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Salty Sailor

Pathfinder
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About Salty Sailor

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    Pathfinder
  1. I'm bumping this old thread back up. Atlas is currently in a QOL stage... This needs to be sorted. Walls (including large), foundations, pillars, gates etc absolutely should be able to clip through terrain. I don't know how its been set up game side but I've noticed SOME structures can clip, so I am presuming each structure has a flag that can be enabled / disabled for terrain collision etc, surely some of these can be tweaked?
  2. I'm bumping this old thread back up. Atlas is currently in a QOL stage... This needs to be sorted. Walls (including large), foundations, pillars, gates etc absolutely should be able to clip through terrain. I don't know how its been set up game side but I've noticed SOME structures can clip, so I am presuming each structure has a flag that can be enabled / disabled for terrain collision etc, surely some of these can be tweaked?
  3. I'm bumping this old thread back up. Atlas is currently in a QOL stage... This needs to be sorted. Walls (including large), foundations, pillars, gates etc absolutely should be able to clip through terrain. I don't know how its been set up game side but I've noticed SOME structures can clip, so I am presuming each structure has a flag that can be enabled / disabled for terrain collision etc, surely some of these can be tweaked?
  4. A fairly simple system, but could be worth some merit. The larger the company size, the larger the combat window. Starting with a base value of 4 hours, increasing by an hour with every 10 players til a total of 50 players. 1-9 players: 4 hour combat window 10-19 players: 5 hour combat window 20-29 players: 6 hour combat window 30-39 players: 7 hour combat window 40-49 players: 8 hour combat window 50+ players: 9 hour combat window My thinking being that with more active players in a company, the companies ability to defend exponentially increases (more resources can be gathered for defensive structures / equipment, more ships can be captained etc). Larger companies can still raid smaller companies, they just have less time to do so; which shouldn't be a problem as they could bring more ships / tames to the fight. Larger companies would still face a larger combat window, but with a larger crew they can spread out more across the 9 hour combat window. Thoughts?
  5. Ahoy, Out of interest would it be possible for Grapeshot to publish their current telemetry on company sizes and how many companies there are? To simplify the data a bracket system could be used (X amount of companies with less than Y players, X amount of players with players between Y and Z etc). I would love to see how the player base is split! Thanks, Salty
  6. Hi, The food item "Fish 'N Chips" does not appear to be giving the correct vitamin balance when consumed. The icon / image shows that it balances vitamin C and D (orange and blue), however it only balances vitamin D (blue). Thanks, Salty
  7. If anything I would say nerf the range to 50-60% of the ship cannon and rename them to carronades, then add in long cannon that has a higher range than ship cannon (rename them to medium cannon) but less damage.
  8. Also having this issue, I can only place cannon in the front 3 gunports on each side (6 cannon total).
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