Salty Sailor
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Some polish needed on structure/item collision
Salty Sailor replied to Captain Jack Shadow's topic in General Discussion
I'm bumping this old thread back up. Atlas is currently in a QOL stage... This needs to be sorted. Walls (including large), foundations, pillars, gates etc absolutely should be able to clip through terrain. I don't know how its been set up game side but I've noticed SOME structures can clip, so I am presuming each structure has a flag that can be enabled / disabled for terrain collision etc, surely some of these can be tweaked? -
I'm bumping this old thread back up. Atlas is currently in a QOL stage... This needs to be sorted. Walls (including large), foundations, pillars, gates etc absolutely should be able to clip through terrain. I don't know how its been set up game side but I've noticed SOME structures can clip, so I am presuming each structure has a flag that can be enabled / disabled for terrain collision etc, surely some of these can be tweaked?
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Please fix this nonsense...soon.
Salty Sailor replied to Captain Jack Shadow's topic in General Discussion
I'm bumping this old thread back up. Atlas is currently in a QOL stage... This needs to be sorted. Walls (including large), foundations, pillars, gates etc absolutely should be able to clip through terrain. I don't know how its been set up game side but I've noticed SOME structures can clip, so I am presuming each structure has a flag that can be enabled / disabled for terrain collision etc, surely some of these can be tweaked? -
A fairly simple system, but could be worth some merit. The larger the company size, the larger the combat window. Starting with a base value of 4 hours, increasing by an hour with every 10 players til a total of 50 players. 1-9 players: 4 hour combat window 10-19 players: 5 hour combat window 20-29 players: 6 hour combat window 30-39 players: 7 hour combat window 40-49 players: 8 hour combat window 50+ players: 9 hour combat window My thinking being that with more active players in a company, the companies ability to defend exponentially increases (more resources can be gathered for defensive structures / equipment, more ships can be captained etc). Larger companies can still raid smaller companies, they just have less time to do so; which shouldn't be a problem as they could bring more ships / tames to the fight. Larger companies would still face a larger combat window, but with a larger crew they can spread out more across the 9 hour combat window. Thoughts?
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Ahoy, Out of interest would it be possible for Grapeshot to publish their current telemetry on company sizes and how many companies there are? To simplify the data a bracket system could be used (X amount of companies with less than Y players, X amount of players with players between Y and Z etc). I would love to see how the player base is split! Thanks, Salty
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Hi, The food item "Fish 'N Chips" does not appear to be giving the correct vitamin balance when consumed. The icon / image shows that it balances vitamin C and D (orange and blue), however it only balances vitamin D (blue). Thanks, Salty
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If anything I would say nerf the range to 50-60% of the ship cannon and rename them to carronades, then add in long cannon that has a higher range than ship cannon (rename them to medium cannon) but less damage.
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Large cannon doesnt fit in all schooner gunports
Salty Sailor replied to daviekhan's topic in Bug Reports
Also having this issue, I can only place cannon in the front 3 gunports on each side (6 cannon total).