is a re-post, due to original poster being lost at sea. We are The Friendly Server, already hosting a vibrant and (forgive the pun) friendly Ark community across 7 Ark maps. In January this year, our tireless leader launched The Friendly Server for Atlas and our 2 communities live side by side in discord which now boasts a healthy 800+ members. The bulk of this of-course is Ark players, so never fear, our Atlas server has plenty of space available for new players and builders to setup their fortresses or seaside towns. We are running on 2 dedicated, high spec servers, free from rubberbanding or lagg. The servers are based in the UK but we have players from allover the world joining us. As mentioned, it's a 5x6 map home to more than 100 islands. 5 grids are reserved for all 9 powerstone islands and 9 trenches whilst a 6th grid is reserved for the Kraken. We also have 1 pvp grid and another grid for hosting server events/games. The remaining 22 grids are for building and player bases with a balanced mix of all the biomes. We are a pve server and an entirely a pve community, but since we all get a kick out of blowing each other up, we've added a pvp grid for fun. Easily avoided and clearly marked Both in Ark and Atlas we do not support a "pay to win" environment and we keep our boosted rates at a sensible level to ensure that the intended game mechanics are still relevant but also boosted enough to take away the grind found on official servers. Server settings/features: 4x Harvesting 6x Taming 3x Exp 6x Egg/Gestation 7x Maturing 2x Difficulty (max level wild spawns are 60) 4x spoil timers(increased stacks for spoilables) Noclip enabled, Fountain of Youth permanently active on all powerstone Islands, Old flag claim system, Servers are never wiped unless official updates force it, All 9 powerstones, 9 trenches, Ghostship, Kraken grid, Ice Cave The Friendly Server Mods: Atlas Transfer\\Pickup Gun Custom Item Stacks (for spoilables only) eco's RP Decor Unlockable Submarine We are very careful about adding mods that cannot promise long term support or severly damage game mechanics. Many servers have already wiped for installing mods that are no longer supported. More mods will be added in future. Rules, join links and mod links can all be found on our website or in Discord. The Friendly Server website: http://thefriendlyserver.phokxx.com/ The Friendly Server Discord: https://discord.gg/bM6yb9n
  8. We usually lure them in to the pit below, kill the bats, and go get the powerstone... We even make it outside aswell. This cave has lion/tiger spawns... And god knows why but it has bears spawning inside too?
  9. Yea I'm pretty sure it's in L3. It is a pretty good spot to take advantage of decent shieldhorn and razortooth tames... And farming mythos here is great, but actually completing the cave proved near on impossible. The number of spawns inside the cave is absolute chaos. The only strategy here is rushing past it all, grabbing the stone and letting them kill you. I challenge anyone to clear out that cave before the first kills respawn on you again. We had a team of 6 people using legendary and mythic carbines but the numbers are overwhelming. To top it off, there's everything on the beaches that's coming in from behind you, which also respawn before you've even scratched the surface of the cave spawns. Inside the city on this island spawns in excess of 200 animals/monsters/leatherwings. I checked one of the upper levels in a city building where creatures usually spawn, and on this island, it was atleast 3 times more than the other island buildings. The rooftop spawns were so dense, they could barely move.
  10. I appreciate you're very busy, but I would like to hear to confirmation as to whether you consider this to be a bug, or whether the "over-spawning" on this island was intentional.
  11. I raised this under the dedicated servers section: But we have loaded a single player game and this island is the same on single player as it is on our unofficial server. MNT_Y_EU_PVE is massively over-spawning animals and hydras.
  12. Has anyone noticed this powerstone island to be over-spawning animals and monsters? We've done a fly by of all the powerstone Islands and they all show a regular, ordinary amount of spawns. They all have 1 hydra or 1 dragon. However Mnt_Y_EU_PVE always spawns 3 hydras(immediately after a Dino wipe is done), and the number of animal/monster spawns is easily 3 times that of all the other powerstone Islands. Navigating the island on foot is absolute chaos. If I were to use rhino's as a measuring stick, there would be something spawned every 2 rhino's apart (or less) Is this a config issue, or a bug with the island itself?
  13. I'm sure this isn't on your list of priorities... But our server admin spawned in some weapons "of the damned" to give out as event rewards. This included the sword of the damned, mace of the damned and crossbow of the damned. Ofcourse these weapons are not typically obtainable without admin commands. We did however notice some bugs with them: Mace of the damned, seemed fine, no bugs so far. Sword of the damned, never shows the red/pink glow in 1st person view. Sometimes the blade disappears and only shows a handle. Crossbow of the damned, crashes game when equipped. Can not load back in without crashing because the weapon is still equipped. We needed an admin to join our tribe and remove the crossbows from our inventories before we could log back in. I think the issue with the crossbow would be quite serious for someone on single player
  14. Exploreatlas.co.uk is down Thanks for putting this together, our server finds it invaluable... With the site down, we're all quite lost.
  15. Set the larder to feed all crew on the ship that the larder is placed. Remove the range factor for larders once they are placed on ships, and make the larder feed all crew contained on that ship, regardless of range. Doesn't seem right that crew members should starve to death because the food was at the back of ship and the crew was at the front of the ship
  16. We enter new sectors side on, go in on a steep angle and you're able turn right back out again if you see sotd's
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