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DaemonCross

Pathfinder
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About DaemonCross

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  1. TLDR: Do not include structure claim.Though I do agree with the Original land claim system which blocks building nearby (For Lawless), The "Structure claim" tied along side of it is basically a death sentence for small companies/solo.All the large companies would just need to do is strip the defenses, and simply wait for a flag timer to finish and they would get everything without the need to blow through doors and gates anymore. Wiping entire compounds by just demolishing. Negating Internal Defenses.45 mins is nothing when the window time for lawless is a full 24 hours with large companies having constantly people on due to large numbers. This should be play tested before release with the assumption of mega-tribe -exploitation-.Mega-Tribes already have monopoly of the island systems, This lawless claim system needs to be released with an amendment/adjustment to island claims along side it. As this is just another exploitable means for mega-tribes to have total control which now includes the lawless regions.Is there a limiter for number of claim flags? And how long does it take to de-claim. This information needs to be released prior to implementation.Some would argue to just swear fealty to these mega-tribes MAX TAX islands and play the game. But that is merely further -empowering- mega tribe toxicity. There is no power sink or tax for large numbers of people.What we need is some form of Pirate Law that will -though heavy handed- should just pit mega tribe vs mega tribe. Like a protection mechanism to stop large companies from damaging (to a degree) small companies by company count (Potential ex. Bonus damage for small companies vs large). What I said is extremely rough, but that's a ballpark shot towards a direction.
  2. If thats the case then, well... its still the same thing. Sextant is bugged. The Chest icon should also disappear the moment the chest is opened. It lingers on for a while.
  3. As the title states, I've been seeing a lot of ship wreck locations via the sextant buff with no Floating Debris and/or Wrecks anywhere near it. And occational wrecks that aren't near the chest icon on the mini-map. (I'm the only one on-line in the region, before anyone says its because someone got to it first. lol)
  4. Does't that seem kinda odd, given that their description is "2x Gold" in general and not specifically "2x Treasure Map Rewards? Haha.
  5. As the title says, It seems Sunken Treasure Chests aren't affected by 2x bonus. Is this intentional?
  6. Exactly! Even the little things (see what I did there) counts! Novelty is a very powerful way to keep, attract and/or maintain a player base which should be given equal attention for development.
  7. As the title states, A monkey powered door synergizes well with the ATLAS universe and would add another level of QOL thats easy to implement and has no balance (not yet!) issues and will definitely increase the appeal of the game visually and intuitively.
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